Reverted donpcevent change to wizard quest. Moved a percentheal, which should fix bugreport:2311.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13289 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2008-10-12 20:22:24 +00:00
parent 03e543b35a
commit b3ce10b80c
2 changed files with 15 additions and 13 deletions

View File

@ -1,6 +1,7 @@
Date Added Date Added
====== ======
2008/10/12 2008/10/12
* Rev. 13289 Reverted donpcevent change to wizard quest. Moved a percentheal, which should fix bugreport:2311. [L0ne_W0lf]
* Changed An nonexistent variable in Refine NPC. (bugreport:2340) [Samuray22] * Changed An nonexistent variable in Refine NPC. (bugreport:2340) [Samuray22]
* Fixed a Exploit in Thief Quest Skill. (bugreport:2332) * Fixed a Exploit in Thief Quest Skill. (bugreport:2332)
* Fixed donpcevent to doevent. (bugreport:2311) * Fixed donpcevent to doevent. (bugreport:2311)

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@ -4,7 +4,7 @@
//= (Aegis) Translated by yoshiki, converted by kobra_k88 //= (Aegis) Translated by yoshiki, converted by kobra_k88
//= Further bugfixed and tested by Lupus //= Further bugfixed and tested by Lupus
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 2.8 //= 2.9
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena SVN //= eAthena SVN
//===== Description: ========================================= //===== Description: =========================================
@ -21,6 +21,8 @@
//= Other minor fixes to various NPCs. //= Other minor fixes to various NPCs.
//= 2.7a Added end; :D (bugreport:2038) [Yommy] //= 2.7a Added end; :D (bugreport:2038) [Yommy]
//= 2.8 Fixed donpcevent to doevent. (bugreport:2311) [SoulBlaker] //= 2.8 Fixed donpcevent to doevent. (bugreport:2311) [SoulBlaker]
//= 2.9 Reverted the change of donpcevent to doevent. [L0ne_W0lf]
//= Was probably cuased by a warp BEFORE a percentheal
//============================================================ //============================================================
gef_tower,111,37,4 script Wizard Guildsman 70,{ gef_tower,111,37,4 script Wizard Guildsman 70,{
@ -1100,7 +1102,7 @@ OnMyMobDead:
if (.MyMobs < 1) { if (.MyMobs < 1) {
set WIZ_Q2,WIZ_Q2+1; set WIZ_Q2,WIZ_Q2+1;
mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map; mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map;
doevent "Room of Water#Door::OnEnable"; donpcevent "Room of Water#Door::OnEnable";
stopnpctimer; stopnpctimer;
} }
end; end;
@ -1187,10 +1189,10 @@ OnMyMobDead:
set .MyMobs,.MyMobs-1; set .MyMobs,.MyMobs-1;
if (.MyMobs < 1) { if (.MyMobs < 1) {
mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map; mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map;
warp "job_wiz",116,97;
percentheal 100,100; percentheal 100,100;
doevent "Room of Water#Door::OnDisable"; warp "job_wiz",116,97;
doevent "Room of Earth::OnEnable"; donpcevent "Room of Water#Door::OnDisable";
donpcevent "Room of Earth::OnEnable";
stopnpctimer; stopnpctimer;
} }
end; end;
@ -1270,7 +1272,7 @@ OnMyMobDead:
set .MyMobs,.MyMobs-1; set .MyMobs,.MyMobs-1;
if (.MyMobs < 1) { if (.MyMobs < 1) {
mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
doevent "Room of Earth#Door::OnEnable"; donpcevent "Room of Earth#Door::OnEnable";
stopnpctimer; stopnpctimer;
} }
end; end;
@ -1361,8 +1363,8 @@ OnMyMobDead:
mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map; mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map;
percentheal 100,100; percentheal 100,100;
warp "job_wiz",46,99; warp "job_wiz",46,99;
doevent "Room of Earth#Door::OnDisable"; donpcevent "Room of Earth#Door::OnDisable";
doevent "Room of Fire::OnEnable"; donpcevent "Room of Fire::OnEnable";
stopnpctimer; stopnpctimer;
} }
end; end;
@ -1440,7 +1442,7 @@ OnMyMobDead:
set .MyMobs,.MyMobs-1; set .MyMobs,.MyMobs-1;
if (.MyMobs < 1) { if (.MyMobs < 1) {
mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
doevent "Room of Fire#Door::OnEnable"; donpcevent "Room of Fire#Door::OnEnable";
stopnpctimer; stopnpctimer;
} }
end; end;
@ -1526,8 +1528,8 @@ OnMyMobDead:
if (.MyMobs < 1) { if (.MyMobs < 1) {
mapannounce "job_wiz","Congratulations, " + strcharinfo(0) + ". You have passed the job change test.",bc_map; mapannounce "job_wiz","Congratulations, " + strcharinfo(0) + ". You have passed the job change test.",bc_map;
set WIZ_Q,7; set WIZ_Q,7;
doevent "Room of Fire#Door::OnDisable"; donpcevent "Room of Fire#Door::OnDisable";
doevent "Test Helper#wiz::OnEnable"; donpcevent "Test Helper#wiz::OnEnable";
stopnpctimer; stopnpctimer;
} }
end; end;
@ -1913,7 +1915,6 @@ gef_tower,107,36,4 script White Dog#wiz 81,{
mes "[Maria]"; mes "[Maria]";
mes "As I thought, I knew you'd be able to do it, I could smell it in yah! *Woof*"; mes "As I thought, I knew you'd be able to do it, I could smell it in yah! *Woof*";
mes "Now I can call you Wizard."; mes "Now I can call you Wizard.";
next; next;
mes "[Maria]"; mes "[Maria]";
mes "Congratulations. Always give your best at everything, no matter what."; mes "Congratulations. Always give your best at everything, no matter what.";