Added an option to block discount in shop (#4606)
This is required for the correct implementation of #4387
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@@ -277,8 +277,8 @@ these floating NPC objects are for. More on that below.
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** Define a shop/cashshop/itemshop/pointshop NPC.
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-%TAB%shop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...}
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<map name>,<x>,<y>,<facing>%TAB%shop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...}
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-%TAB%shop%TAB%<NPC Name>%TAB%<sprite id>{,discount},<itemid>:<price>{,<itemid>:<price>...}
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<map name>,<x>,<y>,<facing>%TAB%shop%TAB%<NPC Name>%TAB%<sprite id>{,discount},<itemid>:<price>{,<itemid>:<price>...}
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-%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...}
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<map name>,<x>,<y>,<facing>%TAB%cashshop%TAB%<NPC Name>%TAB%<sprite id>,<itemid>:<price>{,<itemid>:<price>...}
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@@ -301,6 +301,8 @@ to -1, the 'buy price' given in the item database will be used. Otherwise, the
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price you gave will be used for this item, which is how you create differing
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prices for items in different shops.
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Optionally you can specify the discount option and set it to "yes" or "no", to enable or disable discounting.
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There are other types of shops available:
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cashshop - use "cashshop" in place of "shop" to use the Cash Shop interface, allowing
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you to buy items with special points that are stored as account variables
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