- Corrected a compilation error.
- Fixed SG_FRIEND, it should be triggering when Monks do Combo Finish (not triple blows), and the trigger rate increase should be based on your known level of SG_FRIEND, NOT TK_COUNTER. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9013 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/10/19
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* Fixed SG_FRIEND, it should be triggering when Monks do Combo Finish (not
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triple blows), and the trigger rate increase should be based on your known
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level of SG_FRIEND, not TK_COUNTER. [Skotlex]
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* Phantasmic arrow now knockbacks even if it misses. [Skotlex]
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* Adjusted the way Monk combo times work. The combo time is now always
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300ms (adjusted by combo_delay_rate) which takes effect inmediately AFTER
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@ -615,7 +615,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, int skillid, in
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case TK_COUNTER: //Increase Triple Attack rate of Monks.
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if (!p->state.monk) return 0;
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break;
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case MO_TRIPLEATTACK: //Increase Counter rate of Star Gladiators
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case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
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if (!p->state.sg) return 0;
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break;
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case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
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@ -629,21 +629,24 @@ int party_skill_check(struct map_session_data *sd, int party_id, int skillid, in
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for(i=0;i<MAX_PARTY;i++){
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if ((p_sd = p->data[i].sd) == NULL)
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continue;
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if (sd->bl.m != p_sd->bl.m)
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continue;
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switch(skillid) {
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case TK_COUNTER: //Increase Triple Attack rate of Monks.
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if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
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&& sd->bl.m == p_sd->bl.m
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&& pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
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int rate = 50 +50*skilllv; //+100/150/200% success rate
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sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,rate,0,0,skill_get_time(SG_FRIEND, 1));
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sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
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50+50*skilllv, //+100/150/200% rate
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0,0,skill_get_time(SG_FRIEND, 1));
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}
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break;
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case MO_TRIPLEATTACK: //Increase Counter rate of Star Gladiators
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case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
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if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
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&& sd->bl.m == p_sd->bl.m
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&& pc_checkskill(p_sd,TK_COUNTER)) {
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int rate = 50 +50*pc_checkskill(p_sd,TK_COUNTER); //+100/150/200% success rate
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sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,rate,0,0,skill_get_time(SG_FRIEND, 1));
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&& sd->sc.data[SC_READYCOUNTER].timer != -1
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&& pc_checkskill(p_sd,SG_FRIEND)) {
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sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
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50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
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0,0,skill_get_time(SG_FRIEND, 1));
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}
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break;
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}
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@ -3182,7 +3182,7 @@ int pc_show_steal(struct block_list *bl,va_list ap)
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int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv)
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{
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static int i = 0;
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int rate,itemid,flag;
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int old_i,rate,itemid,flag;
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struct status_data *sd_status, *md_status;
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struct mob_data *md;
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struct item tmp_item;
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@ -1934,8 +1934,6 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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switch(skillid)
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{
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case MO_TRIPLEATTACK:
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if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka]
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party_skill_check(sd, sd->status.party_id, MO_TRIPLEATTACK, skilllv);
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if (pc_checkskill(sd, MO_CHAINCOMBO) > 0)
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flag=1;
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break;
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@ -1944,6 +1942,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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flag=1;
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break;
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case MO_COMBOFINISH:
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if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka]
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party_skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skilllv);
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if (pc_checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0)
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flag=1;
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case CH_TIGERFIST:
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