Implemented an inn NPC in Einbroch.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6996 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
MasterOfMuppets 2006-06-05 23:51:46 +00:00
parent 7847189eae
commit b4e2622d3f
2 changed files with 54 additions and 1 deletions

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@ -32,6 +32,7 @@ Evera
Date Added
======
06/05
* Implemented an inn NPC in Einbroch [MasterOfMuppets]
* Fixed some typos in Lighthalzen [Playtester]
06/03
* Implemented some more airship NPCs, more are to come. [MasterOfMuppets]

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Nexon
//===== Current Version: =====================================
//= 0.6
//= 0.7
//===== Compatible With: =====================================
//= eAthena Revision 3000+
//===== Description: =========================================
@ -17,6 +17,7 @@
//= 0.5 Added Temporal Locations of Gunslinger Job Change map.
//= Info provided by RockmanEXE [erKURITA]
//= 0.6 Implemented a crap quest [MasterOfMuppets]
//= 0.7 Implemented an inn NPC [MasterOfMuppets]
//============================================================
@ -1907,6 +1908,57 @@ s_Cooking:
}
ein_in01.gat,206,224,2 script Hotel Employee 855,{
mes "[Hotel Employee]";
mes "Good day, welcome to the";
mes "Einbroch Hotel. The staff is";
mes "always striving to accomodate";
mes "our guests with the highest";
mes "standards in cleanliness,";
mes "service and convenience~";
next;
menu "Save",s_Save,"Take Rest- 5,000 zeny",s_Rest,"Cancel",-;
mes "[Hotel Employee]";
mes "Thank you and";
mes "please come again~";
close;
s_Save:
savepoint "ein_in01.gat",199,224;
mes "[Hotel Employee]";
mes "Your Respawn Point";
mes "has been saved here";
mes "in the Einbroch Hotel.";
mes "Thank you, and please";
mes "come again.";
next;
mes "[Hotel Employee]";
mes "Have a good day.";
close;
s_Rest:
if(Zeny < 5000)goto s_NEnoughZeny;
mes "[Hotel Employee]";
mes "Thank you.";
mes "Please enjoy";
mes "your rest~";
close2;
set zeny,zeny - 5000;
warp "ein_in01.gat",272,167;
percentheal 100,100;
end;
s_NEnoughZeny:
mes "[Hotel Employee]";
mes "I'm sorry but";
mes "you don't seem";
mes "to have enough zeny.";
close;
}
//| Temporal NPC locations until the text inside it has been obtained
//que_ng.gat,182,85,2 script TempNPC0 109,{