Spiritual Bestowment fixed

- Fixed Spiritual Bestowment working on Gunslinger and consuming a Spirit Sphere even when no Spirit Sphere was transferred (bugreport:4340)
This commit is contained in:
Playtester 2014-12-04 18:32:50 +01:00
parent 57d4e6718d
commit b5fd69b64d

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@ -6430,8 +6430,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case MO_KITRANSLATION:
if(dstsd && ((dstsd->class_&MAPID_BASEMASK) != MAPID_GUNSLINGER || (dstsd->class_&MAPID_UPPERMASK) != MAPID_REBELLION)) {
if(dstsd && ((dstsd->class_&MAPID_BASEMASK) != MAPID_GUNSLINGER && (dstsd->class_&MAPID_UPPERMASK) != MAPID_REBELLION) && dstsd->spiritball < 5) {
//Require will define how many spiritballs will be transferred
struct skill_condition require;
require = skill_get_requirement(sd,skill_id,skill_lv);
pc_delspiritball(sd,require.spiritball,0);
for (i = 0; i < require.spiritball; i++)
pc_addspiritball(dstsd,skill_get_time(skill_id,skill_lv),5);
} else {
if(sd)
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
map_freeblock_unlock();
return 0;
}
break;
@ -15040,6 +15050,10 @@ void skill_consume_requirement(struct map_session_data *sd, uint16 skill_id, uin
if (sd->skill_id_old == RL_FALLEN_ANGEL) //Don't consume SP if triggered by Fallen Angel
require.sp = 0;
break;
case MO_KITRANSLATION:
//Spiritual Bestowment only uses spirit sphere when giving it to someone
require.spiritball = 0;
//Fall through
default:
if(sd->state.autocast)
require.sp = 0;