Fixing the 'name requests work at any distance' exploit (bugreport:3206).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13858 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -8327,6 +8327,9 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd)
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if( bl == NULL )
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if( bl == NULL )
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return; // Lagged clients could request names of already gone mobs/players. [Skotlex]
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return; // Lagged clients could request names of already gone mobs/players. [Skotlex]
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if( sd->bl.m != bl->m || !check_distance_bl(&sd->bl, bl, AREA_SIZE) )
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return; // Block namerequests past view range
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// 'see people in GM hide' cheat detection
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// 'see people in GM hide' cheat detection
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/* disabled due to false positives (network lag + request name of char that's about to hide = race condition)
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/* disabled due to false positives (network lag + request name of char that's about to hide = race condition)
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sc = status_get_sc(bl);
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sc = status_get_sc(bl);
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