optimized novice grounds. optimized 1 card

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10043 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2007-03-21 08:42:07 +00:00
parent e377e96bc9
commit b67cf18abd
4 changed files with 28 additions and 29 deletions

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@ -19,6 +19,8 @@
----- -----
======================== ========================
03/22
* Optimized Aliza Card [Lupus]
03/21 03/21
* Increased Improve Concentration's hide-revealing range to 3 (7x7) * Increased Improve Concentration's hide-revealing range to 3 (7x7)
[Skotlex] [Skotlex]

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@ -1570,7 +1570,7 @@
4397,Tha_Despero_Card,Thanatos Despero Card,6,,10,10,,,,,,,,32,,,,,{ bonus bInt,getrefine()-6; },{},{} 4397,Tha_Despero_Card,Thanatos Despero Card,6,,10,10,,,,,,,,32,,,,,{ bonus bInt,getrefine()-6; },{},{}
4398,Tha_Dolor_Card,Thanatos Dolor Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Angel,10; },{},{} 4398,Tha_Dolor_Card,Thanatos Dolor Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Angel,10; },{},{}
4399,Thanatos_Card,Thanatos Card,6,,10,10,,,,,,,,2,,,,,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; },{},{} 4399,Thanatos_Card,Thanatos Card,6,,10,10,,,,,,,,2,,,,,{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; },{},{}
4400,Aliza_Card,Aliza Card,6,,10,10,,,,,,,,16,,,,,{ if(BaseJob == Job_Dancer) { bonus4 bAutoSpellWhenHit,1011,1,100,1; } else { bonus4 bAutoSpellWhenHit,1011,1,50,1; } },{},{} 4400,Aliza_Card,Aliza Card,6,,10,10,,,,,,,,16,,,,,{ bonus4 bAutoSpellWhenHit,1011,1,50+50*(BaseJob == Job_Dancer),1; } },{},{}
4401,Alicel_Card,Alicel Card,6,,10,10,,,,,,,,16,,,,,{ bonus bFlee,10; bonus bDef,-5; },{},{} 4401,Alicel_Card,Alicel Card,6,,10,10,,,,,,,,16,,,,,{ bonus bFlee,10; bonus bDef,-5; },{},{}
4402,Aliot_Card,Aliot Card,6,,10,10,,,,,,,,4,,,,,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) { bonus bStr, 2; bonus bMaxHPrate, 5; } if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) { bonus bInt, 2; bonus bMaxSPrate, 5; } },{},{} 4402,Aliot_Card,Aliot Card,6,,10,10,,,,,,,,4,,,,,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) { bonus bStr, 2; bonus bMaxHPrate, 5; } if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) { bonus bInt, 2; bonus bMaxSPrate, 5; } },{},{}
4403,Kiel_Card,Kiel Card,6,,10,10,,,,,,,,769,,,,,{ bonus bDelayRate,-30; },{},{} 4403,Kiel_Card,Kiel Card,6,,10,10,,,,,,,,769,,,,,{ bonus bDelayRate,-30; },{},{}

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@ -26,6 +26,8 @@ KarLaeda
Date Added Date Added
====== ======
2007/03/22
* Retouch of Novice Grounds [Lupus]
2007/03/20 2007/03/20
* Added npc/sample/npc_live_dialogues.txt how to use Global_Functions.txt [Lupus] * Added npc/sample/npc_live_dialogues.txt how to use Global_Functions.txt [Lupus]
* Removed duplicate Noyee npc (skipped in r9943 ?) * Removed duplicate Noyee npc (skipped in r9943 ?)

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@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= Dr.Evil & MasterOfMuppets //= Dr.Evil & MasterOfMuppets
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.7 //= 1.7a
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System) //= eAthena SVN 3422+(Requires jA Script System)
//===== Description: ========================================= //===== Description: =========================================
@ -19,6 +19,7 @@
//= 1.5 Fixed warps, removed map duplicates, typos [Lupus] //= 1.5 Fixed warps, removed map duplicates, typos [Lupus]
//= 1.6 Changed clone maps new_1-? -> new_zone0? [Lupus] //= 1.6 Changed clone maps new_1-? -> new_zone0? [Lupus]
//= 1.7 Now Kafra Tickets are given at correct NPC/Actions [Lupus] //= 1.7 Now Kafra Tickets are given at correct NPC/Actions [Lupus]
//= 1.7a a bit of optimization [Lupus]
//============================================================ //============================================================
//==================================================================== //====================================================================
@ -2606,8 +2607,8 @@ L_loop:
} }
new_zone04,100,29,4 script Final Instructor 46,{ new_zone04,100,29,4 script Final Instructor 46,{
mes "[Hanson]";
if (!(NEW_MES_FLAG6)) { if (!(NEW_MES_FLAG6)) {
mes "[Hanson]";
mes "Nice to meet you."; mes "Nice to meet you.";
mes "My name is 'Hanson'"; mes "My name is 'Hanson'";
mes "I am in charge of the third course,"; mes "I am in charge of the third course,";
@ -2622,7 +2623,6 @@ new_zone04,100,29,4 script Final Instructor 46,{
close; close;
} }
if (NEW_GETITEM) { if (NEW_GETITEM) {
mes "[Hanson]";
mes "I understand."; mes "I understand.";
mes "I will now move you directly into the world of Ragnarok Online."; mes "I will now move you directly into the world of Ragnarok Online.";
next; next;
@ -2638,7 +2638,6 @@ new_zone04,100,29,4 script Final Instructor 46,{
next; next;
goto L_cancel; goto L_cancel;
} }
mes "[Hanson]";
mes "You have made an effort to come"; mes "You have made an effort to come";
mes "here. You have just finished"; mes "here. You have just finished";
mes "learning about job classes."; mes "learning about job classes.";
@ -2792,7 +2791,7 @@ L_cancel:
next; next;
switch ( select("Yes","No") ) { switch ( select("Yes","No") ) {
case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break; case 1: set NOV_3_MERCHANT,NOV_3_MERCHANT+1;break;
case 2:set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1; case 2: set NOV_3_ACOLYTE,NOV_3_ACOLYTE+1;
} }
mes "[Hanson]"; mes "[Hanson]";
mes "You don't mind exploring dangerous"; mes "You don't mind exploring dangerous";
@ -2946,14 +2945,13 @@ L_cancel:
mes "one. She asks you to buy a"; mes "one. She asks you to buy a";
mes "souvenir that's not particularly"; mes "souvenir that's not particularly";
mes "needed."; mes "needed.";
mes "What would you do?";
break; break;
case 1: mes "You're on a trip with your beloved"; case 1: mes "You're on a trip with your beloved";
mes "one. He asks you to buy a"; mes "one. He asks you to buy a";
mes "souvenir that's not particularly"; mes "souvenir that's not particularly";
mes "needed."; mes "needed.";
mes "What would you do?";
} }
mes "What would you do?";
next; next;
switch ( select("Buy the item for her/him.","Say 'no'.","Promise to buy it next time.") ) { switch ( select("Buy the item for her/him.","Say 'no'.","Promise to buy it next time.") ) {
case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break; case 1: set NOV_3_SWORDMAN,NOV_3_SWORDMAN+1;break;
@ -3150,19 +3148,20 @@ L_loop2:
mes "about these items."; mes "about these items.";
next; next;
mes "[Hanson]"; mes "[Hanson]";
mes "After you change your job,";
switch( @JOB_NUMBER_CHK ) { switch( @JOB_NUMBER_CHK ) {
case 0: mes "After you change your job,"; case 0:
mes "you can use the 'Falchion'"; break; mes "you can use the 'Falchion'"; break;
case 1: mes "After you change your job,"; case 1:
mes "you can use the 'Composite Bow'"; break; mes "you can use the 'Composite Bow'"; break;
case 2: mes "After you change your job,"; case 2:
mes "you can use the 'Main Gauche'"; break; mes "you can use the 'Main Gauche'"; break;
case 3: mes "After you change your job,"; case 3:
mes "you can use the 'Rod'"; break; mes "you can use either 'Rod' or 'Cutter'"; break;
case 4: mes "After you change your job,"; case 4:
mes "you can use the 'Mace'"; break; mes "you can use the 'Mace'"; break;
case 5: mes "After you change your job,"; case 5:
mes "you can use the 'Battle Axe'";break; mes "you can use the 'Battle Axe'";
} }
mes "instead of the Novice Knife"; mes "instead of the Novice Knife";
mes "which I offered you before."; mes "which I offered you before.";
@ -3321,7 +3320,7 @@ L_loop2:
mes "within Ragnarok Online."; mes "within Ragnarok Online.";
mes "Later, you can use the"; mes "Later, you can use the";
mes "'Adventurer's Suit'"; mes "'Adventurer's Suit'";
mes "instead of the Novice Plate"; mes "instead of the 'Novice Plate'";
mes "which I offered you before."; mes "which I offered you before.";
next; next;
L_warp: L_warp:
@ -3351,48 +3350,44 @@ L_warp:
} }
end; end;
L_place: L_place:
mes "The town you will be sent to";
switch( @JOB_NUMBER_CHK ) { switch( @JOB_NUMBER_CHK ) {
case 0: mes "The town you will be sent to"; case 0:
mes "is 'Izlude'. The Swordsman"; mes "is 'Izlude'. The Swordsman";
mes "association is located in the"; mes "association is located in the";
mes "west side of the city."; mes "west side of the city.";
mes "Please remember this.";
break; break;
case 1: mes "The town you will be sent to"; case 1:
mes "is named 'Payon'."; mes "is named 'Payon'.";
mes "The Archer association can be"; mes "The Archer association can be";
mes "found in the small village"; mes "found in the small village";
mes "to the north-east."; mes "to the north-east.";
mes "Please remember this.";
break; break;
case 2: mes "The town you will be sent to"; case 2:
mes "is called 'Morroc'."; mes "is called 'Morroc'.";
mes "The thief guild is in the"; mes "The thief guild is in the";
mes "underground 1st floor of the"; mes "underground 1st floor of the";
mes "pyramid, which is North-west"; mes "pyramid, which is North-west";
mes "of 'Morroc'."; mes "of 'Morroc'.";
mes "Please remember this.";
break; break;
case 3: mes "The town you will be sent to"; case 3:
mes "is called 'Geffen'."; mes "is called 'Geffen'.";
mes "The Mage association is located"; mes "The Mage association is located";
mes "to the north-west of the city."; mes "to the north-west of the city.";
mes "Please remember this.";
break; break;
case 4: mes "The town you will be sent to"; case 4:
mes "is called 'Prontera'."; mes "is called 'Prontera'.";
mes "The good father can be found"; mes "The good father can be found";
mes "in the church located in the"; mes "in the church located in the";
mes "north-east corner of 'Prontera'."; mes "north-east corner of 'Prontera'.";
mes "Please remember this.";
break; break;
case 5: mes "The town you will be sent to"; case 5:
mes "is called 'Alberta'."; mes "is called 'Alberta'.";
mes "The Merchant association is"; mes "The Merchant association is";
mes "located in the south-western"; mes "located in the south-western";
mes "section of the city."; mes "section of the city.";
mes "Please remember this.";
} }
mes "Please remember this.";
mes "You'll now be teleported."; mes "You'll now be teleported.";
return; return;
L_cleararg: L_cleararg: