SQL: Castles data saving bugfix (fully working! tested during WOE on 100 players, 19 guilds)

added 2 bugreports

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1201 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2005-03-03 21:24:00 +00:00
parent 58433b45e4
commit b0c8088a8e
3 changed files with 33 additions and 45 deletions

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@ -1,5 +1,7 @@
Date Added
04/02
* Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus]
03/02
* Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus]
+ added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix)

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@ -305,12 +305,6 @@ Problem: Rogues Skill "back stab" works without PREPARING arrows.
Assigned: Celest
Progress: 100%
Problem: Party EXP share bug
When one member enter, re-enter the server sometimes it happens you
can share EXP with memebers of ANY LEVEL.
Assigned: N/A
Progress: 0%
Problem: Skill Delays Bug (Hunters)
When you use a skill then Equip Another kind of arrows,
you can immediately cast another SKILL. (Bind skills on hot keys and... u get a killing machine)
@ -367,7 +361,7 @@ Problem: ABRAKADABRA (HOCUS POCUS)
Assigned: N/A
Progress: 0%
Problem: Arrows Dupe
Problem: Arrows Dupe (or random amount change)
You should prepare/remove arrows while trade. And have both - names and unnamed arrows ^_-
Assigned: N/A
Progress: 0%
@ -389,8 +383,18 @@ Problem: ICE WALL
Assigned: N/A
Progress: 0%
Problem: Castles Again!
Problem: SQL Castles Again!
The casltes data isn't being saved at all.
During WOE everything acts like it was at the previous Castles save bug time.
Assigned: Lupus
Progress: 100%
Problem: Party EXP share bug
1. Create a party
2. Invite a member
3. Kick him out the party
4. Invite him again.
Now he can get His 100% EXP + 100% Yours EXP (in the party window you look like you're off )
* SQL parties have been fixed in Freya (but the whole file int_party.c has been rewritten there)
Assigned: N/A
Progress: 0%

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@ -528,28 +528,23 @@ static int _set_guild_castle(void *key, void *data, va_list ap) {
int inter_guildcastle_tosql(struct guild_castle *gc)
{
struct guild_castle *gcopy;
// `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
if(gc == NULL || gc->castle_id < 0 ){ //gc->castle_id can be == 0 (for the 1st castle it's == 0) [Lupus]
return 0;
}
//printf("[Guild Castle %02i]: Save...\n",gc->castle_id);
gcopy = numdb_search(castle_db_,gc->castle_id);
if (gcopy == NULL) {
gcopy = (struct guild_castle *) aMalloc(sizeof(struct guild_castle));
numdb_insert(castle_db_, gc->castle_id, gcopy);
} else {
//if the castle data hasn't been changed, then we don't write it into SQL
if ((gc->guild_id == gcopy->guild_id ) && ( gc->economy == gcopy->economy ) && ( gc->defense == gcopy->defense ) && ( gc->triggerE == gcopy->triggerE ) && ( gc->triggerD == gcopy->triggerD ) && ( gc->nextTime == gcopy->nextTime ) && ( gc->payTime == gcopy->payTime ) && ( gc->createTime == gcopy->createTime ) && ( gc->visibleC == gcopy->visibleC ) && ( gc->visibleG0 == gcopy->visibleG0 ) && ( gc->visibleG1 == gcopy->visibleG1 ) && ( gc->visibleG2 == gcopy->visibleG2 ) && ( gc->visibleG3 == gcopy->visibleG3 ) && ( gc->visibleG4 == gcopy->visibleG4 ) && ( gc->visibleG5 == gcopy->visibleG5 ) && ( gc->visibleG6 == gcopy->visibleG6 ) && ( gc->visibleG7 == gcopy->visibleG7 ) && ( gc->Ghp0 == gcopy->Ghp0 ) && ( gc->Ghp1 == gcopy->Ghp1 ) && ( gc->Ghp2 == gcopy->Ghp2 ) && ( gc->Ghp3 == gcopy->Ghp3 ) && ( gc->Ghp4 == gcopy->Ghp4 ) && ( gc->Ghp5 == gcopy->Ghp5 ) && ( gc->Ghp6 == gcopy->Ghp6 ) && ( gc->Ghp7 == gcopy->Ghp7 ))
return 0;
}
//printf("[Guild Castle %02i]: Save... ->SQL\n",gc->castle_id);
memcpy(gcopy, gc, sizeof(struct guild_castle));
if( gc->guild_id > 0) { //we just update the castle
printf("[Guild Castle %02i]: Save...\n",gc->castle_id);
gcopy = numdb_search(castle_db_,gc->castle_id);
if (gcopy == NULL) {
gcopy = (struct guild_castle *) aMalloc(sizeof(struct guild_castle));
numdb_insert(castle_db_, gc->castle_id, gcopy);
} else {
//if the castle data hasn't been changed, then we don't write it into SQL
if ((gc->guild_id == gcopy->guild_id ) && ( gc->economy == gcopy->economy ) && ( gc->defense == gcopy->defense ) && ( gc->triggerE == gcopy->triggerE ) && ( gc->triggerD == gcopy->triggerD ) && ( gc->nextTime == gcopy->nextTime ) && ( gc->payTime == gcopy->payTime ) && ( gc->createTime == gcopy->createTime ) && ( gc->visibleC == gcopy->visibleC ) && ( gc->visibleG0 == gcopy->visibleG0 ) && ( gc->visibleG1 == gcopy->visibleG1 ) && ( gc->visibleG2 == gcopy->visibleG2 ) && ( gc->visibleG3 == gcopy->visibleG3 ) && ( gc->visibleG4 == gcopy->visibleG4 ) && ( gc->visibleG5 == gcopy->visibleG5 ) && ( gc->visibleG6 == gcopy->visibleG6 ) && ( gc->visibleG7 == gcopy->visibleG7 ) && ( gc->Ghp0 == gcopy->Ghp0 ) && ( gc->Ghp1 == gcopy->Ghp1 ) && ( gc->Ghp2 == gcopy->Ghp2 ) && ( gc->Ghp3 == gcopy->Ghp3 ) && ( gc->Ghp4 == gcopy->Ghp4 ) && ( gc->Ghp5 == gcopy->Ghp5 ) && ( gc->Ghp6 == gcopy->Ghp6 ) && ( gc->Ghp7 == gcopy->Ghp7 ))
return 0;
}
printf("[Guild Castle %02i]: Save... ->SQL\n",gc->castle_id);
memcpy(gcopy, gc, sizeof(struct guild_castle));
sprintf(tmp_sql,"REPLACE INTO `%s` "
sprintf(tmp_sql,"REPLACE INTO `%s` "
"(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`,"
"`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
"`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`)"
@ -558,26 +553,13 @@ int inter_guildcastle_tosql(struct guild_castle *gc)
gc->createTime, gc->visibleC, gc->visibleG0, gc->visibleG1, gc->visibleG2, gc->visibleG3, gc->visibleG4, gc->visibleG5,
gc->visibleG6, gc->visibleG7, gc->Ghp0, gc->Ghp1, gc->Ghp2, gc->Ghp3, gc->Ghp4, gc->Ghp5, gc->Ghp6, gc->Ghp7);
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
return 0;
}
} else {
sprintf(tmp_sql,"UPDATE `%s` SET `castle_id`='-1' WHERE `castle_id`='%d'",guild_db, gc->castle_id);
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
return 0;
}
sprintf(tmp_sql,"UPDATE `%s` SET `castle_id`='%d' WHERE `guild_id`='%d'",guild_db, gc->castle_id,gc->guild_id);
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
return 0;
}
//printf(" %s\n",tmp_sql);
if(mysql_query(&mysql_handle, tmp_sql) ) {
printf("DB server Error - %s\n", mysql_error(&mysql_handle) );
return 0;
}
db_foreach(guild_db_, _set_guild_castle, gc->castle_id,gc->guild_id);
return 0;