* Updated experience rewards in a lot of quests to match upcoming rate adjustments changes.

- Please use 'getexp' command when rewarding experience in any lore-related quest.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11165 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
SinSloth 2007-09-10 13:15:55 +00:00
parent b346568e5d
commit b67f4855d1
19 changed files with 278 additions and 321 deletions

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@ -1,6 +1,8 @@
Date Added
======
2007/09/10
* Updated experience rewards in a lot of quests to match upcoming rate adjustments changes. [SinSloth]
- Please use 'getexp' command when rewarding experience in any lore-related quest.
* Fixed Kafra Storage Exploit via Cool Event Co. Storage. Added password protection to C.E.C NPC [Lupus]
Note: We use script based storage password due to lack of Packet/Client Storage Password Support.
There were many complains from those servers that use extra password protection from account rippers

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Riotblade and L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -24,6 +24,7 @@
//= This Quest has relation with brisingamen_seal.txt (Seals)
//= 1.2 Changed variable to "gef_bards_q" to avoid job quest conflict. [L0ne_W0lf]
//= Progress prior to the 5th+ step will be lost. Job quest takes priority.
//= 1.3 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
geffen,132,38,3 script Bard#2 51,{
@ -106,15 +107,15 @@ geffen,132,38,3 script Bard#2 51,{
specialeffect2 77; //EF_RESURRECTION
mes "^3355FFWhile listening to his song, you feel at ease, and your thoughts become clearer. You believe that you see the vision of an angel, and you gain some experience points.^000000";
set gef_bard_q,31;
if (BaseLevel < 56) set BaseExp,BaseExp+4500;
else if ((BaseLevel > 55) && (BaseLevel < 61)) set BaseExp,BaseExp+5500;
else if ((BaseLevel > 60) && (BaseLevel < 66)) set BaseExp,BaseExp+9684;
else if ((BaseLevel > 65) && (BaseLevel < 71)) set BaseExp,BaseExp+13411;
else if ((BaseLevel > 70) && (BaseLevel < 76)) set BaseExp,BaseExp+35757;
else if ((BaseLevel > 75) && (BaseLevel < 81)) set BaseExp,BaseExp+60246;
else if ((BaseLevel > 80) && (BaseLevel < 86)) set BaseExp,BaseExp+70340;
else if ((BaseLevel > 85) && (BaseLevel < 91)) set BaseExp,BaseExp+92052;
else if (BaseLevel > 90) set BaseExp,BaseExp+156786;
if (BaseLevel < 56) getexp 4500,0;
else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 5500,0;
else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 9684,0;
else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 13411,0;
else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 35757,0;
else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 60246,0;
else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 70340,0;
else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 92052,0;
else if (BaseLevel > 90) getexp 156786,0;
next;
cutin "bard_eland02",2;
mes "[Errende]";
@ -196,15 +197,15 @@ geffen,132,38,3 script Bard#2 51,{
specialeffect2 77; //EF_RESURRECTION
mes "^3355FFWhile listening to his song, you feel at ease, and your thoughts become clearer. You believe that you see the vision of an angel, and you gain some experience points.^000000";
set gef_bard_q,30;
if (BaseLevel < 56) set BaseExp,BaseExp+4500;
else if ((BaseLevel > 55) && (BaseLevel < 61)) set BaseExp,BaseExp+5500;
else if ((BaseLevel > 60) && (BaseLevel < 66)) set BaseExp,BaseExp+9684;
else if ((BaseLevel > 65) && (BaseLevel < 71)) set BaseExp,BaseExp+13411;
else if ((BaseLevel > 70) && (BaseLevel < 76)) set BaseExp,BaseExp+35757;
else if ((BaseLevel > 75) && (BaseLevel < 81)) set BaseExp,BaseExp+60246;
else if ((BaseLevel > 80) && (BaseLevel < 86)) set BaseExp,BaseExp+70340;
else if ((BaseLevel > 85) && (BaseLevel < 91)) set BaseExp,BaseExp+92052;
else if (BaseLevel > 90) set BaseExp,BaseExp+156786;
if (BaseLevel < 56) getexp 4500,0;
else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 5500,0;
else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 9684,0;
else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 13411,0;
else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 35757,0;
else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 60246,0;
else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 70340,0;
else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 92052,0;
else if (BaseLevel > 90) getexp 156786,0;
next;
cutin "bard_eland02",2;
mes "[Errende]";

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs)
//===== Current Version: =====================================
//= 2.0
//= 2.1
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@ -33,6 +33,7 @@
//= fight to finish the quest as well. Completely revamped quiz system. [SinSloth]
//= 1.9 Made some changes in last event to reflect recent bug exploit fix. [SinSloth]
//= 2.0 Fixed some various minor bugs. [SinSloth]
//= 2.1 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
//===== Configuration : ======================================
prontera,1,1,1 script TheSignConfig -1,{
@ -727,7 +728,7 @@ L_Where:
mes "that the Sign really exists. Thanks";
mes "again, and I hope you stop by and";
mes "chat from time to time.";
set BaseExp,BaseExp +1823951;
getexp 1823951,0;
close2;
cutin "",255;
end;
@ -780,7 +781,7 @@ L_Stop:
mes "look at it?";
next;
getitem 617,1;
set BaseExp,BaseExp + 876543;
getexp 876543,0;
}
set sign_fail,3;
mes "[Metz]";
@ -8371,7 +8372,7 @@ L_Success:
mes "I believe she wants to see you for";
mes "some reason...";
set signquest,57;
set BaseExp,BaseExp +297000;
getexp 297000,0;
close;
L_Voucher:
@ -9361,7 +9362,7 @@ L_Success:
mes "to me, could you kindly";
mes "give it back please?";
next;
set JobExp,JobExp + 393759;
getexp 0,393759;
}
mes "[Serin]";
mes "Farewell, now.";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@ -13,6 +13,7 @@
//===== Additional Comments: =================================
//= 1.0 First version [MasterOfMuppets]
//= 1.1 a ',' that should be ';' [FlavioJS]
//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
geffen,110,200,3 script Sage Welshyun 754,2,2,{
@ -1916,7 +1917,7 @@ s_Tablet:
mes "from those motivated by greed.";
delitem 7332,1; //Complete Tablet
getitem 2658,1; //Nile Rose
set BaseExp,BaseExp+1000000;
getexp 1000000,0;
set HELLIONQ,27;
next;
mes "[Sir Chilias'Tyus]";
@ -2035,7 +2036,7 @@ s_HellionEye:
delitem 7337,1; //Eye of Hellion
getitem 2658,1; //Nile Rose
getitem 603,1; //Old Blue Box
set BaseExp,BaseExp+1200000;
getexp 1200000,0;
set HELLIONQ,27;
next;
mes "[Sir Chilias'Tyus]";

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.0 Fully working
//= 1.1 optimized [Lupus]
//= TODO: Test, Add correct misceffects numbers
//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
@ -284,7 +285,7 @@ prt_monk,230,106,3 script Asthe#tu 79,{
unitskilluseid getcharid(3),28,10;
set tu_acolyte01, 3;
if(getskilllv(28) == 0){
set JobExp,JobExp+100;
getexp 0,100;
//misceffect EF_CONE;
}
close;
@ -355,13 +356,11 @@ prt_monk,230,106,3 script Asthe#tu 79,{
set tu_acolyte01, 5;
delitem 1504, 1;
if(Class == Job_Acolyte_High){
set JobExp,JobExp+1000;
set BaseExp, BaseExp + 2000;
getexp 2000,1000;
//misceffect EF_CONE;
close;
} else {
set JobExp,JobExp+500;
set BaseExp, BaseExp + 1000;
getexp 1000,500;
//misceffect EF_CONE;
close;
}
@ -764,8 +763,7 @@ prt_monk,230,106,3 script Asthe#tu 79,{
mes "[Asthe]";
mes "Well, please don't forget what I've taught you. I hope you look back with fondness at our time together amongst these beautiful flowers. May God bless you~";
set tu_acolyte01, 25;
set JobExp,JobExp+3000;
set BaseExp, BaseExp + 5000;
getexp 5000,3000;
//misceffect EF_CONE;
close;
}
@ -840,8 +838,7 @@ monk_in,18,38,6 script Priest Gardron#tu 110,{
mes "Acolyte training.";
set tu_acolyte01, 9;
percentheal 100,100;
set JobExp,JobExp+2000;
set BaseExp, BaseExp + 2000;
getexp 2000,2000;
//misceffect EF_CONE;
getitem 505,1; //Blue_Potion
close;
@ -1071,7 +1068,7 @@ prt_monk,226,257,6 script Ill Girl#tu 93,{
mes "practice your abilities!";
mes "It seemed that this good deed has improved your skills.";
set tu_acolyte01, 13;
set JobExp,JobExp+1000;
getexp 0,1000;
//misceffect EF_CONE;
next;
break;

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@ -14,6 +14,7 @@
//= TODO: Test, Add correct misceffects numbers
//= 1.3 Moved Master Kavaruk (overlapped Phantasmic Arrow
//= Skill quest NPC) [Lupus]
//= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
@ -307,8 +308,7 @@ payon_in02,47,13,3 script Master Kavaruk 55,{
mes "for bringing me the news. As Arthail has said, I shall wait until he has more news for me.";
mes "You should also train and prepare for the future as well.";
set tu_archer02, 10;
set BaseExp, BaseExp + 2000;
set JobExp,JobExp+1000;
getexp 2000,1000;
close;
}
@ -608,7 +608,7 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
emotion e_ag;
mes "Huh. So you already know a little about Owl's Eye already, huh? Well then, I guess I oughta talk about something you don't know about!";
set tu_archer01, 7;
set BaseExp, BaseExp + 500;
getexp 500,0;
close;
}
break;
@ -636,7 +636,7 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
mes "Here, this is a small, special reward for you.";
//misceffect EF_WIND ;
set tu_archer01, 7;
set BaseExp, BaseExp + 500;
getexp 500,0;
next;
emotion e_pif;
mes "[Raiden Karus]";
@ -855,7 +855,7 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
if(@eagle == 0){
//misceffect EF_WIND;
set tu_archer01, 10;
set JobExp,JobExp+500;
getexp 0,500;
}
emotion e_no1;
next;
@ -904,8 +904,7 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
mes "Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!";
//misceffect EF_WIND;
set tu_archer01, 12;
set BaseExp, BaseExp + 1000;
set JobExp,JobExp+1000;
getexp 1000,1000;
getitem 1707, 1;
close;
}
@ -1001,8 +1000,7 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
mes "this little reward!";
//misceffect EF_WIND ;
set tu_archer01, 16;
set BaseExp, BaseExp + 3000;
set JobExp,JobExp+3000;
getexp 3000,3000;
getitem 1770, 500;
next;
mes "[Raiden Karus]";
@ -1341,13 +1339,13 @@ pay_arche,84,139,3 script Seisner 727,{
//misceffect EF_WIND ;
set tu_archer01, 3;
if(JobLevel == 1){
set JobExp,JobExp+30;
getexp 0,30;
} else if((JobLevel > 1) && (JobLevel < 11)){
set JobExp,JobExp+100;
getexp 0,100;
} else if((JobLevel > 10) && (JobLevel < 21)){
set JobExp,JobExp+250;
getexp 0,250;
} else {
set JobExp,JobExp+500;
getexp 0,500;
}
end;
}

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.0 Fully working
//= 1.1 Optimized [Lupus]
//= TODO: Test, Add proper misceffects
//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
@ -92,8 +93,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{
mes "Was I talking too much?";
mes "Let's take a break and continue later. I'm still new to this, so I'm a little bushed~!";
set tu_magician01, 1;
set BaseExp,BaseLevel*30;
set JobExp,BaseLevel*15;
getexp BaseLevel*30,BaseLevel*15;
//misceffect EF_HIT5;
close;
break;
@ -304,24 +304,19 @@ geffen,67,180,4 script New Mage Manager#M 102,{
set tu_magician01, 2;
//misceffect EF_HIT5;
if(tu_mana&1){
set BaseExp, BaseExp + 150;
set JobExp,JobExp+70;
getexp 150,70;
}
if(tu_mana&2){
set BaseExp, BaseExp + 150;
set JobExp,JobExp+70;
getexp 150,70;
}
if(tu_mana&4){
set BaseExp, BaseExp + 150;
set JobExp,JobExp+70;
getexp 150,70;
}
if(tu_mana&8){
set BaseExp, BaseExp + 150;
set JobExp,JobExp+70;
getexp 150,70;
}
if(tu_mana&16){
set BaseExp, BaseExp + 150;
set JobExp,JobExp+70;
getexp 150,70;
}
set tu_mana,0;
}
@ -417,8 +412,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{
mes "It may be hard for you to fight a 'Creamy' yet";
mes "so if the 'Pupa' is acting weird be extra careful.";
set tu_magician01, 3;
set BaseExp, BaseExp + 400;
set JobExp,JobExp+200;
getexp 400,200;
//misceffect EF_HIT5;
close;
break;
@ -446,8 +440,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{
mes "Let's take a break now before we";
mes "move on to explain the other skills.";
set tu_magician01, 5;
set BaseExp, BaseExp + 400;
set JobExp,JobExp+200;
getexp 400,200;
//misceffect EF_HIT5;
close;
}
@ -473,8 +466,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{
mes "Let's take a break now before we";
mes "move on to explain the other skills.";
set tu_magician01, 5;
set BaseExp, BaseExp + 400;
set JobExp,JobExp+200;
getexp 400,200;
//misceffect EF_HIT5;
close;
}
@ -632,32 +624,25 @@ geffen,67,180,4 script New Mage Manager#M 102,{
getitem 1604, 1;
//misceffect EF_HIT5;
if(tu_mana&1){
set BaseExp, BaseExp + 300;
set JobExp,JobExp+100;
getexp 300,100;
}
if(tu_mana&2){
set BaseExp, BaseExp + 300;
set JobExp,JobExp+100;
getexp 300,100;
}
if(tu_mana&4){
set BaseExp, BaseExp + 300;
set JobExp,JobExp+100;
getexp 300,100;
}
if(tu_mana&8){
set BaseExp, BaseExp + 300;
set JobExp,JobExp+100;
getexp 300,100;
}
if(tu_mana&16){
set BaseExp, BaseExp + 300;
set JobExp,JobExp+100;
getexp 300,100;
}
if(tu_mana&32){
set BaseExp, BaseExp + 300;
set JobExp,JobExp+100;
getexp 300,100;
}
if(tu_mana&64){
set BaseExp, BaseExp + 300;
set JobExp,JobExp+100;
getexp 300,100;
}
set tu_mana,0;
close;
@ -737,8 +722,7 @@ geffen,67,180,4 script New Mage Manager#M 102,{
set tu_magician01, 28;
getitem 2321, 1;
set Zeny, Zeny + 3000;
set BaseExp, BaseExp + 3000;
set JobExp, JobExp + 1000;
getexp 3000,1000;
close;
break;
default:

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@ -12,6 +12,7 @@
//= 1.0 Fully working
//= 1.1 Fixed bugs, optimized [Lupus] 1.2 fixed Weight check
//= TODO: Test, add missing misceffects
//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
@ -59,15 +60,13 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "Excellent!";
mes "You've taught yourself well. Here, you've earned this little reward~";
set tu_merchant, 17;
set BaseExp, BaseExp + 1860;
set JobExp, JobExp + 604;
getexp 1860,604;
next;
} else if(@chk_vend == 10){
mes "[Guarnien]";
mes "Oh, I see that you're very serious about being a Merchant. I'm proud that you've managed to master this skill! Here, you deserve this reward!";
set tu_merchant, 17;
set BaseExp, BaseExp + 1990;
set JobExp, JobExp + 699;
getexp 1990,699;
//misceffect EF_HIT5;
next;
} else {
@ -122,8 +121,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "[Guarnien]";
mes "But I see that you must already know that, huh? Well, seeing as you're so clever, I think you've earned this little prize~";
set tu_merchant, 17;
set BaseExp, BaseExp + 1860;
set JobExp, JobExp + 604;
getexp 1860,604;
//misceffect EF_HIT5;
next;
} else if(@chk_vend == 10){
@ -137,8 +135,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "little reward for";
mes "all your efforts~";
set tu_merchant, 17;
set BaseExp, BaseExp + 1990;
set JobExp, JobExp + 699;
getexp 1990,699;
//misceffect EF_HIT5;
next;
} else {
@ -178,8 +175,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "You deserve a little";
mes "reward for your effort~";
set tu_merchant, 15;
set BaseExp, BaseExp + 1620;
set JobExp, JobExp + 520;
getexp 1620,520;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -190,8 +186,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "Excellent!";
mes "You've actually went above and beyond mastered the Push Cart skill. Great work!";
set tu_merchant, 15;
set BaseExp, BaseExp + 1860;
set JobExp, JobExp + 604;
getexp 1860,604;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -233,8 +228,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "speed, it shouldn't be a big deal.";
mes "Well done~";
set tu_merchant, 15;
set BaseExp, BaseExp + 1620;
set JobExp, JobExp + 520;
getexp 1620,520;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -246,8 +240,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "mastered the Push Cart skill.";
mes "You truly deserve a little bit of a reward~";
set tu_merchant, 15;
set BaseExp, BaseExp + 1860;
set JobExp, JobExp + 602;
getexp 1860,602;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -279,8 +272,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "as I asked. Please,";
mes "take this little reward~";
set tu_merchant, 13;
set BaseExp, BaseExp + 1260;
set JobExp, JobExp + 272;
getexp 1260,272;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -293,8 +285,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "mastered Over Charge?";
mes "Most impressive! You deserve a small reward for your work!";
set tu_merchant, 13;
set BaseExp, BaseExp + 1420;
set JobExp, JobExp + 336;
getexp 1420,336;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -327,8 +318,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "[Guarnien]";
mes "Ah, you've already learned Level 4 Over Charge. Perfect! Let me give you a little reward~";
set tu_merchant, 13;
set BaseExp, BaseExp + 1260;
set JobExp, JobExp + 272;
getexp 1260,272;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -339,8 +329,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "[Guarnien]";
mes "Amazing! You've already mastered the Over Charge skill! You must have wanted this reward badly~";
set tu_merchant, 13;
set BaseExp, BaseExp + 1420;
set JobExp, JobExp + 336;
getexp 1420,336;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -385,8 +374,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "Let me see those";
mes "Red Potions. Ah, it seems you researched the market and bought the cheapest ones! Great work!";
set tu_merchant, 11;
set BaseExp, BaseExp + 1120;
set JobExp, JobExp + 220;
getexp 1120,220;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -440,8 +428,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "how to use the Discount skill";
mes "well enough. Good, here's a little reward for your hard work~";
set tu_merchant, 5;
set BaseExp, BaseExp + 830;
set JobExp, JobExp + 116;
getexp 830,116;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -451,8 +438,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "Incredible!";
mes "You've actually mastered the Discount skill! You're such a great student. You deserve a bit of a reward!";
set tu_merchant, 5;
set BaseExp, BaseExp + 970;
set JobExp, JobExp + 180;
getexp 970,180;
next;
mes "[Guarnien]";
mes "Alright, my next lesson will hopefully offer you a bit more of a challenge. Come back when you think you're ready, alright?";
@ -486,8 +472,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "Here, take this";
mes "small reward~";
set tu_merchant, 5;
set BaseExp, BaseExp + 830;
set JobExp, JobExp + 116;
getexp 830,116;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -498,8 +483,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "Incredible!";
mes "You've actually mastered the Discount skill! You're such a great student. You deserve a bit of a reward!";
set tu_merchant, 5;
set BaseExp, BaseExp + 970;
set JobExp, JobExp + 180;
getexp 970,180;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -539,8 +523,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "[Guarnien]";
mes "Well, since you're still green, I feel awfully sorry if you've wasted Zeny. Why don't you take this as compensation?";
set tu_merchant, 3;
set BaseExp, BaseExp + 700;
set JobExp, JobExp + 58;
getexp 700,58;
//misceffect EF_HIT5;
next;
mes "[Guarnien]";
@ -577,8 +560,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "[Guarnien]";
mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!";
set tu_merchant, 2;
set BaseExp, BaseExp + 585;
set JobExp, JobExp + 43;
getexp 585,43;
getitem 1351, 1;
next;
mes "[Guarnien]";
@ -643,8 +625,7 @@ alberta_in,70,51,5 script Guarnien 98,{
if(getskilllv(40)){
mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!";
//misceffect EF_HIT5;
set BaseExp, BaseExp + 585;
set JobExp, JobExp + 43;
getexp 585,43;
getitem 1351, 1;
next;
mes "[Guarnien]";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
//= 1.1
//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
@ -13,6 +13,7 @@
//= 1.1 optimized [Lupus]
//= TODO: Test, Add correct misceffects numbers
//= 1.2 Fixed a typo on NPC name. [SinSloth]
//= 1.3 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
@ -106,7 +107,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "Here is a humble reward for";
mes "your great efforts. But do not let your talents allow you to grow arrogant!";
set tu_swordman, 23;
set BaseExp, BaseExp + 1860;
getexp 1860,0;
getitem 1113, 1;
next;
mes "[Shurank]";
@ -193,7 +194,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "in recognition of";
mes "your accomplishment.";
set tu_swordman, 22;
set BaseExp, BaseExp + 1860;
getexp 1860,0;
next;
mes "[Shurank]";
mes "Next time, I will tell you more about the Magnum Break skill.";
@ -220,7 +221,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
set tu_swordman, 13;
set BaseExp, BaseExp + 1260;
getexp 1260,0;
next;
mes "[Shurank]";
mes "Ah, once again, I have";
@ -279,7 +280,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
set tu_swordman, 13;
set BaseExp, BaseExp + 1260;
getexp 1260,0;
next;
mes "[Shurank]";
mes "Ah, once again, I have";
@ -352,7 +353,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "Hm. But judging from the gleen of toughness on your skin, I suppose teaching you about Endure would be a waste of your time. Well done!";
set tu_swordman, 13;
set BaseExp, BaseExp + 1260;
getexp 1260,0;
next;
mes "[Shurank]";
mes "Ah, once again, I have";
@ -374,7 +375,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
set tu_swordman, 10;
set BaseExp, BaseExp + 1120;
getexp 1120,0;
next;
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
@ -388,7 +389,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "an outstanding Swordman.";
mes "Here is a small reward...";
set tu_swordman, 10;
set BaseExp, BaseExp + 1260;
getexp 1260,0;
next;
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
@ -438,7 +439,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
set tu_swordman, 10;
set BaseExp, BaseExp + 1120;
getexp 1120,0;
next;
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
@ -452,7 +453,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "an outstanding Swordman.";
mes "Here is a small reward...";
set tu_swordman, 10;
set BaseExp, BaseExp + 1260;
getexp 1260,0;
next;
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
close;
@ -532,7 +533,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
set tu_swordman, 10;
set BaseExp, BaseExp + 1120;
getexp 1120,0;
next;
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
@ -546,7 +547,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "an outstanding Swordman.";
mes "Here is a small reward...";
set tu_swordman, 10;
set BaseExp, BaseExp + 1260;
getexp 1260,0;
next;
mes "[Shurank]";
mes "Next time we speak, I will tell you what I know about the ^5D478BEndure^000000 skill. When you're ready to learn, come back to me.";
@ -637,7 +638,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "Ah! That healthy glow!";
mes "I see that you've mastered this skill already. Let me give you a little reward for your hard training!";
set tu_swordman, 5;
set BaseExp, BaseExp + 1120;
getexp 1120,0;
next;
} else {
mes "[Shurank]";
@ -678,7 +679,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
mes "all of the basics.";
set tu_swordman, 4;
set BaseExp, BaseExp + 970;
getexp 970,0;
getitem 2503, 1;
close;
} else {
@ -714,7 +715,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "Here's a little reward for all of your hard work. I hope you realize the importance of using Bash as";
mes "you grow stronger.";
set tu_swordman, 3;
set BaseExp, BaseExp + 830;
getexp 830,0;
close;
} else if(@chk_bash == 10){
mes "[Shurank]";
@ -725,7 +726,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
mes "all of the basics.";
set tu_swordman, 4;
set BaseExp, BaseExp + 970;
getexp 970,0;
getitem 2503, 1;
close;
} else {
@ -761,7 +762,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
mes "of the fundamentals to cover!";
set tu_swordman, 2;
set BaseExp, BaseExp + 585;
getexp 585,0;
close;
} else if((@chk_bash > 4) && (@chk_bash < 10)){
mes "[Shurank]";
@ -790,7 +791,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "For your efforts and patience, I offer you this small reward. Please take it and grow even stronger...";
set tu_swordman, 3;
set BaseExp, BaseExp + 830;
getexp 830,0;
next;
mes "[Shurank]";
mes "I believe that every true Swordman should master the Bash skill. If you ever do master the skill as a Swordman, come back to me.";
@ -804,7 +805,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
mes "all of the basics.";
set tu_swordman, 4;
set BaseExp, BaseExp + 970;
getexp 970,0;
getitem 2503, 1;
close;
} else {
@ -838,7 +839,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "[Shurank]";
mes "Now, if you wish to become a true Swordman, you must learn the Bash skill. There's no question about it: You've got to know these basics! Take this, and learn to Bash!";
set tu_swordman, 1;
set BaseExp, BaseExp + 490;
getexp 490,0;
close;
} else if((@chk_bash > 0) && (@chk_bash < 5)){
mes "[Shurank]";
@ -861,7 +862,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
mes "of the fundamentals to cover!";
set tu_swordman, 2;
set BaseExp, BaseExp + 585;
getexp 585,0;
close;
} else if((@chk_bash > 4) && (@chk_bash < 10)){
mes "[Shurank]";
@ -883,7 +884,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "Still, for your training efforts, let me give you a humble reward. But remember, we still have more";
mes "of the fundamentals to cover!";
set tu_swordman, 3;
set BaseExp, BaseExp + 830;
getexp 830,0;
next;
mes "[Shurank]";
mes "But if you wish to become an expert Swordman in my eyes, you must master Bash!";
@ -897,7 +898,7 @@ izlude_in,82,163,3 script Shurank 733,{
mes "Here's a small prize in recognition of your efforts thus far. But don't relax yet! You still have a long way to go before grasping";
mes "all of the basics.";
set tu_swordman, 4;
set BaseExp, BaseExp + 970;
getexp 970,0;
getitem 2503, 1;
close;
}
@ -1051,7 +1052,7 @@ if((tu_swordman == 17) || (tu_swordman == 18)){
mes "[Dequ'ee]";
mes "Hurry over to Morroc and monitor Bankley in case he does anything desperate. If something happens, report to me right away!";
set tu_swordman, 19;
set BaseExp, BaseExp + 1620;
getexp 1620,0;
close2;
warp "moc_fild07",359,201;
end;
@ -2147,7 +2148,7 @@ if(tu_swordman == 6){
mes "[Dequ'ee]";
mes "Thank you for taking the trouble to come this far. Let me reward you with some experience points.";
set tu_swordman, 7;
set BaseExp, BaseExp + 1120;
getexp 1120,0;
next;
mes "[Dequ'ee]";
mes "Take care";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
//= 1.1
//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.0 Fully working
//= 1.1 optimized [Lupus]
//= TODO: Test, Add correct misceffects numbers
//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
//=================================================Thief Trainer====================================================
@ -85,8 +86,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "[Yierhan]";
mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
set tu_thief01, 1;
set BaseExp, BaseExp + 200;
set JobExp, JobExp + 100;
getexp 200,100;
//misceffect EF_HIT5;
close;
break;
@ -103,8 +103,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "Sure, ^23238EDEX^000000 and LUK can";
mes "also increase your attack damage, but they're insignificant compared to STR. I repeat: ^660000insignificant^000000.";
set tu_thief01, 1;
set BaseExp, BaseExp + 400;
set JobExp, JobExp + 200;
getexp 400,200;
//misceffect EF_HIT5;
close;
break;
@ -120,8 +119,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "[Yierhan]";
mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
set tu_thief01, 1;
set BaseExp, BaseExp + 200;
set JobExp, JobExp + 100;
getexp 200,100;
//misceffect EF_HIT5;
close;
break;
@ -232,8 +230,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "about any other skills,";
mes "I can explain real quick.";
set tu_thief01, 3;
set BaseExp, BaseExp + (BaseLevel * 30);
set JobExp, JobExp + (BaseLevel *15);
getexp BaseLevel*30,BaseLevel*15;
//misceffect EF_HIT5;//CHECK
close;
} else if(tu_thief01 == 3){
@ -333,28 +330,22 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
set tu_thief01, 4;
//misceffect EF_HIT5;
if(@read_d){
set BaseExp, BaseExp + 300;
set JobExp, JobExp + 100;
getexp 300,100;
}
if(@read_f){
set BaseExp, BaseExp + 300;
set JobExp, JobExp + 100;
getexp 300,100;
}
if(@read_s){
set BaseExp, BaseExp + 300;
set JobExp, JobExp + 100;
getexp 300,100;
}
if(@read_p){
set BaseExp, BaseExp + 300;
set JobExp, JobExp + 100;
getexp 300,100;
}
if(@read_h){
set BaseExp, BaseExp + 300;
set JobExp, JobExp + 100;
getexp 300,100;
}
if(@read_r){
set BaseExp, BaseExp + 300;
set JobExp, JobExp + 100;
getexp 300,100;
}
close;
break;
@ -373,8 +364,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
set tu_thief01, 5;
savepoint "moc_ruins",80,164;
getitem 602, 1;
set BaseExp, BaseExp + 100;
set JobExp, JobExp + 50;
getexp 100,50;
//misceffect EF_HIT5;
close2;
warp "moc_fild12",158,373;
@ -427,8 +417,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "They are still poisonous.";
set tu_thief01, 8;
getitem 1207, 1;
set BaseExp, BaseExp + 1000;
set JobExp, JobExp + 500;
getexp 1000,500;
//misceffect EF_HIT5;
close;
break;
@ -440,8 +429,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "Hahaha...";
set tu_thief01, 7;
getitem 1207, 1;
set BaseExp, BaseExp + 500;
set JobExp, JobExp + 200;
getexp 500,200;
//misceffect EF_HIT5;
close;
break;
@ -459,8 +447,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "Hahaha...";
set tu_thief01, 7;
getitem 1207, 1;
set BaseExp, BaseExp + 500;
set JobExp, JobExp + 200;
getexp 500,200;
//misceffect EF_HIT5;
close;
break;
@ -472,8 +459,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "Hahaha...";
set tu_thief01, 7;
getitem 1207, 1;
set BaseExp, BaseExp + 500;
set JobExp, JobExp + 200;
getexp 500,200;
//misceffect EF_HIT5;
close;
break;
@ -505,8 +491,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "takes out a Red Gemstone in front of you, beware.";
mes "He might try to use poison with the Gemstone.";
set tu_thief01, 8;
set BaseExp, BaseExp + 200;
set JobExp, JobExp + 100;
getexp 200,100;
//misceffect EF_HIT5;
close;
} else if(tu_thief01 == 8){
@ -594,8 +579,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
set tu_thief01, 27;
set Mantle, 1; // Why this? Maybe getitem? [Jukka]
set Zeny, Zeny + 5000;
set BaseExp, BaseExp + 8000;
set JobExp, JobExp + 3000;
getexp 8000,3000;
next;
mes "[Yierhan]";
mes "Take care now.";
@ -705,8 +689,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "Take care now.";
set tu_magician01, 27;
set Zeny, Zeny + 5000;
set BaseExp, BaseExp + 5000;
set JobExp, JobExp + 2000;
getexp 5000,2000;
close2;
break;
}

View File

@ -3,7 +3,7 @@
//===== By ===================================================
//= Fredzilla, MasterOfMuppets
//===== Version ==============================================
//= 1.7
//= 1.8
//===== Compatible With ======================================
//= eAthena 1.0
//===== Description ==========================================
@ -29,6 +29,7 @@
//= 1.6 Moved quests from cities/ to here:
//= Shrimp, Dungeon, Tom Yum Goong [Evera]
//= 1.7 Updated the Ayothaya Ring quest to the official one [MasterOfMuppets]
//= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
//============================================================
@ -747,23 +748,23 @@ ayo_dun02,91,264,3 script Haggard Man 841,{
mes "realigned every bone in your skeleton, placing them in the right spots. Strangely, you feel intense relaxation and refreshment instead of excruciating pain.";
set thai_find,14;
if(BaseLevel < 56)
set BaseExp,BaseExp+9000;
getexp 9000,0;
else if(BaseLevel > 55 && BaseLevel < 61)
set BaseExp,BaseExp+10500;
getexp 10500,0;
else if(BaseLevel > 60 && BaseLevel < 66)
set BaseExp,BaseExp+18684;
getexp 18684,0;
else if(BaseLevel > 65 && BaseLevel < 71)
set BaseExp,BaseExp+27411;
getexp 27411,0;
else if(BaseLevel > 70 && BaseLevel < 76)
set BaseExp,BaseExp+70757;
getexp 70757,0;
else if(BaseLevel > 75 && BaseLevel < 81)
set BaseExp,BaseExp+130246;
getexp 130246,0;
else if(BaseLevel > 80 && BaseLevel < 86)
set BaseExp,BaseExp+150340;
getexp 150340,0;
else if(BaseLevel > 85 && BaseLevel < 91)
set BaseExp,BaseExp+182052;
getexp 182052,0;
else if(BaseLevel > 90)
set BaseExp,BaseExp+406786;
getexp 406786,0;
next;
mes "[" +strcharinfo(0)+ "]";
mes "Whoa...?";
@ -823,23 +824,23 @@ ayo_dun02,91,264,3 script Haggard Man 841,{
mes "realigned every bone in your skeleton, placing them in the right spots. Strangely, you feel intense relaxation and refreshment instead of excruciating pain.";
set thai_find,14;
if(BaseLevel < 56)
set BaseExp,BaseExp+9000;
getexp 9000,0;
else if(BaseLevel > 55 && BaseLevel < 61)
set BaseExp,BaseExp+10500;
getexp 10500,0;
else if(BaseLevel > 60 && BaseLevel < 66)
set BaseExp,BaseExp+18684;
getexp 18684,0;
else if(BaseLevel > 65 && BaseLevel < 71)
set BaseExp,BaseExp+27411;
getexp 27411,0;
else if(BaseLevel > 70 && BaseLevel < 76)
set BaseExp,BaseExp+70757;
getexp 70757,0;
else if(BaseLevel > 75 && BaseLevel < 81)
set BaseExp,BaseExp+130246;
getexp 130246,0;
else if(BaseLevel > 80 && BaseLevel < 86)
set BaseExp,BaseExp+150340;
getexp 150340,0;
else if(BaseLevel > 85 && BaseLevel < 91)
set BaseExp,BaseExp+182052;
getexp 182052,0;
else if(BaseLevel > 90)
set BaseExp,BaseExp+406786;
getexp 406786,0;
next;
mes "[" +strcharinfo(0)+ "]";
mes "Whoa...?";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Evera and The eAthena Dev Team
//===== Current Version: =====================================
//= 1.7
//= 1.8
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@ -24,6 +24,7 @@
//= 1.6 Updated Laboratory Entrance regarding Heart Fragment quest. [SinSloth]
//= 1.7 Changed the laboratory entrance checking to prevent players
//= from being stuck in the quest. [SinSloth]
//= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
@ -1471,12 +1472,12 @@ L_P2:
mes "really worth this kind of";
mes "cruelty? Whoever they are,";
mes "their intentions can't be good.";
if(BaseLevel < 41)set BaseExp,BaseExp+34750;
else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500;
else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000;
else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000;
else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000;
else if(BaseLevel > 90)set BaseExp,BaseExp+556000;
if(BaseLevel < 41) getexp 34750,0;
else if(BaseLevel > 40 && BaseLevel < 61) getexp 69500,0;
else if(BaseLevel > 60 && BaseLevel < 71) getexp 139000,0;
else if(BaseLevel > 70 && BaseLevel < 81) getexp 278000,0;
else if(BaseLevel > 80 && BaseLevel < 91) getexp 417000,0;
else if(BaseLevel > 90) getexp 556000,0;
close;
L_NNotify:
@ -2127,12 +2128,12 @@ s_Switches:
mes "soooooo good.";
mes "Wait. Now I just";
mes "feel goooood~";
if(BaseLevel < 41)set BaseExp,BaseExp+3712;
else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
if(BaseLevel < 41) getexp 3712,0;
else if(BaseLevel > 40 && BaseLevel < 61) getexp 7425,0;
else if(BaseLevel > 60 && BaseLevel < 71) getexp 14850,0;
else if(BaseLevel > 70 && BaseLevel < 81) getexp 29700,0;
else if(BaseLevel > 80 && BaseLevel < 91) getexp 59400,0;
else if(BaseLevel > 90) getexp 118800,0;
set EIN_LOVERQ,15;
next;
mes "[Calla]";
@ -2427,12 +2428,12 @@ s_Switches:
mes "Hell yeah!";
mes "That's the stuff!";
delitem 1901,1;
if(BaseLevel < 41)set BaseExp,BaseExp+3712;
else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
if(BaseLevel < 41) getexp 3712,0;
else if(BaseLevel > 40 && BaseLevel < 61) getexp 7425,0;
else if(BaseLevel > 60 && BaseLevel < 71) getexp 14850,0;
else if(BaseLevel > 70 && BaseLevel < 81) getexp 29700,0;
else if(BaseLevel > 80 && BaseLevel < 91) getexp 59400,0;
else if(BaseLevel > 90) getexp 118800,0;
set EIN_LOVERQ,4;
next;
mes "[Clitzer]";
@ -3549,13 +3550,13 @@ s_Switches:
delitem 7319,10;
set EinFactory,16;
set $EinPolution,$EinPolution+1;
if(BaseLevel < 41) set BaseExp,BaseExp+615;
else if(BaseLevel >= 41 && BaseLevel < 51) set BaseExp,BaseExp+3075;
else if(BaseLevel >= 51 && BaseLevel < 61) set BaseExp,BaseExp+6604;
else if(BaseLevel >= 61 && BaseLevel < 71) set BaseExp,BaseExp+18508;
else if(BaseLevel >= 71 && BaseLevel < 81) set BaseExp,BaseExp+32062;
else if(BaseLevel >= 81 && BaseLevel < 91) set BaseExp,BaseExp+76026;
else if(BaseLevel >= 91) set BaseExp,BaseExp+290675;
if(BaseLevel < 41) getexp 615,0;
else if(BaseLevel >= 41 && BaseLevel < 51) getexp 3075,0;
else if(BaseLevel >= 51 && BaseLevel < 61) getexp 6604,0;
else if(BaseLevel >= 61 && BaseLevel < 71) getexp 18508,0;
else if(BaseLevel >= 71 && BaseLevel < 81) getexp 32062,0;
else if(BaseLevel >= 81 && BaseLevel < 91) getexp 76026,0;
else if(BaseLevel >= 91) getexp 290675,0;
mes "[Zelmeto]";
mes "I don't know how";
mes "I can possible pay you";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets & SinSloth
//===== Current Version: =====================================
//= 1.3
//= 1.4
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
@ -15,6 +15,7 @@
//= 1.2 Added Odin Temple Excavation quest. [SinSloth]
//= 1.3 Added a Missing "close;". [Samuray22]
//= -Thanks to Elfange
//= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
//-------------------------------------------------------------------------
@ -700,7 +701,7 @@ OnTouch:
specialeffect 71;
set hg_herb,13;
getitem 603,1; //Old blue box
set BaseExp,BaseExp+50000;
getexp 50000,0;
}
else
{
@ -1317,7 +1318,7 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "I won't have to worry";
mes "about you. Take care~";
set hg_bio,9;
set BaseExp,BaseExp+700000;
getexp 700000,0;
close;
}
else if(hg_bio == 9)
@ -1529,7 +1530,7 @@ hu_in01,326,307,3 script Siria 90,{
mes "I just... I just need to relax.";
mes "Thank you for everything...";
set hg_bio,8;
set BaseExp,BaseExp+500000;
getexp 500000,0;
close;
}
else if(hg_bio == 8)
@ -5354,7 +5355,7 @@ hugel,196,164,3 script El Schatt 50,{
next;
specialeffect2 71;
set hg_memory,12;
set BaseExp,BaseExp+50000;
getexp 50000,0;
getitem 603,1; //Old blue box
mes "[El Schatt]";
mes "Oh... Oh dear";
@ -5685,7 +5686,7 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
specialeffect2 71;
set hg_ubu01,8;
getitem 12065,3; //Green salad
set BaseExp,BaseExp+50000;
getexp 50000,0;
close;
}
else if(hg_ubu01 == 7)
@ -5707,7 +5708,7 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
specialeffect2 68;
set hg_ubu01,8;
getitem 12065,3; //Green salad
set BaseExp,BaseExp+50000;
getexp 50000,0;
close;
}
else if(hg_ubu01 == 8)
@ -6424,7 +6425,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "you so much for your help~";
set hg_odeng,0;
getitem 584,3; //Skewer soup
set BaseExp,BaseExp+1000;
getexp 1000,0;
next;
mes "[Cellette]";
mes "It was really nice working";
@ -7175,8 +7176,7 @@ yuno,111,156,3 script Euslan 90,{
close2;
set hg_ma1,13;
specialeffect 253;
set BaseExp,BaseExp+900000;
set JobExp,JobExp+600000;
getexp 900000,600000;
end;
}
else if(hg_ma1 == 13)

View File

@ -4,7 +4,7 @@
//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
//= Lupus, Lord Gywall
//===== Current Version: =====================================
//= 3.3
//= 3.4
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -57,6 +57,7 @@
//= 3.2 Removed the NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf]
//= reference to it in the Aegis script.
//= 3.3 Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth]
//= 3.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
lighthalzen,1,1,7 script sneakAddSuber -1,{
@ -2531,12 +2532,12 @@ s_Ask:
mes "adventurer. When the three";
mes "of us get together, I'll be";
mes "sure to let you know~";
if(BaseLevel < 41)set BaseExp,BaseExp+49500;
else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+99000;
else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+198000;
else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+396000;
else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+594000;
else if(BaseLevel > 90)set BaseExp,BaseExp+792000;
if(BaseLevel < 41) getexp 49500,0;
else if(BaseLevel > 40 && BaseLevel < 61) getexp 99000,0;
else if(BaseLevel > 60 && BaseLevel < 71) getexp 198000,0;
else if(BaseLevel > 70 && BaseLevel < 81) getexp 396000,0;
else if(BaseLevel > 80 && BaseLevel < 91) getexp 594000,0;
else if(BaseLevel > 90) getexp 792000,0;
getitem 7350,1;
set friendship,11;
set friendship3,0;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Evera and The eAthena Dev Team
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@ -13,11 +13,13 @@
//= 1.0 Initial Release [Evera]
//= 1.1 Fixed double levelup bug [Lupus]
//= 1.2 Added Revolution Quest. [SinSloth]
//= 1.3 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
//============================================================
//======================================================= Soup
//====================================================== Quest
//== Soup Quest
//============================================================
lou_fild01,195,177,4 script Jiu Lian Bu#01 819,{
if(QL_SOUP2) goto L_DONE;
if(QL_SOUPQUEST)goto L_WHERE;
@ -1081,7 +1083,7 @@ L_DONE:
set QL_DOC1STTIME,0;
set QL_DOCQUEST,2;
getitem 679,2; //Pilule
set BaseExp,BaseExp + 10000;
getexp 10000,0;
next;
mes "[Hua Tuo]";
mes "Well then, I will see you around. Once again, I'd like to thank you for your help.";
@ -1131,7 +1133,7 @@ L_CHECKITM:
mes "Of course!";
mes "Here's your reward. Use this medicine when you feel weary.";
getitem 679,5; //Pilule
set BaseExp,BaseExp + 30000;
getexp 30000,0;
set QL_GOTHERB,0;
set QL_DOC1STTIME,0;
set QL_DOCQUEST,2;
@ -1990,15 +1992,15 @@ s_CameBack:
set QL_POISONKING,30;
set QL_POISONPATH,0;
getitem 678,3;
if(BaseLevel < 56)set BaseExp,BaseExp+8909;
else if(BaseLevel > 55 && BaseLevel < 61)set BaseExp,BaseExp+10213;
else if(BaseLevel > 60 && BaseLevel < 66)set BaseExp,BaseExp+17684;
else if(BaseLevel > 65 && BaseLevel < 71)set BaseExp,BaseExp+25411;
else if(BaseLevel > 70 && BaseLevel < 76)set BaseExp,BaseExp+68757;
else if(BaseLevel > 75 && BaseLevel < 81)set BaseExp,BaseExp+128246;
else if(BaseLevel > 80 && BaseLevel < 86)set BaseExp,BaseExp+142340;
else if(BaseLevel > 85 && BaseLevel < 91)set BaseExp,BaseExp+152052;
else if(BaseLevel > 90)set BaseExp,BaseExp+366786;
if(BaseLevel < 56) getexp 8909,0;
else if(BaseLevel > 55 && BaseLevel < 61) getexp 10213,0;
else if(BaseLevel > 60 && BaseLevel < 66) getexp 17684,0;
else if(BaseLevel > 65 && BaseLevel < 71) getexp 25411,0;
else if(BaseLevel > 70 && BaseLevel < 76) getexp 68757,0;
else if(BaseLevel > 75 && BaseLevel < 81) getexp 128246,0;
else if(BaseLevel > 80 && BaseLevel < 86) getexp 142340,0;
else if(BaseLevel > 85 && BaseLevel < 91) getexp 152052,0;
else if(BaseLevel > 90) getexp 366786,0;
warp "louyang",270,136;
end;
@ -3023,15 +3025,15 @@ s_Letter:
mes "^3131FFYou grow dizzy, but you can also feel";
mes "like you're becoming more powerful";
mes "and gaining experience.";
if(BaseLevel < 56)set BaseExp,BaseExp+9000;
else if(BaseLevel > 55 && BaseLevel < 61)set BaseExp,BaseExp+10500;
else if(BaseLevel > 60 && BaseLevel < 66)set BaseExp,BaseExp+18684;
else if(BaseLevel > 65 && BaseLevel < 71)set BaseExp,BaseExp+27411;
else if(BaseLevel > 70 && BaseLevel < 76)set BaseExp,BaseExp+70757;
else if(BaseLevel > 75 && BaseLevel < 81)set BaseExp,BaseExp+130246;
else if(BaseLevel > 80 && BaseLevel < 86)set BaseExp,BaseExp+150340;
else if(BaseLevel > 85 && BaseLevel < 91)set BaseExp,BaseExp+182052;
else if(BaseLevel > 90)set BaseExp,BaseExp+406786;
if(BaseLevel < 56) getexp 9000,0;
else if(BaseLevel > 55 && BaseLevel < 61) getexp 10500,0;
else if(BaseLevel > 60 && BaseLevel < 66) getexp 18684,0;
else if(BaseLevel > 65 && BaseLevel < 71) getexp 27411,0;
else if(BaseLevel > 70 && BaseLevel < 76) getexp 70757,0;
else if(BaseLevel > 75 && BaseLevel < 81) getexp 130246,0;
else if(BaseLevel > 80 && BaseLevel < 86) getexp 150340,0;
else if(BaseLevel > 85 && BaseLevel < 91) getexp 182052,0;
else if(BaseLevel > 90) getexp 406786,0;
set QL_POISONKING,17;
close2;
warp "louyang",270,136;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
//= 1.7c
//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -31,6 +31,7 @@
//= 1.7 Updated "Ph.D Quest" Dialogs. [Samuray22]
//= 1.7b Fixed some minor typos. [SinSloth]
//= 1.7c replaced item "names" with item id. [Lupus]
//= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
// Prontera Culvert
@ -2693,7 +2694,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "adventurer. May safety accompany you on all of your journeys.";
if (prt_curse == 43) set prt_curse,44;
else set prt_curse,54;
set BaseExp,BaseExp+1600000;
getexp 1600000,0;
close;
}
else if (prt_curse > 43 && prt_curse < 50) {

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.9
//= 2.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -48,6 +48,7 @@
//= Another minor fix to Hamion. "< 1" -> "< 2". Added a missing close to
//= the ontouch "key". Thanks to Gepard for pointing them out.
//= 1.9 Fixed a misorder with variable checkings. [SinSloth]
//= 2.0 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
// Lost Child Quest (Prerequisite to High Priest quest)
@ -2606,9 +2607,9 @@ OnTouch:
mes "Who would be to blame?";
next;
set rach_vice,24;
if (BaseLevel > 90) set BaseExp,BaseExp+1300000;
else if (BaseLevel > 75) set BaseExp,BaseExp+850000;
else set BaseExp,BaseExp+450000;
if (BaseLevel > 90) getexp 1300000,0;
else if (BaseLevel > 75) getexp 850000,0;
else getexp 450000,0;
mes "[" + strcharinfo(0) + "]";
mes "Somehow, I wish that";
mes "Katinshuell had the";
@ -2901,7 +2902,7 @@ rachel,157,183,3 script Sincere Follower Urstia 916,{
mes "token of my appreication for";
mes " what you have done for me.";
delitem 7573,1; //Sparkling Necklace
set BaseExp,BaseExp+700000;
getexp 700000,0;
set ice_necklace_q,6;
next;
mes "["+strcharinfo(0)+"]";
@ -4228,7 +4229,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
if (countitem(12018) >= 20) {
cutin "ra_nemma04",2;
delitem 12018,20; //FireCracker";
set BaseExp,BaseExp+200000;
getexp 200000,0;
set ra_tem_q,14;
mes "[Priestess Nemma]";
mes "Yay!";
@ -5017,7 +5018,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "be with you, "+strcharinfo(0)+".";
set lost_boy,13;
specialeffect2 253;
set BaseExp,BaseExp+900000;
getexp 900000,0;
goto L_End;
}
@ -5448,8 +5449,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
set ra_tem_q,0;
cutin "",255;
specialeffect2 253;
set BaseExp,BaseExp+900000;
set JobExp,JobExp+600000;
getexp 900000,600000;
end;
}

View File

@ -3,14 +3,15 @@
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.01
//= 1.2
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
//= Quest for breaking the seal of Megingjard.
//===== Additional Comments: =================================
// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
// 1.1 fixed exploit [Lupus]
//= 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
//= 1.1 fixed exploit [Lupus]
//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
prt_castle,44,151,0 script Rebarev Doug 56,{
@ -2654,23 +2655,23 @@ aldebaran,66,213,0 script Lady#megin 69,{
set god_eremes,28;
getitem 603,1;
if (BaseLevel < 56)
set BaseExp,BaseExp + 27000;
getexp 27000,0;
else if (BaseLevel > 55 && BaseLevel < 61)
set BaseExp,BaseExp + 30000;
getexp 30000,0;
else if (BaseLevel > 60 && BaseLevel < 66)
set BaseExp,BaseExp + 56052;
getexp 56052,0;
else if (BaseLevel > 65 && BaseLevel < 71)
set BaseExp,BaseExp + 82233;
getexp 82233,0;
else if (BaseLevel > 70 && BaseLevel < 76)
set BaseExp,BaseExp + 212271;
getexp 212271,0;
else if (BaseLevel > 75 && BaseLevel < 81)
set BaseExp,BaseExp + 390738;
getexp 390738,0;
else if (BaseLevel > 80 && BaseLevel < 86)
set BaseExp,BaseExp + 451020;
getexp 451020,0;
else if (BaseLevel > 85 && BaseLevel < 91)
set BaseExp,BaseExp + 546156;
getexp 546156,0;
else if (BaseLevel > 90)
set BaseExp,BaseExp + 1220358;
getexp 1220358,0;
close;
}
else if (god_eremes == 28)
@ -3214,23 +3215,23 @@ niflheim,109,254,0 script Egnigem 796,{
mes "This is all I can do for you in return...";
set god_eremes,27;
if (BaseLevel < 56)
set BaseExp,BaseExp + 27000;
getexp 27000,0;
else if (BaseLevel > 55 && BaseLevel < 61)
set BaseExp,BaseExp + 30000;
getexp 30000,0;
else if (BaseLevel > 60 && BaseLevel < 66)
set BaseExp,BaseExp + 56052;
getexp 56052,0;
else if (BaseLevel > 65 && BaseLevel < 71)
set BaseExp,BaseExp + 82233;
getexp 82233,0;
else if (BaseLevel > 70 && BaseLevel < 76)
set BaseExp,BaseExp + 212271;
getexp 212271,0;
else if (BaseLevel > 75 && BaseLevel < 81)
set BaseExp,BaseExp + 390738;
getexp 390738,0;
else if (BaseLevel > 80 && BaseLevel < 86)
set BaseExp,BaseExp + 451020;
getexp 451020,0;
else if (BaseLevel > 85 && BaseLevel < 91)
set BaseExp,BaseExp + 546156;
getexp 546156,0;
else if (BaseLevel > 90)
set BaseExp,BaseExp + 1220358;
getexp 1220358,0;
close;
}
else if (god_eremes == 26)
@ -3270,23 +3271,23 @@ niflheim,109,254,0 script Egnigem 796,{
specialeffect2 245;
set god_eremes,27;
if (BaseLevel < 56)
set BaseExp,BaseExp + 27000;
getexp 27000,0;
else if (BaseLevel > 55 && BaseLevel < 61)
set BaseExp,BaseExp + 30000;
getexp 30000,0;
else if (BaseLevel > 60 && BaseLevel < 66)
set BaseExp,BaseExp + 56052;
getexp 56052,0;
else if (BaseLevel > 65 && BaseLevel < 71)
set BaseExp,BaseExp + 82233;
getexp 82233,0;
else if (BaseLevel > 70 && BaseLevel < 76)
set BaseExp,BaseExp + 212271;
getexp 212271,0;
else if (BaseLevel > 75 && BaseLevel < 81)
set BaseExp,BaseExp + 390738;
getexp 390738,0;
else if (BaseLevel > 80 && BaseLevel < 86)
set BaseExp,BaseExp + 451020;
getexp 451020,0;
else if (BaseLevel > 85 && BaseLevel < 91)
set BaseExp,BaseExp + 546156;
getexp 546156,0;
else if (BaseLevel > 90)
set BaseExp,BaseExp + 1220358;
getexp 1220358,0;
close;
}
else if (god_eremes < 20)

View File

@ -3,20 +3,21 @@
//===== By: ==================================================
//= [Ishizu-chan]
//===== Current Version: =====================================
//= 1.5
//= 1.6
//===== Compatible With: =====================================
//= Any eAthena Version i guess?
//===== Description: =========================================
//= It's the Thanatos Tower Quest...
//===== Additional Comments: =================================
//= 1.0 - First Release [Ishizu-chan]
//= 1.1 - Updated Thanatos Tower Quest to official. [SinSloth]
//= 1.2 - Fixed a bug where Reward NPC didn't give you Zeny and Exp. [SinSloth]
//= 1.3 - Added a checking in boss map to reset event if there's no player. [SinSloth]
//= 1.4 - Changed the way the Thanatos Portal works to allow people to enter
//= 1.0 First Release [Ishizu-chan]
//= 1.1 Updated Thanatos Tower Quest to official. [SinSloth]
//= 1.2 Fixed a bug where Reward NPC didn't give you Zeny and Exp. [SinSloth]
//= 1.3 Added a checking in boss map to reset event if there's no player. [SinSloth]
//= 1.4 Changed the way the Thanatos Portal works to allow people to enter
//= as long as Thanatos is alive. [SinSloth]
//= 1.4a You may enter either "Charmstone" or "Charm Stone" [Lupus]
//= 1.5 Fixed a bug in the number part of the quest. [SinSloth]
//= 1.6 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
@ -531,7 +532,7 @@ function script Func_Thana {
mes "and please keep up";
mes "the good work~";
set Zeny,Zeny + countitem(getarg(0)) * 1000;
set BaseExp,BaseExp + countitem(getarg(0)) * 2000;
getexp countitem(getarg(0))*2000,0;
delitem getarg(0),countitem(getarg(0));
close;