Some correction in Illusion investigation NPCs (#7855)

* Some correction in Illusion investigation NPCs
* After discussion, 9ddd26f1e2 reverted to not using same NPC name as Kiel quest
* Corrections of the questinfo QTYPE

Thanks to @crazy-arashi, @Pokye
This commit is contained in:
Atemo 2023-08-29 14:52:28 +02:00 committed by GitHub
parent 3cf70659fa
commit b37107853a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -7,231 +7,231 @@
//= 1.0 First version. [Capuche]
//============================================================
prt_in,136,34,3 script Leader Joel#joel 1_M_ORIENT01,{
prt_in,136,34,3 script Commander Joel#joel 1_M_ORIENT01,{
if (BaseLevel < 100) {
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Hello, what business are you here for?";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "If you wish to join the Illusion Investigation Corps, you're lacking in skills yet.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Please visit again when you have reached a certain level.";
next;
mes "^4d4dff== You must be level 100 or higher to join. ==^000000";
close;
}
if (isbegin_quest(3470) == 0) {
mes "[Director Joel]";
mes "Hello, I'm Joel, the leader of the Illusion Investigation Corps.";
mes "[Commander Joel]";
mes "Hello, I'm Joel, the Commander of the Illusion Investigation Corps.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Have you ever heard of or experienced illusions?";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Until now, illusions have been discovered all over the world and are somewhat known to the public.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "It is also used as a hunting ground for many adventurers because it is easy to obtain rare materials.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Also, the monsters in Illusion are new monsters that have never been discovered before, and the monsters in Illusion are multiplying abnormally.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Despite many adventurers hunting the monsters that exist in Illusion to obtain materials, the reason for the very rapid recovery of the population has not been identified.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Our Illusion Investigation Team was organized to uncover the mystery of the Illusion, and first we decided to figure out the ecology of the monsters inside the Illusion.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "What we found was that all illusions are affected by dimensional rifts.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "I've been speculating that it might be related to the dimensional rift for a long time, but with the results of this investigation, it's clear.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "There are still many adventurers visiting Illusion with a purpose, so the monster population is fortunately maintained.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "If no one sets foot there, it's very dangerous because the monsters can go beyond saturation and invade other areas.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "For that reason, the number of individuals is still being investigated, and one investigator is currently assigned to each illusion.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "And we're recruiting members with the ability to control the number of monsters inside Illusion.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "And if you're an adventurer, you seem to be strong enough for that role...";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Would you like to join the Illusion Investigation Team and join us in investigating illusions?";
next;
if (select( "I'm joining", "I'll think about it" ) == 2) {
mes "[Director Joel]";
mes "[Commander Joel]";
mes "It's very meaningful.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Please think about it before you tell me.";
close;
}
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Okay, you're welcome!!";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "The procedure is simple, please fill out the pledge here...";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Here... please sign this.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes ".";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "..";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "...";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Yes, with this you have become a member of the Illusionary Survey Corps, welcome again!";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "If you have time during your adventure, I would like you to stop by the Illusions located in various places and help me with the investigation.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "A dispatched investigator will guide you.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Then I hope you have a nice day";
close2;
setquest 3470;
completequest 3470;
end;
}
mes "[Director Joel]";
mes "[Commander Joel]";
mes "I think the investigation will be much easier thanks to you, adventurer.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "New illusions will appear again.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Every new discovery takes a lot of time for us to adapt to it";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "This investigation will at least help reduce that time.";
next;
mes "[Director Joel]";
mes "[Commander Joel]";
mes "Thank you and look forward to many more activities in the future.";
close;
OnInit:
questinfo( QTYPE_EVENT, QMARK_YELLOW, "isbegin_quest(3470) == 0" );
questinfo( QTYPE_QUEST, QMARK_YELLOW, "isbegin_quest(3470) == 0" );
end;
}
prt_in,136,29,3 script Unit Zenhi#zenhi 4_F_KHELLY,{
mes "[Unit good]";
prt_in,136,29,3 script Member Zenhi#zenhi 4_F_KHELLY,{
mes "[Member Zenhi]";
mes "Hello~~!!";
next;
mes "[Unit good]";
mes "[Member Zenhi]";
mes "The Illusion Investigation Corps is getting bigger little by little.";
next;
mes "[Unit good]";
mes "[Member Zenhi]";
mes "The more members, the more things we can do, right?";
close;
}
prt_in,121,36,6 script Unit Zenian#zenian 4_F_HUWOMAN,{
mes "[Unit Xenian]";
mes "Hello, I'm Xenian, a new member of the team.";
prt_in,121,36,6 script Member Zenian#zenian 4_F_HUWOMAN,{
mes "[Member Zenian]";
mes "Hello, I'm Zenian, a new member of the team.";
next;
mes "[Unit Xenian]";
mes "[Member Zenian]";
mes "I've been paying attention to the phenomenon of dimensional rifts for a long time. Clearly, despite many subjugations, monsters are constantly appearing.";
next;
mes "[Unit Xenian]";
mes "[Member Zenian]";
mes "It has been proven that this phenomenon also occurs in illusions, so I decided to join the Illusion Investigation Team.";
next;
mes "[Unit Xenian]";
mes "[Member Zenian]";
mes "Good luck in the future!!";
close;
}
prt_in,124,21,1 script Unit link#yeonsu 4_M_DEWWOMAN,{
mes "[Unit link]";
prt_in,124,21,1 script Member link#yeonsu 4_M_DEWWOMAN,{
mes "[Member link]";
mes "Nice to meet you, this is the Welcome Survey Team.";
next;
mes "[Unit link]";
mes "[Member link]";
mes "Investigate the ecosystem of monsters in Illusion...";
next;
mes "[Unit link]";
mes "[Member link]";
mes "Also... I thought it might have something to do with the dimensional rift.";
next;
mes "[Unit link]";
mes "[Member link]";
mes "I hope that everyone who is working hard at this time will return safely without any incident.";
close;
}
pay_d03_i,149,34,5 script Jiroker#ziroker 4_M_ORIENT02,{
pay_d03_i,149,34,5 script Girocker#ziroker 4_M_ORIENT02,{
if (BaseLevel < 100)
end;
if (isbegin_quest(3470) == 0) {
mes "[Jiroker]";
mes "[Girocker]";
mes "Hello!!";
next;
mes "[Jiroker]";
mes "I am J-Jiroker from the Illusion Investigation Corps.";
mes "[Girocker]";
mes "I am J-Girocker from the Illusion Investigation Corps.";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Ugh... to really come to a place like this... I wish adventurers would help me too...";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "You haven't joined the investigation team yet.";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Would you like to investigate the monsters here with me? It will definitely be meaningful!!";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Please apply for membership to <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI>, the investigator in Prontera, and come!!";
close;
}
if (isbegin_quest(3446) == 0) {
mes "[Jiroker]";
mes "[Girocker]";
mes "Hello!!";
next;
mes "[Jiroker]";
mes "I am J-Jiroker from the Illusion Investigation Corps.";
mes "[Girocker]";
mes "I am J-Girocker from the Illusion Investigation Corps.";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Ugh... To come to a place like this...";
next;
mes "[Jiroker]";
mes "I usually pretended to be brave, but I think I was conscious of Allysia, the member I have a crush on.";
mes "[Girocker]";
mes "I usually pretended to be brave, but I think I was conscious of Elysia, the member I have a crush on.";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Actually, I'm the one who's more timid than anyone else... heck";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Anyway... I'm in charge of investigating this place.";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Have you heard about the investigation from Captain Joel? Adventurer, you have to completely hunt 100 monsters by yourself.";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Would you like to participate in the investigation of this place?";
next;
if (select( "Participate", "Do not participate" ) == 2) {
mes "[Jiroker]";
mes "[Girocker]";
mes "Then should I ask another adventurer...";
close;
}
mes "[Jiroker]";
mes "[Girocker]";
mes "I like it!!";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Just kill 100 monsters of any type here.";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Then be careful!";
close2;
setquest 3446;
@ -244,10 +244,10 @@ pay_d03_i,149,34,5 script Jiroker#ziroker 4_M_ORIENT02,{
break;
case 0:
case 1:
mes "[Jiroker]";
mes "[Girocker]";
mes "Ah, that's enough for today's investigation.";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "It will be restored tomorrow, so if you can afford it, I would appreciate it if you could come and help me with the investigation!!";
close;
case 2:
@ -256,44 +256,44 @@ pay_d03_i,149,34,5 script Jiroker#ziroker 4_M_ORIENT02,{
}
switch( checkquest(3447,HUNTING) ) {
case -1:
mes "[Jiroker]";
mes "[Girocker]";
mes "Hello, are you here today to help with the investigation?";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "The content is the same as last time.";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "If you kill 100 monsters of any type, would you like to participate?";
next;
if (select( "Participate", "Do not participate" ) == 2) {
mes "[Jiroker]";
mes "[Girocker]";
mes "It would be nice if you could help me today...";
close;
}
mes "[Jiroker]";
mes "[Girocker]";
mes "I like it!!";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Just kill 100 monsters of any type here.";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Then be careful!";
close2;
setquest 3447;
end;
case 0:
case 1:
mes "[Jiroker]";
mes "[Girocker]";
mes "Kill 100 monsters of any type.";
close;
case 2:
mes "[Jiroker]";
mes "[Girocker]";
mes "You're back safely!";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Okay... Then hmm... I'll have to wait and see how much monsters spawn for a while.";
next;
mes "[Jiroker]";
mes "[Girocker]";
mes "Leave the rest to me!! Thanks!!";
close2;
erasequest 3447;
@ -306,92 +306,92 @@ pay_d03_i,149,34,5 script Jiroker#ziroker 4_M_ORIENT02,{
OnInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 100 && isbegin_quest(3470) == 2 && isbegin_quest(3446) == 0" );
questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3447,HUNTING) == 2" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3447,HUNTING) == 2" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3446) == 2 && checkquest(3448,PLAYTIME) == -1 && checkquest(3447,HUNTING) == -1" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3448,PLAYTIME) == 2" );
end;
}
ice_dun02,142,18,5 script Allysia#elisia 4_F_OPERATION,{
ice_dun02,142,18,5 script Elysia#elisia 4_F_OPERATION,{
if (BaseLevel < 120) {
mes "[Allysia]";
mes "[Elysia]";
mes "Oh, must you have a hard time enduring the cold here?";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "Come back when you're a little hotter.";
next;
mes "^4d4dff== This is a level 120 or higher quest. ==^000000";
close;
}
if (isbegin_quest(3470) == 0) {
mes "[Allysia]";
mes "[Elysia]";
mes "Hello~";
next;
mes "[Allysia]";
mes "I'm Allysia from the Illusion Investigation Team~";
mes "[Elysia]";
mes "I'm Elysia from the Illusion Investigation Team~";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "It's really cold here...";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "I'd like to ask the adventurer for help...";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "You haven't joined the investigation team yet.";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "If you don't mind, why don't you join the Illusionary Survey Corps? Then you can help me!!!";
next;
mes "[Allysia]";
mes "Please apply for membership to <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI>, the investigator in Prontera, and come!!";
mes "[Elysia]";
mes "Please apply for membership to <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI>, the Commander in Prontera, and come!!";
close;
}
if (isbegin_quest(3449) == 0) {
mes "[Allysia]";
mes "[Elysia]";
mes "Hello~";
next;
mes "[Allysia]";
mes "I'm Allysia from the Illusion Investigation Team~";
mes "[Elysia]";
mes "I'm Elysia from the Illusion Investigation Team~";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "It's really cold here...";
next;
mes "[Allysia]";
mes "I never thought I would be sent to such a dangerous place alone... I wanted to come with G-Locker...";
mes "[Elysia]";
mes "I never thought I would be sent to such a dangerous place alone... I wanted to come with Jirocker...";
next;
mes "[Allysia]";
mes "Well, even if there was a G-Locker, he's a coward, so I'd be in a position to protect him...";
mes "[Elysia]";
mes "Well, even if there was a Jirocker, he's a coward, so I'd be in a position to protect him...";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "You pretended to be brave... but I already noticed";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "Is Jirocker doing his investigation safely in the abandoned village? I'm worried.";
next;
mes "[Allysia]";
mes "Hmm... Actually, now is not the time to worry about G-Locker, Adventurer. Can you help me?";
mes "[Elysia]";
mes "Hmm... Actually, now is not the time to worry about Jirocker, Adventurer. Can you help me?";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "Did you hear that this is an investigation into how the monster population is maintained? Many adventurers come here to hunt, but it's a bit lacking.";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "It's easy to figure out the number of monsters when you deal with them hotly. How about you? Would you like to participate in the investigation of this place?";
next;
if (select( "Participate", "Do not participate" ) == 2) {
mes "[Allysia]";
mes "[Elysia]";
mes "Yeah, that's right...";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "Then I'll be shivering a little longer...";
close;
}
mes "[Allysia]";
mes "[Elysia]";
mes "Oh yes!! Thanks!!";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "After entering, kill 100 monsters of any type.";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "I look forward to your hot hunting skills~~!!";
close2;
setquest 3449;
@ -404,10 +404,10 @@ ice_dun02,142,18,5 script Allysia#elisia 4_F_OPERATION,{
break;
case 0:
case 1:
mes "[Allysia]";
mes "[Elysia]";
mes "Ah, I think this should be enough for today!!";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "If you come after tomorrow, you'll have something else to do~";
close;
case 2:
@ -416,44 +416,44 @@ ice_dun02,142,18,5 script Allysia#elisia 4_F_OPERATION,{
}
switch( checkquest(3450,HUNTING) ) {
case -1:
mes "[Allysia]";
mes "[Elysia]";
mes "Ah, nice to meet you!! Are you here today to help with the investigation??";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "Your help is the same as last time~";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "If you kill 100 monsters of any type, would you like to participate?";
next;
if (select( "Participate", "Do not participate" ) == 2) {
mes "[Allysia]";
mes "[Elysia]";
mes "Okay... I'll keep shivering in the cold...";
close;
}
mes "[Allysia]";
mes "[Elysia]";
mes "Thank you";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "After entering, kill 100 monsters of any type.";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "Then be careful!";
close2;
setquest 3450;
end;
case 0:
case 1:
mes "[Allysia]";
mes "[Elysia]";
mes "Kill 100 monsters regardless of type.";
close;
case 2:
mes "[Allysia]";
mes "[Elysia]";
mes "Have you finished already? You've done it hotly as expected~";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "Then I'll do the rest of the research for you~";
next;
mes "[Allysia]";
mes "[Elysia]";
mes "Thank you for your hard work. I hope we can meet again!!";
close2;
erasequest 3450;
@ -466,7 +466,7 @@ ice_dun02,142,18,5 script Allysia#elisia 4_F_OPERATION,{
OnInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 120 && isbegin_quest(3470) == 2 && isbegin_quest(3449) == 0" );
questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3450,HUNTING) == 2" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3450,HUNTING) == 2" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3449) == 2 && checkquest(3451,PLAYTIME) == -1 && checkquest(3450,HUNTING) == -1" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3451,PLAYTIME) == 2" );
end;
@ -492,7 +492,7 @@ gef_d01_i,122,237,3 script Radimir#ridimir 8_F,{
mes "Would you like to do something meaningful with me?";
next;
mes "[Radimir]";
mes "If you are interested, please meet <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI>, the Investigator in Prontera, and join the Investigation Team and come back.";
mes "If you are interested, please meet <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI>, the Commander in Prontera, and join the Investigation Team and come back.";
close;
}
if (isbegin_quest(3452) == 0) {
@ -612,7 +612,7 @@ gef_d01_i,122,237,3 script Radimir#ridimir 8_F,{
OnInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 130 && isbegin_quest(3470) == 2 && isbegin_quest(3452) == 0" );
questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3453,HUNTING) == 2" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3453,HUNTING) == 2" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3452) == 2 && checkquest(3454,PLAYTIME) == -1 && checkquest(3453,HUNTING) == -1" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3454,PLAYTIME) == 2" );
end;
@ -639,7 +639,7 @@ ein_d02_i,161,180,5 script Machoko#machoco 8_F_GIRL,{
mes "But it's impossible for me... I don't have enough strength... But you haven't joined the investigation team yet...";
next;
mes "[Machoko]";
mes "You can sign up by going to <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI>, the investigation leader in Prontera. Sign up and come here~";
mes "You can sign up by going to <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI>, the Commander in Prontera. Sign up and come here~";
close;
}
if (isbegin_quest(3455) == 0) {
@ -762,7 +762,7 @@ ein_d02_i,161,180,5 script Machoko#machoco 8_F_GIRL,{
OnInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 150 && isbegin_quest(3470) == 2 && isbegin_quest(3455) == 0" );
questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3456,HUNTING) == 2" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3456,HUNTING) == 2" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3455) == 2 && checkquest(3457,PLAYTIME) == -1 && checkquest(3456,HUNTING) == -1" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3457,PLAYTIME) == 2" );
end;
@ -789,7 +789,7 @@ tur_d03_i,125,186,5 script Orian#orian 4_M_LGTPOOR,{
mes "Uh, but you haven't joined the investigation team yet.";
next;
mes "[Orian]";
mes "Please apply for membership to <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI>, the investigator in Prontera, and come!!";
mes "Please apply for membership to <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI>, the Commander in Prontera, and come!!";
close;
}
if (isbegin_quest(3458) == 0) {
@ -912,7 +912,7 @@ tur_d03_i,125,186,5 script Orian#orian 4_M_LGTPOOR,{
OnInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 150 && isbegin_quest(3470) == 2 && isbegin_quest(3458) == 0" );
questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3459,HUNTING) == 2" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3459,HUNTING) == 2" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3458) == 2 && checkquest(3460,PLAYTIME) == -1 && checkquest(3459,HUNTING) == -1" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3460,PLAYTIME) == 2" );
end;
@ -944,7 +944,7 @@ ant_d02_i,167,184,5 script Sheshin#sesin 1_M_MOC_LORD,{
mes "Would you like to join the Illusionary Investigation Team? Wouldn't it be exciting to explore unknown phenomena?";
next;
mes "[Sheshin]";
mes "If you would like to sign up, please go see Director <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI> in Prontera.";
mes "If you would like to sign up, please go see Commander <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI> in Prontera.";
close;
}
if (isbegin_quest(3507) == 0) {
@ -961,7 +961,7 @@ ant_d02_i,167,184,5 script Sheshin#sesin 1_M_MOC_LORD,{
mes "I was guessing to some extent that the illusions appearing everywhere had something to do with the power of the dimensional rift.";
next;
mes "[Sheshin]";
mes "It has been officially announced by Director Joel that the Illusion is a phenomenon caused by a dimensional rift.";
mes "It has been officially announced by Commander Joel that the Illusion is a phenomenon caused by a dimensional rift.";
next;
mes "[Sheshin]";
mes "And soon a new illusion was discovered, yes... right here";
@ -1076,7 +1076,7 @@ ant_d02_i,167,184,5 script Sheshin#sesin 1_M_MOC_LORD,{
OnInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 160 && isbegin_quest(3470) == 2 && isbegin_quest(3507) == 0" );
questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3508,HUNTING) == 2" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3508,HUNTING) == 2" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3507) == 2 && checkquest(3509,PLAYTIME) == -1 && checkquest(3508,HUNTING) == -1" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3509,PLAYTIME) == 2" );
end;
@ -1105,7 +1105,7 @@ com_d02_i,253,232,3 script Cassis#kesis 4_M_KHBOY,{
mes "Would you like to join the Illusionary Investigation Team too? Would you like to investigate strange phenomena?";
next;
mes "[Cassis]";
mes "If you don't mind, please apply for membership with the investigator <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI> in Prontera and come!";
mes "If you don't mind, please apply for membership with the Commander <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI> in Prontera and come!";
close;
}
if (isbegin_quest(3461) == 0) {
@ -1222,7 +1222,7 @@ com_d02_i,253,232,3 script Cassis#kesis 4_M_KHBOY,{
OnInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 160 && isbegin_quest(3470) == 2 && isbegin_quest(3461) == 0" );
questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3462,HUNTING) == 2" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3462,HUNTING) == 2" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3461) == 2 && checkquest(3463,PLAYTIME) == -1 && checkquest(3462,HUNTING) == -1" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3463,PLAYTIME) == 2" );
end;
@ -1260,7 +1260,7 @@ prt_fild01,131,364,5 script Terrian#terian 4W_M_02,{
mes "Would you like to join me too, adventurer? Uh... but you're not yet a member of the Illusion Investigation Corps.";
next;
mes "[Terrian]";
mes "If you don't mind, please apply for membership with the investigator <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI> in Prontera.";
mes "If you don't mind, please apply for membership with the Commander <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI> in Prontera.";
close;
}
if (isbegin_quest(3467) == 0) {
@ -1389,7 +1389,7 @@ prt_fild01,131,364,5 script Terrian#terian 4W_M_02,{
OnInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 170 && isbegin_quest(3470) == 2 && isbegin_quest(3464) == 0" );
questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3465,HUNTING) == 2" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3465,HUNTING) == 2" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3464) == 2 && checkquest(3466,PLAYTIME) == -1 && checkquest(3465,HUNTING) == -1" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3466,PLAYTIME) == 2" );
end;
@ -1436,7 +1436,7 @@ iz_d04_i,127,224,5 script Lister#ristar 4_F_01,{
mes "Uh, but you haven't joined the investigation team yet.";
next;
mes "[Lister]";
mes "Please apply for membership to <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI>, the investigator in Prontera, and come!!";
mes "Please apply for membership to <NAVI>[Joel]<INFO>prt_in,136,34,</INFO></NAVI>, the Commander in Prontera, and come!!";
close;
}
if (isbegin_quest(3467) == 0) {
@ -1550,7 +1550,7 @@ iz_d04_i,127,224,5 script Lister#ristar 4_F_01,{
OnInit:
questinfo( QTYPE_QUEST, QMARK_YELLOW, "BaseLevel >= 180 && isbegin_quest(3470) == 2 && isbegin_quest(3467) == 0" );
questinfo( QTYPE_EVENT2, QMARK_YELLOW, "checkquest(3468,HUNTING) == 2" );
questinfo( QTYPE_QUEST2, QMARK_YELLOW, "checkquest(3468,HUNTING) == 2" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "isbegin_quest(3467) == 2 && checkquest(3469,PLAYTIME) == -1 && checkquest(3468,HUNTING) == -1" );
questinfo( QTYPE_DAILYQUEST, QMARK_YELLOW, "checkquest(3469,PLAYTIME) == 2" );
end;