diff --git a/src/map/itemdb.c b/src/map/itemdb.c index f9e47d56f0..cac0ae9862 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -194,7 +194,7 @@ struct item_data* itemdb_exists(int nameid) * to the format used by the map server. [Skotlex] *------------------------------------------ */ -static void itemdb_jobid2mapid(unsigned short *bclass, int jobmask) +static void itemdb_jobid2mapid(unsigned int *bclass, int jobmask) { int i; bclass[0]= bclass[1]= bclass[2]= 0; diff --git a/src/map/itemdb.h b/src/map/itemdb.h index d95d64a43e..f65b4b943d 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -32,7 +32,7 @@ struct item_data { int wlv; //Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command // some script commands should be revised as well... - unsigned short class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2) + unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2) unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby) unsigned char *script; // 攻撃,防御の属性設定もこの中で可能かな? struct {