Made High Speed Cart Ram (WS_CARTTERMINATION) ignore Crusader's Guard and Shield Reflect.
And happy new year! git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9602 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/12/31
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* Made HSCR bypass both Guard and Shield Reflect using the dirty way [DracoRPG]
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> cleaner way would need to rethink the whole skill's implementation
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* Added more info when npc_scriptcont tries to continue a different script.
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* Refer to http://www.eathena.ws/board/index.php?showtopic=130285
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- Renamed pc_checkweighticon to pc_updateweightstatus and cleaned it.
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@ -275,6 +275,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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}
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if(sc->data[SC_AUTOGUARD].timer != -1 && flag&BF_WEAPON &&
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skill_num != WS_CARTTERMINATION && // FIXME(?): Quick and dirty check, but HSCR really bypasses Guard [DracoRPG]
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rand()%100 < sc->data[SC_AUTOGUARD].val2) {
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int delay;
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clif_skill_nodamage(bl,bl,CR_AUTOGUARD,sc->data[SC_AUTOGUARD].val1,1);
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@ -2796,7 +2797,7 @@ int battle_calc_return_damage(struct block_list *bl, int skill, int *damage, int
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BL_CAST(BL_PC, bl, sd);
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sc = status_get_sc(bl);
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if(flag&BF_WEAPON) {
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if(flag&BF_WEAPON && skill != WS_CARTTERMINATION) { // FIXME(?): Quick and dirty check, but HSCR does bypass Shield Reflect... so I make it bypass the whole reflect thing [DracoRPG]
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//Bounces back part of the damage.
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if (flag & BF_SHORT) {
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if (sd && sd->short_weapon_damage_return)
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