Properly remove movement restriction
* Remove the movement restriction from Longing for Freedom when it becomes active with an Ensemble skill.
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@ -1702,6 +1702,8 @@ Body:
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CalcFlags:
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CalcFlags:
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Speed: true
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Speed: true
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Aspd: true
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Aspd: true
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States:
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NoMove: true
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- Status: Hermode
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- Status: Hermode
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Icon: EFST_HERMODE
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Icon: EFST_HERMODE
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DurationLookup: CG_HERMODE
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DurationLookup: CG_HERMODE
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@ -5403,12 +5403,20 @@ void status_calc_state( struct block_list *bl, status_change *sc, std::bitset<SC
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|| (sc->getSCE(SC_SPIDERWEB) && sc->getSCE(SC_SPIDERWEB)->val1)
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|| (sc->getSCE(SC_SPIDERWEB) && sc->getSCE(SC_SPIDERWEB)->val1)
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|| (sc->getSCE(SC_HIDING) && (bl->type != BL_PC || (pc_checkskill(BL_CAST(BL_PC,bl),RG_TUNNELDRIVE) <= 0)))
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|| (sc->getSCE(SC_HIDING) && (bl->type != BL_PC || (pc_checkskill(BL_CAST(BL_PC,bl),RG_TUNNELDRIVE) <= 0)))
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|| (sc->getSCE(SC_DANCING) && sc->getSCE(SC_DANCING)->val4 && (
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|| (sc->getSCE(SC_DANCING) && sc->getSCE(SC_DANCING)->val4 && (
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#ifndef RENEWAL
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!sc->getSCE(SC_LONGING) ||
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#endif
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(sc->getSCE(SC_DANCING)->val1&0xFFFF) == CG_MOONLIT ||
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(sc->getSCE(SC_DANCING)->val1&0xFFFF) == CG_MOONLIT ||
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(sc->getSCE(SC_DANCING)->val1&0xFFFF) == CG_HERMODE
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(sc->getSCE(SC_DANCING)->val1&0xFFFF) == CG_HERMODE
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))
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))
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|| (sc->getSCE(SC_CRYSTALIZE) && bl->type != BL_MOB)
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|| (sc->getSCE(SC_CRYSTALIZE) && bl->type != BL_MOB)
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)
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)
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sc->cant.move += (start ? 1 : ((sc->cant.move) ? -1 : 0));
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sc->cant.move += (start ? 1 : ((sc->cant.move) ? -1 : 0));
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#ifndef RENEWAL
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// Remove movement restriction when Longing for Freedom becomes active with an Ensemble skill.
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if (start && sc->getSCE(SC_DANCING) && sc->getSCE(SC_DANCING)->val4 && sc->getSCE(SC_LONGING))
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sc->cant.move = 0;
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#endif
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}
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}
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// Can't use skills
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// Can't use skills
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