Bug Fixes

* Now coma triggered on every attack types (bugreport:3100)
  * Added bonuses `bonus2 bComaRace,r,n;` and `bonus2 bComaClass,c,n;`, replacing the current usages of `bWeaponComaRace` and `bWeaponComaClass`.
  * This bonus has no effect for GVG and BG monsters.
* Fixed Shockwave Trap (HT_SHOCKWAVE) SP reduction, should be % of MaxSP not % of 'current' SP.
* Fixed #462, failure in `setunitdata` for NPC. Thank a91323, @julia40124009
* Fixed #470, changed SO_ARRULLO target to BL_CHAR.
* Added skill flag INF2_HIT_TRAP (0x40000) to removed hardcoded 'skill that can hit traps'.
  * NOTE: Client-side's factor also determines that skill can be targeted to trap-type skill or not.

Signed-off-by: Cydh Ramdh <cydh@pservero.com>
This commit is contained in:
Cydh Ramdh 2015-06-17 00:33:08 +07:00
parent 9f3fa0d757
commit b71ed05857
19 changed files with 208 additions and 185 deletions

View File

@ -638,6 +638,8 @@ bHPGainAttackRate 2081
bSPGainAttackRate 2082
bSubSkill 2083
bSubDefEle 2084
bComaClass 2085
bComaRace 2086
EQI_HEAD_TOP 1
EQI_ARMOR 2

View File

@ -137,7 +137,7 @@
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bCastrate,-10; }
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPGainAttack,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bWeaponComaRace,RC_Brute,100; } }
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }

View File

@ -482,7 +482,7 @@
1129,Flamberge,Flamberge,5,60000,,1500,150,,1,0,0x00004080,7,2,2,3,27,1,2,{},{},{}
1130,Nagan,Nagan,5,20,,500,120,,1,0,0x000654E2,7,2,2,4,40,1,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
1131,Ice_Falchon,Ice Falchion,5,20,,600,100,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; bonus2 bAddEff2,Eff_Freeze,10; skill "MG_COLDBOLT",3; bonus3 bAutoSpell,"MG_COLDBOLT",3,100; },{},{}
1132,Edge,Edge,5,20,,700,115,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bAddEff,Eff_Curse,30; bonus2 bWeaponComaClass,Class_Normal,10; },{},{}
1132,Edge,Edge,5,20,,700,115,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bAddEff,Eff_Curse,30; bonus2 bComaClass,Class_Normal,10; },{},{}
1133,Fire_Brand,Fireblend,5,20,,500,100,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Fire; skill "MG_FIREBOLT",3; bonus3 bAutoSpell,"MG_FIREBOLT",3,100; },{},{}
1134,Scissores_Sword,Caesar's Sword,5,20,,700,140,,1,0,0x000654E2,7,2,2,4,40,1,2,{ bonus2 bAddRace,RC_Plant,25; bonus bIgnoreDefRace,RC_Plant; },{},{}
1135,Cutlas,Cutlus,5,20,,900,150,,1,0,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{}
@ -660,11 +660,11 @@
1362,Two_Handed_Axe__,Two-Handed Axe,5,55000,,2500,185,,1,0,0x000444A2,7,2,34,3,30,1,7,{},{},{}
1363,Brood_Axe,Bloody Axe,5,20,,4000,170,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bStr,10; bonus bSpeedRate,25; },{},{}
1364,Great_Axe,Great Axe,5,20,,1800,187,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,1500; },{},{}
1365,Sabbath,Sabbath,5,20,,2300,120,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Dark; bonus2 bWeaponComaRace,RC_Demon,50; bonus2 bCriticalAddRace,RC_Undead,50; },{},{}
1365,Sabbath,Sabbath,5,20,,2300,120,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Dark; bonus2 bComaRace,RC_Demon,50; bonus2 bCriticalAddRace,RC_Undead,50; },{},{}
1366,Right_Epsilon,Light Epsilon,5,20,,2300,180,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; },{},{}
1367,Slaughter,Slaughter,5,20,,2500,120,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Earth; bonus bIgnoreDefRace,RC_Brute; bonus2 bWeaponComaRace,RC_Brute,40; },{},{}
1367,Slaughter,Slaughter,5,20,,2500,120,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Earth; bonus bIgnoreDefRace,RC_Brute; bonus2 bComaRace,RC_Brute,40; },{},{}
1368,Tomahawk,Tomahawk,5,20,,2500,165,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Wind; skill "ITM_TOMAHAWK",1; },{},{}
1369,Guillotine,Guillotine,5,20,,3000,215,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus2 bWeaponComaRace,RC_DemiHuman,30; bonus2 bWeaponComaRace,RC_Player,30; bonus2 bSPGainRaceAttack,RC_DemiHuman,2; bonus2 bSPGainRaceAttack,RC_Player,2; bonus2 bSPGainRace,RC_DemiHuman,20; bonus2 bSPGainRace,RC_Player,20; },{},{}
1369,Guillotine,Guillotine,5,20,,3000,215,,1,0,0x000444A2,7,2,34,4,44,1,7,{ bonus2 bComaRace,RC_DemiHuman,30; bonus2 bComaRace,RC_Player,30; bonus2 bSPGainRaceAttack,RC_DemiHuman,2; bonus2 bSPGainRaceAttack,RC_Player,2; bonus2 bSPGainRace,RC_DemiHuman,20; bonus2 bSPGainRace,RC_Player,20; },{},{}
1370,Doom_Slayer,Doom Slayer,5,20,,6000,10,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
1371,Doom_Slayer_,Doom Slayer,5,20,,6000,10,,1,1,0x000444A2,7,2,34,4,80,1,7,{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
1372,Right_Epsilon_C,Light Epsilon,5,1,,0,229,,1,0,0x000444A2,7,2,34,4,1,0,7,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; bonus bStr,10; bonus bSpeedRate,25; },{},{}
@ -786,7 +786,7 @@
1523,Spike,Spike,5,20,,700,85,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
1524,Golden_Mace,Golden Mace,5,20,,800,110,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{}
1525,Long_Mace,Long Mace,5,20,,800,135,,3,0,0x00008110,7,2,2,4,40,1,8,{ bonus bLongAtkDef,10; },{},{}
1526,Slash,Slash,5,20,,1000,145,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,15; bonus2 bWeaponComaRace,RC_Undead,10; bonus2 bExpAddRace,RC_Undead,5; },{},{}
1526,Slash,Slash,5,20,,1000,145,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,15; bonus2 bComaRace,RC_Undead,10; bonus2 bExpAddRace,RC_Undead,5; },{},{}
1527,Quadrille,Quadrille,5,20,,900,165,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
1528,Grand_Cross,Grand Cross,5,20,,1500,140,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
1529,Iron_Driver,Iron Driver,5,20,,3000,155,,2,0,0x00008100,7,2,2,3,78,1,8,{},{},{}
@ -825,7 +825,7 @@
1562,Bible_Of_Battlefield,Battlefield Textbook,5,20,,700,110,,1,1,0x00410100,7,2,2,4,80,0,15,{ bonus bInt,3; bonus3 bAutoSpell,"AL_BLESSING",3+(getskilllv("AL_BLESSING")>3)*(getskilllv("AL_BLESSING")-3),20; },{},{}
1563,Diary_Of_Great_Sage_C,Sage's Diary,5,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{ bonus bMatkRate,20; bonus bAspdRate,5; },{},{}
1564,Encyclopedia,Encyclopedia,5,20,,2000,110,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); },{},{}
1565,Death_Note,Ledger of Death,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus2 bWeaponComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
1565,Death_Note,Ledger of Death,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
1566,Diary_Of_Great_Basil,Diary Of Great Basil,5,20,,0,120,,1,0,0x00410100,7,2,2,1,0,0,15,{ bonus2 bAddClass,Class_All,50; },{},{}
1567,Hardback_C,Refined Hardcover Book,5,1,,0,168,,1,0,0x00410100,7,2,2,4,0,0,15,{ bonus bStr,5; bonus bDex,2; bonus bMatkRate,20; },{},{}
1568,Book_Of_Billows_,Book of Billows,5,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Water; },{},{}
@ -839,7 +839,7 @@
1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
1578,Book_Of_Prayer,Book Of Prayer,5,20,,0,140,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{}
1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus2 bWeaponComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
1580,Encyclopedia_C,Giant Encyclopedia,5,0,,0,145,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40; },{},{}
1581,F_Diary_Of_Great_Sage_C,Diary Of Great Sage,5,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{}
1582,E_Diary_Of_Great_Sage_C,Diary Of Great Sage,5,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{}
@ -1901,7 +1901,7 @@
4273,Shellfish_Card,Shell Fish Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1073,30; },{},{}
4274,Zombie_Master_Card,Zombie Master Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Undead,5; },{},{ heal 0,-5; }
4275,Zombie_Prisoner_Card,Zombie Prisoner Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Undead,-20; bonus2 bExpAddRace,RC_Undead,10; },{},{}
4276,Lord_Of_Death_Card,Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAddEff,Eff_Stun,500,ATF_SHORT; bonus3 bAddEff,Eff_Curse,500,ATF_SHORT; bonus3 bAddEff,Eff_Silence,500,ATF_SHORT; bonus3 bAddEff,Eff_Poison,500,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,500,ATF_SHORT; bonus2 bWeaponComaClass,Class_Normal,1; },{},{}
4276,Lord_Of_Death_Card,Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAddEff,Eff_Stun,500,ATF_SHORT; bonus3 bAddEff,Eff_Curse,500,ATF_SHORT; bonus3 bAddEff,Eff_Silence,500,ATF_SHORT; bonus3 bAddEff,Eff_Poison,500,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,500,ATF_SHORT; bonus2 bComaClass,Class_Normal,1; },{},{}
4277,Zherlthsh_Card,Zealotus Card,6,20,,10,,,,,,,,32,,,,,{ bonus bLuk,2; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{}
4278,Gibbet_Card,Gibbet Card,6,20,,10,,,,,,,,769,,,,,{ if(getrefine()<6) bonus bMdef,5; },{},{}
4279,Deleter_Card,Earth Deleter Card,6,20,,10,,,,,,,,16,,,,,{ bonus bSPrecovRate,-100; bonus bSPGainValue,10; },{},{ heal 0,-100; }

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@ -41,6 +41,7 @@
// 0x08000 - skill that ignore bg reduction
// 0x10000 - skill that ignore gvg reduction
// 0x20000 - makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options)
// 0x40000 - skill that can hit trap-type skill (inf2 has 0x00080)
// 13 maxcount: max amount of skill instances to place on the ground when
// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
// that attack using a path, this is the path length to be used.
@ -76,7 +77,7 @@
4,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SM_RECOVERY,Increase HP Recovery
5,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, SM_BASH,Bash
6,9,6,1,0,1,0,10,1,no,0,0,0,none,0,0x0, SM_PROVOKE,Provoke
7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, SM_MAGNUM,Magnum Break
7,0,6,4,3,0x2,2,10,1,no,0,0x40000,0,weapon,2,0x0, SM_MAGNUM,Magnum Break
8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SM_ENDURE,Endure
//****
@ -128,7 +129,7 @@
44,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_VULTURE,Vulture's Eye
45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0,0x0, AC_CONCENTRATION,Improve Concentration
46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, AC_DOUBLE,Double Strafe
47,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, AC_SHOWER,Arrow Shower
47,-9,6,2,-1,0x2,2,10,1,no,0,0x40000,0,weapon,2,0x81, AC_SHOWER,Arrow Shower
//****
// Thief
@ -175,7 +176,7 @@
//****
// Wizard
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,-3:-4:-5:-6:-7:-8:-9:-10:-11:-12:-12,yes,0,0x2080,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
81,0,6,4,3,0,7,10,1,yes,0,0x2000,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
81,0,6,4,3,0,7,10,1,yes,0,0x42000,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0x2000,0,magic,0,0x20, WZ_METEOR,Meteor Storm
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,0,magic,2:3:3:4:4:5:5:6:6:7,0x20, WZ_JUPITEL,Jupitel Thunder
85,9,8,2,4,0,0,10,-10,yes,0,0x2000,0,magic,0,0x20, WZ_VERMILION,Lord of Vermilion
@ -217,13 +218,13 @@
115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x3000, HT_SKIDTRAP,Skid Trap
116,3,6,2,2,0x42,0,5,1,no,0,0x80,0,misc,0,0x3800, HT_LANDMINE,Land Mine
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0,0x3000, HT_ANKLESNARE,Ankle Snare
118,3,6,2,0,0x2,1,5,1,no,0,0x80,0,misc,0,0x3000, HT_SHOCKWAVE,Shockwave Trap
118,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0,0x3000, HT_SHOCKWAVE,Shockwave Trap
119,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0,0x3000, HT_SANDMAN,Sandman
120,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0,0x3000, HT_FLASHER,Flasher
121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,0x3800, HT_FREEZINGTRAP,Freezing Trap
122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0,0x3800, HT_BLASTMINE,Blast Mine
123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0,0x3800, HT_CLAYMORETRAP,Claymore Trap
124,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, HT_REMOVETRAP,Remove Trap
124,2,6,32,0,0x1,0,1,1,no,0,0x40000,0,misc,0,0x0, HT_REMOVETRAP,Remove Trap
125,3,6,2,0,0x1,0,1,1,no,0,0x80,0,misc,0,0x2000, HT_TALKIEBOX,Talkie Box
126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, HT_BEASTBANE,Beast Bane
127,0,0,0,0,0,0,1,0,no,0,0,0,misc,0,0x0, HT_FALCON,Falconry Mastery
@ -369,7 +370,7 @@
249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_AUTOGUARD,Guard
250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9,0x0, CR_SHIELDCHARGE,Smite
251,3:5:7:9:11,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x20000, CR_SHIELDBOOMERANG,Shield Boomerang
252,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, CR_REFLECTSHIELD,Shield Reflect
252,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_REFLECTSHIELD,Shield Reflect
253,-2,8,1,6,0,0,10,-2,no,0,0,0,weapon,0,0x0, CR_HOLYCROSS,Holy Cross
254,5,6,4,6,0x48,0,10,1,no,33,0x100,0,magic,0,0x0, CR_GRANDCROSS,Grand Cross
255,7:8:9:10:11,6,16,0,0x1,0,5,1,yes,0,0x600,0,none,0,0x0, CR_DEVOTION,Sacrifice
@ -561,7 +562,7 @@
//****
// Stalker
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth
390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
390,0,0,4,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack
//****
@ -629,9 +630,9 @@
//****
// Star Gladiator
427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SG_FEEL,Feeling the Sun Moon and Stars
428,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x1, SG_SUN_WARM,Warmth of the Sun
429,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x1, SG_MOON_WARM,Warmth of the Moon
430,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x1, SG_STAR_WARM,Warmth of the Stars
428,1,6,4,-1,0x3,1,3,1,yes,0,0,0,weapon,2,0x1, SG_SUN_WARM,Warmth of the Sun
429,1,6,4,-1,0x3,1,3,1,yes,0,0,0,weapon,2,0x1, SG_MOON_WARM,Warmth of the Moon
430,1,6,4,-1,0x3,1,3,1,yes,0,0,0,weapon,2,0x1, SG_STAR_WARM,Warmth of the Stars
431,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0,0x0, SG_SUN_COMFORT,Comfort of the Sun
432,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0,0x0, SG_MOON_COMFORT,Comfort of the Moon
433,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0,0x0, SG_STAR_COMFORT,Comfort of the Stars
@ -689,7 +690,7 @@
//****
// Other 2nd Skills
473,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
473,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x20, ST_FULLSTRIP,Divest All
@ -719,7 +720,7 @@
//****
// Gunslinger
500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
500,0,6,4,0,0x41,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
503,-9,6,1,-1,0x8,0,1,1,no,0,0,0,weapon,0,0x0, GS_BULLSEYE,Bulls Eye
@ -870,7 +871,7 @@
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x0, AS_VENOMKNIFE,Throw Venom Knife
1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, RG_CLOSECONFINE,Close Confine
1006,0,6,4,3,0,1,1,1,yes,0,0x1,0,magic,3,0x20, WZ_SIGHTBLASTER,Sight Blaster
1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x20, WZ_SIGHTBLASTER,Sight Blaster
1007,0,6,4,0,0x1,0,1,0,no,0,0x1,0,none,0,0x0, SA_CREATECON,Create Elemental Converter
1008,9,6,1,1,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, SA_ELEMENTWATER,Elemental Change Water
1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3,0x0, HT_PHANTASMIC,Phantasmic Arrow
@ -894,7 +895,7 @@
2005,1,6,2,4,0x2,2,5,1,no,0,0,0,weapon,3,0x0, RK_WINDCUTTER,Wind Cutter
2006,0,6,4,-1,0x2,5,5,1,no,0,0,0,weapon,0,0x0, RK_IGNITIONBREAK,Ignition Break
2007,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RK_DRAGONTRAINING,Dragon Training
2008,9,6,2,3,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,weapon,0,0x0, RK_DRAGONBREATH,Dragon Breath
2008,9,6,2,3,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH,Dragon Breath
2009,0,6,4,0,0x3,3:4:5:6:7,5,1,no,0,0,0,none,0,0x0, RK_DRAGONHOWLING,Dragon Howling
2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RK_RUNEMASTERY,Rune Mastery
2011,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RK_MILLENNIUMSHIELD,Millenium Shield
@ -903,7 +904,7 @@
2014,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, RK_GIANTGROWTH,Giant Growth
2015,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, RK_STONEHARDSKIN,Stone Hard Skin
2016,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, RK_VITALITYACTIVATION,Vitality Activation
2017,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,7,0x0, RK_STORMBLAST,Storm Blast
2017,0,6,4,-1,0x2,3,1,1,no,0,0x40000,0,weapon,7,0x0, RK_STORMBLAST,Storm Blast
2018,0,6,4,0,0x3,-1,1,1,yes,0,0,0,none,0,0x0, RK_FIGHTINGSPIRIT,Fighting Spirit //CHECK Is this splash needed?
2019,9,6,4,6,0x1,0,1,1,yes,0,0,0,none,0,0x0, RK_ABUNDANCE,Abundance
2020,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RK_PHANTOMTHRUST,Phantom Thrust
@ -995,7 +996,7 @@
2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,0x0, RA_FEARBREEZE,Fear Breeze
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_RANGERMAIN,Ranger Main
2236,9,8,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x80, RA_AIMEDBOLT,Aimed Bolt
2237,9,6,2,0,0x3,3,1,1,no,0,0,0,none,0,0x2000, RA_DETONATOR,Detonator
2237,9,6,2,0,0x3,3,1,1,no,0,0x40000,0,none,0,0x2000, RA_DETONATOR,Detonator
2238,3,6,2,0,0x3,2,5,1,no,0,0x80,3,misc,0,0x2000, RA_ELECTRICSHOCKER,Electric Shocker
2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0,0x2800, RA_CLUSTERBOMB,Cluster Bomb
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery
@ -1004,7 +1005,7 @@
2243,9,6,1,0,0x40,0,5,1,no,0,0,0,weapon,0,0x2000, RA_WUGSTRIKE,Warg Strike
2244,9,6,1,0,0x40,0,5,1,no,0,0,0,weapon,0,0x80, RA_WUGBITE,Warg Bite
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0x40000,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x42, RA_CAMOUFLAGE,Camouflage
2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RA_RESEARCHTRAP,Research Trap
2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_MAGENTATRAP,Magenta Trap
@ -1021,14 +1022,14 @@
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x0, NC_PILEBUNKER,Pile Bunker
2258,13,6,1,-1,0x2,1,3,1,no,0,0,0,weapon,0,0x0, NC_VULCANARM,Vulcan Arm
2259,7,6,1,3,0,2,3,1,no,0,0,5,weapon,0,0x0, NC_FLAMELAUNCHER,Flame Launcher
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0,0,weapon,0,0x0, NC_COLDSLOWER,Cold Slower
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0x40000,0,weapon,0,0x0, NC_COLDSLOWER,Cold Slower
2261,9:11:13,6,2,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x0, NC_ARMSCANNON,Arm Cannon
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_ACCELERATION,Acceleration
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_HOVERING,Hovering
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_F_SIDESLIDE,Front-Side Slide
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_B_SIDESLIDE,Back-Side Slide
2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0,0x0, NC_MAINFRAME,Mainframe Restructure
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0,0,weapon,5,0x0, NC_SELFDESTRUCTION,Self Destruction
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0x40000,0,weapon,5,0x0, NC_SELFDESTRUCTION,Self Destruction
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, NC_SHAPESHIFT,Shape Shift
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_EMERGENCYCOOL,Emergency Cool
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x0, NC_INFRAREDSCAN,Infrared Scan
@ -1102,7 +1103,7 @@
2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire
2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon
2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SR_HELLGATE,Hell Gate
2332,0,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
2332,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_CRESCENTELBOW,Crescent Elbow
2334,0,6,4,0,0x3,1:1:2:2:3,5,1,no,0,0,0,none,0,0x0, SR_CURSEDCIRCLE,Cursed Circle
2335,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_LIGHTNINGWALK,Lightning Walk
@ -1203,7 +1204,7 @@
2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0,0x0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm.
2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
2483,11,6,2,0,0x3,4,10,1,yes,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED,Crazy Weed
2484,0,6,2,2,0x2,2,10,1,no,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED_ATK,Crazy Weed Attack
2484,0,6,2,2,0x2,2,10,1,no,0,0x40000,0,weapon,0,0x1, GN_CRAZYWEED_ATK,Crazy Weed Attack
2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0,0x0, GN_FIRE_EXPANSION,Fire Expansion
2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder
@ -1310,7 +1311,7 @@
5001,1,8,1,-1,0,0,5,3,no,0,0,0,weapon,0,0x0, GC_DARKCROW,Dark Claw
5002,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RA_UNLIMIT,Unlimited
5003,7,6,1,-1,0x2,4:5:6:7:-1,5,1,no,0,0,0,weapon,0,0x0, GN_ILLUSIONDOPING,Illusion Doping
5004,9,6,2,1,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,weapon,0,0x0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
5004,9,6,2,1,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0,0x0, RK_LUXANIMA,Lux Anima
5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0,0x0, NC_MAGMA_ERUPTION,Magma Eruption
5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0,0x0, WM_FRIGG_SONG,Frigg's Song
@ -1374,18 +1375,18 @@
//****
// Mercenary Skill Place holders
8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MS_BASH,Bash
8202,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, MS_MAGNUM,Magnum_Break
8202,0,6,4,3,0x2,2,10,1,no,0,0x40000,0,weapon,2,0x0, MS_MAGNUM,Magnum_Break
8203,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1,0x0, MS_BOWLINGBASH,Bowling_Bash
8204,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, MS_PARRYING,Parry
8205,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, MS_REFLECTSHIELD,Shield_Reflect
8206,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, MS_BERSERK,Frenzy
8207,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, MA_DOUBLE,Double_Strafe
8208,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, MA_SHOWER,Arrow_Shower
8208,-9,6,2,-1,0x2,2,10,1,no,0,0x40000,0,weapon,2,0x81, MA_SHOWER,Arrow_Shower
8209,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x0, MA_SKIDTRAP,Skid_Trap
8210,3,6,2,2,0x40,0,5,1,no,0,0x80,0,misc,0,0x0, MA_LANDMINE,Land_Mine
8211,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0,0x0, MA_SANDMAN,Sandman
8212,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,0x0, MA_FREEZINGTRAP,Freezing_Trap
8213,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, MA_REMOVETRAP,Remove_Trap
8213,2,6,32,0,0x1,0,1,1,no,0,0x40000,0,misc,0,0x0, MA_REMOVETRAP,Remove_Trap
8214,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6,0x80, MA_CHARGEARROW,Arrow_Repel
8215,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,0x0, MA_SHARPSHOOTING,Focused_Arrow_Strike
8216,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, ML_PIERCE,Pierce

View File

@ -270,7 +270,7 @@
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPGainAttack,1; if(BaseClass==Job_Thief) bonus bNoGemStone,0; }
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bWeaponComaRace,RC_Brute,100; } }
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel,0; } }

View File

@ -483,7 +483,7 @@
1129,Flamberge,Flamberge,5,60000,,1500,150,,1,0,0x00004080,63,2,2,3,27,1,2,{},{},{}
1130,Nagan,Nagan,5,20,,500,120,,1,0,0x000654E2,63,2,2,4,40,1,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5; },{},{}
1131,Ice_Falchon,Ice Falchion,5,20,,600,100,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,500; bonus2 bAddEff2,Eff_Freeze,10; skill "MG_COLDBOLT",3; bonus3 bAutoSpell,"MG_COLDBOLT",3,100; },{},{}
1132,Edge,Edge,5,20,,700,115,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus2 bAddEff,Eff_Curse,30; bonus2 bWeaponComaClass,Class_Normal,10; },{},{}
1132,Edge,Edge,5,20,,700,115,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus2 bAddEff,Eff_Curse,30; bonus2 bComaClass,Class_Normal,10; },{},{}
1133,Fire_Brand,Fireblend,5,20,,500,100,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Fire; skill "MG_FIREBOLT",3; bonus3 bAutoSpell,"MG_FIREBOLT",3,100; },{},{}
1134,Scissores_Sword,Caesar's Sword,5,20,,700,140,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus2 bAddRace,RC_Plant,25; bonus bIgnoreDefRace,RC_Plant; },{},{}
1135,Cutlas,Cutlus,5,20,,900,150,,1,0,0x000654E2,63,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{}
@ -687,11 +687,11 @@
1362,Two_Handed_Axe__,Two-Handed Axe,5,55000,,2500,185,,1,0,0x000444A2,63,2,34,3,30,1,7,{},{},{}
1363,Brood_Axe,Bloody Axe,5,20,,4000,170,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus bStr,10; bonus bSpeedRate,25; },{},{}
1364,Great_Axe,Great Axe,5,20,,1800,187,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,1500; },{},{}
1365,Sabbath,Sabbath,5,20,,2300,120,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Dark; bonus2 bWeaponComaRace,RC_Demon,50; bonus2 bCriticalAddRace,RC_Undead,50; },{},{}
1365,Sabbath,Sabbath,5,20,,2300,120,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Dark; bonus2 bComaRace,RC_Demon,50; bonus2 bCriticalAddRace,RC_Undead,50; },{},{}
1366,Right_Epsilon,Light Epsilon,5,20,,2300,180,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; },{},{}
1367,Slaughter,Slaughter,5,20,,2500,120,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Earth; bonus bIgnoreDefRace,RC_Brute; bonus2 bWeaponComaRace,RC_Brute,40; },{},{}
1367,Slaughter,Slaughter,5,20,,2500,120,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Earth; bonus bIgnoreDefRace,RC_Brute; bonus2 bComaRace,RC_Brute,40; },{},{}
1368,Tomahawk,Tomahawk,5,20,,2500,165,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus bAtkEle,Ele_Wind; skill "ITM_TOMAHAWK",1; },{},{}
1369,Guillotine,Guillotine,5,20,,3000,215,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus2 bWeaponComaRace,RC_DemiHuman,30; bonus2 bWeaponComaRace,RC_Player,30; bonus2 bSPGainRaceAttack,RC_DemiHuman,2; bonus2 bSPGainRaceAttack,RC_Player,2; bonus2 bSPGainRace,RC_DemiHuman,20; bonus2 bSPGainRace,RC_Player,20; },{},{}
1369,Guillotine,Guillotine,5,20,,3000,215,,1,0,0x000444A2,63,2,34,4,44,1,7,{ bonus2 bComaRace,RC_DemiHuman,30; bonus2 bComaRace,RC_Player,30; bonus2 bSPGainRaceAttack,RC_DemiHuman,2; bonus2 bSPGainRaceAttack,RC_Player,2; bonus2 bSPGainRace,RC_DemiHuman,20; bonus2 bSPGainRace,RC_Player,20; },{},{}
1370,Doom_Slayer,Doom Slayer,5,20,,6000,10,,1,0,0x000444A2,63,2,34,4,80,1,7,{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
1371,Doom_Slayer_,Doom Slayer,5,20,,6000,10,,1,1,0x000444A2,63,2,34,4,80,1,7,{ bonus bAspdRate,-40; bonus bUseSPrate,100; if(readparam(bStr)>=95){ bonus bBaseAtk,340; bonus2 bAddEff,Eff_Stun,3000; bonus bBreakArmorRate,500; } },{},{}
1372,Right_Epsilon_C,Light Epsilon,5,1,,0,229,,1,0,0x000444A2,63,2,34,4,1,0,7,{ bonus bAtkEle,Ele_Holy; skill "AL_HEAL",3; bonus2 bAddRace,RC_Demon,3; bonus bStr,10; bonus bSpeedRate,25; /*Gold PC Room: bonus bBaseAtk,10; bonus bMatk,10; */},{},{}
@ -836,7 +836,7 @@
1523,Spike,Spike,5,20,,700,85,,1,0,0x00008110,63,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
1524,Golden_Mace,Golden Mace,5,20,,800,110,,1,1,0x00008110,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{}
1525,Long_Mace,Long Mace,5,20,,800,135,,3,0,0x00008110,63,2,2,4,40,1,8,{ bonus bLongAtkDef,10; },{},{}
1526,Slash,Slash,5,20,,1000,145,,1,0,0x00008110,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,15; bonus2 bWeaponComaRace,RC_Undead,10; bonus2 bExpAddRace,RC_Undead,5; },{},{}
1526,Slash,Slash,5,20,,1000,145,,1,0,0x00008110,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,15; bonus2 bComaRace,RC_Undead,10; bonus2 bExpAddRace,RC_Undead,5; },{},{}
1527,Quadrille,Quadrille,5,20,,900,165,,1,0,0x00008110,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
1528,Grand_Cross,Grand Cross,5,20,,1500,140,,1,0,0x00008110,63,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
1529,Iron_Driver,Iron Driver,5,20,,3000,155,,2,0,0x00008100,63,2,2,3,78,1,8,{},{},{}
@ -876,7 +876,7 @@
1562,Bible_Of_Battlefield,Battlefield Textbook,5,20,,700,110,,1,1,0x00410100,63,2,2,4,80,0,15,{ bonus bInt,3; bonus3 bAutoSpell,"AL_BLESSING",3+(getskilllv("AL_BLESSING")>3)*(getskilllv("AL_BLESSING")-3),20; },{},{}
1563,Diary_Of_Great_Sage_C,Sage's Diary,5,1,,0,135,,1,0,0x00410100,63,2,2,3,1,0,15,{ bonus bMatk,140; bonus bAspdRate,5; /*Gold PC Room: bonus bBaseAtk,10; bonus bMatk,10;*/ },{},{}
1564,Encyclopedia,Encyclopedia,5,20,,2000,110:100,,1,2,0x00410100,63,2,2,3,70,1,15,{ bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); },{},{}
1565,Death_Note,Ledger of Death,5,20,,1000,137:100,,1,2,0x00410100,63,2,2,4,85,1,15,{ bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus2 bWeaponComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
1565,Death_Note,Ledger of Death,5,20,,1000,137:100,,1,2,0x00410100,63,2,2,4,85,1,15,{ bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
1566,Diary_Of_Great_Basil,Diary Of Great Basil,5,20,,0,120:125,,1,0,0x00410100,63,2,2,1,0,0,15,{ bonus2 bAddClass,Class_All,50; },{},{}
1567,Hardback_C,Refined Hardcover Book,5,1,,0,168:100,,1,0,0x00410100,63,2,2,4,0,0,15,{ bonus bStr,5; bonus bDex,2; bonus bMatkRate,20; },{},{}
1568,Book_Of_Billows_,Book of Billows,5,35000,,750,90,,1,3,0x00410100,63,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Water; },{},{}
@ -890,7 +890,7 @@
1576,Krieger_Book1,Glorious Tablet,5,20,,0,90:115,,1,0,0x00410100,63,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(((.@r>14)?14:.@r)-4,2); bonus2 bAddRace,RC_Player,pow(((.@r>14)?14:.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(.@r>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90:115,,1,0,0x00410100,63,2,2,4,80,1,15,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; .@r = getrefine(); if(.@r>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; if(.@r>8) { bonus bMatkRate,5; bonus bVariableCastrate,-5; bonus bDelayRate,-5; } },{},{}
1578,Book_Of_Prayer,Book Of Prayer,5,20,,0,140,,1,0,0x00410100,63,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{}
1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,63,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus2 bWeaponComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,63,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bComaRace,RC_DemiHuman,10; bonus2 bComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
1580,Encyclopedia_C,Giant Encyclopedia,5,0,,0,145:100,,1,0,0x00410100,63,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40; },{},{}
1581,F_Diary_Of_Great_Sage_C,Diary Of Great Sage,5,1,,0,135,,1,2,0x00410100,63,2,2,3,1,0,15,{},{},{}
1582,E_Diary_Of_Great_Sage_C,Diary Of Great Sage,5,1,,0,135,,1,2,0x00410100,63,2,2,3,1,0,15,{},{},{}
@ -2329,7 +2329,7 @@
4273,Shellfish_Card,Shell Fish Card,6,20,,10,,,,,,,,2,,,,,{ bonus bBaseAtk,5; bonus2 bAddDamageClass,1073,30; },{},{}
4274,Zombie_Master_Card,Zombie Master Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPGainRace,RC_Undead,5; },{},{ heal 0,-5; }
4275,Zombie_Prisoner_Card,Zombie Prisoner Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSubRace,RC_Undead,-20; bonus2 bExpAddRace,RC_Undead,10; },{},{}
4276,Lord_Of_Death_Card,Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAddEff,Eff_Stun,500,ATF_SHORT; bonus3 bAddEff,Eff_Curse,500,ATF_SHORT; bonus3 bAddEff,Eff_Silence,500,ATF_SHORT; bonus3 bAddEff,Eff_Poison,500,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,500,ATF_SHORT; bonus2 bWeaponComaClass,Class_Normal,1; },{},{}
4276,Lord_Of_Death_Card,Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bAddEff,Eff_Stun,500,ATF_SHORT; bonus3 bAddEff,Eff_Curse,500,ATF_SHORT; bonus3 bAddEff,Eff_Silence,500,ATF_SHORT; bonus3 bAddEff,Eff_Poison,500,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,500,ATF_SHORT; bonus2 bComaClass,Class_Normal,1; },{},{}
4277,Zherlthsh_Card,Zealotus Card,6,20,,10,,,,,,,,32,,,,,{ bonus bLuk,2; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{}
4278,Gibbet_Card,Gibbet Card,6,20,,10,,,,,,,,769,,,,,{ if(getrefine()<6) bonus bMdef,5; },{},{}
4279,Deleter_Card,Earth Deleter Card,6,20,,10,,,,,,,,16,,,,,{ bonus bSPrecovRate,-100; bonus bSPGainValue,10; },{},{ heal 0,-100; }
@ -2592,7 +2592,7 @@
4537,Sealed_Phreeoni_Card,Sealed Phreeoni Card,6,20,,10,,,,,,,,2,,,,,{ bonus bHit,((getrefine()>14)?75:50); },{},{}
4538,Sealed_Bacsojin_Card,Sealed White Lady Card,6,20,,10,,,,,,,,769,,,,,{ if (getrefine()>14) { bonus bHealPower,25; bonus bUseSPrate,20; } else { bonus bHealPower,15; bonus bUseSPrate,30; } },{},{}
4539,Sealed_F_Bishop_Card,Sealed Fallen Bishop Hibram Card,6,20,,10,,,,,,,,64,,,,,{ .@r = getrefine(); bonus bMatkRate,((.@r>14)?8:5); bonus bMaxSPrate,-50; set .@rate,((.@r>14)?33:25); bonus2 bMagicAddRace,RC_Angel,.@rate; bonus2 bMagicAddRace,RC_DemiHuman,.@rate; bonus2 bMagicAddRace,RC_Player,.@rate; },{},{}
4540,SLD_Lord_Of_Death_Card,Sealed Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ set .@rate, ((getrefine()>14)?350:250); bonus3 bAddEff,Eff_Stun,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,.@rate,ATF_SHORT; bonus2 bWeaponComaClass,Class_Normal,1; },{},{}
4540,SLD_Lord_Of_Death_Card,Sealed Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ set .@rate, ((getrefine()>14)?350:250); bonus3 bAddEff,Eff_Stun,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,.@rate,ATF_SHORT; bonus2 bComaClass,Class_Normal,1; },{},{}
4541,SLD_B_Katrinn_Card,Sealed High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,100; .@r = getrefine(); if (.@r>14) { bonus bVariableCastrate,120; bonus bSPrecovRate,-120; } else { bonus bVariableCastrate,150; bonus bSPrecovRate,-150; } },{},{ heal 0,((.@r>14)?-2000:-3000); }
4542,SLD_Detale_Card,Sealed Detale Card,6,20,,10,,,,,,,,16,,,,,{},{},{}
4543,SLD_Garm_Card,Sealed Hatii Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Freeze,((getrefine()>14)?4000:2500); },{},{}
@ -6397,7 +6397,7 @@
12536,NY_Rice_Cake_Soup,NY Rice Cake Soup,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12537,Solo_Gift_Basket,Solo Gift Basket,2,1000,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /*getgroupitem(IG_Solo_Gift_Basket);*/ getitem 597,5; getitem 596,3; getitem 561,3; getitem 573,4; getitem 559,10; getitem 560,10; },{},{}
12538,Couple_Event_Basket,Couple Event Basket,2,2000,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /*getgroupitem(IG_Couple_Event_Basket);*/ getitem 14546,10; getitem 14547,10; getitem 14548,10; getitem 14549,10; getitem 14550,10; },{},{}
12539,Splendid_Box,Splendid Box,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12539,Splendid_Box,Splendid Box,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Splendid_Box); },{},{}
12540,GM_Warp_Box,GM Warp Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_GM_Warp_Box); },{},{}
12541,Fortune_Cookie1,Fortune Cookie1,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_Fortune_Cookie1,1); },{},{}
12542,Fortune_Cookie2,Fortune Cookie2,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Fortune_Cookie2); },{},{}

View File

@ -41,6 +41,7 @@
// 0x08000 - skill that ignore bg reduction
// 0x10000 - skill that ignore gvg reduction
// 0x20000 - makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options)
// 0x40000 - skill that can hit trap-type skill (inf2 has 0x00080)
// 13 maxcount: max amount of skill instances to place on the ground when
// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
// that attack using a path, this is the path length to be used.
@ -76,7 +77,7 @@
4,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SM_RECOVERY,Increase HP Recovery
5,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, SM_BASH,Bash
6,9,6,1,0,1,0,10,1,no,0,0,0,none,0,0x0, SM_PROVOKE,Provoke
7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, SM_MAGNUM,Magnum Break
7,0,6,4,3,0x2,2,10,1,no,0,0x40000,0,weapon,2,0x0, SM_MAGNUM,Magnum Break
8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SM_ENDURE,Endure
//****
@ -128,7 +129,7 @@
44,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_VULTURE,Vulture's Eye
45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0,0x0, AC_CONCENTRATION,Improve Concentration
46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, AC_DOUBLE,Double Strafe
47,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, AC_SHOWER,Arrow Shower
47,-9,6,2,-1,0x2,2,10,1,no,0,0x40000,0,weapon,2,0x81, AC_SHOWER,Arrow Shower
//****
// Thief
@ -146,11 +147,11 @@
55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, KN_SPEARMASTERY,Spear Mastery
56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, KN_PIERCE,Pierce
57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x20000, KN_BRANDISHSPEAR,Brandish Spear
58,-4,6,1,-1,0x2,0,10,1,no,0,0,0,weapon,6,0x0, KN_SPEARSTAB,Spear Stab
58,-4,6,1,-1,0x2,0,10,1,no,0,0x40000,0,weapon,6,0x0, KN_SPEARSTAB,Spear Stab
59,3:5:7:9:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, KN_SPEARBOOMERANG,Spear Boomerang
60,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, KN_TWOHANDQUICKEN,Twohand Quicken
61,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, KN_AUTOCOUNTER,Counter Attack
62,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1,0x0, KN_BOWLINGBASH,Bowling Bash
62,-2,6,1,-1,0x2,1,10,1,no,0,0x40000,0,weapon,1,0x0, KN_BOWLINGBASH,Bowling Bash
63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, KN_RIDING,Peco Peco Riding
64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, KN_CAVALIERMASTERY,Cavalier Mastery
@ -175,7 +176,7 @@
//****
// Wizard
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,-3:-4:-5:-6:-7:-8:-9:-10:-11:-12:-12,yes,0,0x2000,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
81,0,6,4,3,0,7,10,1,yes,0,0x2000,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
81,0,6,4,3,0,7,10,1,yes,0,0x42000,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0x2000,0,magic,0,0x20, WZ_METEOR,Meteor Storm
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2000,0,magic,2:3:3:4:4:5:5:6:6:7,0x20, WZ_JUPITEL,Jupitel Thunder
85,9,8,2,4,0,0,10,-10,yes,0,0x2000,0,magic,0,0x20, WZ_VERMILION,Lord of Vermilion
@ -217,13 +218,13 @@
115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x3000, HT_SKIDTRAP,Skid Trap
116,3,6,2,2,0x42,0,5,1,no,0,0x80,0,misc,0,0x3800, HT_LANDMINE,Land Mine
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0,0x3000, HT_ANKLESNARE,Ankle Snare
118,3,6,2,0,0x2,1,5,1,no,0,0x80,0,misc,0,0x3000, HT_SHOCKWAVE,Shockwave Trap
118,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0,0x3000, HT_SHOCKWAVE,Shockwave Trap
119,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0,0x3000, HT_SANDMAN,Sandman
120,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0,0x3000, HT_FLASHER,Flasher
121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,0x3800, HT_FREEZINGTRAP,Freezing Trap
122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0,0x3800, HT_BLASTMINE,Blast Mine
123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0,0x3800, HT_CLAYMORETRAP,Claymore Trap
124,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, HT_REMOVETRAP,Remove Trap
123,3,6,2,3,0x42,2,5,1,no,0,0x40080,0,misc,0,0x3800, HT_CLAYMORETRAP,Claymore Trap
124,2,6,32,0,0x1,0,1,1,no,0,0x40000,0,misc,0,0x0, HT_REMOVETRAP,Remove Trap
125,3,6,2,0,0x1,0,1,1,no,0,0x80,0,misc,0,0x2000, HT_TALKIEBOX,Talkie Box
126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, HT_BEASTBANE,Beast Bane
127,0,0,0,0,0,0,1,0,no,0,0,0,misc,0,0x0, HT_FALCON,Falconry Mastery
@ -258,7 +259,7 @@
150,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,5,0x40, TF_BACKSLIDING,Back Slide
151,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, TF_PICKSTONE,Find Stone
152,7,6,1,0,0x40,0,1,1,no,0,0x1,0,misc,0,0x0, TF_THROWSTONE,Stone Fling
153,1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,2,0x0, MC_CARTREVOLUTION,Cart Revolution
153,1,6,1,-1,0x2,1,1,1,no,0,0x40001,0,weapon,2,0x0, MC_CARTREVOLUTION,Cart Revolution
154,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, MC_CHANGECART,Change Cart
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light
@ -325,7 +326,7 @@
211,1,6,1,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RG_STEALCOIN,Mug
212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab
213,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_TUNNELDRIVE,Stalk
214,0,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x4, RG_RAID,Sightless Mind
214,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x4, RG_RAID,Sightless Mind
215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPWEAPON,Divest Weapon
216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPSHIELD,Divest Shield
217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, RG_STRIPARMOR,Divest Armor
@ -369,8 +370,8 @@
249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_AUTOGUARD,Guard
250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9,0x0, CR_SHIELDCHARGE,Smite
251,3:5:7:9:11,6,1,0,0,0,5,1,no,0,0,0,weapon,0,0x20000, CR_SHIELDBOOMERANG,Shield Boomerang
252,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, CR_REFLECTSHIELD,Shield Reflect
253,-2,8,1,6,0,0,10,-2,no,0,0,0,weapon,0,0x0, CR_HOLYCROSS,Holy Cross
252,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_REFLECTSHIELD,Shield Reflect
253,-2,8,1,6,0,0,10,-2,no,0,0x40000,0,weapon,0,0x0, CR_HOLYCROSS,Holy Cross
254,5,6,4,6,0x48,0,10,1,no,33,0x100,0,magic,0,0x0, CR_GRANDCROSS,Grand Cross
255,7:8:9:10:11,6,16,0,0x1,0,5,1,yes,0,0x600,0,none,0,0x0, CR_DEVOTION,Sacrifice
256,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,none,0,0x0, CR_PROVIDENCE,Resistant Souls
@ -383,15 +384,15 @@
260,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, MO_SPIRITSRECOVERY,Spiritual Cadence
261,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MO_CALLSPIRITS,Summon Spirit Sphere
262,9,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0,0x0, MO_ABSORBSPIRITS,Absorb Spirit Sphere
263,-1,8,0,-1,0,0,10,-3,no,0,0,0,weapon,0,0x0, MO_TRIPLEATTACK,Raging Trifecta Blow
263,-1,8,0,-1,0,0,10,-3,no,0,0x40000,0,weapon,0,0x0, MO_TRIPLEATTACK,Raging Trifecta Blow
264,18,6,2,0,0x1,0,1,1,no,0,0,0,none,0,0x0, MO_BODYRELOCATION,Snap
265,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, MO_DODGE,Dodge
266,2,6,1,-1,0x40,0,5,1,no,0,0,0,weapon,0,0x0, MO_INVESTIGATE,Occult Impaction
267,9,8,1,-1,0,0,5,1:2:3:4:5,no,0,0,0,weapon,0,0x0, MO_FINGEROFFENSIVE,Throw Spirit Sphere
266,2,6,1,-1,0x40,0,5,1,no,0,0x40000,0,weapon,0,0x0, MO_INVESTIGATE,Occult Impaction
267,9,8,1,-1,0,0,5,1:2:3:4:5,no,0,0x40000,0,weapon,0,0x0, MO_FINGEROFFENSIVE,Throw Spirit Sphere
268,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, MO_STEELBODY,Mental Strength
269,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, MO_BLADESTOP,Root
270,0,6,4,0,0x1,0,5,0,no,0,0,0,weapon,0,0x0, MO_EXPLOSIONSPIRITS,Fury
271,-2,6,1,0,0x60,0,5,1,yes,0,0,0,weapon,0,0x0, MO_EXTREMITYFIST,Asura Strike
271,-2,6,1,0,0x60,0,5,1,yes,0,0x40000,0,weapon,0,0x0, MO_EXTREMITYFIST,Asura Strike
272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0,0x0, MO_CHAINCOMBO,Raging Quadruple Blow
273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0,0x0, MO_COMBOFINISH,Raging Thrust
@ -561,7 +562,7 @@
//****
// Stalker
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth
390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
390,0,0,4,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack
//****
@ -577,7 +578,7 @@
//****
// Lord Knight
397,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x20000, LK_SPIRALPIERCE,Spiral Pierce
397,5,8,1,-1,0,0,5,5,no,0,0x40000,0,weapon,0,0x20000, LK_SPIRALPIERCE,Spiral Pierce
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LK_HEADCRUSH,Traumatic Blow
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LK_JOINTBEAT,Vital Strike
@ -598,7 +599,7 @@
//****
// Assassin Cross
406,0,6,4,-1,0xA,2,10,1,no,0,0,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
406,0,6,4,-1,0xA,2,10,1,no,0,0x40000,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ASC_CDP,Create Deadly Poison
//****
@ -629,9 +630,9 @@
//****
// Star Gladiator
427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SG_FEEL,Feeling the Sun Moon and Stars
428,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x1, SG_SUN_WARM,Warmth of the Sun
429,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x1, SG_MOON_WARM,Warmth of the Moon
430,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x1, SG_STAR_WARM,Warmth of the Stars
428,1,6,4,-1,0x3,1,3,1,yes,0,0,0,weapon,2,0x1, SG_SUN_WARM,Warmth of the Sun
429,1,6,4,-1,0x3,1,3,1,yes,0,0,0,weapon,2,0x1, SG_MOON_WARM,Warmth of the Moon
430,1,6,4,-1,0x3,1,3,1,yes,0,0,0,weapon,2,0x1, SG_STAR_WARM,Warmth of the Stars
431,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0,0x0, SG_SUN_COMFORT,Comfort of the Sun
432,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0,0x0, SG_MOON_COMFORT,Comfort of the Moon
433,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0,0x0, SG_STAR_COMFORT,Comfort of the Stars
@ -689,7 +690,7 @@
//****
// Other 2nd Skills
473,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
473,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0,0x20, ST_FULLSTRIP,Divest All
@ -719,7 +720,7 @@
//****
// Gunslinger
500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
500,0,6,4,0,0x41,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
503,-9,6,1,-1,0x8,0,1,1,no,0,0,0,weapon,0,0x0, GS_BULLSEYE,Bulls Eye
@ -870,7 +871,7 @@
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0,0x0, AS_VENOMKNIFE,Throw Venom Knife
1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, RG_CLOSECONFINE,Close Confine
1006,0,6,4,3,0,1,1,1,yes,0,0x1,0,magic,3,0x20, WZ_SIGHTBLASTER,Sight Blaster
1006,0,6,4,3,0,1,1,1,yes,0,0x40001,0,magic,3,0x20, WZ_SIGHTBLASTER,Sight Blaster
1007,0,6,4,0,0x1,0,1,0,no,0,0x1,0,none,0,0x0, SA_CREATECON,Create Elemental Converter
1008,9,6,1,1,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, SA_ELEMENTWATER,Elemental Change Water
1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3,0x0, HT_PHANTASMIC,Phantasmic Arrow
@ -894,7 +895,7 @@
2005,1,6,2,4,0x2,2,5,1,no,0,0,0,weapon,3,0x0, RK_WINDCUTTER,Wind Cutter
2006,0,6,4,-1,0x2,5,5,1,no,0,0,0,weapon,0,0x0, RK_IGNITIONBREAK,Ignition Break
2007,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RK_DRAGONTRAINING,Dragon Training
2008,9,6,2,3,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,weapon,0,0x0, RK_DRAGONBREATH,Dragon Breath
2008,9,6,2,3,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH,Dragon Breath
2009,0,6,4,0,0x3,3:4:5:6:7,5,1,no,0,0,0,none,0,0x0, RK_DRAGONHOWLING,Dragon Howling
2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RK_RUNEMASTERY,Rune Mastery
2011,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, RK_MILLENNIUMSHIELD,Millenium Shield
@ -903,7 +904,7 @@
2014,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, RK_GIANTGROWTH,Giant Growth
2015,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, RK_STONEHARDSKIN,Stone Hard Skin
2016,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, RK_VITALITYACTIVATION,Vitality Activation
2017,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,7,0x0, RK_STORMBLAST,Storm Blast
2017,0,6,4,-1,0x2,3,1,1,no,0,0x40000,0,weapon,7,0x0, RK_STORMBLAST,Storm Blast
2018,0,6,4,0,0x3,-1,1,1,yes,0,0,0,none,0,0x0, RK_FIGHTINGSPIRIT,Fighting Spirit //CHECK Is this splash needed?
2019,9,6,4,6,0x1,0,1,1,yes,0,0,0,none,0,0x0, RK_ABUNDANCE,Abundance
2020,5:6:7:8:9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RK_PHANTOMTHRUST,Phantom Thrust
@ -995,7 +996,7 @@
2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,0x0, RA_FEARBREEZE,Fear Breeze
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_RANGERMAIN,Ranger Main
2236,9,8,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x80, RA_AIMEDBOLT,Aimed Bolt
2237,9,6,2,0,0x3,3,1,1,no,0,0,0,none,0,0x2000, RA_DETONATOR,Detonator
2237,9,6,2,0,0x3,3,1,1,no,0,0x40000,0,none,0,0x2000, RA_DETONATOR,Detonator
2238,3,6,2,0,0x3,2,5,1,no,0,0x80,3,misc,0,0x2000, RA_ELECTRICSHOCKER,Electric Shocker
2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0,0x2800, RA_CLUSTERBOMB,Cluster Bomb
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, RA_WUGMASTERY,Warg Mastery
@ -1004,15 +1005,15 @@
2243,9,6,1,0,0x40,0,5,1,no,0,0,0,weapon,0,0x2000, RA_WUGSTRIKE,Warg Strike
2244,9,6,1,0,0x40,0,5,1,no,0,0,0,weapon,0,0x80, RA_WUGBITE,Warg Bite
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_TOOTHOFWUG,Tooth of Warg
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0x40000,0,weapon,0,0x0, RA_SENSITIVEKEEN,Sensitive Keen
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x42, RA_CAMOUFLAGE,Camouflage
2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RA_RESEARCHTRAP,Research Trap
2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_MAGENTATRAP,Magenta Trap
2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_COBALTTRAP,Cobalt Trap
2251,3,6,2,2,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_MAIZETRAP,Maize Trap
2252,3,6,2,4,0x43,2,1,1,no,0,0x80,1,misc,0,0x2000, RA_VERDURETRAP,Verdure Trap
2253,3,6,2,3,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_FIRINGTRAP,Firing Trap
2254,3,6,2,1,0x42,2,5,1,no,0,0x80,2,misc,0,0x2800, RA_ICEBOUNDTRAP,Icebound Trap
2253,3,6,2,3,0x42,2,5,1,no,0,0x40080,2,misc,0,0x2800, RA_FIRINGTRAP,Firing Trap
2254,3,6,2,1,0x42,2,5,1,no,0,0x40080,2,misc,0,0x2800, RA_ICEBOUNDTRAP,Icebound Trap
//****
// NC Mechanic
@ -1021,14 +1022,14 @@
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0,0x0, NC_PILEBUNKER,Pile Bunker
2258,13,6,1,-1,0x2,1,3,1,no,0,0,0,weapon,0,0x0, NC_VULCANARM,Vulcan Arm
2259,7,6,1,3,0,2,3,1,no,0,0,5,weapon,0,0x0, NC_FLAMELAUNCHER,Flame Launcher
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0,0,weapon,0,0x0, NC_COLDSLOWER,Cold Slower
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0x40000,0,weapon,0,0x0, NC_COLDSLOWER,Cold Slower
2261,9:11:13,6,2,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0,0x0, NC_ARMSCANNON,Arm Cannon
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0,0x0, NC_ACCELERATION,Acceleration
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_HOVERING,Hovering
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_F_SIDESLIDE,Front-Side Slide
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7,0x0, NC_B_SIDESLIDE,Back-Side Slide
2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0,0x0, NC_MAINFRAME,Mainframe Restructure
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0,0,weapon,5,0x0, NC_SELFDESTRUCTION,Self Destruction
2267,0,6,4,0,0xCA,2:3:4,3,1,no,0,0x40000,0,weapon,5,0x0, NC_SELFDESTRUCTION,Self Destruction
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0,0x0, NC_SHAPESHIFT,Shape Shift
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, NC_EMERGENCYCOOL,Emergency Cool
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0,0x0, NC_INFRAREDSCAN,Infrared Scan
@ -1102,7 +1103,7 @@
2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0, SR_FALLENEMPIRE,Fallen Empire
2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0, SR_TIGERCANNON,Tiger Cannon
2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SR_HELLGATE,Hell Gate
2332,0,6,4,-1,0x2,3,5,1,no,0,0,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
2332,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x0, SR_RAMPAGEBLASTER,Rampage Blaster
2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_CRESCENTELBOW,Crescent Elbow
2334,0,6,4,0,0x3,1:1:2:2:3,5,1,no,0,0,0,none,0,0x0, SR_CURSEDCIRCLE,Cursed Circle
2335,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_LIGHTNINGWALK,Lightning Walk
@ -1203,7 +1204,7 @@
2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0,0x0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm.
2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x0, GN_WALLOFTHORN,Wall of Thorns
2483,11,6,2,0,0x3,4,10,1,yes,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED,Crazy Weed
2484,0,6,2,2,0x2,2,10,1,no,0,0x0,0,weapon,0,0x1, GN_CRAZYWEED_ATK,Crazy Weed Attack
2484,0,6,2,2,0x2,2,10,1,no,0,0x40000,0,weapon,0,0x1, GN_CRAZYWEED_ATK,Crazy Weed Attack
2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0,0x0, GN_DEMONIC_FIRE,Demonic Fire
2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0,0x0, GN_FIRE_EXPANSION,Fire Expansion
2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder
@ -1313,7 +1314,7 @@
5001,1,8,1,-1,0,0,5,3,no,0,0,0,weapon,0,0x0, GC_DARKCROW,Dark Claw
5002,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RA_UNLIMIT,Unlimited
5003,7,6,1,-1,0x2,4:5:6:7:-1,5,1,no,0,0,0,weapon,0,0x0, GN_ILLUSIONDOPING,Illusion Doping
5004,9,6,2,1,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,weapon,0,0x0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
5004,9,6,2,1,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0,0x0, RK_LUXANIMA,Lux Anima
5006,1,6,2,3,0x2,3,5,1,no,0,0,3,misc,0,0x0, NC_MAGMA_ERUPTION,Magma Eruption
5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0,0x0, WM_FRIGG_SONG,Frigg's Song
@ -1377,23 +1378,23 @@
//****
// Mercenary Skill Place holders
8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MS_BASH,Bash
8202,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, MS_MAGNUM,Magnum_Break
8202,0,6,4,3,0x2,2,10,1,no,0,0x40000,0,weapon,2,0x0, MS_MAGNUM,Magnum_Break
8203,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1,0x0, MS_BOWLINGBASH,Bowling_Bash
8204,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, MS_PARRYING,Parry
8205,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, MS_REFLECTSHIELD,Shield_Reflect
8206,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, MS_BERSERK,Frenzy
8207,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, MA_DOUBLE,Double_Strafe
8208,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, MA_SHOWER,Arrow_Shower
8208,-9,6,2,-1,0x2,2,10,1,no,0,0x40000,0,weapon,2,0x81, MA_SHOWER,Arrow_Shower
8209,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x0, MA_SKIDTRAP,Skid_Trap
8210,3,6,2,2,0x40,0,5,1,no,0,0x80,0,misc,0,0x0, MA_LANDMINE,Land_Mine
8211,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0,0x0, MA_SANDMAN,Sandman
8212,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,0x0, MA_FREEZINGTRAP,Freezing_Trap
8213,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, MA_REMOVETRAP,Remove_Trap
8213,2,6,32,0,0x1,0,1,1,no,0,0x40000,0,misc,0,0x0, MA_REMOVETRAP,Remove_Trap
8214,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6,0x80, MA_CHARGEARROW,Arrow_Repel
8215,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,0x0, MA_SHARPSHOOTING,Focused_Arrow_Strike
8216,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, ML_PIERCE,Pierce
8217,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x0, ML_BRANDISH,Brandish_Spear
8218,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0,0x0, ML_SPIRALPIERCE,Spiral_Pierce
8218,5,8,1,-1,0x20,0,5,5,no,0,0x40000,0,weapon,0,0x0, ML_SPIRALPIERCE,Spiral_Pierce
8219,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ML_DEFENDER,Defending_Aura
8220,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, ML_AUTOGUARD,Guard
8221,7:8:9:10:11,6,16,0,0x1,0,5,1,yes,0,0x600,0,none,0,0x0, ML_DEVOTION,Sacrifice

View File

@ -288,6 +288,9 @@ bonus4 bAddEffOnSkill,sk,eff,n,y; Adds a n/100% chance to cause status eff when
ATF_SELF = trigger effect on self
ATF_TARGET = trigger effect on target
bonus2 bComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c (regardless the type of attack)
bonus2 bComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r (regardless the type of attack)
bonus2 bWeaponComaEle,e,n; Adds a n/100% chance to cause Coma when attacking a target of element e with a normal attack
bonus2 bWeaponComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c with a normal attack
bonus2 bWeaponComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r with a normal attack

View File

@ -751,8 +751,9 @@ SC_SPIRIT ()
val1:
SC_COMA ()
desc:
val1:
desc: Vanish HP to 1 and SP to 0
val1: (meaningless)
val2: If 1 means do not remove SP
SC_INTRAVISION ()
desc:

View File

@ -7346,55 +7346,25 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
TBL_SKILL *su = (TBL_SKILL*)target;
if( !su || !su->group)
return 0;
if( skill_get_inf2(su->group->skill_id)&INF2_TRAP && su->group->unit_id != UNT_USED_TRAPS) { //Only a few skills can target traps...
switch( battle_getcurrentskill(src) ) {
case RK_DRAGONBREATH:// it can only hit traps in pvp/gvg maps
if( skill_get_inf2(su->group->skill_id)&INF2_TRAP && su->group->unit_id != UNT_USED_TRAPS) {
uint16 skill_id = battle_getcurrentskill(src);
if (!skill_id || su->group->skill_id == WM_REVERBERATION || su->group->skill_id == WM_POEMOFNETHERWORLD) {
;
}
else if (skill_get_inf2(skill_id)&INF2_HIT_TRAP) { // Only a few skills can target traps
switch (skill_id) {
case RK_DRAGONBREATH:
case RK_DRAGONBREATH_WATER:
// Can only hit traps in PVP/GVG maps
if( !map[m].flag.pvp && !map[m].flag.gvg )
break;
case 0://you can hit them without skills
case MA_REMOVETRAP:
case HT_REMOVETRAP:
case AC_SHOWER:
case MA_SHOWER:
case WZ_SIGHTRASHER:
case WZ_SIGHTBLASTER:
case SM_MAGNUM:
case MS_MAGNUM:
case RA_DETONATOR:
case RA_SENSITIVEKEEN:
case GN_CRAZYWEED_ATK:
case RK_STORMBLAST:
case SR_RAMPAGEBLASTER:
case NC_COLDSLOWER:
case NC_SELFDESTRUCTION:
#ifdef RENEWAL
case KN_BOWLINGBASH:
case KN_SPEARSTAB:
case LK_SPIRALPIERCE:
case ML_SPIRALPIERCE:
case MO_FINGEROFFENSIVE:
case MO_INVESTIGATE:
case MO_TRIPLEATTACK:
case MO_EXTREMITYFIST:
case CR_HOLYCROSS:
case ASC_METEORASSAULT:
case RG_RAID:
case MC_CARTREVOLUTION:
case HT_CLAYMORETRAP:
case RA_ICEBOUNDTRAP:
case RA_FIRINGTRAP:
#endif
state |= BCT_ENEMY;
strip_enemy = 0;
break;
default:
if(su->group->skill_id == WM_REVERBERATION || su->group->skill_id == WM_POEMOFNETHERWORLD){
state |= BCT_ENEMY;
strip_enemy = 0;
}else
return 0;
}
}
else
return 0;
state |= BCT_ENEMY;
strip_enemy = 0;
} else if (su->group->skill_id == WZ_ICEWALL || su->group->skill_id == GN_WALLOFTHORN) {
state |= BCT_ENEMY;
strip_enemy = 0;

View File

@ -513,7 +513,7 @@ enum _sp {
SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE, // 2071-2073
SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_HP_GAIN_RACE_ATTACK_RATE, SP_SP_GAIN_RACE_ATTACK_RATE, // 2074-2077
SP_ABSORB_DMG_MAXHP, SP_HP_GAIN_ATTACK, SP_SP_GAIN_ATTACK, SP_HP_GAIN_ATTACK_RATE, SP_SP_GAIN_ATTACK_RATE, SP_SUB_SKILL, // 2078-2083
SP_SUBDEF_ELE, // 2084
SP_SUBDEF_ELE, SP_COMA_CLASS, SP_COMA_RACE, // 2084-2086
};
enum _look {

View File

@ -53,6 +53,9 @@ struct npc_data {
struct status_data status;
unsigned int level,stat_point;
struct s_npc_params {
unsigned short str, agi, vit, int_, dex, luk;
} params;
void* chatdb; // pointer to a npc_parse struct (see npc_chat.c)
char* path;/* path dir */

View File

@ -3654,6 +3654,16 @@ void pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
PC_BONUS_CHK_ELEMENT(type2,SP_SUBDEF_ELE);
sd->subdefele[type2] += val;
break;
case SP_COMA_CLASS: // bonus2 bComaClass,c,n;
PC_BONUS_CHK_CLASS(type2,SP_COMA_CLASS);
sd->coma_class[type2] += val;
sd->special_state.bonus_coma = 1;
break;
case SP_COMA_RACE: // bonus2 bComaRace,r,n;
PC_BONUS_CHK_RACE(type2,SP_COMA_RACE);
sd->coma_race[type2] += val;
sd->special_state.bonus_coma = 1;
break;
default:
ShowWarning("pc_bonus2: unknown type %d %d %d!\n",type,type2,val);
break;

View File

@ -330,9 +330,11 @@ struct map_session_data {
int subrace2[RC2_MAX];
int subsize[SZ_MAX];
short reseff[SC_COMMON_MAX-SC_COMMON_MIN+1]; //TODO: Make this for all SC?
int weapon_coma_ele[ELE_MAX];
int weapon_coma_race[RC_MAX];
int weapon_coma_class[CLASS_MAX];
short coma_class[CLASS_MAX];
short coma_race[RC_MAX];
short weapon_coma_ele[ELE_MAX];
short weapon_coma_race[RC_MAX];
short weapon_coma_class[CLASS_MAX];
int weapon_atk[16];
int weapon_atk_rate[16];
int arrow_addele[ELE_MAX];

View File

@ -16462,8 +16462,9 @@ BUILDIN_FUNC(getunitdata)
TBL_NPC* nd = NULL;
int num;
char* name;
struct script_data *data = script_getdata(st, 3);
if (!data_isreference(script_getdata(st, 3))) {
if (!data_isreference(data)) {
ShowWarning("buildin_getunitdata: Error in argument! Please give a variable to store values in.\n");
return SCRIPT_CMD_FAILURE;
}
@ -16484,10 +16485,10 @@ BUILDIN_FUNC(getunitdata)
case BL_NPC: nd = map_id2nd(bl->id); break;
}
num = st->stack->stack_data[st->start+3].u.num;
name = (char *)(str_buf+str_data[num&0x00ffffff].str);
num = reference_getuid(data);
name = reference_getname(data);
#define getunitdata_sub(idx__,var__) setd_sub(st,sd,name,(idx__),(void *)__64BPRTSIZE((int)(var__)),script_getref(st,3))
#define getunitdata_sub(idx__,var__) setd_sub(st,sd,name,(idx__),(void *)__64BPRTSIZE((int)(var__)),data->ref)
switch(bl->type) {
case BL_MOB:
@ -16698,7 +16699,16 @@ BUILDIN_FUNC(setunitdata)
case BL_PET: pd = map_id2pd(bl->id); break;
case BL_MER: mc = map_id2mc(bl->id); break;
case BL_ELEM: ed = map_id2ed(bl->id); break;
case BL_NPC: nd = map_id2nd(bl->id); break;
case BL_NPC:
nd = map_id2nd(bl->id);
if (!nd->status.hp)
status_calc_npc(nd, SCO_FIRST);
else
status_calc_npc(nd, SCO_NONE);
break;
default:
ShowError("buildin_setunitdata: Invalid object!");
return SCRIPT_CMD_FAILURE;
}
type = script_getnum(st, 3);
@ -16889,7 +16899,7 @@ BUILDIN_FUNC(setunitdata)
break;
case BL_NPC:
if (!md) {
if (!nd) {
ShowWarning("buildin_setunitdata: Error in finding object BL_NPC!\n");
return SCRIPT_CMD_FAILURE;
}
@ -16902,12 +16912,12 @@ BUILDIN_FUNC(setunitdata)
case 5: if (!unit_walktoxy(bl, (short)value, nd->bl.y, 2)) unit_movepos(bl, (short)value, nd->bl.x, 0, 0); break;
case 6: if (!unit_walktoxy(bl, nd->bl.x, (short)value, 2)) unit_movepos(bl, nd->bl.x, (short)value, 0, 0); break;
case 7: unit_setdir(bl, (uint8)value); break;
case 8: nd->status.str = (unsigned short)value; status_calc_bl(bl, SCB_ALL); break;
case 9: nd->status.agi = (unsigned short)value; status_calc_bl(bl, SCB_ALL); break;
case 10: nd->status.vit = (unsigned short)value; status_calc_bl(bl, SCB_ALL); break;
case 11: nd->status.int_ = (unsigned short)value; status_calc_bl(bl, SCB_ALL); break;
case 12: nd->status.dex = (unsigned short)value; status_calc_bl(bl, SCB_ALL); break;
case 13: nd->status.luk = (unsigned short)value; status_calc_bl(bl, SCB_ALL); break;
case 8: nd->params.str = (unsigned short)value; status_calc_bl(bl, SCB_ALL); break;
case 9: nd->params.agi = (unsigned short)value; status_calc_bl(bl, SCB_ALL); break;
case 10: nd->params.vit = (unsigned short)value; status_calc_bl(bl, SCB_ALL); break;
case 11: nd->params.int_ = (unsigned short)value; status_calc_bl(bl, SCB_ALL); break;
case 12: nd->params.dex = (unsigned short)value; status_calc_bl(bl, SCB_ALL); break;
case 13: nd->params.luk = (unsigned short)value; status_calc_bl(bl, SCB_ALL); break;
default:
ShowError("buildin_setunitdata: Unknown data identifier %d for BL_NPC.\n", type);
return SCRIPT_CMD_FAILURE;
@ -17269,9 +17279,9 @@ BUILDIN_FUNC(unitskilluseid)
if (bl != NULL) {
if (bl->type == BL_NPC) {
if (!((TBL_NPC*)bl)->status.hp)
status_calc_npc(((TBL_NPC*)bl), true);
status_calc_npc(((TBL_NPC*)bl), SCO_FIRST);
else
status_calc_npc(((TBL_NPC*)bl), false);
status_calc_npc(((TBL_NPC*)bl), SCO_NONE);
}
unit_skilluse_id2(bl, target_id, skill_id, skill_lv, (casttime * 1000) + skill_castfix(bl, skill_id, skill_lv), skill_get_castcancel(skill_id));
}

View File

@ -851,7 +851,6 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
struct mob_data *md, *dstmd;
struct status_data *sstatus, *tstatus;
struct status_change *sc, *tsc;
enum sc_type status;
int skill;
int rate;
@ -1103,7 +1102,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
break;
case HT_SHOCKWAVE:
status_percent_damage(src, bl, 0, 15*skill_lv+5, false);
status_percent_damage(src, bl, 0, -(15*skill_lv+5), false);
break;
case HT_SANDMAN:
@ -1745,16 +1744,25 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
src = sd?&sd->bl:src;
}
if( attack_type&BF_WEAPON )
{ // Coma, Breaking Equipment
if( sd && sd->special_state.bonus_coma )
{
rate = sd->weapon_coma_ele[tstatus->def_ele] + sd->weapon_coma_ele[ELE_ALL];
// Coma
if (sd && sd->special_state.bonus_coma && (!md || !mob_is_gvg(md) || !mob_is_battleground(md))) {
rate = 0;
//! TODO: Filter the skills that shouldn't inflict coma bonus, to avoid some non-damage skills inflict coma. [Cydh]
if (!skill_id || !(skill_get_nk(skill_id)&NK_NO_DAMAGE)) {
rate += sd->coma_class[tstatus->class_] + sd->coma_class[CLASS_ALL];
rate += sd->coma_race[tstatus->race] + sd->coma_race[RC_ALL];
}
if (attack_type&BF_WEAPON) {
rate += sd->weapon_coma_ele[tstatus->def_ele] + sd->weapon_coma_ele[ELE_ALL];
rate += sd->weapon_coma_race[tstatus->race] + sd->weapon_coma_race[RC_ALL];
rate += sd->weapon_coma_class[tstatus->class_] + sd->weapon_coma_class[CLASS_ALL];
if (rate)
}
if (rate > 0)
status_change_start(src,bl, SC_COMA, rate, 0, 0, src->id, 0, 0, SCSTART_NONE);
}
if( attack_type&BF_WEAPON )
{ // Breaking Equipment
if( sd && battle_config.equip_self_break_rate )
{ // Self weapon breaking
rate = battle_config.equip_natural_break_rate;
@ -11456,7 +11464,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case SO_ARRULLO:
i = skill_get_splash(skill_id,skill_lv);
map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR,
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
break;

View File

@ -72,6 +72,7 @@ enum e_skill_inf2 {
INF2_NO_BG_DMG = 0x08000, // Skill that ignore bg reduction
INF2_NO_GVG_DMG = 0x10000, // Skill that ignore gvg reduction
INF2_NO_NEARNPC = 0x20000, // disable to cast skill if near with NPC [Cydh]
INF2_HIT_TRAP = 0x40000, // can hit trap-type skill (INF2_TRAP) [Cydh]
};
/// Skill info type 3
@ -172,8 +173,8 @@ struct s_skill_db {
int16 cast_def_rate; ///< Def rate during cast a skill
uint16 skill_type; ///< Skill type
int blewcount[MAX_SKILL_LEVEL]; ///< Blew count
uint32 inf2; ///<
uint32 inf3; ///<
uint32 inf2; ///< Skill flags @see enum e_skill_inf2
uint32 inf3; ///< Skill flags @see enum e_skill_inf3
int maxcount[MAX_SKILL_LEVEL]; ///< Max number skill can be casted in same map
// skill_castnodex_db.txt

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@ -1286,13 +1286,16 @@ static inline void status_cpy(struct status_data* a, const struct status_data* b
int status_set_hp(struct block_list *bl, unsigned int hp, int flag)
{
struct status_data *status;
if (hp < 1) return 0;
if (hp < 1)
return 0;
status = status_get_status_data(bl);
if (status == &dummy_status)
return 0;
if (hp > status->max_hp) hp = status->max_hp;
if (hp == status->hp) return 0;
if (hp > status->max_hp)
hp = status->max_hp;
if (hp == status->hp)
return 0;
if (hp > status->hp)
return status_heal(bl, hp - status->hp, 0, 1|flag);
return status_zap(bl, status->hp - hp, 0);
@ -1309,15 +1312,17 @@ int status_set_hp(struct block_list *bl, unsigned int hp, int flag)
int status_set_maxhp(struct block_list *bl, unsigned int maxhp, int flag)
{
struct status_data *status;
if (maxhp < 1) return 0;
if (maxhp < 1)
return 0;
status = status_get_status_data(bl);
if (status == &dummy_status)
return 0;
if (maxhp == status->max_hp) return 0;
if (maxhp > status->max_hp) {
if (maxhp == status->max_hp)
return 0;
if (maxhp > status->max_hp)
status_heal(bl, maxhp - status->max_hp, 0, 1|flag);
} else
else
status_zap(bl, status->max_hp - maxhp, 0);
status->max_hp = maxhp;
@ -1340,8 +1345,10 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag)
if (status == &dummy_status)
return 0;
if (sp > status->max_sp) sp = status->max_sp;
if (sp == status->sp) return 0;
if (sp > status->max_sp)
sp = status->max_sp;
if (sp == status->sp)
return 0;
if (sp > status->sp)
return status_heal(bl, 0, sp - status->sp, 1|flag);
return status_zap(bl, 0, status->sp - sp);
@ -1358,15 +1365,17 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag)
int status_set_maxsp(struct block_list *bl, unsigned int maxsp, int flag)
{
struct status_data *status;
if (maxsp < 1) return 0;
if (maxsp < 1)
return 0;
status = status_get_status_data(bl);
if (status == &dummy_status)
return 0;
if (maxsp == status->max_sp) return 0;
if (maxsp > status->max_sp) {
if (maxsp == status->max_sp)
return 0;
if (maxsp > status->max_sp)
status_heal(bl, maxsp - status->max_sp, 0, 1|flag);
} else
else
status_zap(bl, status->max_sp - maxsp, 0);
status->max_sp = maxsp;
@ -2986,6 +2995,8 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
+ sizeof(sd->subrace2)
+ sizeof(sd->subsize)
+ sizeof(sd->reseff)
+ sizeof(sd->coma_class)
+ sizeof(sd->coma_race)
+ sizeof(sd->weapon_coma_ele)
+ sizeof(sd->weapon_coma_race)
+ sizeof(sd->weapon_coma_class)
@ -3958,12 +3969,12 @@ int status_calc_npc_(struct npc_data *nd, enum e_status_calc_opt opt)
status->speed = nd->speed;
}
status->str = nd->stat_point;
status->agi = nd->stat_point;
status->vit = nd->stat_point;
status->int_= nd->stat_point;
status->dex = nd->stat_point;
status->luk = nd->stat_point;
status->str = nd->stat_point + nd->params.str;
status->agi = nd->stat_point + nd->params.agi;
status->vit = nd->stat_point + nd->params.vit;
status->int_= nd->stat_point + nd->params.int_;
status->dex = nd->stat_point + nd->params.dex;
status->luk = nd->stat_point + nd->params.luk;
status_calc_misc(&nd->bl, status, nd->level);
status_cpy(&nd->status, status);

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@ -1791,7 +1791,7 @@ enum scb_flag
enum e_status_calc_opt {
SCO_NONE = 0x0,
SCO_FIRST = 0x1, ///< Trigger the calculations that should take place only onspawn/once
SCO_FIRST = 0x1, ///< Trigger the calculations that should take place only onspawn/once, process base status initialization code
SCO_FORCE = 0x2, ///< Only relevant to BL_PC types, ensures call bypasses the queue caused by delayed damage
};