- Fixed a few functions sending a negative ID for disguised characters (such as clif_specialeffect) which very likely produced client crashes.

- A small cleanup on npc-whispering which could fix a reported crash on it.
- Removed the gm-whispering of the charnameack hack notice since it isn't perfected yet.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5850 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-04-01 20:55:08 +00:00
parent 86cebfbf10
commit b11e202bc2
2 changed files with 20 additions and 22 deletions

View File

@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/01
* Fixed a few functions sending a negative ID for disguised characters
(such as clif_specialeffect) which very likely produced client crashes.
[Skotlex]
* A small cleanup on npc-whispering which could fix a reported crash on it.
[Skotlex]
* Removed the gm-whispering of the charnameack hack notice since it isn't
perfected yet. It is still reported on the console for debugging
purposes. [Skotlex]
* Fixes to the mob_ai routines. Prevent casting rude-attacked skills in
situations that shouldn't be considered as so. Fixed mobs failing to chase
after enemies when attacked from out of their view_range. [Skotlex]

View File

@ -7439,10 +7439,7 @@ int clif_specialeffect(struct block_list *bl, int type, int flag)
memset(buf, 0, packet_len_table[0x1f3]);
WBUFW(buf,0) = 0x1f3;
if(bl->type==BL_PC && ((struct map_session_data *)bl)->disguise)
WBUFL(buf,2) = -bl->id;
else
WBUFL(buf,2) = bl->id;
WBUFL(buf,2) = bl->id;
WBUFL(buf,6) = type;
switch (flag) {
@ -7461,7 +7458,10 @@ int clif_specialeffect(struct block_list *bl, int type, int flag)
default:
clif_send(buf, packet_len_table[0x1f3], bl, AREA);
}
if (disguised(bl)) {
WBUFL(buf,2) = -bl->id;
clif_send(buf, packet_len_table[0x1f3], bl, SELF);
}
return 0;
}
@ -7482,11 +7482,7 @@ int clif_charnameack (int fd, struct block_list *bl)
nullpo_retr(0, bl);
WBUFW(buf,0) = cmd;
if(bl->type==BL_PC && ((struct map_session_data *)bl)->disguise)
WBUFL(buf,2) = -bl->id;
else
WBUFL(buf,2) = bl->id;
WBUFL(buf,2) = bl->id;
switch(bl->type) {
case BL_PC:
@ -7609,11 +7605,7 @@ int clif_charnameupdate (struct map_session_data *ssd)
return 0; //No need to update as the party/guild was not displayed anyway.
WBUFW(buf,0) = cmd;
if(ssd->disguise)
WBUFL(buf,2) = -(ssd->bl.id);
else
WBUFL(buf,2) = ssd->bl.id;
WBUFL(buf,2) = ssd->bl.id;
memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH);
@ -8231,11 +8223,12 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) {
) {
//Asked name of invisible player, this shouldn't be possible!
//Possible bot? Thanks to veider and qspirit
//FIXME: Still isn't perfected as clients keep asking for this on legitimate situations.
unsigned char gm_msg[256];
sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requests name of invisible chars.", sd->status.name, sd->status.account_id);
ShowWarning(gm_msg);
// information is sended to all online GM
intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
// intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
return;
}
clif_charnameack(fd, bl);
@ -8538,10 +8531,6 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) {
WBUFL(buf, 2) = sd->bl.id;
WBUFB(buf,26) = 3;
clif_send(buf, packet_len_table[0x8a], &sd->bl, AREA);
if(sd->disguise) {
WBUFL(buf, 2) = -sd->bl.id;
clif_send(buf, packet_len_table[0x8a], &sd->bl, SELF);
}
break;
}
}
@ -8621,8 +8610,9 @@ void clif_parse_Wis(int fd, struct map_session_data *sd) { // S 0096 <len>.w <ni
//-------------------------------------------------------//
// Lordalfa - Paperboy - To whisper NPC commands //
//-------------------------------------------------------//
if ((strncasecmp((const char*)RFIFOP(fd,4),"NPC:",4) == 0) && (strlen((const char*)RFIFOP(fd,4)) >4)) {
whisper_tmp = (char*) RFIFOP(fd,4) + 4;
whisper_tmp = (char*) RFIFOP(fd,4);
if (whisper_tmp[0] && (strncasecmp(whisper_tmp,"NPC:",4) == 0) && (strlen(whisper_tmp) >4)) {
whisper_tmp += 4; //Skip the NPC: string part.
if ((npc = npc_name2id(whisper_tmp)))
{
whisper_tmp=(char *)aCallocA(strlen((char *)(RFIFOP(fd,28)))+1,sizeof(char));