WTF was I doing?
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9595 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -6,7 +6,6 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/12/29
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* Skill use is now cancelled when you use it while cloaking, and the
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uncloaking process warps you. [Skotlex]
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* Small fix in TK_MISSION from 1/101 to 1/100 probability. (Valaris) [Lance]
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2006/12/28
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* Reapplied Skotlex's socket.c changes from r9587 and r9582. :S
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* Part 3 of TheUltraMage's socket cleanup.
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@ -49,11 +49,11 @@ prt_in.gat,254,113,0 warp prt16 3,2,prt_in.gat,256,134
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prt_in.gat,256,131,0 warp prt16-1 2,2,prt_in.gat,254,110
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prt_in.gat,263,163,0 warp prt17 1,3,prt_in.gat,276,163
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prt_in.gat,274,163,0 warp prt17-1 1,3,prt_in.gat,261,163
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prt_in.gat,280,68,0 warp w472 6,6,prontera.gat,147,287
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prt_in.gat,281,36,0 warp w473 6,6,prontera.gat,147,287
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prt_in.gat,282,100,0 warp w471 6,6,prontera.gat,147,287
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//prt_in.gat,280,68,0 warp w472 6,6,prontera.gat,147,287
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//prt_in.gat,281,36,0 warp w473 6,6,prontera.gat,147,287
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//prt_in.gat,282,100,0 warp w471 6,6,prontera.gat,147,287
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prt_in.gat,282,179,0 warp prt14 3,1,prontera.gat,87,91
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prt_in.gat,285,130,0 warp w470 6,6,prontera.gat,147,287
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//prt_in.gat,285,130,0 warp w470 6,6,prontera.gat,147,287
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prt_in.gat,37,65,0 warp prt18 1,3,prt_in.gat,51,65
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prt_in.gat,47,29,0 warp prt10-1 2,1,prontera.gat,46,67
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prt_in.gat,48,65,0 warp prt18-1 1,3,prt_in.gat,34,65
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@ -1342,10 +1342,10 @@ int atcommand_rura(
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return -1;
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}
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if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS)) {
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/*if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS)) {
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clif_displaymessage(fd, msg_txt(2));
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x = y = 0; //Invalid cell, use random spot.
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}
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}*/
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if (map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
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clif_displaymessage(fd, msg_txt(247));
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return -1;
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@ -3830,7 +3830,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case TK_MISSION:
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if (sd) {
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int id;
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if (sd->mission_mobid && (sd->mission_count || rand()%99)) { //Cannot change target when already have one
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if (sd->mission_mobid && (sd->mission_count || rand()%100)) { //Cannot change target when already have one
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clif_mission_info(sd, sd->mission_mobid, sd->mission_count);
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clif_skill_fail(sd,skillid,0,0);
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break;
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@ -7834,8 +7834,6 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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sd->skillitem = sd->skillitemlv = 0;
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//Need to do arrow state check.
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sd->state.arrow_atk = skill_get_ammotype(skill)?1:0;
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//Need to do Spiritball check.
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sd->spiritball_old = sd->spiritball;
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return 1;
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}
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