From b2aa7e698da55bcae198dfcda7ab706f35d958e3 Mon Sep 17 00:00:00 2001 From: Lemongrass3110 Date: Fri, 7 Jul 2017 23:52:00 +0200 Subject: [PATCH] Fixed thief's back sliding animation Fixed #1914 Thanks to @zackdreaver for reporting and @aleos89 for his help! --- src/map/skill.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/map/skill.c b/src/map/skill.c index 2c7fe094d0..dece786049 100755 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8010,8 +8010,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex] - if (skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),BLOWN_IGNORE_NO_KNOCKBACK)) - clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),BLOWN_IGNORE_NO_KNOCKBACK|BLOWN_DONT_SEND_PACKET); + clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); + clif_blown(src); // Always blow, otherwise it shows a casting animation. [Lemongrass] break; case TK_HIGHJUMP: