From b1e1b423f62a97ceadec2fc53c0f6837a48ebd73 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 16 Nov 2006 15:09:05 +0000 Subject: [PATCH] - Shadow Jump and Kirikage won't "move" you if you use them in GvG grounds. Fixed Kirikage so it first warps you, and then you unhide. - Corrected Zeny Nage so the Zeny spent on the attack is always the exact same value as the damage you are dealing. Also corrected it so it does half damage when used on players. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9229 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 5 +++++ src/map/battle.c | 19 ++++++++++--------- src/map/skill.c | 15 +++++++++------ src/map/status.c | 2 +- 4 files changed, 25 insertions(+), 16 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 7f427f830b..464449661b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/11/16 + * Shadow Jump and Kirikage won't "move" you if you use them in GvG grounds. + Fixed Kirikage so it first warps you, and then you unhide. [Skotlex] + * Corrected Zeny Nage so the Zeny spent on the attack is always the exact + same value as the damage you are dealing. Also corrected it so it does half + damage when used on players. [Skotlex] * Overlapping song/dances will now cause dissonance/ugly-dance level 1 instead of retaining the level of their song/dance. [Skotlex] * Fixed wrong check in @petrename, thanks to The Ultra Mage.[Skotlex] diff --git a/src/map/battle.c b/src/map/battle.c index ffc39c5953..819e4be65e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2635,16 +2635,10 @@ struct Damage battle_calc_misc_attack( md.damage = skill_get_zeny(skill_num ,skill_lv); if (!md.damage) md.damage = 2; md.damage = md.damage + rand()%md.damage; - - if (sd) - { - if ( md.damage > sd->status.zeny ) - md.damage=sd->status.zeny; - pc_payzeny(sd, md.damage); - } - - if(is_boss(target) || tsd || map_flag_gvg2(target->m)) + if (is_boss(target)) md.damage=md.damage/3; + else if (tsd) + md.damage=md.damage/2; break; case GS_FLING: md.damage = sd?sd->status.job_level:status_get_lv(src); @@ -2737,6 +2731,13 @@ struct Damage battle_calc_misc_attack( if (map_flag_gvg2(target->m)) md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag); + if (skill_num == NJ_ZENYNAGE && sd) + { //Time to Pay Up. + if ( md.damage > sd->status.zeny ) + md.damage=sd->status.zeny; + pc_payzeny(sd, md.damage); + } + return md; } /*========================================== diff --git a/src/map/skill.c b/src/map/skill.c index aa79bf71dc..4b077fb1a8 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3141,14 +3141,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int sc_start(src,SC_HIDING,100,skilllv,skill_get_time(skillid,skilllv)); break; case NJ_KIRIKAGE: - { + if (!map_flag_gvg(src->m)) + { //You don't move on GVG grounds. short x, y; map_search_freecell(bl, 0, &x, &y, 1, 1, 0); - status_change_end(src, SC_HIDING, -1); if (unit_movepos(src, x, y, 0, 0)) clif_slide(src,src->x,src->y); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); } + status_change_end(src, SC_HIDING, -1); + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag); break; case 0: if(sd) { @@ -6077,9 +6078,11 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s break; case NJ_SHADOWJUMP: { - unit_movepos(src, x, y, 1, 0); - clif_slide(src,x,y); - + if (!map_flag_gvg(src->m)) + { //You don't move on GVG grounds. + unit_movepos(src, x, y, 1, 0); + clif_slide(src,x,y); + } if (sc && sc->data[SC_HIDING].timer != -1) status_change_end(src, SC_HIDING, -1); } diff --git a/src/map/status.c b/src/map/status.c index f339e34795..ef3e730214 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4001,7 +4001,7 @@ struct regen_data *status_get_regen_data(struct block_list *bl) struct status_data *status_get_status_data(struct block_list *bl) { - nullpo_retr(NULL, bl); + nullpo_retr(&dummy_status, bl); switch (bl->type) { case BL_PC: