* Now if an NPC is unloaded, only the timer of the player attached to this npc will be deleted.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13747 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2009-05-10 02:44:02 +00:00
parent bb1c9d92de
commit b6f136a75d

View File

@ -1458,9 +1458,12 @@ int npc_unload(struct npc_data* nd)
struct map_session_data *sd = map_id2sd(bl->id);
if( sd && sd->npc_timer_id != INVALID_TIMER )
{
const struct TimerData *td = NULL;
td = get_timer(sd->npc_timer_id);
if (td && td->data)
const struct TimerData *td = get_timer(sd->npc_timer_id);
if( td && td->id == nd->bl.id )
continue;
if( td && td->data )
ers_free(timer_event_ers, (void*)td->data);
delete_timer(sd->npc_timer_id, npc_timerevent);
sd->npc_timer_id = INVALID_TIMER;