- Did some cleaning in pc_authok and clif_parse_LoadEndAck
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9175 54d463be-8e91-2dee-dedb-b68131a5f0ec
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170
src/map/clif.c
170
src/map/clif.c
@ -8248,8 +8248,6 @@ static int clif_nighttimer(int tid, unsigned int tick, int id, int data)
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*/
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void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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{
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int i;
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if(sd->bl.prev != NULL)
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return;
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@ -8260,41 +8258,16 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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return;
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}
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if(sd->npc_id) npc_event_dequeue(sd);
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// look
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#if PACKETVER < 4
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clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
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clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
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#else
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clif_changelook(&sd->bl,LOOK_WEAPON,0);
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#endif
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if(sd->state.connect_new) {
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if (sd->sc.option&OPTION_FALCON)
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clif_status_load(&sd->bl, SI_FALCON, 1);
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if (sd->sc.option&OPTION_RIDING)
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clif_status_load(&sd->bl, SI_RIDING, 1);
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//Auron reported that This skill only triggers when you logon on the map o.O [Skotlex]
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if ((i = pc_checkskill(sd,SG_KNOWLEDGE)) > 0) {
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if(sd->bl.m == sd->feel_map[0].m
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|| sd->bl.m == sd->feel_map[1].m
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|| sd->bl.m == sd->feel_map[2].m)
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sc_start(&sd->bl, SC_KNOWLEDGE, 100, i, skill_get_time(SG_KNOWLEDGE, i));
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}
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clif_skillinfoblock(sd);
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clif_updatestatus(sd,SP_NEXTBASEEXP);
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clif_updatestatus(sd,SP_NEXTJOBEXP);
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clif_updatestatus(sd,SP_SKILLPOINT);
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clif_initialstatus(sd);
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//Removed, for some reason chars get stuck on map-change when you send this packet!? [Skotlex]
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//[LuzZza]
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//clif_guild_send_onlineinfo(sd);
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} else {
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//For some reason the client "loses" these on map-change.
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clif_updatestatus(sd,SP_STR);
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clif_updatestatus(sd,SP_AGI);
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clif_updatestatus(sd,SP_VIT);
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clif_updatestatus(sd,SP_INT);
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clif_updatestatus(sd,SP_DEX);
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clif_updatestatus(sd,SP_LUK);
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}
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if(sd->vd.cloth_color)
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clif_refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF);
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// item
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pc_checkitem(sd);
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@ -8320,16 +8293,15 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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map_addblock(&sd->bl); // ƒuƒ<75>ƒbƒN“o˜^
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clif_spawn(&sd->bl); // spawn
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// party
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party_send_movemap(sd);
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// Party
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if(sd->status.party_id) {
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party_send_movemap(sd);
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clif_party_hp(sd); // Show hp after displacement [LuzZza]
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}
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// guild
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guild_send_memberinfoshort(sd,1);
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// Show hp after displacement [LuzZza]
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if(sd->status.party_id)
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clif_party_hp(sd);
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sd->state.using_fake_npc = 0;
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if(sd->status.guild_id)
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guild_send_memberinfoshort(sd,1);
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// pvp
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//if(sd->pvp_timer!=-1 && !battle_config.pk_mode) /PVP Client crash fix* Removed timer deletion
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@ -8345,24 +8317,21 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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sd->pvp_lost=0;
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}
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clif_set0199(fd,1);
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} else {
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sd->pvp_timer=-1;
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// set flag, if it's a duel [LuzZza]
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if(sd->duel_group)
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clif_set0199(fd, 1);
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}
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} else
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// set flag, if it's a duel [LuzZza]
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if(sd->duel_group)
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clif_set0199(fd, 1);
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if(map_flag_gvg(sd->bl.m))
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clif_set0199(fd,3);
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// pet
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if(sd->status.pet_id > 0 && sd->pd) {
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if(sd->pd) {
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map_addblock(&sd->pd->bl);
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clif_spawn(&sd->pd->bl);
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clif_send_petdata(sd,0,0);
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clif_send_petdata(sd,5,battle_config.pet_hair_style);
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clif_send_petstatus(sd);
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if(sd->state.connect_new && sd->pd->pet.intimate > 900)
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clif_pet_emotion(sd->pd,(sd->pd->pet.class_ - 100)*100 + 50 + pet_hungry_val(sd->pd));
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}
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//homunculus [blackhole89]
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@ -8378,48 +8347,71 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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status_calc_bl(&sd->hd->bl, SCB_SPEED);
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}
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// view equipment item
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#if PACKETVER < 4
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clif_changelook(&sd->bl,LOOK_WEAPON,sd->status.weapon);
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clif_changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
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#else
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clif_changelook(&sd->bl,LOOK_WEAPON,0);
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#endif
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if(sd->vd.cloth_color)
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clif_refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF);
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if(sd->status.manner < 0)
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sc_start(&sd->bl,SC_NOCHAT,100,0,0);
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if(sd->state.connect_new) {
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int lv;
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sd->state.connect_new = 0;
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//Delayed night effect on log-on fix for the glow-issue. Thanks to Larry.
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if (night_flag) {
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char tmpstr[1024];
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strcpy(tmpstr, msg_txt(500)); // Actually, it's the night...
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clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
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if (map[sd->bl.m].flag.nightenabled)
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add_timer(gettick()+1000,clif_nighttimer,sd->bl.id,0);
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clif_skillinfoblock(sd);
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clif_updatestatus(sd,SP_NEXTBASEEXP);
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clif_updatestatus(sd,SP_NEXTJOBEXP);
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clif_updatestatus(sd,SP_SKILLPOINT);
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clif_initialstatus(sd);
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if (sd->sc.option&OPTION_FALCON)
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clif_status_load(&sd->bl, SI_FALCON, 1);
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if (sd->sc.option&OPTION_RIDING)
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clif_status_load(&sd->bl, SI_RIDING, 1);
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if(sd->status.manner < 0)
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sc_start(&sd->bl,SC_NOCHAT,100,0,0);
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//Auron reported that This skill only triggers when you logon on the map o.O [Skotlex]
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if ((lv = pc_checkskill(sd,SG_KNOWLEDGE)) > 0) {
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if(sd->bl.m == sd->feel_map[0].m
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|| sd->bl.m == sd->feel_map[1].m
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|| sd->bl.m == sd->feel_map[2].m)
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sc_start(&sd->bl, SC_KNOWLEDGE, 100, lv, skill_get_time(SG_KNOWLEDGE, lv));
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}
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//On Login Script.
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if(sd->pd && sd->pd->pet.intimate > 900)
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clif_pet_emotion(sd->pd,(sd->pd->pet.class_ - 100)*100 + 50 + pet_hungry_val(sd->pd));
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//Delayed night effect on log-on fix for the glow-issue. Thanks to Larry.
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if (night_flag && map[sd->bl.m].flag.nightenabled)
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add_timer(gettick()+1000,clif_nighttimer,sd->bl.id,0);
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//Login Event
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npc_script_event(sd, NPCE_LOGIN);
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} else
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//New 'night' effect by dynamix [Skotlex]
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if (night_flag && map[sd->bl.m].flag.nightenabled)
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{ //Display night.
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if (sd->state.night) //It must be resent because otherwise players get this annoying aura...
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} else {
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//For some reason the client "loses" these on map-change.
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clif_updatestatus(sd,SP_STR);
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clif_updatestatus(sd,SP_AGI);
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clif_updatestatus(sd,SP_VIT);
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clif_updatestatus(sd,SP_INT);
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clif_updatestatus(sd,SP_DEX);
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clif_updatestatus(sd,SP_LUK);
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sd->state.using_fake_npc = 0;
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//New 'night' effect by dynamix [Skotlex]
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if (night_flag && map[sd->bl.m].flag.nightenabled)
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{ //Display night.
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if (sd->state.night) //It must be resent because otherwise players get this annoying aura...
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clif_status_load(&sd->bl, SI_NIGHT, 0);
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else
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sd->state.night = 1;
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clif_status_load(&sd->bl, SI_NIGHT, 1);
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} else if (sd->state.night) { //Clear night display.
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sd->state.night = 0;
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clif_status_load(&sd->bl, SI_NIGHT, 0);
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else
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sd->state.night = 1;
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clif_status_load(&sd->bl, SI_NIGHT, 1);
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} else if (sd->state.night) { //Clear night display.
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sd->state.night = 0;
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clif_status_load(&sd->bl, SI_NIGHT, 0);
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}
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if(sd->npc_id)
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npc_event_dequeue(sd);
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}
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// Lance
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// Lance
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if(sd->state.event_loadmap && map[sd->bl.m].flag.loadevent){
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pc_setregstr(sd, add_str("@maploaded$"), map[sd->bl.m].name);
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npc_script_event(sd, NPCE_LOADMAP);
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src/map/pc.c
36
src/map/pc.c
@ -706,13 +706,22 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
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sd->state.event_disconnect = 1;
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sd->state.event_kill_mob = 1;
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sd->state.auth = 1; //Do not auth him until the initial stats have been placed.
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sd->state.auth = 1;
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{ //Add IP field
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unsigned char *ip = (unsigned char *) &session[sd->fd]->client_addr.sin_addr;
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if (pc_isGM(sd))
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ShowInfo("GM Character '"CL_WHITE"%s"CL_RESET"' logged in. (Acc. ID: '"CL_WHITE"%d"CL_RESET"', Connection: '"CL_WHITE"%d"CL_RESET"', Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"', GM Level '"CL_WHITE"%d"CL_RESET"').\n", sd->status.name, sd->status.account_id, sd->fd, sd->packet_ver, ip[0],ip[1],ip[2],ip[3], pc_isGM(sd));
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ShowInfo("GM '"CL_WHITE"%s"CL_RESET"' logged in."
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" (AID/CID: '"CL_WHITE"%d/%d"CL_RESET"',"
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" Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"',"
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" GM Level '"CL_WHITE"%d"CL_RESET"').\n",
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sd->status.name, sd->status.account_id, sd->status.char_id,
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sd->packet_ver, ip[0],ip[1],ip[2],ip[3], pc_isGM(sd));
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else
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ShowInfo("Character '"CL_WHITE"%s"CL_RESET"' logged in. (Account ID: '"CL_WHITE"%d"CL_RESET"', Connection: '"CL_WHITE"%d"CL_RESET"', Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"').\n", sd->status.name, sd->status.account_id, sd->fd, sd->packet_ver, ip[0],ip[1],ip[2],ip[3]);
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ShowInfo("'"CL_WHITE"%s"CL_RESET"' logged in."
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" (AID/CID: '"CL_WHITE"%d/%d"CL_RESET"',"
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" Packet Ver: '"CL_WHITE"%d"CL_RESET"', IP: '"CL_WHITE"%d.%d.%d.%d"CL_RESET"').\n",
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sd->status.name, sd->status.account_id, sd->status.char_id,
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sd->packet_ver, ip[0],ip[1],ip[2],ip[3]);
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}
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// Send friends list
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@ -725,14 +734,11 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
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}
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// Message of the Day [Valaris]
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{
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int ln;
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for(ln=0; motd_text[ln][0] && ln < MOTD_LINE_SIZE; ln++) {
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if (battle_config.motd_type)
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clif_disp_onlyself(sd,motd_text[ln],strlen(motd_text[ln]));
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else
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clif_displaymessage(sd->fd, motd_text[ln]);
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}
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for(i=0; motd_text[i][0] && i < MOTD_LINE_SIZE; i++) {
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if (battle_config.motd_type)
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clif_disp_onlyself(sd,motd_text[i],strlen(motd_text[i]));
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else
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clif_displaymessage(sd->fd, motd_text[i]);
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}
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#ifndef TXT_ONLY
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@ -747,6 +753,14 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
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clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
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}
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//Night message
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if (night_flag)
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{
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char tmpstr[1024];
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strcpy(tmpstr, msg_txt(500)); // Actually, it's the night...
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clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
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}
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return 0;
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}
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