Fix some file types
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@404 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,6 @@
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Date Added
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Date Added
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11/28
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11/28
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* Fix some file props [MouseJstr]
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* Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri]
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* Added map_versionscreen(), displayed when --version flag is passed on command-line. [MC Cameri]
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* Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri]
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* Finished map_helpscreen(), displayed when --help flag passed on command-line. [MC Cameri]
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* Changed Suilds Extention Skill to +6 people per level. [Lupus]
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* Changed Suilds Extention Skill to +6 people per level. [Lupus]
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@ -1,18 +1,18 @@
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// Athena charcommand Configuration file.
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// Athena charcommand Configuration file.
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// Translated by Peter Kieser <pfak@telus.net>
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// Translated by Peter Kieser <pfak@telus.net>
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// Set here the symbol that you want to use for your commands
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// Set here the symbol that you want to use for your commands
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// Only 1 character is get (default is '#'). You can set any character,
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// Only 1 character is get (default is '#'). You can set any character,
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// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands)
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// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands)
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// and '@' (Standard GM Commands)
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// and '@' (Standard GM Commands)
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// With default character, all commands begin by a '#', example: #save SomePlayer
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// With default character, all commands begin by a '#', example: #save SomePlayer
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command_symbol: #
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command_symbol: #
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job: 60
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job: 60
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jobchange: 60
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jobchange: 60
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petrename: 50
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petrename: 50
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petfriendly: 50
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petfriendly: 50
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stats: 40
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stats: 40
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option: 60
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option: 60
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save: 60
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save: 60
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statsall: 40
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statsall: 40
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3394
db/item_db.txt
3394
db/item_db.txt
File diff suppressed because it is too large
Load Diff
@ -1,17 +1,17 @@
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//<Skill ID> <Mode>
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//<Skill ID> <Mode>
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//
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//
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// Mode:
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// Mode:
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// 1 - Cannot be used in normal maps
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// 1 - Cannot be used in normal maps
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// 2 - Cannot be used in PvP maps
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// 2 - Cannot be used in PvP maps
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// 4 - Cannot be used in GvG maps
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// 4 - Cannot be used in GvG maps
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// 8 - Cannot be used when WoE is on
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// 8 - Cannot be used when WoE is on
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// 16 - Cannot be used in PK Mode maps
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// 16 - Cannot be used in PK Mode maps
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// Example: 8,6 = Endure cannot be used in PvP and GvG maps (2+4)
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// Example: 8,6 = Endure cannot be used in PvP and GvG maps (2+4)
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8,12
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8,12
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26,12
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26,12
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27,12
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27,12
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87,12
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87,12
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150,12
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150,12
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361,12
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361,12
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362,12
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362,12
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389,12
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389,12
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@ -1,360 +1,360 @@
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Effect list - #'s I found while testing, lots of possible advanced class effects we missed
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Effect list - #'s I found while testing, lots of possible advanced class effects we missed
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(mixed old effect list of valaris and spira's new list...)
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(mixed old effect list of valaris and spira's new list...)
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0-5. Attack Display
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0-5. Attack Display
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6. Being Warped
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6. Being Warped
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7. Being Healed
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7. Being Healed
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8. Yellow Ripple Effect
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8. Yellow Ripple Effect
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9. Different Type of Heal?
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9. Different Type of Heal?
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10. Mammomite
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10. Mammomite
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11. Endure
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11. Endure
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12. Yellow cast aura
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12. Yellow cast aura
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13. Blue Box
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13. Blue Box
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14. Blue heal? Blue pot?
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14. Blue heal? Blue pot?
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15. Soul Strike
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15. Soul Strike
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16. Hide animation
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16. Hide animation
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17. Magnum Break
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17. Magnum Break
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18. Steal
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18. Steal
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19. Invalid
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19. Invalid
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20. Envenom/Poison
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20. Envenom/Poison
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21. Slow Poison? (Envenom In Blue)
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21. Slow Poison? (Envenom In Blue)
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22. Sight
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22. Sight
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23. Stone Curse
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23. Stone Curse
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24. FireBall
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24. FireBall
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25. FireWall
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25. FireWall
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26. Nothing?
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26. Nothing?
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27. Frost Driver Cast
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27. Frost Driver Cast
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28. Frost Driver Hitting
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28. Frost Driver Hitting
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29. Lightning Bolt
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29. Lightning Bolt
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30. ThunderStorm
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30. ThunderStorm
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31. Bubbles Appearing From The Character?
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31. Bubbles Appearing From The Character?
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32. Explosion
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32. Explosion
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33. Ruwach
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33. Ruwach
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34. Warp out aura (blue)
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34. Warp out aura (blue)
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35. Casting Warp portal (blue)
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35. Casting Warp portal (blue)
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36. Warp portal (blue)
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36. Warp portal (blue)
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37. Agi up
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37. Agi up
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38. Agi down
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38. Agi down
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39. Something being made
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39. Something being made
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40. Cross thing (paladin skill?)
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40. Cross thing (paladin skill?)
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41. Angelus bell
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41. Angelus bell
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42. Blessing angels
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42. Blessing angels
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43. Dex + Agi up
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43. Dex + Agi up
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44. Little fog smoke.
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44. Little fog smoke.
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45. Faint little ball things.
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45. Faint little ball things.
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46. Sand?
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46. Sand?
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47. Torch
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47. Torch
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48. Circle of blue flat things
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48. Circle of blue flat things
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49. Firebolt/wall hits
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49. Firebolt/wall hits
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50. Spinning fire thing
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50. Spinning fire thing
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51. Icebolt hit
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51. Icebolt hit
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52. JT Hit
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52. JT Hit
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53. Puff of purpulish smoke?
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53. Puff of purpulish smoke?
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54-59. Cast animations
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54-59. Cast animations
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60. Cast target circle
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60. Cast target circle
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61. Warp portal (for maps)
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61. Warp portal (for maps)
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62. Sight rasher
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62. Sight rasher
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63. Fire sphere from some skill
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63. Fire sphere from some skill
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64. Weird purple/red light
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64. Weird purple/red light
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65. some sort of mob hit???
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65. some sort of mob hit???
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66. potion effect?
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66. potion effect?
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67. Provoke
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67. Provoke
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68. MVP
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68. MVP
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69. Skid trap sign
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69. Skid trap sign
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70. Blue purple aura thing
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70. Blue purple aura thing
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71. Spiral Yellow balls
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71. Spiral Yellow balls
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72. Bigger Spiral Yellow balls
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72. Bigger Spiral Yellow balls
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73. Blue/yellow ripple
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73. Blue/yellow ripple
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74. Icewall sicle
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74. Icewall sicle
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75. Acolyte skill (3 singing girls)
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75. Acolyte skill (3 singing girls)
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76. Big angel that spreads wings (some aco skill)
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76. Big angel that spreads wings (some aco skill)
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77. Resurrection angel
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77. Resurrection angel
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78. Status recovery
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78. Status recovery
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79. Heaven drive spike? Earth spike?
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79. Heaven drive spike? Earth spike?
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80. Spear boomerange
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80. Spear boomerange
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81. Skill hit
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81. Skill hit
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82. Detect hidden
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82. Detect hidden
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83. Another aco skill i don't know (angel comes out of green light)
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83. Another aco skill i don't know (angel comes out of green light)
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84. Yet another stupid angel.
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84. Yet another stupid angel.
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85. Lex Divinia
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85. Lex Divinia
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86. Holy water?
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86. Holy water?
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87. Lex aeterna
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87. Lex aeterna
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88. Another damn priest/aco skill
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88. Another damn priest/aco skill
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89. SG
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89. SG
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90. LoV
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90. LoV
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91. Aco priest skill
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91. Aco priest skill
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92. Meteor Storm
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92. Meteor Storm
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93. JT ball
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93. JT ball
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94. JT hit
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94. JT hit
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95. Quagmire
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95. Quagmire
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96. Some sort of cool looking fire hit?
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96. Some sort of cool looking fire hit?
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97. Firepillar hit
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97. Firepillar hit
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98.
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98.
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99. Big blue light
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99. Big blue light
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100. Yellow ball fountain
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100. Yellow ball fountain
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101. Forge?
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101. Forge?
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102. Hammerfall
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102. Hammerfall
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103. Powerthrust?
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103. Powerthrust?
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104. Weapon perfection?
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104. Weapon perfection?
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105. Nothing?
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105. Nothing?
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106. Fire explosion.
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106. Fire explosion.
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107. Fire explosion (from trap?)
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107. Fire explosion (from trap?)
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108. blue smoke with noise
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108. blue smoke with noise
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109. blue bubbles
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109. blue bubbles
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110. yellow smoke (trap?)
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110. yellow smoke (trap?)
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111. some bs skill or something
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111. some bs skill or something
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117. Waterball
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117. Waterball
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120. Sound effect
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120. Sound effect
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132. Single Grimtooth
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132. Single Grimtooth
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138. Fire pillar
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138. Fire pillar
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139. Fireworks
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139. Fireworks
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154. refine success
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154. refine success
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155. refine fail
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155. refine fail
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156. Jobchange.str (crashes client)
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156. Jobchange.str (crashes client)
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157. Levelup.str (crashes client)
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157. Levelup.str (crashes client)
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158. joblvup
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158. joblvup
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159. Pvp circle
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159. Pvp circle
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160. Woe circle?
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160. Woe circle?
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161. Rain
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161. Rain
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162. Snow
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162. Snow
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163. Sakura leaves
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163. Sakura leaves
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164. nothing (npc/mob?)
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164. nothing (npc/mob?)
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165. Weird ball thing
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165. Weird ball thing
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166. turns sprite blue
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166. turns sprite blue
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167. Taming Success (crashes client)
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167. Taming Success (crashes client)
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168. Taming failed (crashes client)
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168. Taming failed (crashes client)
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169. blue light
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169. blue light
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170. explosion
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170. explosion
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171. venom dust
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171. venom dust
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172. black aura
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172. black aura
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173. red aura
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173. red aura
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174. blue aura
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174. blue aura
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175. yellow aura
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175. yellow aura
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176. purple aura
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176. purple aura
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177. red aura
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177. red aura
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178. white aura
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178. white aura
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179. purple aura
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179. purple aura
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180. darkness attack hit?
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180. darkness attack hit?
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181. water attack hit?
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181. water attack hit?
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182. wind attack hit
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182. wind attack hit
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183. self destruction
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183. self destruction
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184. nothing (npc/mob?)
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184. nothing (npc/mob?)
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185. nothing (npc/mob?)
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185. nothing (npc/mob?)
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186. yellow effect
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186. yellow effect
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187. yellow effect
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187. yellow effect
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188. yellow effect
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188. yellow effect
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189. yellow effect
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189. yellow effect
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190. yellow effect
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190. yellow effect
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191. target (piercing attack or something)
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191. target (piercing attack or something)
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192. purple cloud hit
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192. purple cloud hit
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193. mute or something (npc skill)
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193. mute or something (npc skill)
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194. stun attack?
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194. stun attack?
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195. stone curse
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195. stone curse
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196. curse
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196. curse
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197. sleep
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197. sleep
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198. nothing (npc/mob?)
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198. nothing (npc/mob?)
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199. some weird bubble
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199. some weird bubble
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200-203. Parts of the level 99 Aura
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200-203. Parts of the level 99 Aura
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204-211. Healing Items Effect
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204-211. Healing Items Effect
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212. Damage Effect (9999)
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212. Damage Effect (9999)
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213. Shield Appears (Guard?)
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213. Shield Appears (Guard?)
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214. 3 Weird Things Appear Around You (They All Look The Same)
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214. 3 Weird Things Appear Around You (They All Look The Same)
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215. Hide/Unhide?
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215. Hide/Unhide?
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216. 2 Red Balls shoot out
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216. 2 Red Balls shoot out
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217. 2 Blue Balls shoot out
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217. 2 Blue Balls shoot out
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218. Concentration Potion Effect
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218. Concentration Potion Effect
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219. Other Speed Potion
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219. Other Speed Potion
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220. Berserk Potion
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220. Berserk Potion
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221. White Alien Abduction Beam
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221. White Alien Abduction Beam
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222. Defender Skill Effect (Black Circle)
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222. Defender Skill Effect (Black Circle)
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223. Invalid Effect
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223. Invalid Effect
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224. White Wisp Revolving around you
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224. White Wisp Revolving around you
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225. Volcano Effect
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225. Volcano Effect
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226. Grand Cross Effect
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226. Grand Cross Effect
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227-230. Blank
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227-230. Blank
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231. Yuno Effect (Takes Alittle While)
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231. Yuno Effect (Takes Alittle While)
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232. Blank
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232. Blank
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233. Fog
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233. Fog
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234. Unknown To Me
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234. Unknown To Me
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235. Unknown To Me
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235. Unknown To Me
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236. Deluge Effect
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236. Deluge Effect
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237. Wind Gale Effect
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237. Wind Gale Effect
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238. Land Protect Effect
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238. Land Protect Effect
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239. Volcano Effect 2
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239. Volcano Effect 2
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240. Deluge Effect 2
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240. Deluge Effect 2
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241. Wind Gale Effect 2
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241. Wind Gale Effect 2
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242. Land Protect Effect 2
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242. Land Protect Effect 2
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243. Invalid Effect
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243. Invalid Effect
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244. Unknown To Me.
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244. Unknown To Me.
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245. Holy Cross Effect
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245. Holy Cross Effect
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246. Shield Charge Effect
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246. Shield Charge Effect
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247. Yuno Effect 2 (Larger)
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247. Yuno Effect 2 (Larger)
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248. Status Recovery? (Shows An Angel On Top Of Your Head)
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248. Status Recovery? (Shows An Angel On Top Of Your Head)
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249. Shield Boomerang
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249. Shield Boomerang
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250. Spear Quicken
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250. Spear Quicken
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251. Devotion
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251. Devotion
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252. Reflect Shield (Yellow Circle)
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252. Reflect Shield (Yellow Circle)
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259. Green Abduction Beam
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259. Green Abduction Beam
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260. Orange Abduction Beam
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260. Orange Abduction Beam
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261. red aura thing
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261. red aura thing
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262. yellow things that shoot out
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262. yellow things that shoot out
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263. Yellow ground effect.
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263. Yellow ground effect.
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264. nothing (npc/mob?)
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264. nothing (npc/mob?)
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265. laser beam ?!
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265. laser beam ?!
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266. bunch of white shit flies out
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266. bunch of white shit flies out
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267. gun shot!
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267. gun shot!
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268. money bag
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268. money bag
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269. sword thing
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269. sword thing
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270. shield thing
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270. shield thing
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271. armor thing
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271. armor thing
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272. cape thing?
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272. cape thing?
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273. Outter spinning white balls.
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273. Outter spinning white balls.
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274. flying gold
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274. flying gold
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275. spit
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275. spit
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276. stuff that flies out somewhat like crits
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276. stuff that flies out somewhat like crits
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277. white stuff that comes out around sprite
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277. white stuff that comes out around sprite
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295. frost joke
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295. frost joke
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296. scream
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296. scream
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298. fire bottle throwing
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298. fire bottle throwing
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300. Chemical Protection
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300. Chemical Protection
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301. Blank
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301. Blank
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302. Demonstration Fire Effect
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302. Demonstration Fire Effect
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303. Weird Effect you turn yellow and see six lines (3 sets of 2) going slanted
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303. Weird Effect you turn yellow and see six lines (3 sets of 2) going slanted
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304. After being warped
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304. After being warped
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305. Pharmacy Success
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305. Pharmacy Success
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306. Pharmacy Failed
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306. Pharmacy Failed
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307. Sunlight through the roof effect in Geffenia
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307. Sunlight through the roof effect in Geffenia
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308. Blank
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308. Blank
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309. Unknown to me
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309. Unknown to me
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310. Unknown to me
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310. Unknown to me
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311. Shout/Yell/Loud (Merchant Skill) Effect
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311. Shout/Yell/Loud (Merchant Skill) Effect
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312-313. Heal Effect?
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312-313. Heal Effect?
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314. Another Part of Warp/ Yuno Effect?
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314. Another Part of Warp/ Yuno Effect?
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315. Newer Safety Wall (Pink Portal)
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315. Newer Safety Wall (Pink Portal)
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316. Another Part of Warp (The Ripple Floor Part)
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316. Another Part of Warp (The Ripple Floor Part)
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317. Full Warp Effect
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317. Full Warp Effect
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322. daylight
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322. daylight
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323. daylight
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323. daylight
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324. daylight
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324. daylight
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328. asura strike word
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328. asura strike word
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329. tripple strike
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329. tripple strike
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333. Orange Leaves Falling
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333. Orange Leaves Falling
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334. blind (can stack it)
|
334. blind (can stack it)
|
||||||
335. poison (can stack it)
|
335. poison (can stack it)
|
||||||
336. defender shield?
|
336. defender shield?
|
||||||
337. joblvup
|
337. joblvup
|
||||||
338. supernovice angel
|
338. supernovice angel
|
||||||
341. pink warp portal
|
341. pink warp portal
|
||||||
342. pink aura
|
342. pink aura
|
||||||
343. pink heart thing (cool)
|
343. pink heart thing (cool)
|
||||||
344. teleport in
|
344. teleport in
|
||||||
346. big blue ball
|
346. big blue ball
|
||||||
347. wedding effect
|
347. wedding effect
|
||||||
349. waterfall (horizonatal)
|
349. waterfall (horizonatal)
|
||||||
350. waterfall (vertical)
|
350. waterfall (vertical)
|
||||||
351. sm waterfall (horizonatal)
|
351. sm waterfall (horizonatal)
|
||||||
352. sm waterfall (vertical)
|
352. sm waterfall (vertical)
|
||||||
353. drk waterfall (horizonatal)
|
353. drk waterfall (horizonatal)
|
||||||
354. drk waterfall (vertical)
|
354. drk waterfall (vertical)
|
||||||
355. drk sm waterfall (horizonatal)
|
355. drk sm waterfall (horizonatal)
|
||||||
356. drk sm waterfall (vertical)
|
356. drk sm waterfall (vertical)
|
||||||
358. niflheim ghost
|
358. niflheim ghost
|
||||||
359. niflheim bat slow
|
359. niflheim bat slow
|
||||||
360. niflheim bat fast
|
360. niflheim bat fast
|
||||||
361. shoots purple wave out
|
361. shoots purple wave out
|
||||||
362. nothing?
|
362. nothing?
|
||||||
363. valentine's day heart (wings)
|
363. valentine's day heart (wings)
|
||||||
364. valentine's day heart
|
364. valentine's day heart
|
||||||
365. falling cross
|
365. falling cross
|
||||||
368. make you red (berserk?)
|
368. make you red (berserk?)
|
||||||
369. 2h quicken?
|
369. 2h quicken?
|
||||||
371. lvup
|
371. lvup
|
||||||
372. death
|
372. death
|
||||||
373. smoke
|
373. smoke
|
||||||
375. white outline around sprite
|
375. white outline around sprite
|
||||||
376. makes red and shoots out stuff
|
376. makes red and shoots out stuff
|
||||||
377. shoots out yellow shit
|
377. shoots out yellow shit
|
||||||
380. shakes screen turns you all different colors
|
380. shakes screen turns you all different colors
|
||||||
387. spins you around shakes screen flashes white
|
387. spins you around shakes screen flashes white
|
||||||
394. big red ball around you
|
394. big red ball around you
|
||||||
|
|
||||||
403 = mind breaker
|
403 = mind breaker
|
||||||
404 = spider web
|
404 = spider web
|
||||||
405 = nothing
|
405 = nothing
|
||||||
406 = explosion effect on the head
|
406 = explosion effect on the head
|
||||||
407 = effect that starts big and fades in to your characters head
|
407 = effect that starts big and fades in to your characters head
|
||||||
|
|
||||||
408. Orange Bubble Grows Around
|
408. Orange Bubble Grows Around
|
||||||
409. Weird Poision Like Effect
|
409. Weird Poision Like Effect
|
||||||
410. Rainbow
|
410. Rainbow
|
||||||
411. (Usable, Just add in folder effect file called peong1.tga).errors/detoxify like.
|
411. (Usable, Just add in folder effect file called peong1.tga).errors/detoxify like.
|
||||||
413. nothing?
|
413. nothing?
|
||||||
417. flash
|
417. flash
|
||||||
418. red critical explosion?
|
418. red critical explosion?
|
||||||
419. Pulsating grey aura
|
419. Pulsating grey aura
|
||||||
420. gradual shrink char (possible minimize effect?)
|
420. gradual shrink char (possible minimize effect?)
|
||||||
421. instant minimize
|
421. instant minimize
|
||||||
422. grow back, but not all the way (baby height)
|
422. grow back, but not all the way (baby height)
|
||||||
423. mega size
|
423. mega size
|
||||||
424. makes sprite bright
|
424. makes sprite bright
|
||||||
425. 4 brownish replicas of sprite fly off?
|
425. 4 brownish replicas of sprite fly off?
|
||||||
426. shakes sprites (works on player sprites!)
|
426. shakes sprites (works on player sprites!)
|
||||||
427. nothing? (maybe for npc/mobs)
|
427. nothing? (maybe for npc/mobs)
|
||||||
428. yellow sparks
|
428. yellow sparks
|
||||||
429. blue sparks
|
429. blue sparks
|
||||||
430. blue sparks in different direction
|
430. blue sparks in different direction
|
||||||
431. another blue spark variant
|
431. another blue spark variant
|
||||||
432. can't find effect\elec1.tga
|
432. can't find effect\elec1.tga
|
||||||
433. nothing? (npc/mob?)
|
433. nothing? (npc/mob?)
|
||||||
434. white sparks
|
434. white sparks
|
||||||
435. can't find effect\storm2.tga (sometimes works and shows little tornado thing!
|
435. can't find effect\storm2.tga (sometimes works and shows little tornado thing!
|
||||||
436. white shield (for one of the defense skills?)
|
436. white shield (for one of the defense skills?)
|
||||||
437. blue aura (kinda like a comet!)
|
437. blue aura (kinda like a comet!)
|
||||||
438. another defense aura? blue ripples. blue pulsating shield
|
438. another defense aura? blue ripples. blue pulsating shield
|
||||||
439. can't fine effect\line3.tga
|
439. can't fine effect\line3.tga
|
||||||
440. high priest skill angel? Angelus type effect but with a cross
|
440. high priest skill angel? Angelus type effect but with a cross
|
||||||
441. another cast aura
|
441. another cast aura
|
||||||
442. nothing? (npc/mob?)
|
442. nothing? (npc/mob?)
|
||||||
443. nothing? (npc/mob?)
|
443. nothing? (npc/mob?)
|
||||||
444. white lines that fire out
|
444. white lines that fire out
|
||||||
445. your sprite flies up and disappears sometime sprite errors
|
445. your sprite flies up and disappears sometime sprite errors
|
||||||
446. your sprite falls down
|
446. your sprite falls down
|
||||||
447. nothing? (npc/mob?)
|
447. nothing? (npc/mob?)
|
||||||
448. nothing? (npc/mob?)
|
448. nothing? (npc/mob?)
|
||||||
449. turns you bright blue real quick
|
449. turns you bright blue real quick
|
||||||
450. darkcross effect (black grand cross)
|
450. darkcross effect (black grand cross)
|
||||||
451. red soul strike?! (high wiz skill?)
|
451. red soul strike?! (high wiz skill?)
|
||||||
452. A jupital thunder type of effect, electricity pulsates around your char
|
452. A jupital thunder type of effect, electricity pulsates around your char
|
||||||
453. Smoke (electricity type) surrounds char, can move and effect is still their.
|
453. Smoke (electricity type) surrounds char, can move and effect is still their.
|
||||||
454. black cast aura
|
454. black cast aura
|
||||||
455. red electric that covers body
|
455. red electric that covers body
|
||||||
456. looks like wind rushes up (reminds me of agi up but slower, bigger, and grey)
|
456. looks like wind rushes up (reminds me of agi up but slower, bigger, and grey)
|
||||||
457. forces attack animation. makes a dash like stance
|
457. forces attack animation. makes a dash like stance
|
||||||
458. causes sprite to jiggle. char pulsates and distorts (like 426)
|
458. causes sprite to jiggle. char pulsates and distorts (like 426)
|
||||||
459. effect\storm2.tga error, causes player sprite to spin around and you see a faint tornado aura
|
459. effect\storm2.tga error, causes player sprite to spin around and you see a faint tornado aura
|
||||||
460. same as 459.
|
460. same as 459.
|
||||||
461. faint tornado aura
|
461. faint tornado aura
|
||||||
462. same as 459.
|
462. same as 459.
|
||||||
463. same as 459.
|
463. same as 459.
|
||||||
464. same as 459.
|
464. same as 459.
|
||||||
465. same as 459.
|
465. same as 459.
|
||||||
466. nothing (npc/mob?)
|
466. nothing (npc/mob?)
|
||||||
467. sprite error (effect\hanmoon1.tga?)
|
467. sprite error (effect\hanmoon1.tga?)
|
||||||
468. sprite error (effect\hanmoon2.tga?)
|
468. sprite error (effect\hanmoon2.tga?)
|
||||||
469. sprite error (effect\hanmoon3.tga?)
|
469. sprite error (effect\hanmoon3.tga?)
|
||||||
470. sprite error (effect\hanmoon4.tga?)
|
470. sprite error (effect\hanmoon4.tga?)
|
||||||
471. sprite error (effect\hanmoon5.tga?)
|
471. sprite error (effect\hanmoon5.tga?)
|
||||||
472. sprite error (effect\hanmoon6.tga?)
|
472. sprite error (effect\hanmoon6.tga?)
|
||||||
473. sprite error (effect\hanmoon7.tga?)
|
473. sprite error (effect\hanmoon7.tga?)
|
||||||
474. nothing (npc/mob?)
|
474. nothing (npc/mob?)
|
||||||
|
|
||||||
475-484 = slow fade to blind, each one continues to make it smaller and smaller
|
475-484 = slow fade to blind, each one continues to make it smaller and smaller
|
||||||
485 = white critical explosion thing
|
485 = white critical explosion thing
|
||||||
486 = blue critical explosion thing
|
486 = blue critical explosion thing
|
||||||
487 = black portal ground effect
|
487 = black portal ground effect
|
||||||
488 = orange spikey aura that stretches up to fire type points
|
488 = orange spikey aura that stretches up to fire type points
|
||||||
489 = yellow/gold of 488
|
489 = yellow/gold of 488
|
||||||
489 = blue version
|
489 = blue version
|
||||||
491 = a small expoision above the head
|
491 = a small expoision above the head
|
||||||
492 = creates 1 small venom poison type of point on the ground
|
492 = creates 1 small venom poison type of point on the ground
|
||||||
493+ = invalid effects
|
493+ = invalid effects
|
||||||
|
1102
doc/miscnotes.txt
1102
doc/miscnotes.txt
File diff suppressed because it is too large
Load Diff
@ -1,65 +1,65 @@
|
|||||||
//===== eAthena Script =======================================
|
//===== eAthena Script =======================================
|
||||||
//= Lou Yang City NPC's
|
//= Lou Yang City NPC's
|
||||||
//===== By: ==================================================
|
//===== By: ==================================================
|
||||||
//= Vidar (1.0)
|
//= Vidar (1.0)
|
||||||
//= Mass Zero (1.1)
|
//= Mass Zero (1.1)
|
||||||
//===== Current Version: =====================================
|
//===== Current Version: =====================================
|
||||||
//= 1.0
|
//= 1.0
|
||||||
//===== Compatible With: =====================================
|
//===== Compatible With: =====================================
|
||||||
//= Any eAthena Version
|
//= Any eAthena Version
|
||||||
//===== Description: =========================================
|
//===== Description: =========================================
|
||||||
//= Unofficial NPC's for Lou Yang city.
|
//= Unofficial NPC's for Lou Yang city.
|
||||||
//===== Additional Comments: =================================
|
//===== Additional Comments: =================================
|
||||||
//= Originally made for Vidar
|
//= Originally made for Vidar
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
louyang.gat,260,96,2 script Chun Hua 770,{
|
louyang.gat,260,96,2 script Chun Hua 770,{
|
||||||
mes "[^000080Chun Hua^000000]";
|
mes "[^000080Chun Hua^000000]";
|
||||||
mes "Welcome traveler, you must be hungry and thirsty.";
|
mes "Welcome traveler, you must be hungry and thirsty.";
|
||||||
mes "Please come inside, there is much to eat.";
|
mes "Please come inside, there is much to eat.";
|
||||||
next;
|
next;
|
||||||
mes "[^000080Chun Hua^000000]";
|
mes "[^000080Chun Hua^000000]";
|
||||||
mes "Do not be afraid about how much you ask for, there is much to go around.";
|
mes "Do not be afraid about how much you ask for, there is much to go around.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
lou_fild01.gat,188,102,1 script Extraordinary Sailor 100,{
|
lou_fild01.gat,188,102,1 script Extraordinary Sailor 100,{
|
||||||
mes "[Extraordinary Sailor]";
|
mes "[Extraordinary Sailor]";
|
||||||
mes "We run a line to Alberta, we could take you there if you like.";
|
mes "We run a line to Alberta, we could take you there if you like.";
|
||||||
next;
|
next;
|
||||||
menu "Let me travel to Alberta",L_Menu1,"No, thanks",L_Menu2;
|
menu "Let me travel to Alberta",L_Menu1,"No, thanks",L_Menu2;
|
||||||
close;
|
close;
|
||||||
L_Menu1:
|
L_Menu1:
|
||||||
warp "alberta.gat",247,44;
|
warp "alberta.gat",247,44;
|
||||||
L_Menu2:
|
L_Menu2:
|
||||||
mes "[Extraordinary Sailor]";
|
mes "[Extraordinary Sailor]";
|
||||||
mes "Suit yourself.";
|
mes "Suit yourself.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
alberta.gat,247,42,4 script Expert Sailor 100,{
|
alberta.gat,247,42,4 script Expert Sailor 100,{
|
||||||
mes "[Expert Sailor]";
|
mes "[Expert Sailor]";
|
||||||
mes "Have you ever been over seas?";
|
mes "Have you ever been over seas?";
|
||||||
next;
|
next;
|
||||||
menu "Yes",YES,"No",NO;
|
menu "Yes",YES,"No",NO;
|
||||||
YES:
|
YES:
|
||||||
mes "Same here! I'm about to head back out that way again.";
|
mes "Same here! I'm about to head back out that way again.";
|
||||||
mes "Would you like to come with me?";
|
mes "Would you like to come with me?";
|
||||||
next;
|
next;
|
||||||
menu "Sure",L_Menu1,"No, thanks",L_Menu3;
|
menu "Sure",L_Menu1,"No, thanks",L_Menu3;
|
||||||
close;
|
close;
|
||||||
L_Menu1:
|
L_Menu1:
|
||||||
warp "lou_fild01.gat",192,105;
|
warp "lou_fild01.gat",192,105;
|
||||||
NO:
|
NO:
|
||||||
mes "What a shame, it is truley a sight to behold. I'm about to head back out that way again.";
|
mes "What a shame, it is truley a sight to behold. I'm about to head back out that way again.";
|
||||||
mes "Would you like to come with me?";
|
mes "Would you like to come with me?";
|
||||||
next;
|
next;
|
||||||
menu "Sure",L_Menu2,"No, thanks",L_Menu3;
|
menu "Sure",L_Menu2,"No, thanks",L_Menu3;
|
||||||
close;
|
close;
|
||||||
L_Menu2:
|
L_Menu2:
|
||||||
warp "lou_fild01.gat",192,105;
|
warp "lou_fild01.gat",192,105;
|
||||||
L_Menu3:
|
L_Menu3:
|
||||||
mes "[Expert Sailor]";
|
mes "[Expert Sailor]";
|
||||||
mes "Suit yourself.";
|
mes "Suit yourself.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
File diff suppressed because it is too large
Load Diff
@ -1,50 +1,50 @@
|
|||||||
#ifndef _CHARCOMMAND_H_
|
#ifndef _CHARCOMMAND_H_
|
||||||
#define _CHARCOMMAND_H_
|
#define _CHARCOMMAND_H_
|
||||||
|
|
||||||
enum CharCommandType {
|
enum CharCommandType {
|
||||||
CharCommand_None = -1,
|
CharCommand_None = -1,
|
||||||
CharCommandJobChange,
|
CharCommandJobChange,
|
||||||
CharCommandPetRename,
|
CharCommandPetRename,
|
||||||
CharCommandPetFriendly,
|
CharCommandPetFriendly,
|
||||||
CharCommandReset,
|
CharCommandReset,
|
||||||
CharCommandStats,
|
CharCommandStats,
|
||||||
CharCommandOption,
|
CharCommandOption,
|
||||||
CharCommandSave,
|
CharCommandSave,
|
||||||
CharCommandStatsAll,
|
CharCommandStatsAll,
|
||||||
|
|
||||||
#ifdef TXT_ONLY
|
#ifdef TXT_ONLY
|
||||||
/* TXT_ONLY */
|
/* TXT_ONLY */
|
||||||
|
|
||||||
/* TXT_ONLY */
|
/* TXT_ONLY */
|
||||||
#else
|
#else
|
||||||
/* SQL-only */
|
/* SQL-only */
|
||||||
|
|
||||||
/* SQL Only */
|
/* SQL Only */
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// End. No more commans after this line.
|
// End. No more commans after this line.
|
||||||
CharCommand_Unknown,
|
CharCommand_Unknown,
|
||||||
CharCommand_MAX
|
CharCommand_MAX
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef enum CharCommandType CharCommandType;
|
typedef enum CharCommandType CharCommandType;
|
||||||
|
|
||||||
typedef struct CharCommandInfo {
|
typedef struct CharCommandInfo {
|
||||||
CharCommandType type;
|
CharCommandType type;
|
||||||
const char* command;
|
const char* command;
|
||||||
int level;
|
int level;
|
||||||
int (*proc)(const int, struct map_session_data*,
|
int (*proc)(const int, struct map_session_data*,
|
||||||
const char* command, const char* message);
|
const char* command, const char* message);
|
||||||
} CharCommandInfo;
|
} CharCommandInfo;
|
||||||
|
|
||||||
CharCommandType
|
CharCommandType
|
||||||
is_charcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl);
|
is_charcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl);
|
||||||
|
|
||||||
CharCommandType charcommand(
|
CharCommandType charcommand(
|
||||||
const int level, const char* message, CharCommandInfo* info);
|
const int level, const char* message, CharCommandInfo* info);
|
||||||
int get_charcommand_level(const CharCommandType type);
|
int get_charcommand_level(const CharCommandType type);
|
||||||
|
|
||||||
int charcommand_config_read(const char *cfgName);
|
int charcommand_config_read(const char *cfgName);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user