Fixed some memleaks in skill_require_db
Thanks to @Everade
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@ -20879,6 +20879,11 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
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trim(split[11]);
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if (split[11][0] != '\0' || atoi(split[11])) {
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int require[MAX_SKILL_STATUS_REQUIRE];
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if( skill_db[idx]->require.status_count > 0 ){
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aFree(skill_db[idx]->require.status);
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}
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if ((skill_db[idx]->require.status_count = skill_split_atoi2(split[11], require, ":", SC_STONE, ARRAYLENGTH(require)))) {
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CREATE(skill_db[idx]->require.status, enum sc_type, skill_db[idx]->require.status_count);
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for (i = 0; i < skill_db[idx]->require.status_count; i++){
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@ -20906,6 +20911,10 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
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if (split[33][0] != '\0' || atoi(split[33])) {
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int require[MAX_SKILL_EQUIP_REQUIRE];
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if( skill_db[idx]->require.eqItem_count > 0 ){
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aFree(skill_db[idx]->require.eqItem);
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}
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if ((skill_db[idx]->require.eqItem_count = skill_split_atoi2(split[33], require, ":", 500, ARRAYLENGTH(require)))) {
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CREATE(skill_db[idx]->require.eqItem, uint16, skill_db[idx]->require.eqItem_count);
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for (i = 0; i < skill_db[idx]->require.eqItem_count; i++){
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