fixed Niflheim quest (some wrong var names)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@277 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2004-11-20 20:19:39 +00:00
parent d45a293a1f
commit b4bdae5863
2 changed files with 8 additions and 5 deletions

View File

@ -34,6 +34,8 @@ Other Ppl
Date Added
======
11/21
* niflheim.txt: some typos in some variables fixed (thx 2 Dr.Evil) [Lupus]
11/19
* cmd_fild02.gat: fixed respawn delay of one Seal [Lupus]
* ev_agit_event.txt: Implemented Shadowlady's idea of allowing different woe start/stop times

View File

@ -4,7 +4,7 @@
//= Fyrien, Dizzy, PKGINGO
//= Official NPCs translated and re-edited by Celest
//===== Current Version: =====================================
//= 1.05
//= 1.06
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
@ -15,6 +15,7 @@
//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name
//= in Piano Keys quest
//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus]
//=
//= TODO: remove any save points from Niflheim (from Kafra)
//= remove or commetn Warpers (they make Niflheim Piano Quest meaningless)
@ -504,21 +505,21 @@ L_end:
nif_in.gat,115,181,5 script #4 111,3,3{
mes "- You see a huge old piano -";
if if (nif_q_done==0) mes "- with a few keys missing -";
if if (nif_q_done==1) mes "- with one key missing -";
if (nif_q_done==0) mes "- with a few keys missing -";
if (nif_q_done==1) mes "- with one key missing -";
if (nif_q_done==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
close;
L_event:
delitem 7184,6;//Items: Piano Key,
set nif_quest_done, 1;
set nif_q_done, 1;
//clear auxiliary vars now
set nif_quest1, 0;
set nif_quest2, 0;
set nif_quest3, 0;
set nif_quest4, 0;
set nif_quest5, 0;
set nif_random,0; //clear garbage
set nif_random,0; //clear garbage from the previous version of the script
set nif_random1,0; //clear garbage
mes "- You slide the 6 piano keys one -";
mes "- by one into the missing slots -";