From b30d0fdf64445dc0d4d564d20214dc180527cb25 Mon Sep 17 00:00:00 2001 From: Lemongrass3110 Date: Fri, 11 Aug 2017 00:53:35 +0200 Subject: [PATCH] New NPC IDs and mob ID placeholders --- db/const.txt | 10 ++++++++++ db/re/mob_db.txt | 39 +++++++++++++++++++++++++++++++++++++++ src/map/npc.h | 2 +- 3 files changed, 50 insertions(+), 1 deletion(-) diff --git a/db/const.txt b/db/const.txt index ad6fb083a2..a10cc018bc 100644 --- a/db/const.txt +++ b/db/const.txt @@ -2298,6 +2298,16 @@ JP_NPC01 10236 4_PCCOUNT 10253 4_LAVAGOLEM 10254 +JP_NPC02 10261 +JP_NPC03 10262 +JP_NPC04 10263 +JP_NPC05 10264 +JP_NPC06 10265 +JP_NPC07 10266 +JP_NPC08 10267 +JP_NPC09 10268 +JP_NPC10 10269 + SWORDCLAN 1 ARCWANDCLAN 2 GOLDENMACECLAN 3 diff --git a/db/re/mob_db.txt b/db/re/mob_db.txt index 238f70cde9..313d420e10 100644 --- a/db/re/mob_db.txt +++ b/db/re/mob_db.txt @@ -3061,3 +3061,42 @@ //3901,MD_ORK_HERO //3902,MD_ORC_LORD //3903,MD_ORC_FLOWER + +//3910,E_EMPEL_1 +//3911,E_GIBBET +//3912,E_LOLI_RURI +//3913,E_DULLAHAN +//3914,E_BLOODY_MURDERER +//3915,E_EMPEL_1B +//3916,JP_E_MONSTER_74 +//3917,JP_E_MONSTER_75 +//3918,JP_E_MONSTER_76 +//3919,JP_E_MONSTER_77 +//3920,JP_E_MONSTER_78 +//3921,JP_E_MONSTER_79 +//3922,JP_E_MONSTER_80 +//3923,JP_E_MONSTER_81 +//3924,JP_E_MONSTER_82 +//3925,JP_E_MONSTER_83 +//3926,JP_E_MONSTER_84 +//3927,JP_E_MONSTER_85 +//3928,JP_E_MONSTER_86 +//3929,JP_E_MONSTER_87 +//3930,JP_E_MONSTER_88 +//3931,JP_E_MONSTER_89 +//3932,JP_E_MONSTER_90 +//3933,JP_E_MONSTER_91 +//3934,JP_E_MONSTER_92 +//3935,JP_E_MONSTER_93 +//3936,JP_E_MONSTER_94 +//3937,JP_E_MONSTER_95 +//3938,JP_E_MONSTER_96 +//3939,JP_E_MONSTER_97 +//3940,JP_E_MONSTER_98 +//3941,JP_E_MONSTER_99 +//3942,JP_E_MONSTER_100 +//3943,JP_E_MONSTER_101 +//3944,JP_E_MONSTER_102 +//3945,JP_E_MONSTER_103 +//3946,JP_E_MONSTER_104 +//3947,JP_E_MONSTER_105 diff --git a/src/map/npc.h b/src/map/npc.h index 67e799579f..893189d202 100644 --- a/src/map/npc.h +++ b/src/map/npc.h @@ -123,7 +123,7 @@ enum actor_classes #define MAX_NPC_CLASS 1000 // New NPC range #define MAX_NPC_CLASS2_START 10000 -#define MAX_NPC_CLASS2_END 10255 +#define MAX_NPC_CLASS2_END 10270 //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)