- Corrected a compilation error.

- Fixed SG_FRIEND, it should be triggering when Monks do Combo Finish (not triple blows), and the trigger rate increase should be based on your known level of SG_FRIEND, NOT TK_COUNTER.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9013 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-10-19 16:47:30 +00:00
parent b8d25efdf3
commit b0f98e1dad
4 changed files with 18 additions and 12 deletions

View File

@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/10/19
* Fixed SG_FRIEND, it should be triggering when Monks do Combo Finish (not
triple blows), and the trigger rate increase should be based on your known
level of SG_FRIEND, not TK_COUNTER. [Skotlex]
* Phantasmic arrow now knockbacks even if it misses. [Skotlex]
* Adjusted the way Monk combo times work. The combo time is now always
300ms (adjusted by combo_delay_rate) which takes effect inmediately AFTER

View File

@ -615,7 +615,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, int skillid, in
case TK_COUNTER: //Increase Triple Attack rate of Monks.
if (!p->state.monk) return 0;
break;
case MO_TRIPLEATTACK: //Increase Counter rate of Star Gladiators
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if (!p->state.sg) return 0;
break;
case AM_TWILIGHT2: //Twilight Pharmacy, requires Super Novice
@ -629,21 +629,24 @@ int party_skill_check(struct map_session_data *sd, int party_id, int skillid, in
for(i=0;i<MAX_PARTY;i++){
if ((p_sd = p->data[i].sd) == NULL)
continue;
if (sd->bl.m != p_sd->bl.m)
continue;
switch(skillid) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
&& sd->bl.m == p_sd->bl.m
&& pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
int rate = 50 +50*skilllv; //+100/150/200% success rate
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,rate,0,0,skill_get_time(SG_FRIEND, 1));
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
50+50*skilllv, //+100/150/200% rate
0,0,skill_get_time(SG_FRIEND, 1));
}
break;
case MO_TRIPLEATTACK: //Increase Counter rate of Star Gladiators
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
&& sd->bl.m == p_sd->bl.m
&& pc_checkskill(p_sd,TK_COUNTER)) {
int rate = 50 +50*pc_checkskill(p_sd,TK_COUNTER); //+100/150/200% success rate
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,rate,0,0,skill_get_time(SG_FRIEND, 1));
&& sd->sc.data[SC_READYCOUNTER].timer != -1
&& pc_checkskill(p_sd,SG_FRIEND)) {
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
0,0,skill_get_time(SG_FRIEND, 1));
}
break;
}

View File

@ -3182,7 +3182,7 @@ int pc_show_steal(struct block_list *bl,va_list ap)
int pc_steal_item(struct map_session_data *sd,struct block_list *bl, int lv)
{
static int i = 0;
int rate,itemid,flag;
int old_i,rate,itemid,flag;
struct status_data *sd_status, *md_status;
struct mob_data *md;
struct item tmp_item;

View File

@ -1934,8 +1934,6 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
switch(skillid)
{
case MO_TRIPLEATTACK:
if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka]
party_skill_check(sd, sd->status.party_id, MO_TRIPLEATTACK, skilllv);
if (pc_checkskill(sd, MO_CHAINCOMBO) > 0)
flag=1;
break;
@ -1944,6 +1942,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
flag=1;
break;
case MO_COMBOFINISH:
if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka]
party_skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skilllv);
if (pc_checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0)
flag=1;
case CH_TIGERFIST: