optimized novice grounds. optimized 1 card
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10043 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -19,6 +19,8 @@
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-----
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-----
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========================
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========================
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03/22
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* Optimized Aliza Card [Lupus]
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03/21
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03/21
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* Increased Improve Concentration's hide-revealing range to 3 (7x7)
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* Increased Improve Concentration's hide-revealing range to 3 (7x7)
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[Skotlex]
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[Skotlex]
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@ -1570,7 +1570,7 @@
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4397,Tha_Despero_Card,Thanatos Despero Card,6,,10,10,,,,,,,,32,,,,,{ bonus bInt,getrefine()-6; },{},{}
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4397,Tha_Despero_Card,Thanatos Despero Card,6,,10,10,,,,,,,,32,,,,,{ bonus bInt,getrefine()-6; },{},{}
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4398,Tha_Dolor_Card,Thanatos Dolor Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Angel,10; },{},{}
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4398,Tha_Dolor_Card,Thanatos Dolor Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Angel,10; },{},{}
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4399,Thanatos_Card,Thanatos Card,6,,10,10,,,,,,,,2,,,,,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; },{},{}
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4399,Thanatos_Card,Thanatos Card,6,,10,10,,,,,,,,2,,,,,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; },{},{}
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4400,Aliza_Card,Aliza Card,6,,10,10,,,,,,,,16,,,,,{ if(BaseJob == Job_Dancer) { bonus4 bAutoSpellWhenHit,1011,1,100,1; } else { bonus4 bAutoSpellWhenHit,1011,1,50,1; } },{},{}
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4400,Aliza_Card,Aliza Card,6,,10,10,,,,,,,,16,,,,,{ bonus4 bAutoSpellWhenHit,1011,1,50+50*(BaseJob == Job_Dancer),1; } },{},{}
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4401,Alicel_Card,Alicel Card,6,,10,10,,,,,,,,16,,,,,{ bonus bFlee,10; bonus bDef,-5; },{},{}
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4401,Alicel_Card,Alicel Card,6,,10,10,,,,,,,,16,,,,,{ bonus bFlee,10; bonus bDef,-5; },{},{}
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4402,Aliot_Card,Aliot Card,6,,10,10,,,,,,,,4,,,,,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) { bonus bStr, 2; bonus bMaxHPrate, 5; } if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) { bonus bInt, 2; bonus bMaxSPrate, 5; } },{},{}
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4402,Aliot_Card,Aliot Card,6,,10,10,,,,,,,,4,,,,,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) { bonus bStr, 2; bonus bMaxHPrate, 5; } if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) { bonus bInt, 2; bonus bMaxSPrate, 5; } },{},{}
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4403,Kiel_Card,Kiel Card,6,,10,10,,,,,,,,769,,,,,{ bonus bDelayRate,-30; },{},{}
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4403,Kiel_Card,Kiel Card,6,,10,10,,,,,,,,769,,,,,{ bonus bDelayRate,-30; },{},{}
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@ -26,6 +26,8 @@ KarLaeda
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Date Added
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Date Added
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======
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======
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2007/03/22
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* Retouch of Novice Grounds [Lupus]
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2007/03/20
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2007/03/20
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* Added npc/sample/npc_live_dialogues.txt how to use Global_Functions.txt [Lupus]
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* Added npc/sample/npc_live_dialogues.txt how to use Global_Functions.txt [Lupus]
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* Removed duplicate Noyee npc (skipped in r9943 ?)
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* Removed duplicate Noyee npc (skipped in r9943 ?)
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= Dr.Evil & MasterOfMuppets
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//= Dr.Evil & MasterOfMuppets
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.7
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//= 1.7a
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN 3422+(Requires jA Script System)
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//= eAthena SVN 3422+(Requires jA Script System)
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//===== Description: =========================================
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//===== Description: =========================================
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@ -19,6 +19,7 @@
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//= 1.5 Fixed warps, removed map duplicates, typos [Lupus]
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//= 1.5 Fixed warps, removed map duplicates, typos [Lupus]
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//= 1.6 Changed clone maps new_1-? -> new_zone0? [Lupus]
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//= 1.6 Changed clone maps new_1-? -> new_zone0? [Lupus]
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//= 1.7 Now Kafra Tickets are given at correct NPC/Actions [Lupus]
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//= 1.7 Now Kafra Tickets are given at correct NPC/Actions [Lupus]
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//= 1.7a a bit of optimization [Lupus]
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//============================================================
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//============================================================
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//====================================================================
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//====================================================================
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@ -2606,8 +2607,8 @@ L_loop:
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}
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}
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new_zone04,100,29,4 script Final Instructor 46,{
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new_zone04,100,29,4 script Final Instructor 46,{
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mes "[Hanson]";
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if (!(NEW_MES_FLAG6)) {
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if (!(NEW_MES_FLAG6)) {
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mes "[Hanson]";
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mes "Nice to meet you.";
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mes "Nice to meet you.";
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mes "My name is 'Hanson'";
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mes "My name is 'Hanson'";
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mes "I am in charge of the third course,";
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mes "I am in charge of the third course,";
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@ -2622,7 +2623,6 @@ new_zone04,100,29,4 script Final Instructor 46,{
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close;
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close;
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}
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}
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if (NEW_GETITEM) {
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if (NEW_GETITEM) {
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mes "[Hanson]";
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mes "I understand.";
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mes "I understand.";
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mes "I will now move you directly into the world of Ragnarok Online.";
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mes "I will now move you directly into the world of Ragnarok Online.";
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next;
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next;
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@ -2638,7 +2638,6 @@ new_zone04,100,29,4 script Final Instructor 46,{
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next;
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next;
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goto L_cancel;
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goto L_cancel;
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}
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}
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mes "[Hanson]";
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mes "You have made an effort to come";
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mes "You have made an effort to come";
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mes "here. You have just finished";
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mes "here. You have just finished";
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mes "learning about job classes.";
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mes "learning about job classes.";
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@ -2792,7 +2791,7 @@ L_cancel:
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next;
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next;
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switch ( select("Yes","No") ) {
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switch ( select("Yes","No") ) {
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case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
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case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
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case 2:set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
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case 2: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
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}
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}
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mes "[Hanson]";
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mes "[Hanson]";
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mes "You don't mind exploring dangerous";
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mes "You don't mind exploring dangerous";
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@ -2946,14 +2945,13 @@ L_cancel:
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mes "one. She asks you to buy a";
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mes "one. She asks you to buy a";
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mes "souvenir that's not particularly";
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mes "souvenir that's not particularly";
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mes "needed.";
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mes "needed.";
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mes "What would you do?";
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break;
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break;
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case 1: mes "You're on a trip with your beloved";
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case 1: mes "You're on a trip with your beloved";
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mes "one. He asks you to buy a";
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mes "one. He asks you to buy a";
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mes "souvenir that's not particularly";
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mes "souvenir that's not particularly";
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mes "needed.";
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mes "needed.";
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mes "What would you do?";
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}
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}
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mes "What would you do?";
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next;
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next;
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switch ( select("Buy the item for her/him.","Say 'no'.","Promise to buy it next time.") ) {
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switch ( select("Buy the item for her/him.","Say 'no'.","Promise to buy it next time.") ) {
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case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
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case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
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@ -3150,19 +3148,20 @@ L_loop2:
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mes "about these items.";
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mes "about these items.";
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next;
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next;
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mes "[Hanson]";
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mes "[Hanson]";
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mes "After you change your job,";
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switch( @JOB_NUMBER_CHK ) {
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switch( @JOB_NUMBER_CHK ) {
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case 0: mes "After you change your job,";
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case 0:
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mes "you can use the 'Falchion'"; break;
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mes "you can use the 'Falchion'"; break;
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case 1: mes "After you change your job,";
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case 1:
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mes "you can use the 'Composite Bow'"; break;
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mes "you can use the 'Composite Bow'"; break;
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case 2: mes "After you change your job,";
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case 2:
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mes "you can use the 'Main Gauche'"; break;
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mes "you can use the 'Main Gauche'"; break;
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case 3: mes "After you change your job,";
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case 3:
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mes "you can use the 'Rod'"; break;
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mes "you can use either 'Rod' or 'Cutter'"; break;
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case 4: mes "After you change your job,";
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case 4:
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mes "you can use the 'Mace'"; break;
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mes "you can use the 'Mace'"; break;
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case 5: mes "After you change your job,";
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case 5:
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mes "you can use the 'Battle Axe'";break;
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mes "you can use the 'Battle Axe'";
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}
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}
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mes "instead of the Novice Knife";
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mes "instead of the Novice Knife";
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mes "which I offered you before.";
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mes "which I offered you before.";
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@ -3321,7 +3320,7 @@ L_loop2:
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mes "within Ragnarok Online.";
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mes "within Ragnarok Online.";
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mes "Later, you can use the";
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mes "Later, you can use the";
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mes "'Adventurer's Suit'";
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mes "'Adventurer's Suit'";
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mes "instead of the Novice Plate";
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mes "instead of the 'Novice Plate'";
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mes "which I offered you before.";
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mes "which I offered you before.";
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next;
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next;
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L_warp:
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L_warp:
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@ -3351,48 +3350,44 @@ L_warp:
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}
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}
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end;
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end;
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L_place:
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L_place:
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mes "The town you will be sent to";
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switch( @JOB_NUMBER_CHK ) {
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switch( @JOB_NUMBER_CHK ) {
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case 0: mes "The town you will be sent to";
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case 0:
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mes "is 'Izlude'. The Swordsman";
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mes "is 'Izlude'. The Swordsman";
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mes "association is located in the";
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mes "association is located in the";
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mes "west side of the city.";
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mes "west side of the city.";
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mes "Please remember this.";
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break;
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break;
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case 1: mes "The town you will be sent to";
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case 1:
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mes "is named 'Payon'.";
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mes "is named 'Payon'.";
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mes "The Archer association can be";
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mes "The Archer association can be";
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mes "found in the small village";
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mes "found in the small village";
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mes "to the north-east.";
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mes "to the north-east.";
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mes "Please remember this.";
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break;
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break;
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case 2: mes "The town you will be sent to";
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case 2:
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mes "is called 'Morroc'.";
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mes "is called 'Morroc'.";
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mes "The thief guild is in the";
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mes "The thief guild is in the";
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mes "underground 1st floor of the";
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mes "underground 1st floor of the";
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mes "pyramid, which is North-west";
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mes "pyramid, which is North-west";
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mes "of 'Morroc'.";
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mes "of 'Morroc'.";
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mes "Please remember this.";
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break;
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break;
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case 3: mes "The town you will be sent to";
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case 3:
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mes "is called 'Geffen'.";
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mes "is called 'Geffen'.";
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mes "The Mage association is located";
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mes "The Mage association is located";
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mes "to the north-west of the city.";
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mes "to the north-west of the city.";
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mes "Please remember this.";
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break;
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break;
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case 4: mes "The town you will be sent to";
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case 4:
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mes "is called 'Prontera'.";
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mes "is called 'Prontera'.";
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mes "The good father can be found";
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mes "The good father can be found";
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mes "in the church located in the";
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mes "in the church located in the";
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mes "north-east corner of 'Prontera'.";
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mes "north-east corner of 'Prontera'.";
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mes "Please remember this.";
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break;
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break;
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case 5: mes "The town you will be sent to";
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case 5:
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mes "is called 'Alberta'.";
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mes "is called 'Alberta'.";
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mes "The Merchant association is";
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mes "The Merchant association is";
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mes "located in the south-western";
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mes "located in the south-western";
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mes "section of the city.";
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mes "section of the city.";
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mes "Please remember this.";
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}
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}
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mes "Please remember this.";
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mes "You'll now be teleported.";
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mes "You'll now be teleported.";
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return;
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return;
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L_cleararg:
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L_cleararg:
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