Fixed bug with autocasts being blocked by skill_amotion_leniency
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15774 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -469,7 +469,7 @@ int skillnotok (int skillid, struct map_session_data *sd)
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// This code will compare the player's attack motion value which is influenced by ASPD before
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// allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as
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// AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion.
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if( sd->skillitem != skillid && sd->canskill_tick &&
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if( !sd->state.autocast && sd->skillitem != skillid && sd->canskill_tick &&
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DIFF_TICK(gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (100 + battle_config.skill_amotion_leniency) / 100) )
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{// attempted to cast a skill before the attack motion has finished
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return 1;
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@ -1350,7 +1350,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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{
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struct block_list *tbl;
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struct unit_data *ud;
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int i, skilllv, type;
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int i, skilllv, type, notok;
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for (i = 0; i < ARRAYLENGTH(sd->autospell) && sd->autospell[i].id; i++) {
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@ -1361,7 +1361,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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skill = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id;
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if (skillnotok(skill, sd))
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sd->state.autocast = 1;
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notok = skillnotok(skill, sd);
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sd->state.autocast = 0;
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if ( notok )
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continue;
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skilllv = sd->autospell[i].lv?sd->autospell[i].lv:1;
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@ -1479,16 +1483,14 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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return 0;
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}
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int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int skillid, unsigned int tick)
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{
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int skill, skilllv, i, type;
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int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int skillid, unsigned int tick) {
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int skill, skilllv, i, type, notok;
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struct block_list *tbl;
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if( sd == NULL || skillid <= 0 )
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return 0;
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for( i = 0; i < ARRAYLENGTH(sd->autospell3) && sd->autospell3[i].flag; i++ )
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{
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for( i = 0; i < ARRAYLENGTH(sd->autospell3) && sd->autospell3[i].flag; i++ ) {
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if( sd->autospell3[i].flag != skillid )
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continue;
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@ -1496,7 +1498,12 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s
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continue; // autospell already being executed
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skill = (sd->autospell3[i].id > 0) ? sd->autospell3[i].id : -sd->autospell3[i].id;
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if( skillnotok(skill, sd) )
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sd->state.autocast = 1;
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notok = skillnotok(skill, sd);
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sd->state.autocast = 0;
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if ( notok )
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continue;
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skilllv = sd->autospell3[i].lv ? sd->autospell3[i].lv : 1;
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@ -1506,6 +1513,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s
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continue; // No target
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if( rnd()%1000 >= sd->autospell3[i].rate )
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continue;
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tbl = (sd->autospell3[i].id < 0) ? &sd->bl : bl;
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if( (type = skill_get_casttype(skill)) == CAST_GROUND ) {
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@ -1690,7 +1698,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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{
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struct block_list *tbl;
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struct unit_data *ud;
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int i, skillid, skilllv, rate, type;
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int i, skillid, skilllv, rate, type, notok;
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for (i = 0; i < ARRAYLENGTH(dstsd->autospell2) && dstsd->autospell2[i].id; i++) {
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@ -1707,8 +1715,13 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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if (attack_type&BF_LONG)
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rate>>=1;
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if (skillnotok(skillid, dstsd))
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dstsd->state.autocast = 1;
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notok = skillnotok(skillid, dstsd);
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dstsd->state.autocast = 0;
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if ( notok )
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continue;
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if (rnd()%1000 >= rate)
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continue;
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