Added bMagicHPGainValue and bMagicSPGainValue.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14018 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2009-08-21 06:21:44 +00:00
parent a464adf45b
commit b0d8294419
8 changed files with 36 additions and 14 deletions

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@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
09/08/20
* Added bMagicHPGainValue and bMagicSPGainValue. [Inkfish]
09/08/18
* Some fixes for Heat [Inkfish]
- Heat and other ground skills' activation won't cancel combo wait. (bugreport:3228)

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@ -430,6 +430,8 @@ bAddMonsterDropItemGroup 2039
bSPLossRate 2040
bAddSkillBlow 2041
bSPVanishRate 2042
bMagicSPGainValue 2043
bMagicHPGainValue 2044
EQI_HEAD_TOP 1
EQI_ARMOR 2

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@ -1285,7 +1285,7 @@
2382,Elite_Shooter_Suit,Elite Shooter Suit,5,0,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540) && isequipped(2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
2383,Brynhild,Brynhild,5,0,,400,,,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
2384,Spritual_Tunic,Spiritual Tunic,5,20,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
2385,Recuperative_Armor,Recuperative Armor,5,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; },{},{ heal 0,-100; }
2385,Recuperative_Armor,Recuperative Armor,5,20,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bMagicHPGainValue,60; bonus bMagicSPGainValue,6; },{},{ heal 0,-100; }
2386,Chameleon_Armor,Chameleon Armor,5,20,,1700,,5,,0,0x000FDF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte ) bonus bMdef,5; else if( BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief ) bonus bDef,3; },{},{}
2387,Sprint_Mail,Sprint Mail,5,20,,1000,,3,,1,0x000FDF80,2,2,16,,70,1,0,{ bonus bVit,1; bonus bHPrecovRate,5; bonus2 bAddItemHealRate,IG_Recovery,3; bonus2 bSkillHeal,"AL_HEAL",3; if( isequipped(2440) && isequipped(2744) ) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } },{},{}
2388,Kandura,Gandora,5,20,,300,,4,,1,0x00001000,2,2,16,,70,1,0,{ bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2; },{},{}
@ -2477,12 +2477,12 @@
5337,Party_Recruiter_Hat,Party Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,351,{},{},{}
5338,Bf_Recruiter_Hat,Boyfriend Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,352,{},{},{}
5339,Friend_Recruiter_Hat,Friend Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,353,{},{},{}
5340,Deprotai_Doll_Hat,Deporte Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,354,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bStr,2; },{},{}
5341,Claris_Doll_Hat,Clarice Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,355,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bInt,2; },{},{}
5342,Sorin_Doll_Hat,Sorin Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,356,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bDex,2; },{},{}
5343,Tayelin_Doll_Hat,Tailring Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,357,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bAgi,2; },{},{}
5344,Binit_Doll_Hat,Vinit Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,358,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bVit,2; },{},{}
5345,Debril_Doll_Hat,W Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,359,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bLuk,2; },{},{}
5340,Deprotai_Doll_Hat,Deporte Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,354,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bStr,2; bonus3 bAutoSpellWhenHit,"AL_ANGELUS",10,20; },{},{}
5341,Claris_Doll_Hat,Clarice Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,355,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bInt,2; bonus bMagicHPGainValue,50; },{},{}
5342,Sorin_Doll_Hat,Sorin Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,356,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bDex,2; autobonus "{ bonus bBaseAtk,50; }",20,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
5343,Tayelin_Doll_Hat,Tailring Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,357,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bAgi,2; bonus2 bAddItemHealRate,504,10; bonus2 bAddItemHealRate,547,10; },{},{}
5344,Binit_Doll_Hat,Vinit Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,358,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bVit,2; autobonus "{ bonus bAspdRate,5; }",20,30000,0,"{ specialeffect2 EF_HASTEUP; }"; },{},{}
5345,Debril_Doll_Hat,W Doll Hat,5,0,,500,,0,,1,0xFFFFFFFF,7,2,256,,60,0,359,{ bonus2 bSubRace,RC_DemiHuman,5; bonus bLuk,2; bonus2 bAddRace,RC_Undead,5; bonus2 bMagicAddRace,RC_Undead,5; bonus2 bSubRace,RC_Undead,5; },{},{}
5346,Gf_Recruiter_Hat,Girlfriend Hat,5,0,,0,,2,,0,0xFFFFFFFF,7,2,256,,10,1,360,{},{},{}
5347,Ph.D_Hat_,Ph.D Hat,5,20,,200,,3,,1,0xFFFFFFFE,7,2,256,,0,1,98,{},{},{}
5348,Big_Sis'_Ribbon_,Big Ribbon,5,15000,,200,,2,,1,0xFFFFFFFE,7,2,256,,0,1,28,{ bonus bMdef,3; },{},{}

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@ -322,7 +322,7 @@ enum _sp {
SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041
SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE //2041-2044
};
enum _look {

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@ -2225,6 +2225,14 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
if(!sd->state.lr_flag)
sd->hp_gain_value += val;
break;
case SP_MAGIC_SP_GAIN_VALUE:
if(!sd->state.lr_flag)
sd->magic_sp_gain_value += val;
break;
case SP_MAGIC_HP_GAIN_VALUE:
if(!sd->state.lr_flag)
sd->magic_hp_gain_value += val;
break;
case SP_ADD_HEAL_RATE:
if(sd->state.lr_flag != 2)
sd->add_heal_rate += val;

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@ -275,7 +275,7 @@ struct map_session_data {
short splash_range, splash_add_range;
short add_steal_rate;
short add_heal_rate, add_heal2_rate;
short sp_gain_value, hp_gain_value;
short sp_gain_value, hp_gain_value, magic_sp_gain_value, magic_hp_gain_value;
short sp_vanish_rate;
short sp_vanish_per;
unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest]

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@ -1234,13 +1234,21 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2);
}
if( sd && status_isdead(bl) && attack_type&BF_WEAPON )
if( sd && status_isdead(bl) )
{
int sp = 0, hp = 0;
sp += sd->sp_gain_value;
sp += sd->sp_gain_race[status_get_race(bl)];
sp += sd->sp_gain_race[is_boss(bl)?RC_BOSS:RC_NONBOSS];
hp += sd->hp_gain_value;
if( attack_type&BF_WEAPON )
{
sp += sd->sp_gain_value;
sp += sd->sp_gain_race[status_get_race(bl)];
sp += sd->sp_gain_race[is_boss(bl)?RC_BOSS:RC_NONBOSS];
hp += sd->hp_gain_value;
}
if( attack_type&BF_MAGIC )
{
sp += sd->magic_sp_gain_value;
hp += sd->magic_hp_gain_value;
}
if( hp || sp )
status_heal(src, hp, sp, battle_config.show_hp_sp_gain?2:0);
}

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@ -1823,6 +1823,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
+ sizeof(sd->add_heal2_rate)
+ sizeof(sd->hp_gain_value)
+ sizeof(sd->sp_gain_value)
+ sizeof(sd->magic_hp_gain_value)
+ sizeof(sd->magic_sp_gain_value)
+ sizeof(sd->sp_vanish_rate)
+ sizeof(sd->sp_vanish_per)
+ sizeof(sd->unbreakable)