fixed Niflheim quest (some wrong var names)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@277 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -34,6 +34,8 @@ Other Ppl
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Date Added
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Date Added
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======
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======
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11/21
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* niflheim.txt: some typos in some variables fixed (thx 2 Dr.Evil) [Lupus]
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11/19
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11/19
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* cmd_fild02.gat: fixed respawn delay of one Seal [Lupus]
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* cmd_fild02.gat: fixed respawn delay of one Seal [Lupus]
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* ev_agit_event.txt: Implemented Shadowlady's idea of allowing different woe start/stop times
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* ev_agit_event.txt: Implemented Shadowlady's idea of allowing different woe start/stop times
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@ -4,7 +4,7 @@
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//= Fyrien, Dizzy, PKGINGO
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//= Fyrien, Dizzy, PKGINGO
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//= Official NPCs translated and re-edited by Celest
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//= Official NPCs translated and re-edited by Celest
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.05
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//= 1.06
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= Any eAthena Version; Niflheim Required
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//= Any eAthena Version; Niflheim Required
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//===== Description: =========================================
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//===== Description: =========================================
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@ -15,6 +15,7 @@
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//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name
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//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name
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//= in Piano Keys quest
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//= in Piano Keys quest
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//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
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//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
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//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus]
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//=
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//=
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//= TODO: remove any save points from Niflheim (from Kafra)
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//= TODO: remove any save points from Niflheim (from Kafra)
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//= remove or commetn Warpers (they make Niflheim Piano Quest meaningless)
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//= remove or commetn Warpers (they make Niflheim Piano Quest meaningless)
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@ -504,21 +505,21 @@ L_end:
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nif_in.gat,115,181,5 script #4 111,3,3{
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nif_in.gat,115,181,5 script #4 111,3,3{
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mes "- You see a huge old piano -";
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mes "- You see a huge old piano -";
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if if (nif_q_done==0) mes "- with a few keys missing -";
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if (nif_q_done==0) mes "- with a few keys missing -";
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if if (nif_q_done==1) mes "- with one key missing -";
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if (nif_q_done==1) mes "- with one key missing -";
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if (nif_q_done==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
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if (nif_q_done==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
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close;
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close;
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L_event:
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L_event:
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delitem 7184,6;//Items: Piano Key,
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delitem 7184,6;//Items: Piano Key,
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set nif_quest_done, 1;
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set nif_q_done, 1;
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//clear auxiliary vars now
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//clear auxiliary vars now
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set nif_quest1, 0;
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set nif_quest1, 0;
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set nif_quest2, 0;
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set nif_quest2, 0;
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set nif_quest3, 0;
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set nif_quest3, 0;
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set nif_quest4, 0;
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set nif_quest4, 0;
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set nif_quest5, 0;
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set nif_quest5, 0;
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set nif_random,0; //clear garbage
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set nif_random,0; //clear garbage from the previous version of the script
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set nif_random1,0; //clear garbage
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set nif_random1,0; //clear garbage
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mes "- You slide the 6 piano keys one -";
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mes "- You slide the 6 piano keys one -";
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mes "- by one into the missing slots -";
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mes "- by one into the missing slots -";
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