From b3e1c52cbb781ece48a49a155397d94ce5588499 Mon Sep 17 00:00:00 2001 From: aleos89 Date: Mon, 4 Jul 2016 11:47:08 -0400 Subject: [PATCH] Corrected Shield Press damage delay (fixes #1165) * Damage should have a ~1 second delay as the shield animation falls. --- src/map/skill.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/map/skill.c b/src/map/skill.c index 9dd913bf2a..ff40e02ef6 100755 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3268,6 +3268,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list * case WL_CHAINLIGHTNING_ATK: dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,1,WL_CHAINLIGHTNING_ATK,-2,DMG_SKILL); break; + case LG_SHIELDPRESS: + dmg.dmotion = clif_skill_damage(dsrc, bl, tick, status_get_amotion(src), dmg.dmotion, damage, dmg.div_, skill_id, -1, DMG_SKILL); + break; case LG_OVERBRAND: case LG_OVERBRAND_BRANDISH: dmg.amotion = status_get_amotion(src) * 2;