Follow up to f42c2ff
Fixes some missing randoms Thanks to @aleos89
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2606cf977f
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b196b46bd5
@ -2304,13 +2304,13 @@ end;
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OnStart:
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initnpctimer;
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for ( .@i = 11; .@i <= 20; .@i++ ) {
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specialeffect .effect[getarraysize(.effect)], AREA, instance_npcname("#fireworks_" +.@i);
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specialeffect .effect[rand(getarraysize(.effect))], AREA, instance_npcname("#fireworks_" +.@i);
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}
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end;
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OnTimer6000:
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initnpctimer;
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for ( .@i = 0; .@i < 5; .@i++) {
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specialeffect .effect[getarraysize(.effect)], AREA, instance_npcname("#fireworks_" + rand(11,20));
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specialeffect .effect[rand(getarraysize(.effect))], AREA, instance_npcname("#fireworks_" + rand(11,20));
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}
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end;
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