- Cleaned up the skill_landprotector function to correctly block only magic skills from being placed on land protectors.
- Corrected itemdb_group so that it will not return the random item givers (should give priority to actual item groups, so that the item heal bonuses work correctly) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7867 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/24
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* Cleaned up the skill_landprotector function to correctly block only magic
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skills from being placed on land protectors. [Skotlex]
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* Corrected itemdb_group so that it will not return the random item givers
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(should give priority to actual item groups, so that the item heal bonuses
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work correctly) [Skotlex]
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* Cleaned up the Mistress Card related code so that the no-gemstone bonus
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reduces item requirements by one rather than totally skip them. [Skotlex]
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* Cleaned up the logs "can log"function to use the IT constants. Also
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@ -113,13 +113,28 @@ int itemdb_searchrandomid(int group)
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}
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/*==========================================
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*
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* Returns the group this item belongs to.
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* Skips general random item givers (gift/blue/violet box)
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*------------------------------------------
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*/
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int itemdb_group (int nameid)
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{
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int i, j;
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for (i=0; i < MAX_ITEMGROUP; i++) {
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switch (i) {
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case IG_BLUEBOX:
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case IG_VIOLETBOX:
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case IG_CARDALBUM:
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case IG_GIFTBOX:
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case IG_COOKIEBAG:
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case IG_GIFTBOX_1:
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case IG_GIFTBOX_2:
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case IG_GIFTBOX_3:
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case IG_GIFTBOX_4:
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case IG_GIFTBOXCHINA:
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continue;
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}
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for (j=0; j < itemgroup_db[i].qty; j++) {
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if (itemgroup_db[i].id[j] == nameid)
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return i;
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@ -9320,21 +9320,24 @@ int skill_landprotector (struct block_list *bl, va_list ap)
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return 1;
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}
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if (skill_get_type(unit->group->skill_id) != BF_MAGIC)
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return 0; //Only blocks out magical skills.
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if (skillid == SA_LANDPROTECTOR || skillid == HW_GANBANTEIN ) {
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if((skillid == SA_LANDPROTECTOR || skillid == HW_GANBANTEIN) &&
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skill_get_type(unit->group->skill_id) == BF_MAGIC)
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{ //Delete Magical effects
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skill_delunit(unit);
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} else
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if (unit->group->skill_id == SA_LANDPROTECTOR) {
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return 1;
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}
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if (unit->group->skill_id == SA_LANDPROTECTOR &&
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skill_get_type(skillid) == BF_MAGIC)
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{ //Magic tile won't be activated
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(*alive) = 0;
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} else
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if (skillid == HP_BASILICA && unit->group->skill_id == HP_BASILICA) {
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//Basilica can't be placed on top of itself to avoid map-cell stacking problems. [Skotlex]
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return 1;
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}
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if (skillid == HP_BASILICA && unit->group->skill_id == HP_BASILICA)
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{ //Basilica can't be placed on top of itself to avoid map-cell stacking problems. [Skotlex]
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(*alive) = 0;
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} else
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return 0;
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return 1;
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return 1;
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}
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return 0;
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}
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/*==========================================
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