Replaced specialeffect2 calls without constants
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@ -4957,8 +4957,8 @@
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12393,Repair_B,Repair B,2,500,,140,,,,,0x00000400,8,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(300,400),0; } },{},{}
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12394,Repair_C,Repair C,2,1100,,180,,,,,0x00000400,8,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(400,500),0; } },{},{}
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12395,Tantanmen,Tantan Noodle,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1519; },{},{}
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12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 247; else if(.@rnd==9) specialeffect2 338; else specialeffect2 10; },{},{}
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12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 328; else if(.@rnd==9) specialeffect2 68; else specialeffect2 196; },{},{}
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12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 EF_MAPPILLAR2; else if(.@rnd==9) specialeffect2 EF_ANGEL2; else specialeffect2 EF_COIN; },{},{}
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12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 EF_BEGINASURA; else if(.@rnd==9) specialeffect2 EF_MVP; else specialeffect2 EF_CURSEATTACK; },{},{}
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12398,PCBang_Gift_Box,PCBang Gift Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12399,Castle_Treasure_Box,Castle Treasure Box,2,20,,1000,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12400,Water_Of_Blessing_,Water Of Blessing,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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@ -6364,13 +6364,13 @@
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14531,Accuracy_30_Scroll,Concentration Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,1800000,30; },{},{}
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14532,Battle_Manual25,Field Manual 25%,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,1800000,25; },{},{}
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14533,Battle_Manual100,Field Manual 100%,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,1800000,100; },{},{}
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14534,Small_Life_Potion,Small Life Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 320; sc_start4 SC_S_LIFEPOTION,600000,-5,5,0,0; },{},{}
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14535,Med_Life_Potion,Medium Life Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 320; sc_start4 SC_L_LIFEPOTION,600000,-7,4,0,0; },{},{}
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14536,Abrasive,Abrasive,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 182; sc_start SC_INCCRI,300000,30; },{},{}
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14537,Regeneration_Potion,Regeneration Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 348; sc_start SC_INCHEALRATE,1800000,20; },{},{}
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14534,Small_Life_Potion,Small Life Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_HEAL3; sc_start4 SC_S_LIFEPOTION,600000,-5,5,0,0; },{},{}
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14535,Med_Life_Potion,Medium Life Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_HEAL3; sc_start4 SC_L_LIFEPOTION,600000,-7,4,0,0; },{},{}
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14536,Abrasive,Abrasive,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_MAGICALATTHIT; sc_start SC_INCCRI,300000,30; },{},{}
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14537,Regeneration_Potion,Regeneration Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_LIGHTSPHERE; sc_start SC_INCHEALRATE,1800000,20; },{},{}
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14538,Glass_Of_Illusion,Glass of Illusion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; sc_start SC_INCFLEE2,60000,20; },{},{}
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14539,Shadow_Armor_S,Shadow Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_CLOAKING; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Dark,1,0; },{},{}
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14540,Holy_Armor_S,Holy Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 91; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Holy,1,0; },{},{}
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14540,Holy_Armor_S,Holy Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_BENEDICTIO; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Holy,1,0; },{},{}
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14541,S_Def_Potion,Small Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,60000,3; },{},{}
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14542,B_Def_Potion,Big Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,180000,3; },{},{}
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14543,S_Mdef_Potion,Small Magic Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_SPELLBREAKER; sc_start SC_MDEF_RATE,60000,3; },{},{}
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@ -3022,7 +3022,7 @@
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4877,Speed_of_Light,Speed of Light,6,20,,10,,,,,,,,,,,,,{ /*TODO: Confirm the rate*/ autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }"; },{},{ heal 0,-300; }
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4878,Muscular_Endurance,Muscular Endurance,6,20,,10,,,,,,,,,,,,,{ autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }"; },{},{ heal 0,-300; }
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4879,Hawk_Eye,Hawk Eye,6,20,,10,,,,,,,,,,,,,{ autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }"; },{},{ heal 0,-300; }
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4880,Lucky_Day,Lucky Day,6,20,,10,,,,,,,,,,,,,{ autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 1029; }"; },{},{ heal 0,-300; }
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4880,Lucky_Day,Lucky Day,6,20,,10,,,,,,,,,,,,,{ autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_DANCE_BLADE_ATK; }"; },{},{ heal 0,-300; }
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4881,DelayafterAttack4Lv,DelayAfterAttack Lv4,6,10,,,,,,,,,,,,,,,{ bonus bAspdRate,10; bonus bDelayrate,-10; },{},{}
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4882,ATK_+_1%,ATK+1%,6,10,,,,,,,,,,,,,,,{ bonus bAtkRate,1; },{},{}
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4883,MATK_+_1%,MATK+1%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,1; },{},{}
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@ -6492,8 +6492,8 @@
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12393,Repair_B,Repair B,2,500,,140,,,,,0x00000400,56,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(300,400),0; } },{},{}
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12394,Repair_C,Repair C,2,1100,,180,,,,,0x00000400,56,2,,,,,,{ if ( checkmadogear() ) { itemheal rand(400,500),0; } },{},{}
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12395,Tantanmen,Tantan Noodle,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ pet 1519; },{},{}
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12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 247; else if(.@rnd==9) specialeffect2 338; else specialeffect2 10; },{},{}
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12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 328; else if(.@rnd==9) specialeffect2 68; else specialeffect2 196; },{},{}
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12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 EF_MAPPILLAR2; else if(.@rnd==9) specialeffect2 EF_ANGEL2; else specialeffect2 EF_COIN; },{},{}
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12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 EF_BEGINASURA; else if(.@rnd==9) specialeffect2 EF_MVP; else specialeffect2 EF_CURSEATTACK; },{},{}
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12398,PCBang_Gift_Box,PCRoom Gift Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
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12399,Castle_Treasure_Box,Castle Treasure Box,2,20,,1000,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
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12400,Water_Of_Blessing_,Water Of Blessing,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
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@ -337,7 +337,7 @@ bat_b01,390,13,5 script Therapist in battle#fl12 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -345,7 +345,7 @@ bat_b01,10,293,5 script Therapist in battle#fl11 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -337,7 +337,7 @@ bat_b02,390,13,5 script Therapist in battle#fl22 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -345,7 +345,7 @@ bat_b02,10,293,5 script Therapist in battle#fl21 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -286,7 +286,7 @@ bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -294,7 +294,7 @@ bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -286,7 +286,7 @@ bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -294,7 +294,7 @@ bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -286,7 +286,7 @@ bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -294,7 +294,7 @@ bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -385,7 +385,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 419,{
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bat_a01,60,216,3 script Ghost#tv13 950,{
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mes "[Ghost in valley]";
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mes "Boo...Boo...";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -393,7 +393,7 @@ bat_a01,53,377,3 script Therapist in battle#tv12 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -401,7 +401,7 @@ bat_a01,45,18,3 script Therapist in battle#tv11 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -385,7 +385,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 419,{
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bat_a02,60,216,3 script Ghost#tv23 950,{
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mes "[Ghost in valley]";
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mes "Boo...Boo...";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -393,7 +393,7 @@ bat_a02,53,377,3 script Therapist in battle#tv22 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -401,7 +401,7 @@ bat_a02,45,18,3 script Therapist in battle#tv21 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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specialeffect2 EF_HEAL;
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close;
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}
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@ -4989,8 +4989,8 @@ REPLACE INTO `item_db` VALUES (12392,'Repair_A','Repair A',2,220,NULL,100,NULL,N
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REPLACE INTO `item_db` VALUES (12393,'Repair_B','Repair B',2,500,NULL,140,NULL,NULL,NULL,NULL,0x00000400,8,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(300,400),0; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12394,'Repair_C','Repair C',2,1100,NULL,180,NULL,NULL,NULL,NULL,0x00000400,8,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(400,500),0; }',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12395,'Tantanmen','Tantan Noodle',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'pet 1519;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 247; else if(.@rnd==9) specialeffect2 338; else specialeffect2 10;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 328; else if(.@rnd==9) specialeffect2 68; else specialeffect2 196;',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 EF_MAPPILLAR2; else if(.@rnd==9) specialeffect2 EF_ANGEL2; else specialeffect2 EF_COIN;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 EF_BEGINASURA; else if(.@rnd==9) specialeffect2 EF_MVP; else specialeffect2 EF_CURSEATTACK;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12398,'PCBang_Gift_Box','PCBang Gift Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12399,'Castle_Treasure_Box','Castle Treasure Box',2,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12400,'Water_Of_Blessing_','Water Of Blessing',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
@ -6396,13 +6396,13 @@ REPLACE INTO `item_db` VALUES (14530,'Flee_30_Scroll','Evasion Scroll',2,0,NULL,
|
||||
REPLACE INTO `item_db` VALUES (14531,'Accuracy_30_Scroll','Concentration Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCHIT,1800000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14532,'Battle_Manual25','Field Manual 25%',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_EXPBOOST,1800000,25;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14533,'Battle_Manual100','Field Manual 100%',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_EXPBOOST,1800000,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14534,'Small_Life_Potion','Small Life Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 320; sc_start4 SC_S_LIFEPOTION,600000,-5,5,0,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14535,'Med_Life_Potion','Medium Life Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 320; sc_start4 SC_L_LIFEPOTION,600000,-7,4,0,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14536,'Abrasive','Abrasive',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 182; sc_start SC_INCCRI,300000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14537,'Regeneration_Potion','Regeneration Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 348; sc_start SC_INCHEALRATE,1800000,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14534,'Small_Life_Potion','Small Life Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_HEAL3; sc_start4 SC_S_LIFEPOTION,600000,-5,5,0,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14535,'Med_Life_Potion','Medium Life Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_HEAL3; sc_start4 SC_L_LIFEPOTION,600000,-7,4,0,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14536,'Abrasive','Abrasive',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_MAGICALATTHIT; sc_start SC_INCCRI,300000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14537,'Regeneration_Potion','Regeneration Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_LIGHTSPHERE; sc_start SC_INCHEALRATE,1800000,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14538,'Glass_Of_Illusion','Glass of Illusion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_STEAL; sc_start SC_INCFLEE2,60000,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14539,'Shadow_Armor_S','Shadow Armor Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_CLOAKING; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Dark,1,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14540,'Holy_Armor_S','Holy Armor Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 91; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Holy,1,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14540,'Holy_Armor_S','Holy Armor Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_BENEDICTIO; sc_start4 SC_ELEMENTALCHANGE,1800000,1,Ele_Holy,1,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14541,'S_Def_Potion','Small Defense Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,60000,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14542,'B_Def_Potion','Big Defense Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,180000,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14543,'S_Mdef_Potion','Small Magic Defense Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_SPELLBREAKER; sc_start SC_MDEF_RATE,60000,3;',NULL,NULL);
|
||||
|
@ -3054,7 +3054,7 @@ REPLACE INTO `item_db_re` VALUES (4876,'Runaway_Magic','Runaway Magic',6,20,NULL
|
||||
REPLACE INTO `item_db_re` VALUES (4877,'Speed_of_Light','Speed of Light',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO: Confirm the rate*/ autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }";',NULL,'heal 0,-300;');
|
||||
REPLACE INTO `item_db_re` VALUES (4878,'Muscular_Endurance','Muscular Endurance',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }";',NULL,'heal 0,-300;');
|
||||
REPLACE INTO `item_db_re` VALUES (4879,'Hawk_Eye','Hawk Eye',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }";',NULL,'heal 0,-300;');
|
||||
REPLACE INTO `item_db_re` VALUES (4880,'Lucky_Day','Lucky Day',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 1029; }";',NULL,'heal 0,-300;');
|
||||
REPLACE INTO `item_db_re` VALUES (4880,'Lucky_Day','Lucky Day',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_DANCE_BLADE_ATK; }";',NULL,'heal 0,-300;');
|
||||
REPLACE INTO `item_db_re` VALUES (4881,'DelayafterAttack4Lv','DelayAfterAttack Lv4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,10; bonus bDelayrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4882,'ATK_+_1%','ATK+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAtkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4883,'MATK_+_1%','MATK+1%',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,1;',NULL,NULL);
|
||||
@ -6524,8 +6524,8 @@ REPLACE INTO `item_db_re` VALUES (12392,'Repair_A','Repair A',2,220,NULL,100,NUL
|
||||
REPLACE INTO `item_db_re` VALUES (12393,'Repair_B','Repair B',2,500,NULL,140,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(300,400),0; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12394,'Repair_C','Repair C',2,1100,NULL,180,NULL,NULL,NULL,NULL,0x00000400,56,2,NULL,NULL,NULL,NULL,NULL,'if ( checkmadogear() ) { itemheal rand(400,500),0; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12395,'Tantanmen','Tantan Noodle',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'pet 1519;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 247; else if(.@rnd==9) specialeffect2 338; else specialeffect2 10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 328; else if(.@rnd==9) specialeffect2 68; else specialeffect2 196;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12396,'Fools_Day_Box','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 EF_MAPPILLAR2; else if(.@rnd==9) specialeffect2 EF_ANGEL2; else specialeffect2 EF_COIN;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12397,'Fools_Day_Box2','Gift Box?',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'.@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 EF_BEGINASURA; else if(.@rnd==9) specialeffect2 EF_MVP; else specialeffect2 EF_CURSEATTACK;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12398,'PCBang_Gift_Box','PCRoom Gift Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12399,'Castle_Treasure_Box','Castle Treasure Box',2,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12400,'Water_Of_Blessing_','Water Of Blessing',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
@ -9771,7 +9771,7 @@ REPLACE INTO `item_db_re` VALUES (18997,'Reckless_Chip','Reckless Chip',4,10,NUL
|
||||
REPLACE INTO `item_db_re` VALUES (19019,'Elemental_Crown','Elemental Crown',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,NULL,1,1219,'.@r = getrefine(); bonus bDex,(3 + (.@r/2)+ (readparam(bDex) > 130 ? .@r : 0)); bonus bLongAtkRate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19020,'Survive_Circlet','Survive Circlet',4,0,NULL,500,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,NULL,1,1220,'.@r = getrefine(); bonus bInt,(3 + (.@r/2)+ (BaseLevel > 130 ? .@r : 0)); bonus bMatkRate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19021,'Gigant_Helm','Gigant Helm',4,0,NULL,500,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,NULL,1,1221,'bonus bStr,3+((BaseLevel > 130) ? getrefine() : 0); bonus bAtkRate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19022,'Floating_Stone_Of_Intelligence','Floating Stone Of Intelligence',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',0,1230,NULL,'sc_start SC_FSTONE,-1,0;','sc_end SC_FSTONE;');
|
||||
REPLACE INTO `item_db_re` VALUES (19022,'Floating_Stone_Of_Intelligence','Floating Stone Of Intelligence',4,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,NULL,NULL,1230,NULL,'sc_start SC_FSTONE,-1,0;','sc_end SC_FSTONE;');
|
||||
REPLACE INTO `item_db_re` VALUES (19024,'Protect_Feathers','Protect Feathers',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,1,'70',1,1232,'bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; bonus bAspdRate,-5; .@vit = readparam(bVit); if (.@vit >= 108) { bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; bonus bAspdRate,-5; } if (.@vit >= 120) { bonus bMaxHPRate,3; bonus bMdef,3; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19026,'Aegir_Helm','Aegir Helm',4,10,NULL,800,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,870,'bonus bVit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19030,'Pretty_Rabbit_Hood','Pretty Rabbit Hood',4,10,NULL,100,NULL,20,NULL,1,0xFFFFFFFF,63,2,769,NULL,'1',1,1085,'bonus bMaxHP,(15*BaseLevel);',NULL,NULL);
|
||||
|
Loading…
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Reference in New Issue
Block a user