Fixed reentering Sealed Shrine instance on pre-re

This commit is contained in:
Daegaladh 2020-07-08 14:48:22 +02:00
parent 52b22247e9
commit b51a87146f

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@ -225,7 +225,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{
close; close;
case IE_OK: case IE_OK:
mapannounce "monk_test","[" + strcharinfo(0) + "] member of the [" + getpartyname(.@party_id) + "] party has entered the Sealed Shrine.",bc_map,"0x00ff99"; mapannounce "monk_test","[" + strcharinfo(0) + "] member of the [" + getpartyname(.@party_id) + "] party has entered the Sealed Shrine.",bc_map,"0x00ff99";
setquest 3040; if (checkre(RENEWAL)) setquest 3040;
//warp "1@cata",100,224; //warp "1@cata",100,224;
close; close;
} }
@ -1147,6 +1147,7 @@ OnInstanceInit:
2@cata,80,63,4 script Ancient Hero's Soul#2F 411,{ 2@cata,80,63,4 script Ancient Hero's Soul#2F 411,{
cutin "ins_cata_champ_s",2; cutin "ins_cata_champ_s",2;
if (checkquest(3041)>=0) erasequest 3041; if (checkquest(3041)>=0) erasequest 3041;
if (!checkre(RENEWAL)) setquest 3040;
mes "[Ancient Hero's Soul]"; mes "[Ancient Hero's Soul]";
mes "Good job, my descendants... You've finished the long-cherished task that me and my bretheren could not complete."; mes "Good job, my descendants... You've finished the long-cherished task that me and my bretheren could not complete.";
next; next;