Rebalance dragon knight 20220608 (#7891)
* Vigor - Changes bonus flat damage from +200% regardless of skill level to scaling with skill level up to +250% based on level 10. - Increases bonus damage against demihuman and angel race monsters from 50% to 100%. - Reduces AP consumption from 150 to 125. - Increases HP consumption on each attack from 2 to 10 based on level 10. * Dragonic Aura - Reduces delay after skill from 1 second to 0.5 seconds. - Increases damage from 9500%/14000%(demihuman and angel race)Atk to 36500%/38000%(demihuman and angel race)Atk based on level 10. * Madness Crusher - Removes 0.4 seconds variable casting time. - Increases fixed casting time from 0.4 seconds to 0.5 seconds. - Increases damage from 1350%Atk to 5150%Atk based on level 5 (using level 5 weapon and weapon weight is 150). (additional note: 4400% Atk on level 5 without weapon weight) - Increases SP consumption from 50 to 68 based on level 5. - Increases AP recovery rate from 2 to 3. - Increases factor weight of POW in skill formula from 5 to 7. * Storm Slash - Reduces cooldown from 0.35 seconds to 0.3 seconds. - Increases AP recovery rate from 1 to 2. - Increases damage from 600%Atk to 950%Atk per hit based on level 5. - Increases the chance to double skill damage while under Giant Growth buff from 15% to 30%. * Servant Weapon - Demolition - Reduces cooldown from 3 seconds to 0.5 seconds. - Reduces AP recovery rate from 3 to 2. - Increases damage from 750%Atk to 2500%Atk per hit based on level 5. * Servant Weapon - Phantom - Removes 0.8 seconds variable casting time. - Reduces cooldown from 2 seconds to 0.5 seconds. - Removes 0.8 seconds delay after skill. - Increases damage from 600%Atk to 1700%Atk per hit based on level 5. * Servant Weapon - Increases number of hit from 1 hit to 2 hits. - Increases damage from 450%Atk to 2500%Atk per hit based on level 5. * Hack and Slasher - Changes damage logic from 2 split hits to 2 cumulative hits. - Increases damage from 3000%Atk to 7300%Atk per hit based on level 10. - Increases cooldown from 0.3 seconds to 0.7 seconds. - Reduces delay after skill from 0.5 seconds to 0.25 seconds. - Increases SP consumption from 70 to 72 based on level 10. - Increases factor weight of POW in skill formula from 5 to 7. Thanks to @aleos89 !
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@@ -5199,7 +5199,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case RL_BANISHING_BUSTER:
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case RL_SLUGSHOT:
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case RL_AM_BLAST:
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case DK_SERVANTWEAPON_ATK:
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case BO_ACIDIFIED_ZONE_WATER_ATK:
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case BO_ACIDIFIED_ZONE_GROUND_ATK:
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case BO_ACIDIFIED_ZONE_WIND_ATK:
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@@ -5611,6 +5610,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case SP_CURSEEXPLOSION:
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case SP_SHA:
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case SP_SWHOO:
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case DK_SERVANTWEAPON_ATK:
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case DK_SERVANT_W_PHANTOM:
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case DK_SERVANT_W_DEMOL:
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case DK_MADNESS_CRUSHER:
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