Follow up to 89a33a7
* Added missing status change defines to const database. * Updated documentation for bSateNoRecoverRace.
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@ -1817,7 +1817,12 @@ SC_REUSE_MILLENNIUMSHIELD 619
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SC_REUSE_CRUSHSTRIKE 620
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SC_REUSE_STORMBLAST 621
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SC_ALL_RIDING_REUSE_LIMIT 622
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SC_EXTREMITYFIST2 623
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SC_REUSE_LIMIT_ECL 623
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SC_REUSE_LIMIT_RECALL 624
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SC_PROMOTE_HEALTH_RESERCH 625
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SC_ENERGY_DRINK_RESERCH 626
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SC_NORECOVER_STATE 627
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SC_EXTREMITYFIST2 628
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//Status Icon
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SI_BLANK -1
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@ -369,7 +369,7 @@ bonus2 bSPVanishRate,x,n; Add a x/10% chance of decreasing enemy's SP amount by
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bonus3 bHPVanishRaceRate,r,x,n; Add a x/100% chance of decreasing enemy's HP amount by n% when attacking, depends on enemy race r
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bonus3 bSPVanishRaceRate,r,x,n; Add a x/100% chance of decreasing enemy's SP amount by n% when attacking, depends on enemy race r
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bonus3 bStateNoRecoverRace,r,x,t; Set a no recovery state of an enemy of race r at x% for t milliseconds with normal attack.
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bonus3 bStateNoRecoverRace,r,x,t; Set a no recovery state of an enemy of race r at x/100% for t milliseconds with normal attack.
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HP/SP gain
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------------
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@ -3780,7 +3780,7 @@ void pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
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sd->hp_vanish_race[type2].per += val;
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}
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break;
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case SP_STATE_NORECOVER_RACE:
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case SP_STATE_NORECOVER_RACE: // bonus3 bStateNoRecoverRace,r,x,t;
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PC_BONUS_CHK_RACE(type2, SP_STATE_NORECOVER_RACE);
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if (sd->state.lr_flag == 2)
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break;
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@ -1896,7 +1896,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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0, 0, 0, sd->mdef_set_race[tstatus->race].tick, SCSTART_NOTICKDEF);
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if (sd->norecover_state_race[tstatus->race].rate)
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status_change_start(src, bl, SC_NORECOVER_STATE, sd->norecover_state_race[tstatus->race].rate,
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0, 0, 0, 0, sd->norecover_state_race[tstatus->race].tick, SCSTART_NOTICKDEF);
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0, 0, 0, 0, sd->norecover_state_race[tstatus->race].tick, SCSTART_NONE);
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}
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}
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