- Fixed bugreport:6993, invalid item id in mercenary script. (other/mercenary_rent.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17016 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
j-tkay 2012-12-11 18:38:42 +00:00
parent 9deb0d03c9
commit b69f0ad825
3 changed files with 216 additions and 711 deletions

View File

@ -3,11 +3,11 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//= 1.4
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= [Official Conversion]
//= Sells Lancer, Sword, and Archer mercenaries,
//= along with related mercenary items.
//===== Additional Comments: =================================
@ -15,642 +15,201 @@
//= 1.1 Optimization. [Zephyrus]
//= 1.2 Removed redundent input. [L0ne_W0lf]
//= 1.3 Duplicates now spawned from floating NPCs. [L0ne_W0lf]
//= 1.4 Optimized and fixed wrong item id. [Joseph]
//============================================================
prontera,41,337,5 script Mercenary Manager#Spear 105,{
set .@faith_lancer, mercenary_get_faith(SPEAR_MERC_GUILD);
- script Mercenary Manager#main -1,{
setarray .@name$, "Spear", "Sword", "Bow";
setarray .@faith$, "SPEAR_MERC_GUILD", "SWORD_MERC_GUILD", "ARCH_MERC_GUILD";
setarray .@item, 12182, 12172, 12162;
set .@faith_lancer, mercenary_get_faith(getd(.@faith$[.@type]));
set .@npc$, strnpcinfo(2);
for (set .@size, getarraysize(.@name$); .@i < .@size; set .@i, .@i + 1)
if (.@npc$ == .@name$[.@i]) set .@type, .@i;
mes "[Mercenary Manager]";
mes "Welcome to the";
mes "Spear Mercenary Guild.";
mes .@npc$ + " Mercenary Guild.";
mes "What can I do for you?";
next;
switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
{
case 1:
mes "[Mercenary Manager]";
mes "You want to hire a";
mes "Spear Mercenary?";
mes "Which Grade were you";
mes "interested in hiring?";
next;
set .@Grade, select("1st Grade Spear Mercenary:2nd Grade Spear Mercenary:3rd Grade Spear Mercenary:4th Grade Spear Mercenary:5th Grade Spear Mercenary:6th Grade Spear Mercenary:7th Grade Spear Mercenary:8th Grade Spear Mercenary:9th Grade Spear Mercenary");
set .@BaseLevel, 5 + (.@Grade * 10);
if( .@BaseLevel > 90 )
set .@BaseLevel, 90;
set .@ZenyCost, 7 * .@Grade;
if( .@Grade == 7 )
set .@FaithCost, 50;
else if( .@Grade == 8 )
set .@FaithCost, 100;
else if( .@Grade == 9 )
set .@FaithCost, 300;
else
set .@FaithCost, 0;
mes "[Mercenary Manager]";
if( .@Grade == 1 )
mes "So you want to hire a 1st";
else if( .@Grade == 2 )
mes "So you want to hire a 2nd";
else if( .@Grade == 3 )
mes "So you want to hire a 3rd";
else
mes "So you want to hire a " + .@Grade + "th";
mes "Grade Spear Mercenary?";
mes "You need to have attained";
mes "Base Level " + .@BaseLevel + " or higher, and";
mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
next;
if( select("Yes:No") == 2 )
{
switch(select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries")) {
case 1:
mes "[Mercenary Manager]";
mes "Oh, really? Well, now";
mes "might not be a good time";
mes "for you to consider hiring";
mes "a Mercenary, but please feel";
mes "free to come back if your";
mes "needs change. Thank you~";
}
else if( .@FaithCost && .@faith_lancer < .@FaithCost )
{
mes "You want to hire a";
mes .@npc$ + " Mercenary?";
mes "Which Grade were you";
mes "interested in hiring?";
next;
setarray .@suffix$, "th","st","nd","rd";
for (set .@i, 1; .@i <= 9; set .@i, .@i + 1)
set .@menu$, .@menu$ + .@i + .@suffix$[((.@i <= 3)? .@i : 0)] + " Grade " + .@npc$ + " Mercenary:";
set .@Grade, select(.@menu$);
set .@BaseLevel, 5 + (.@Grade * 10);
set .@BaseLevel, (.@val > 90)? 90 : .@BaseLevel;
set .@ZenyCost, 7 * .@Grade;
setarray .@FaithCost[7], 50,100,300;
set .@FaithCost, .@FaithCost[.@Grade];
mes "[Mercenary Manager]";
mes "Oh... Your Loyalty rating";
mes "with the Spear Mercenary";
mes "Guild isn't high enough to";
mes "hire this Mercenary. Please";
mes "come back after you earn";
mes "" + .@FaithCost + " or more Loyalty with us.";
}
else if( BaseLevel < .@BaseLevel )
{
mes "So you want to hire a " + .@Grade + .@suffix$[((.@Grade <= 3)? .@i : 0)];
mes "Grade " + .@npc$ + " Mercenary?";
mes "You need to have attained";
mes "Base Level " + .@BaseLevel + " or higher, and";
mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
next;
if(select("Yes:No") == 2) {
mes "[Mercenary Manager]";
mes "Oh, really? Well, now";
mes "might not be a good time";
mes "for you to consider hiring";
mes "a Mercenary, but please feel";
mes "free to come back if your";
mes "needs change. Thank you~";
}
else if(.@FaithCost && .@faith_lancer < .@FaithCost) {
mes "[Mercenary Manager]";
mes "Oh... Your Loyalty rating";
mes "with the " + .@npc$ + " Mercenary";
mes "Guild isn't high enough to";
mes "hire this Mercenary. Please";
mes "come back after you earn";
mes "" + .@FaithCost + " or more Loyalty with us.";
}
else if (BaseLevel < .@BaseLevel) {
mes "[Mercenary Manager]";
mes "I'm sorry, but your Base";
mes "Level isn't high enough";
mes "to hire this Mercenary.";
mes "Please come back to me";
mes "once you reach Base Level " + .@BaseLevel + ".";
}
else if (Zeny < .@ZenyCost * 1000) {
mes "[Mercenary Manager]";
mes "I'm sorry, but you";
mes "don't have enough zeny";
mes "to hire this Mercenary.";
mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
}
else {
mes "[Mercenary Manager]";
mes "Great! Our Mercenaries";
mes "are sincere and devoted";
mes "to protecting their clients.";
mes "Summoned Mercenaries will";
mes "offer their support to you for";
mes "30 minutes. Take care now.";
set Zeny, Zeny - (.@ZenyCost * 1000);
getitem .@item[.@type] - 10 + .@Grade, 1;
}
close;
case 2:
mes "[Mercenary Manager]";
mes "I'm sorry, but your Base";
mes "Level isn't high enough";
mes "to hire this Mercenary.";
mes "Please come back to me";
mes "once you reach Base Level " + .@BaseLevel + ".";
}
else if( Zeny < .@ZenyCost * 1000 )
{
mes "Mercenaries are soldiers";
mes "that will fight at your side";
mes "on the battlefield, but there";
mes "are a few terms and conditions";
mes "you must fulfill to hire them.";
next;
mes "[Mercenary Manager]";
mes "I'm sorry, but you";
mes "don't have enough zeny";
mes "to hire this Mercenary.";
mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
}
else
{
mes "You must fulfill a level";
mes "requirement and pay a zeny";
mes "fee to hire a Mercenary.";
mes "Higher grade Mercenaries";
mes "will also require that you";
mes "build a Loyalty rating with us.";
next;
mes "[Mercenary Manager]";
mes "Great! Our Mercenaries";
mes "are sincere and devoted";
mes "to protecting their clients.";
mes "Summoned Mercenaries will";
mes "offer their support to you for";
mes "30 minutes. Take care now.";
set Zeny, Zeny - (.@ZenyCost * 1000);
getitem 12172 + .@Grade, 1;
}
close;
case 2:
mes "[Mercenary Manager]";
mes "Mercenaries are soldiers";
mes "that will fight at your side";
mes "on the battlefield, but there";
mes "are a few terms and conditions";
mes "you must fulfill to hire them.";
next;
mes "[Mercenary Manager]";
mes "You must fulfill a level";
mes "requirement and pay a zeny";
mes "fee to hire a Mercenary.";
mes "Higher grade Mercenaries";
mes "will also require that you";
mes "build a Loyalty rating with us.";
next;
mes "[Mercenary Manager]";
mes "Mercenary contracts can't be";
mes "transferred to other people,";
mes "and we only allow a 5 Base Level difference between the Mercenary";
mes "and client so you can't hire one much stronger than you.";
next;
mes "[Mercenary Manager]";
mes "Well, you can figure out the";
mes "details when you actually form";
mes "a contract with one of our";
mes "Mercenaries, and receive";
mes "the Summon Scroll that will";
mes "call a Mercenary to your side.";
next;
mes "[Mercenary Manager]";
mes "You can't give this scroll";
mes "to anyone else, and the";
mes "Mercenary will only remain";
mes "with you for 30 minutes after";
mes "you summon him. Don't forget";
mes "about the time limit, okay?";
close;
case 3:
mes "[Mercenary Manager]";
mes "No? You didn't need any";
mes "help? Well, feel free to";
mes "ask me if you have any";
mes "questions about Mercenaries.";
close;
case 4:
mes "[Mercenary Manager]";
mes "10th Grade Mercenaries are";
mes "the best we have to offer,";
mes "and we use different criteria";
mes "for our clients to hire them.";
mes "There's no zeny fee, but you";
mes "must have 500 Loyalty.";
next;
mes "[Mercenary Manager]";
mes "Once you make a contract";
mes "with a 10th Grade Mercenary,";
mes "your Loyalty rating will be";
mes "decreased by 400. In other";
mes "words, you pay 400 Loyalty";
mes "to hire a 10th Grade Mercenary.";
next;
mes "[Mercenary Manager]";
mes "You must also be at";
mes "Base Level 90 or higher to";
mes "hire a 10th Grade Mercenary.";
mes "Are you still interested in";
mes "forming this contract?";
next;
if( select("Yes:No") == 2 )
{
mes "Mercenary contracts can't be";
mes "transferred to other people,";
mes "and we only allow a 5 Base Level difference between the Mercenary";
mes "and client so you can't hire one much stronger than you.";
next;
mes "[Mercenary Manager]";
mes "I understand... It takes";
mes "hard work and sacrifice to";
mes "even reach the point where";
mes "you can hire a 10th Grade";
mes "Mercenary. Have you considered";
mes "hiring a lower grade Mercenary?";
}
else if( .@faith_lancer < 500 )
{
mes "Well, you can figure out the";
mes "details when you actually form";
mes "a contract with one of our";
mes "Mercenaries, and receive";
mes "the Summon Scroll that will";
mes "call a Mercenary to your side.";
next;
mes "[Mercenary Manager]";
mes "I'm sorry, but your";
mes "Loyalty rating is too";
mes "low to hire a 10th Grade";
mes "Mercenary. You must have";
mes "500 or more Loyalty to";
mes "form a contract with one.";
}
else if( BaseLevel < 90 )
{
mes "You can't give this scroll";
mes "to anyone else, and the";
mes "Mercenary will only remain";
mes "with you for 30 minutes after";
mes "you summon him. Don't forget";
mes "about the time limit, okay?";
close;
case 3:
mes "[Mercenary Manager]";
mes "I'm sorry, but you must";
mes "be at Base Level 90 or";
mes "higher to form a contract";
mes "with a 10th Grade Mercenary.";
}
else
{
mes "No? You didn't need any";
mes "help? Well, feel free to";
mes "ask me if you have any";
mes "questions about Mercenaries.";
close;
case 4:
mes "[Mercenary Manager]";
mes "Congratulations! It looks";
mes "like you're planning in taking";
mes "on some very dangerous work";
mes "since you're hiring a 10th";
mes "Grade Mercenary. I wish you";
mes "the best of luck with him.";
mercenary_set_faith SPEAR_MERC_GUILD,-400;
getitem 12182,1;
}
close;
}
}
- script ::Mercenary_Manager_Sword -1,{
set .@faith_sword, mercenary_get_faith(SWORD_MERC_GUILD);
mes "[Mercenary Manager]";
mes "Welcome to the";
mes "Sword Mercenary Guild.";
mes "Did you have any questions?";
next;
switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
{
case 1:
mes "[Mercenary Manager]";
mes "You want to hire a";
mes "Sword Mercenary?";
mes "Which Grade were you";
mes "interested in hiring?";
next;
set .@Grade, select("1st Grade Sword Mercenary:2nd Grade Sword Mercenary:3rd Grade Sword Mercenary:4th Grade Sword Mercenary:5th Grade Sword Mercenary:6th Grade Sword Mercenary:7th Grade Sword Mercenary:8th Grade Sword Mercenary:9th Grade Sword Mercenary");
set .@BaseLevel, 5 + (.@Grade * 10);
if( .@BaseLevel > 90 )
set .@BaseLevel, 90;
set .@ZenyCost, 7 * .@Grade;
if( .@Grade == 7 )
set .@FaithCost, 50;
else if( .@Grade == 8 )
set .@FaithCost, 100;
else if( .@Grade == 9 )
set .@FaithCost, 300;
else
set .@FaithCost, 0;
mes "[Mercenary Manager]";
if( .@Grade == 1 )
mes "So you want to hire a 1st";
else if( .@Grade == 2 )
mes "So you want to hire a 2nd";
else if( .@Grade == 3 )
mes "So you want to hire a 3rd";
else
mes "So you want to hire a " + .@Grade + "th";
mes "Grade Sword Mercenary?";
mes "You need to have attained";
mes "Base Level " + .@BaseLevel + " or higher, and";
mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
next;
if( select("Yes:No") == 2 )
{
mes "[Mercenary Manager]";
mes "Oh, really? Well, now";
mes "might not be a good time";
mes "for you to consider hiring";
mes "a Mercenary, but please feel";
mes "free to come back if your";
mes "needs change. Thank you~";
}
else if( .@FaithCost && .@faith_sword < .@FaithCost )
{
mes "[Mercenary Manager]";
mes "Oh... Your Loyalty rating";
mes "with the Sword Mercenary";
mes "Guild isn't high enough to";
mes "hire this Mercenary. Please";
mes "come back after you earn";
mes "" + .@FaithCost + " or more Loyalty with us.";
}
else if( BaseLevel < .@BaseLevel )
{
mes "[Mercenary Manager]";
mes "I'm sorry, but your Base";
mes "Level isn't high enough";
mes "to hire this Mercenary.";
mes "Please come back to me";
mes "once you reach Base Level " + .@BaseLevel + ".";
}
else if( Zeny < .@ZenyCost * 1000 )
{
mes "[Mercenary Manager]";
mes "I'm sorry, but you";
mes "don't have enough zeny";
mes "to hire this Mercenary.";
mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
}
else
{
mes "[Mercenary Manager]";
mes "Great! Our Mercenaries";
mes "are sincere and devoted";
mes "to protecting their clients.";
mes "Summoned Mercenaries will";
mes "offer their support to you for";
mes "30 minutes. Take care now.";
set Zeny, Zeny - (.@ZenyCost * 1000);
getitem 12162 + .@Grade, 1;
}
close;
case 2:
mes "[Mercenary Manager]";
mes "Mercenaries are soldiers";
mes "that will fight at your side";
mes "on the battlefield, but there";
mes "are a few terms and conditions";
mes "you must fulfill to hire them.";
next;
mes "[Mercenary Manager]";
mes "You must fulfill a level";
mes "requirement and pay a zeny";
mes "fee to hire a Mercenary.";
mes "Higher grade Mercenaries";
mes "will also require that you";
mes "build a Loyalty rating with us.";
next;
mes "[Mercenary Manager]";
mes "Mercenary contracts can't be";
mes "transferred to other people,";
mes "and we only allow a 5 Base Level difference between the Mercenary";
mes "and client so you can't hire one much stronger than you.";
next;
mes "[Mercenary Manager]";
mes "Well, you can figure out the";
mes "details when you actually form";
mes "a contract with one of our";
mes "Mercenaries, and receive";
mes "the Summon Scroll that will";
mes "call a Mercenary to your side.";
next;
mes "[Mercenary Manager]";
mes "You can't give this scroll";
mes "to anyone else, and the";
mes "Mercenary will only remain";
mes "with you for 30 minutes after";
mes "you summon him. Don't forget";
mes "about the time limit, okay?";
close;
case 3:
mes "[Mercenary Manager]";
mes "No? You didn't need any";
mes "help? Well, feel free to";
mes "ask me if you have any";
mes "questions about Mercenaries.";
close;
case 4:
mes "[Mercenary Manager]";
mes "10th Grade Mercenaries are";
mes "the best we have to offer,";
mes "and we use different criteria";
mes "for our clients to hire them.";
mes "There's no zeny fee, but you";
mes "must have 500 Loyalty.";
next;
mes "[Mercenary Manager]";
mes "Once you make a contract";
mes "with a 10th Grade Mercenary,";
mes "your Loyalty rating will be";
mes "decreased by 400. In other";
mes "words, you pay 400 Loyalty";
mes "to hire a 10th Grade Mercenary.";
next;
mes "[Mercenary Manager]";
mes "You must also be at";
mes "Base Level 90 or higher to";
mes "hire a 10th Grade Mercenary.";
mes "Are you still interested in";
mes "forming this contract?";
next;
if( select("Yes:No") == 2 )
{
mes "[Mercenary Manager]";
mes "I understand... It takes";
mes "hard work and sacrifice to";
mes "even reach the point where";
mes "you can hire a 10th Grade";
mes "Mercenary. Have you considered";
mes "hiring a lower grade Mercenary?";
}
else if( .@faith_sword < 500 )
{
mes "[Mercenary Manager]";
mes "I'm sorry, but your";
mes "Loyalty rating is too";
mes "low to hire a 10th Grade";
mes "Mercenary. You must have";
mes "500 or more Loyalty to";
mes "form a contract with one.";
}
else if( BaseLevel < 90 )
{
mes "[Mercenary Manager]";
mes "I'm sorry, but you must";
mes "be at Base Level 90 or";
mes "higher to form a contract";
mes "with a 10th Grade Mercenary.";
}
else
{
mes "[Mercenary Manager]";
mes "Congratulations! It looks";
mes "like you're planning in taking";
mes "on some very dangerous work";
mes "since you're hiring a 10th";
mes "Grade Mercenary. I wish you";
mes "the best of luck with him.";
mercenary_set_faith SWORD_MERC_GUILD,-400;
getitem 12172,1;
}
close;
}
}
pay_arche,99,167,4 script Mercenary Manager#Bow 732,{
set .@faith_archer, mercenary_get_faith(ARCH_MERC_GUILD);
mes "[Mercenary Manager]";
mes "Welcome to the";
mes "Bow Mercenary Guild.";
mes "How can I be of service?";
next;
switch( select("Hire Mercenary:Mercenary Info:Nothing:10th Grade Mercenaries") )
{
case 1:
mes "[Mercenary Manager]";
mes "You want to hire";
mes "a Bow Mercenary?";
mes "Which Grade were you";
mes "interested in hiring?";
next;
set .@Grade, select("1st Grade Bow Mercenary:2nd Grade Bow Mercenary:3rd Grade Bow Mercenary:4th Grade Bow Mercenary:5th Grade Bow Mercenary:6th Grade Bow Mercenary:7th Grade Bow Mercenary:8th Grade Bow Mercenary:9th Grade Bow Mercenary");
set .@BaseLevel, 5 + (.@Grade * 10);
if( .@BaseLevel > 90 )
set .@BaseLevel, 90;
set .@ZenyCost, 7 * .@Grade;
if( .@Grade == 7 )
set .@FaithCost, 50;
else if( .@Grade == 8 )
set .@FaithCost, 100;
else if( .@Grade == 9 )
set .@FaithCost, 300;
else
set .@FaithCost, 0;
mes "[Mercenary Manager]";
if( .@Grade == 1 )
mes "So you want to hire a 1st";
else if( .@Grade == 2 )
mes "So you want to hire a 2nd";
else if( .@Grade == 3 )
mes "So you want to hire a 3rd";
else
mes "So you want to hire a " + .@Grade + "th";
mes "Grade Bow Mercenary?";
mes "You need to have attained";
mes "Base Level " + .@BaseLevel + " or higher, and";
mes "must pay the " + .@ZenyCost + ",000 zeny fee.";
next;
if( select("Yes:No") == 2 )
{
mes "[Mercenary Manager]";
mes "Oh, really? Well, now";
mes "might not be a good time";
mes "for you to consider hiring";
mes "a Mercenary, but please feel";
mes "free to come back if your";
mes "needs change. Thank you~";
}
else if( .@FaithCost && .@faith_archer < .@FaithCost )
{
mes "[Mercenary Manager]";
mes "I'm sorry, but your";
mes "Loyalty rating is too";
mes "low to hire this Bow";
mes "Mercenary. Come back";
mes "again when you have";
mes "" + .@FaithCost + " or more Loyalty.";
}
else if( BaseLevel < .@BaseLevel )
{
mes "[Mercenary Manager]";
mes "I'm sorry, but your Base";
mes "Level isn't high enough";
mes "to hire this Mercenary.";
mes "Please come back to me";
mes "once you reach Base Level " + .@BaseLevel + ".";
}
else if( Zeny < .@ZenyCost * 1000 )
{
mes "[Mercenary Manager]";
mes "I'm sorry, but you";
mes "don't have enough zeny";
mes "to hire this Mercenary.";
mes "The hiring fee is " + .@ZenyCost + ",000 zeny.";
}
else
{
mes "[Mercenary Manager]";
mes "Great! Our Mercenaries";
mes "are sincere and devoted";
mes "to protecting their clients.";
mes "Summoned Mercenaries will";
mes "offer their support to you for";
mes "30 minutes. Take care now.";
set Zeny, Zeny - (.@ZenyCost * 1000);
getitem 12152 + .@Grade, 1;
}
close;
case 2:
mes "[Mercenary Manager]";
mes "Mercenaries are soldiers";
mes "that will fight at your side";
mes "on the battlefield, but there";
mes "are a few terms and conditions";
mes "you must fulfill to hire them.";
next;
mes "[Mercenary Manager]";
mes "You must fulfill a level";
mes "requirement and pay a zeny";
mes "fee to hire a Mercenary.";
mes "Higher grade Mercenaries";
mes "will also require that you";
mes "build a Loyalty rating with us.";
next;
mes "[Mercenary Manager]";
mes "Mercenary contracts can't be";
mes "transferred to other people,";
mes "and we only allow a 5 Base Level difference between the Mercenary";
mes "and client so you can't hire one much stronger than you.";
next;
mes "[Mercenary Manager]";
mes "Well, you can figure out the";
mes "details when you actually form";
mes "a contract with one of our";
mes "Mercenaries, and receive";
mes "the Summon Scroll that will";
mes "call a Mercenary to your side.";
next;
mes "[Mercenary Manager]";
mes "You can't give this scroll";
mes "to anyone else, and the";
mes "Mercenary will only remain";
mes "with you for 30 minutes after";
mes "you summon him. Don't forget";
mes "about the time limit, okay?";
close;
case 3:
mes "[Mercenary Manager]";
mes "No? You didn't need any";
mes "help? Well, feel free to";
mes "ask me if you have any";
mes "questions about Mercenaries.";
close;
case 4:
mes "[Mercenary Manager]";
mes "10th Grade Mercenaries are";
mes "the best we have to offer,";
mes "and we use different criteria";
mes "for our clients to hire them.";
mes "There's no zeny fee, but you";
mes "must have 500 Loyalty.";
next;
mes "[Mercenary Manager]";
mes "Once you make a contract";
mes "with a 10th Grade Mercenary,";
mes "your Loyalty rating will be";
mes "decreased by 400. In other";
mes "words, you pay 400 Loyalty";
mes "to hire a 10th Grade Mercenary.";
next;
mes "[Mercenary Manager]";
mes "You must also be at";
mes "Base Level 90 or higher to";
mes "hire a 10th Grade Mercenary.";
mes "Are you still interested in";
mes "forming this contract?";
next;
if( select("Yes:No") == 2 )
{
mes "[Mercenary Manager]";
mes "I understand... It takes";
mes "hard work and sacrifice to";
mes "even reach the point where";
mes "you can hire a 10th Grade";
mes "Mercenary. Have you considered";
mes "hiring a lower grade Mercenary?";
}
else if( .@faith_archer < 500 )
{
mes "[Mercenary Manager]";
mes "I'm sorry, but your";
mes "Loyalty rating is too";
mes "low to hire a 10th Grade";
mes "Mercenary. You must have";
mes "500 or more Loyalty to";
mes "form a contract with one.";
}
else if( BaseLevel < 90 )
{
mes "[Mercenary Manager]";
mes "I'm sorry, but you must";
mes "be at Base Level 90 or";
mes "higher to form a contract";
mes "with a 10th Grade Mercenary.";
}
else
{
mes "[Mercenary Manager]";
mes "Congratulations! It looks";
mes "like you're planning in taking";
mes "on some very dangerous work";
mes "since you're hiring a 10th";
mes "Grade Mercenary. I wish you";
mes "the best of luck with him.";
mercenary_set_faith ARCH_MERC_GUILD,-400;
getitem 12162,1;
}
close;
mes "10th Grade Mercenaries are";
mes "the best we have to offer,";
mes "and we use different criteria";
mes "for our clients to hire them.";
mes "There's no zeny fee, but you";
mes "must have 500 Loyalty.";
next;
mes "[Mercenary Manager]";
mes "Once you make a contract";
mes "with a 10th Grade Mercenary,";
mes "your Loyalty rating will be";
mes "decreased by 400. In other";
mes "words, you pay 400 Loyalty";
mes "to hire a 10th Grade Mercenary.";
next;
mes "[Mercenary Manager]";
mes "You must also be at";
mes "Base Level 90 or higher to";
mes "hire a 10th Grade Mercenary.";
mes "Are you still interested in";
mes "forming this contract?";
next;
if (select("Yes:No") == 2) {
mes "[Mercenary Manager]";
mes "I understand... It takes";
mes "hard work and sacrifice to";
mes "even reach the point where";
mes "you can hire a 10th Grade";
mes "Mercenary. Have you considered";
mes "hiring a lower grade Mercenary?";
}
else if (.@faith_lancer < 500) {
mes "[Mercenary Manager]";
mes "I'm sorry, but your";
mes "Loyalty rating is too";
mes "low to hire a 10th Grade";
mes "Mercenary. You must have";
mes "500 or more Loyalty to";
mes "form a contract with one.";
}
else if (BaseLevel < 90) {
mes "[Mercenary Manager]";
mes "I'm sorry, but you must";
mes "be at Base Level 90 or";
mes "higher to form a contract";
mes "with a 10th Grade Mercenary.";
}
else {
mes "[Mercenary Manager]";
mes "Congratulations! It looks";
mes "like you're planning in taking";
mes "on some very dangerous work";
mes "since you're hiring a 10th";
mes "Grade Mercenary. I wish you";
mes "the best of luck with him.";
mercenary_set_faith getd(.@faith$[.@type]),-400;
getitem .@item[.@type],1;
}
close;
}
}
prontera,41,337,5 duplicate(Mercenary Manager#main) Mercenary Manager#Spear 105
pay_arche,99,167,4 duplicate(Mercenary Manager#main) Mercenary Manager#Bow 732
// Mercenary Merchant NPCs
//============================================================
@ -662,72 +221,38 @@ pay_arche,99,167,4 script Mercenary Manager#Bow 732,{
mes "in particular that";
mes "you're looking for?";
next;
switch(select("Mercenary Red Potion:Mercenary Blue Potion:Mercenary Concentration Potion:Mercenary Awakening Potion:Mercenary Berserk Potion")) {
case 1:
mes "[Mercenary Goods Merchant]";
mes "Mercenary Red Potions";
mes "each cost 1,750 zeny.";
mes "How many would you like?";
next;
callfunc "F_PurchaseMercItem",12184,1750;
case 2:
mes "[Mercenary Goods Merchant]";
mes "Mercenary Blue Potions";
mes "each cost 3,500 zeny.";
mes "How many would you like?";
next;
callfunc "F_PurchaseMercItem",12185,3000;
case 3:
mes "[Mercenary Goods Merchant]";
mes "Mercenary Concentration";
mes "Potions each cost 560 zeny.";
mes "How many would you like?";
next;
callfunc "F_PurchaseMercItem",12241,560;
case 4:
mes "[Mercenary Goods Merchant]";
mes "Mercenary Awakening";
mes "Potions each cost 1,050 zeny.";
mes "How many would you like?";
next;
callfunc "F_PurchaseMercItem",12242,1050;
case 5:
mes "[Mercenary Goods Merchant]";
mes "Mercenary Beserk Potions";
mes "each cost 2,100 zeny.";
mes "How many would you like?";
next;
callfunc "F_PurchaseMercItem",12243,2100;
}
close;
}
prontera,30,337,4 duplicate(MercMerchant) Mercenary Merchant#Spear 700
pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 879
// Function for selling items.
//============================================================
function script F_PurchaseMercItem {
setarray .@item, 12184, 12185, 12241, 12242, 12243;
setarray .@cost, 1750, 3000, 560, 1050, 2100;
for (set .@size, getarraysize(.@item); .@i < .@size; set .@i, .@i + 1)
set .@menu$, .@menu$ + getitemname(.@item[.@i]) + ":";
set .@m, select(.@menu$)-1;
set .@str$, .@cost[.@m] + "";
set .@len, getstrlen(.@str$);
set .@str_cost$, (.@len <= 3)? .@str$ : insertchar(.@str$,",",.@len-3);
mes "[Mercenary Goods Merchant]";
mes getitemname(.@item[.@m]);
mes "each cost " + .@str_cost$ + " zeny.";
mes "How many would you like?";
next;
input .@input;
if( .@input == 0 )
{
if (!.@input) {
mes "[Mercenary Goods Merchant]";
mes "You changed your mind?";
mes "Alright, feel free to come";
mes "back to me whenever you want";
mes "to buy any Mercenary Potions.";
close;
}
else if( .@input < 0 || .@input > 10000 )
{
else if (.@input < 0 || .@input > 10000) {
mes "[Mercenary Goods Merchant]";
mes "I'm sorry, but you";
mes "can only buy up to";
mes "10,000 of these potions";
mes "at a time. Please enter";
mes "a number from 1 to 10,000.";
close;
}
else if( set(.@total_po, .@input * getarg(1)) > Zeny )
{
else if (set(.@total_po, .@input * .@cost[.@m]) > Zeny) {
mes "[Mercenary Goods Merchant]";
mes "I'm sorry, but you don't";
mes "have enough zeny for this";
@ -735,9 +260,9 @@ function script F_PurchaseMercItem {
mes "be here when you're ready";
mes "to purchase something";
mes "for your Mercenaries.";
close;
}
else if( checkweight(getarg(0), .@input) == 0 )
{
else if (!checkweight(.@item[.@m], .@input)) {
mes "[Mercenary Goods Merchant]";
mes "If I gave you that many";
mes "potions, you wouldn't be";
@ -745,41 +270,21 @@ function script F_PurchaseMercItem {
mes "Please come back after";
mes "you free up some space";
mes "in your Inventory.";
close;
}
else
{
mes "[Mercenary Goods Merchant]";
if( .@input == 1 )
{
mes "Here's your Mercenary";
switch( getarg(0) )
{
case 12148: mes "Red Potion. Thank you, and"; break;
case 12149: mes "Blue Potion. Thank you, and"; break;
case 12241: mes "Concentration Potion."; break;
case 12242: mes "Awakening Potion."; break;
case 12243: mes "Berserk Potion. Thank"; break;
}
mes "please come again when";
mes "you need more potions";
mes "for your Mercenaries.";
}
else
{
mes "Here you are, this is exactly";
switch( getarg(0) )
{
case 12148: mes "" + .@input + " Mercenary Red Potions."; mes "Thank you, and please come"; break;
case 12149: mes "" + .@input + " Mercenary Blue Potions."; mes "Thank you, and please come"; break;
case 12241: mes "" + .@input + " Mercenary Concentration"; mes "Potions. Thank you, and please"; break;
case 12242: mes "" + .@input + " Mercenary Awakening"; mes "Potions. Thank you, and please"; break;
case 12243: mes "" + .@input + " Mercenary Berserk Potions."; mes "Thank you, and please come"; break;
}
mes "again when you need more";
mes "potions for your Mercenaries.";
}
set Zeny, Zeny - .@total_po;
getitem getarg(0), .@input;
mes "[Mercenary Goods Merchant]";
if (.@input == 1)
mes "Here's your " + getitemname(.@item[.@m]) + ".";
else {
mes "Here you are, this is exactly";
mes .@input + " " + getitemname(.@item[.@m]) + "s.";
}
mes "Thank you, and please come";
mes "again when you need more";
mes "potions for your Mercenaries.";
set Zeny, Zeny - .@total_po;
getitem .@item[.@m], .@input;
close;
}
prontera,30,337,4 duplicate(MercMerchant) Mercenary Merchant#Spear 700
pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 879

View File

@ -13,5 +13,5 @@
//= 1.0 First version. [Daegaladh]
//============================================================
izlude,47,139,5 duplicate(Mercenary_Manager_Sword) Mercenary Manager#Sword 734
izlude,47,139,5 duplicate(Mercenary Manager#main) Mercenary Manager#Sword 734
izlude,56,139,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892

View File

@ -13,5 +13,5 @@
//= 1.0 First version. [L0ne_W0lf]
//============================================================
izlude,47,169,5 duplicate(Mercenary_Manager_Sword) Mercenary Manager#Sword 734
izlude,47,169,5 duplicate(Mercenary Manager#main) Mercenary Manager#Sword 734
izlude,56,169,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892