Path code cleaning...

* Added map/path.h, moved path-related function headers to path.h.
 * Removed the macroed _real() path functions.
 * Modified some functions to use boolean return values instead of 1/0 or 0/-1.
 * Modified path_search_long() to allow a NULL output pointer (in which case a temporary local buffer will be used instead).
 * Removed an unused ->path_half member variable from struct walkpath_data.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11958 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-12-22 13:00:48 +00:00
parent db3db2c2e5
commit b3b275f24f
15 changed files with 146 additions and 151 deletions

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@ -21,7 +21,7 @@ MAP_OBJ = map.o chrif.o clif.o pc.o status.o npc.o \
MAP_TXT_OBJ = $(MAP_OBJ:%=obj_txt/%)
MAP_SQL_OBJ = $(MAP_OBJ:%=obj_sql/%)
MAP_H = map.h chrif.h clif.h pc.h status.h npc.h \
chat.h itemdb.h mob.h script.h \
chat.h itemdb.h mob.h script.h path.h \
storage.h skill.h atcommand.h charcommand.h battle.h \
intif.h trade.h party.h vending.h guild.h pet.h \
log.h mail.h date.h irc.h unit.h mercenary.h

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@ -11,6 +11,7 @@
#include "../common/utils.h"
#include "map.h"
#include "path.h"
#include "pc.h"
#include "status.h"
#include "skill.h"
@ -3274,25 +3275,25 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
/*==========================================
*
*------------------------------------------*/
int battle_check_range(struct block_list *src,struct block_list *bl,int range)
bool battle_check_range(struct block_list *src,struct block_list *bl,int range)
{
nullpo_retr(0, src);
nullpo_retr(0, bl);
nullpo_retr(false, src);
nullpo_retr(false, bl);
if(src->m != bl->m) // 違うマップ
return 0;
return false;
if(src->type == BL_HOM && battle_config.hom_setting&0x2)
range = battle_config.area_size + 1; //WTF, way to go Aegis and your awesome bugs.
if (!check_distance_bl(src, bl, range))
return 0;
return false;
if(distance_bl(src, bl) < 2) //No need for path checking.
return 1;
return true;
// ?瘧Q物判定
return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y);
return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y,CELL_CHKWALL);
}
static const struct _battle_data {

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@ -86,7 +86,7 @@ int battle_getcurrentskill(struct block_list *bl);
int battle_check_undead(int race,int element);
int battle_check_target(struct block_list *src, struct block_list *target,int flag);
int battle_check_range(struct block_list *src,struct block_list *bl,int range);
bool battle_check_range(struct block_list *src,struct block_list *bl,int range);
void battle_consume_ammo(struct map_session_data* sd, int skill, int lv);
// <20>Ýè

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@ -14,6 +14,7 @@
#include "../common/utils.h"
#include "map.h"
#include "path.h"
#include "chrif.h"
#include "clif.h"
#include "intif.h"
@ -690,7 +691,7 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y)
&& path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y,CELL_CHKWALL)
&& bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
@ -707,7 +708,7 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
&& path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y)
&& path_search_long(NULL,center->m,center->x,center->y,bl->x,bl->y,CELL_CHKWALL)
&& bl_list_count<BL_LIST_MAX)
bl_list[bl_list_count++]=bl;
}
@ -1123,7 +1124,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y
if (k < 0 || k > len_limit) //Since more skills use this, check for ending point as well.
continue;
if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi))
if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi,CELL_CHKWALL))
continue; //Targets beyond the initial ending point need the wall check.
//All these shifts are to increase the precision of the intersection point and distance considering how it's
@ -1158,7 +1159,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y
if (k < 0 || k > len_limit)
continue;
if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi))
if (k > magnitude2 && !path_search_long(NULL,m,x0,y0,xi,yi,CELL_CHKWALL))
continue; //Targets beyond the initial ending point need the wall check.
k = (k<<4)/magnitude2; //k will be between 1~16 instead of 0~1
@ -2194,7 +2195,6 @@ uint8 map_calc_dir(struct block_list* src, int x, int y)
*------------------------------------------*/
int map_random_dir(struct block_list *bl, short *x, short *y)
{
struct walkpath_data wpd;
short xi = *x-bl->x;
short yi = *y-bl->y;
short i=0, j;
@ -2210,10 +2210,9 @@ int map_random_dir(struct block_list *bl, short *x, short *y)
xi = bl->x + segment*dirx[j];
segment = (short)sqrt(dist2 - segment*segment); //The complement of the previously picked segment
yi = bl->y + segment*diry[j];
} while ((
map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) ||
path_search_real(&wpd,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH) == -1)
&& (++i)<100);
} while (
(map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH))
&& (++i)<100 );
if (i < 100) {
*x = xi;

View File

@ -236,7 +236,7 @@ struct block_list {
};
struct walkpath_data {
unsigned char path_len,path_pos,path_half;
unsigned char path_len,path_pos;
unsigned char path[MAX_WALKPATH];
};
struct shootpath_data {
@ -1344,16 +1344,6 @@ int map_check_dir(int s_dir,int t_dir);
unsigned char map_calc_dir( struct block_list *src,int x,int y);
int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
// path.cæè
int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2);
#define path_search(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKNOPASS)
#define path_search2(wpd,m,x0,y0,x1,y1,flag) path_search_real(wpd,m,x0,y0,x1,y1,flag,CELL_CHKWALL)
bool path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag);
#define path_search_long(spd,m,x0,y0,x1,y1) path_search_long_real(spd,m,x0,y0,x1,y1,CELL_CHKWALL)
int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
// distance related functions [Skotlex]
#define check_distance_bl(bl1, bl2, distance) check_distance((bl1)->x - (bl2)->x, (bl1)->y - (bl2)->y, distance)
#define check_distance_blxy(bl, x1, y1, distance) check_distance((bl)->x-(x1), (bl)->y-(y1), distance)

View File

@ -7,14 +7,13 @@
#include "../common/malloc.h"
#include "map.h"
#include "battle.h"
#include "path.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//#define PATH_STANDALONETEST
#define MAX_HEAP 150
struct tmp_path { short x,y,dist,before,cost,flag;};
@ -226,18 +225,22 @@ int path_blownpos(int m,int x0,int y0,int dx,int dy,int count)
x0+=dx;
y0+=dy;
}
return (x0<<16)|y0;
return (x0<<16)|y0; //TODO: use 'struct point' here instead?
}
/*==========================================
* is ranged attack from (x0,y0) to (x1,y1) possible?
*------------------------------------------*/
bool path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t flag)
bool path_search_long(struct shootpath_data *spd,int m,int x0,int y0,int x1,int y1,cell_t cell)
{
int dx, dy;
int wx = 0, wy = 0;
int weight;
struct map_data *md;
struct shootpath_data s_spd;
if( spd == NULL )
spd = &s_spd; // use dummy output variable
if (!map[m].gat)
return false;
@ -251,43 +254,41 @@ bool path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1
}
dy = (y1 - y0);
if (spd) {
spd->rx = spd->ry = 0;
spd->len = 1;
spd->x[0] = x0;
spd->y[0] = y0;
}
spd->rx = spd->ry = 0;
spd->len = 1;
spd->x[0] = x0;
spd->y[0] = y0;
if (map_getcellp(md,x1,y1,flag))
if (map_getcellp(md,x1,y1,cell))
return false;
if (dx > abs(dy)) {
weight = dx;
if (spd)
spd->ry=1;
spd->ry = 1;
} else {
weight = abs(y1 - y0);
if (spd)
spd->rx=1;
spd->rx = 1;
}
while (x0 != x1 || y0 != y1) {
if (map_getcellp(md,x0,y0,flag))
while (x0 != x1 || y0 != y1)
{
if (map_getcellp(md,x0,y0,cell))
return false;
wx += dx;
wy += dy;
if (wx >= weight) {
wx -= weight;
x0 ++;
x0++;
}
if (wy >= weight) {
wy -= weight;
y0 ++;
y0++;
} else if (wy < 0) {
wy += weight;
y0 --;
y0--;
}
if (spd && spd->len<MAX_WALKPATH) {
if( spd->len<MAX_WALKPATH )
{
spd->x[spd->len] = x0;
spd->y[spd->len] = y0;
spd->len++;
@ -299,39 +300,48 @@ bool path_search_long_real(struct shootpath_data *spd,int m,int x0,int y0,int x1
/*==========================================
* path search (x0,y0)->(x1,y1)
* wpd: path info will be written here
* flag: &1 = easy path search only
* cell: type of obstruction to check for
*------------------------------------------*/
int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t flag2)
bool path_search(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1,int flag,cell_t cell)
{
int heap[MAX_HEAP+1];
struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH];
register int i,x,y,dx,dy;
register int i,j,len,x,y,dx,dy;
int rp,xs,ys;
struct map_data *md;
struct walkpath_data s_wpd;
nullpo_retr(0, wpd);
if( wpd == NULL )
wpd = &s_wpd; // use dummy output variable
if( !map[m].gat )
return -1;
return false;
md = &map[m];
#ifdef CELL_NOSTACK
//Do not check starting cell as that would get you stuck.
if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys )
#else
if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| map_getcellp(md,x0,y0,flag2)*/ )
if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| map_getcellp(md,x0,y0,cell)*/ )
#endif
return -1;
if( x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || map_getcellp(md,x1,y1,flag2) )
return -1;
return false;
if( x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || map_getcellp(md,x1,y1,cell) )
return false;
// calculate (sgn(x1-x0), sgn(y1-y0))
dx = ((dx = x1-x0)) ? ((dx<0) ? -1 : 1) : 0;
dy = ((dy = y1-y0)) ? ((dy<0) ? -1 : 1) : 0;
// try finding direct path to target
for( x = x0, y = y0, i = 0; i < ARRAYLENGTH(wpd->path); )
x = x0;
y = y0;
i = 0;
while( i < ARRAYLENGTH(wpd->path) )
{
wpd->path[i++] = walk_choices[-dy + 1][dx + 1];
wpd->path[i] = walk_choices[-dy + 1][dx + 1];
i++;
x += dx;
y += dy;
@ -339,9 +349,9 @@ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1
if( x == x1 ) dx = 0;
if( y == y1 ) dy = 0;
if( !dx && !dy )
if( dx == 0 && dy == 0 )
break; // success
if( map_getcellp(md,x,y,flag2) )
if( map_getcellp(md,x,y,cell) )
break; // obstacle = failure
}
@ -349,12 +359,11 @@ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1
{ //easy path successful.
wpd->path_len = i;
wpd->path_pos = 0;
wpd->path_half = 0;
return 0;
return true;
}
if( flag&1 )
return -1;
return false;
memset(tp,0,sizeof(tp));
@ -369,94 +378,78 @@ int path_search_real(struct walkpath_data *wpd,int m,int x0,int y0,int x1,int y1
push_heap_path(heap,tp,calc_index(x0,y0));
xs = md->xs-1; // あらかじめ1減算しておく
ys = md->ys-1;
while(1){
while(1)
{
int e=0,f=0,dist,cost,dc[4]={0,0,0,0};
if(heap[0]==0)
return -1;
return false;
rp = pop_heap_path(heap,tp);
x = tp[rp].x;
y = tp[rp].y;
dist = tp[rp].dist + 10;
cost = tp[rp].cost;
if(x==x1 && y==y1) break;
if(x==x1 && y==y1)
break;
// dc[0] : y++ の時のコスト増分
// dc[1] : x-- の時のコスト増分
// dc[2] : y-- の時のコスト増分
// dc[3] : x++ の時のコスト増分
if(y < ys && !map_getcellp(md,x ,y+1,flag2)) {
if(y < ys && !map_getcellp(md,x ,y+1,cell)) {
f |= 1; dc[0] = (y >= y1 ? 20 : 0);
e+=add_path(heap,tp,x ,y+1,dist,rp,cost+dc[0]); // (x, y+1)
}
if(x > 0 && !map_getcellp(md,x-1,y ,flag2)) {
if(x > 0 && !map_getcellp(md,x-1,y ,cell)) {
f |= 2; dc[1] = (x <= x1 ? 20 : 0);
e+=add_path(heap,tp,x-1,y ,dist,rp,cost+dc[1]); // (x-1, y )
}
if(y > 0 && !map_getcellp(md,x ,y-1,flag2)) {
if(y > 0 && !map_getcellp(md,x ,y-1,cell)) {
f |= 4; dc[2] = (y <= y1 ? 20 : 0);
e+=add_path(heap,tp,x ,y-1,dist,rp,cost+dc[2]); // (x , y-1)
}
if(x < xs && !map_getcellp(md,x+1,y ,flag2)) {
if(x < xs && !map_getcellp(md,x+1,y ,cell)) {
f |= 8; dc[3] = (x >= x1 ? 20 : 0);
e+=add_path(heap,tp,x+1,y ,dist,rp,cost+dc[3]); // (x+1, y )
}
if( (f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,flag2))
if( (f & (2+1)) == (2+1) && !map_getcellp(md,x-1,y+1,cell))
e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6); // (x-1, y+1)
if( (f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,flag2))
if( (f & (2+4)) == (2+4) && !map_getcellp(md,x-1,y-1,cell))
e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6); // (x-1, y-1)
if( (f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,flag2))
if( (f & (8+4)) == (8+4) && !map_getcellp(md,x+1,y-1,cell))
e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6); // (x+1, y-1)
if( (f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,flag2))
if( (f & (8+1)) == (8+1) && !map_getcellp(md,x+1,y+1,cell))
e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6); // (x+1, y+1)
tp[rp].flag=1;
if(e || heap[0]>=MAX_HEAP-5)
return -1;
return false;
}
if(x==x1 && y==y1) {
int len,j;
for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++);
if(len==100 || len>=sizeof(wpd->path))
return -1;
wpd->path_len=len;
wpd->path_pos=0;
wpd->path_half=0;
for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) {
int dx = tp[i].x - tp[tp[i].before].x;
int dy = tp[i].y - tp[tp[i].before].y;
int dir;
if( dx == 0 ) {
dir = (dy > 0 ? 0 : 4);
} else if( dx > 0 ) {
dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7) );
} else {
dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3) );
}
wpd->path[j] = dir;
if( !(x==x1 && y==y1) ) // will never happen...
return false;
for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++);
if(len==100 || len>=sizeof(wpd->path))
return false;
wpd->path_len = len;
wpd->path_pos = 0;
for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) {
int dx = tp[i].x - tp[tp[i].before].x;
int dy = tp[i].y - tp[tp[i].before].y;
int dir;
if( dx == 0 ) {
dir = (dy > 0 ? 0 : 4);
} else if( dx > 0 ) {
dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7) );
} else {
dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3) );
}
#if 0
// test
{
int dirx[8]={0,-1,-1,-1,0,1,1,1};
int diry[8]={1,1,0,-1,-1,-1,0,1};
x = x0; y = y0;
for(i = 0; i < wpd->path_len; i++) {
x += dirx[ wpd->path[i] ];
y += diry[ wpd->path[i] ];
if( map_getcellp(md,x,y,flag2) ) {
printf("path_search_real: cannot move(%d, %d)\n", x, y);
return -1;
}
}
if( x != x1 || y != y1 ) {
printf("path_search_real: dest position is wrong. ok:(%d, %d) ng:(%d,%d)\n", x1, y1, x, y);
return -1;
}
}
#endif
return 0;
wpd->path[j] = dir;
}
return -1;
return true;
}

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@ -12,6 +12,7 @@
#include "skill.h"
#include "map.h"
#include "path.h"
#include "clif.h"
#include "pc.h"
#include "status.h"
@ -2331,7 +2332,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case KN_CHARGEATK:
{
bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y);
bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL);
unsigned int dist = distance_bl(src, bl);
unsigned int dir = map_calc_dir(bl, src->x, src->y);
@ -6407,7 +6408,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
if(alive && map_getcell(src->m,ux,uy,CELL_CHKWALL))
alive = 0;
if(alive && battle_config.skill_wall_check && !path_search_long(NULL,src->m,ux,uy,x,y))
if( alive && battle_config.skill_wall_check && !path_search_long(NULL,src->m,ux,uy,x,y,CELL_CHKWALL) )
alive = 0; //no path between cell and center of casting.
if(alive && skillid == WZ_ICEWALL) {

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@ -8,6 +8,7 @@
#include "../common/malloc.h"
#include "unit.h"
#include "map.h"
#include "path.h"
#include "pc.h"
#include "mob.h"
#include "pet.h"
@ -58,7 +59,7 @@ int unit_walktoxy_sub(struct block_list *bl)
ud = unit_bl2ud(bl);
if(ud == NULL) return 0;
if(path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy))
if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) )
return 0;
memcpy(&ud->walkpath,&wpd,sizeof(wpd));
@ -472,7 +473,6 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
uint8 dir;
struct unit_data *ud = NULL;
struct map_session_data *sd = NULL;
struct walkpath_data wpd;
nullpo_retr(0, bl);
if( BL_CAST( BL_PC, bl, sd ) ) {
@ -485,8 +485,8 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
unit_stop_walking(bl,1);
unit_stop_attack(bl);
if(checkpath && (map_getcell(bl->m,dst_x,dst_y, CELL_CHKNOPASS) || path_search_real(&wpd,bl->m,bl->x,bl->y,dst_x,dst_y,easy, CELL_CHKNOREACH)))
return 0;
if( checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) )
return 0; // unreachable
dir = map_calc_dir(bl, dst_x,dst_y);
ud->dir = dir;
@ -513,7 +513,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
{ //Check if pet needs to be teleported. [Skotlex]
int flag = 0;
struct block_list* bl = &sd->pd->bl;
if (!checkpath && path_search(&wpd,bl->m,bl->x,bl->y,dst_x,dst_y,0))
if( !checkpath && !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) )
flag = 1;
else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport.
flag = 2;
@ -1273,46 +1273,35 @@ int unit_cancel_combo(struct block_list *bl)
/*==========================================
*
*------------------------------------------*/
int unit_can_reach_pos(struct block_list *bl,int x,int y, int easy)
bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy)
{
struct walkpath_data wpd;
nullpo_retr(0, bl);
nullpo_retr(false, bl);
if( bl->x==x && bl->y==y ) // “¯‚¶ƒ}ƒX
return 1;
return true;
// <20>áŠQ•¨”»è
wpd.path_len=0;
wpd.path_pos=0;
wpd.path_half=0;
return (path_search_real(&wpd,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH)!=-1);
return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH);
}
/*==========================================
*
*------------------------------------------*/
int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y)
bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y)
{
struct walkpath_data wpd;
int i;
short dx,dy;
nullpo_retr(0, bl);
nullpo_retr(0, tbl);
nullpo_retr(false, bl);
nullpo_retr(false, tbl);
if( bl->m != tbl->m)
return 0;
return false;
if( bl->x==tbl->x && bl->y==tbl->y )
return 1;
return true;
if(range>0 && !check_distance_bl(bl, tbl, range))
return 0;
return false;
wpd.path_len=0;
wpd.path_pos=0;
wpd.path_half=0;
// It judges whether it can adjoin or not.
dx=tbl->x - bl->x;
dy=tbl->y - bl->y;
@ -1322,14 +1311,14 @@ int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, i
if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS))
{ //Look for a suitable cell to place in.
for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++);
if (i==9) return 0; //No valid cells.
if (i==9) return false; //No valid cells.
dx = dirx[i];
dy = diry[i];
}
if (x) *x = tbl->x-dx;
if (y) *y = tbl->y-dy;
return (path_search_real(&wpd,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH)!=-1);
return path_search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH);
}

View File

@ -34,8 +34,8 @@ int unit_setdir(struct block_list *bl,unsigned char dir);
uint8 unit_getdir(struct block_list *bl);
// そこまで歩行でたどり着けるかの判定
int unit_can_reach_pos(struct block_list *bl,int x,int y,int easy);
int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y);
bool unit_can_reach_pos(struct block_list *bl,int x,int y,int easy);
bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y);
// 攻撃関連
int unit_stop_attack(struct block_list *bl);

View File

@ -351,6 +351,10 @@ SOURCE=..\src\map\path.c
# End Source File
# Begin Source File
SOURCE=..\src\map\path.h
# End Source File
# Begin Source File
SOURCE=..\src\map\pc.c
# End Source File
# Begin Source File

View File

@ -379,6 +379,10 @@ SOURCE=..\src\map\party.h
# End Source File
# Begin Source File
SOURCE=..\src\map\path.h
# End Source File
# Begin Source File
SOURCE=..\src\map\pc.h
# End Source File
# Begin Source File

View File

@ -258,6 +258,9 @@
<File
RelativePath="..\src\map\path.c">
</File>
<File
RelativePath="..\src\map\path.h">
</File>
<File
RelativePath="..\src\map\pc.c">
</File>

View File

@ -258,6 +258,9 @@
<File
RelativePath="..\src\map\path.c">
</File>
<File
RelativePath="..\src\map\path.h">
</File>
<File
RelativePath="..\src\map\pc.c">
</File>

View File

@ -508,6 +508,10 @@
RelativePath="..\src\map\path.c"
>
</File>
<File
RelativePath="..\src\map\path.h"
>
</File>
<File
RelativePath="..\src\map\pc.c"
>

View File

@ -356,6 +356,10 @@
RelativePath="..\src\map\path.c"
>
</File>
<File
RelativePath="..\src\map\path.h"
>
</File>
<File
RelativePath="..\src\map\pc.c"
>