* Standardization in some database files, and other minor cleaning
* Disabled Ash Vacuum Warper since it's no longer in iRO - fixes bugreport:6560 (quests\quests_13_1.txt) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16709 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,4 +1,8 @@
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//ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
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// Elemental Summons Database
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//
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// Structure of Database:
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// ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
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// Monster Elementals
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2114,EL_AGNI_S,Agni,100,5000,1,1,100,100,10,10,1,1,1,1,1,1,5,12,0,0,83,200,504,1020,360
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2115,EL_AGNI_M,Agni,100,7500,1,1,250,250,25,25,1,1,1,1,1,1,5,12,1,0,83,200,504,1020,360
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@ -1,6 +1,10 @@
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//ElementalID,SkillID,SkillLevel,ReqMode
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//Spirit Modes (1 = Passive, 2 = Defensive, 4 = Agressive)
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// Elemental Summons Skill Database
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//
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// Structure of Database:
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// ElementalID,SkillID,SkillLevel,ReqMode
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//
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// Spirit Modes: 1 = Passive, 2 = Defensive, 4 = Aggressive
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// EL_AGNI_S
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2114,8413,1,1 //EL_PYROTECHNIC,Pyrotechnic
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2114,8401,1,2 //EL_CIRCLE_OF_FIRE,Circle of Fire
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@ -1,4 +1,4 @@
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// Items Additional Database - Custom Items go here
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// Items Additional Database
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//
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// Structure of Database:
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// ID,Name,Name,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
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@ -1,5 +1,5 @@
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// Magic Mushroom DB.
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// Database for skills that are randomly used trough Magic Mushroom status change.
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// Database for skills that are randomly used through Magic Mushroom status change.
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// Format: SkillID
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7 //SM_MAGNUM
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@ -1,4 +1,8 @@
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//ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
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// Mercenary Database
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//
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// Structure of Database:
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// ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
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// Monster Mercenaries
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1191,MIMIC,Mimic,51,6120,187,2,150,900,10,40,44,121,1,60,75,110,10,12,1,0,60,100,972,500,288
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1506,DISGUISE,Disguise,55,7543,180,2,279,546,18,29,0,72,45,35,48,65,10,12,1,6,82,147,516,768,384
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@ -14,6 +18,7 @@
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2058,M_MIMIC,Mimic,51,6120,182,1,800,950,10,40,44,121,1,60,75,110,10,12,1,0,60,100,972,500,288
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2059,M_DISGUISE,Disguise,55,7543,180,2,526,693,18,29,0,72,45,35,48,65,10,12,1,6,82,147,516,768,384
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2060,M_ALICE,Alice,62,10000,221,1,700,850,5,5,64,64,42,85,100,130,10,12,1,7,60,200,502,1999,480
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// Normal Mercenaries
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6017,MER_ARCHER01,Mina,20,256,200,10,170,85,7,5,1,16,5,1,28,8,10,0,0,7,20,150,700,432,300
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6018,MER_ARCHER02,Dororu,30,457,70,10,228,114,11,7,1,18,8,1,40,11,10,0,0,7,20,150,700,432,300
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//MercenryID,SkillID,SkillLevel
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// Mercenary Skill Database
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//
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// Structure of Database:
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// MercenryID,SkillID,SkillLevel
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// Archer Mercenaries Level 1-10.
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// MER_ARCHER01
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6017,8207,2 //MA_DOUBLE
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@ -38,6 +42,7 @@
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6026,8215,5 //MA_SHARPSHOOTING
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6026,8223,5 //MER_QUICKEN
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6026,8233,1 //MER_AUTOBERSERK
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// Lancer Mercenaries Level 1-10.
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// MER_LANCER01
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6027,8216,1 //ML_PIERCE
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@ -74,6 +79,7 @@
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6036,8220,10 //ML_AUTOGUARD
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6036,8221,3 //ML_DEVOTION
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6036,8218,5 //ML_SPIRALPIERCE
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// Swordman Mercenaries Level 1-10.
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// MER_SWORDMAN01
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6037,8201,1 //MS_BASH
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@ -113,6 +119,7 @@
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6046,8203,10 //MS_BOWLINGABASH
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6046,8201,10 //MS_BASH
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6046,8206,1 //MS_BERSERK
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// Monster Mercenaries
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// MIMIC
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1191,8233,1 //MER_AUTOBERSERK
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@ -1,13 +1,21 @@
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// for mobs
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// mob_id,sprite_id,equip #
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// Use another mob's sprite for a monster. 0 for sprite will disable mob.
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// Mob must have an equipment it's pet counterpart can use or it will cause problems. If no equip use 0.
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// The following if a player sprite is used
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// MobID,SpriteID,Sex,Hair,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
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// Use Item ID for weapons and shields, not View ID.
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// Mob Availability and Alias Database
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//
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// Structure of Database:
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// MobID,SpriteID{,Equipment}
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//
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// 01. MobID Mob ID to change.
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// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
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// If 0, the mob becomes unavailable for use.
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// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
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//
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// To disguise a mob as a player:
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// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
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//
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// SpriteID is a job class value.
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// Weapon and Shield uses Item ID, while Head uses View ID.
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//1002,1039 //Poring,Baphomet (Make Porings look like Baphomet)
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//1970,1002,10013 // new mob that looks like a Poring with a backpack
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//1002,1039 // Poring - Baphomet
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//1970,1002,10013 // Displays a Poring with a backpack
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// Easter Event Monsters
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//1920,1047,0
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@ -2,6 +2,7 @@
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//
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// Structure of Database:
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// Line_ID,Color_Code,Dialog
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1,0xFF0000,Weakling! Challenge me if you have any courage!
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2,0xFF0000,Impressive! I wonder how far your recklessness will take you.
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3,0xFF0000,I almost pity how outmatched you are against me. Now prepare for my attack!
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// Specific Item Drop Ratio Database
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// Overrides for global item_rate* values from conf/battle/drops.conf
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// Database format:
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//
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// Structure of Database:
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// ItemID,Ratio{,MonsterID}
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//
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// Result:
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// ItemID base drop rates defined in mob_db will not get multiplied
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// by global item_rate* values (aka drop rates) from
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// conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
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// If no MonsterID is specified, all monsters will be affected,
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// otherwise only listed ones.
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//
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// Examples:
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// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
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// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
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// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
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//
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// Notes:
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// - By default you can list up to 10 MonsterIDs per ItemID.
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// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
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// Custom mob skills
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//MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV,
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// rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value,
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// a value 1, a value 2, a value 3, a value 4, a value 5, emotion, chat
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//Example
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//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7
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// Custom Mob Skill Database
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//
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//rate refers to the chance of the skill being casted when the condition is fulfilled.
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//delay is the time in milliseconds that has to be pass before recasting the same skill.
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// Structure of Database:
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// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
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//
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//STATE:
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// any / idle (in standby) / walk (in movement) / dead (on killed) / loot /
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// attack / angry (like attack, except player has not attacked mob yet) /
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// chase (following target, after being attacked) / follow (following
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// target, without being attacked)
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// RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%).
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// DELAY: the time (in milliseconds) before attempting to recast the same skill.
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//
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//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master
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// (the following are for ground-skills, a random target tile is selected from
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// the specified area):
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// around1 (3x3 area around self) / around2 (5x5 area around self) /
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// around3 (7x7 area around self) / around4 (9x9 area around self) /
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// around5 (3x3 area around target) / around6 (5x5 area around target) /
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// around7 (7x7 area around target) / around8 (9x9 area around target) /
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// around (11x11 area around self)
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// STATE:
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// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
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// loot /attack / angry (like attack, except player has not attacked mob yet) /
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// chase (following target, after being attacked) / follow (following target,
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// without being attacked) / anytarget (attack+angry+chase+follow)
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//
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//conditions: (condition type) (value which specifies a condition value)
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// always uncondtional
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// myhpltmaxrate when the mob's hp drops to a certain %
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// mystatuson If the mob has any abnormalities in status (condition value),
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// mystatusoff If the mob has ended any abnormalities in status (condition value),
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// friendhpltmaxrate when the mobs' friend's hp drops to a certain %
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// friendstatuson If the friend has any abnormalities in status (condition value),
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// friendstatusoff If the friend has ended any abnormalities in status (condition value),
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// attackpcgt Attack PC becomes more than the number of specification
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// attackpcge Attack PC becomes equal or more than the number of specification.
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// slavelt when the number of slaves is lower than the original number of specification.
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// slavele when the number of slaves is lower or equal than the original number of specification.
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// closedattacked when melee attacked (close range attack)
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// longrangeattacked when long ranged attacked (like bows and far range weapons)
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// skillused when a skill is used on the mob
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// afterskill after the mob used certain skill.
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// casttargeted when a target is in cast range.
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// rudeattacked when a target is rude attacked
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// TARGET:
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// target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
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//
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// The character's state which can be specified to be a condition value by the statuson/statusoff system
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// anybad any type of state change
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// stone condition of being in stone state
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// freeze condition of being in frozen state
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// stun condition of being in stunned state
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// sleep condition of being in sleep state
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// poison condition of being in poisoned state
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// curse condition of being in cursed state
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// silence condition of being in silenced state
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// confusion condition of being in confusion state
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// blind condition of being in blind state
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// hiding condition of being in hidden state
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// sight condition of being in unhidden state
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// The following are for ground-skills, a random target tile is selected from the specified area:
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// around1 (3x3 area around self) / around2 (5x5 area around self) /
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// around3 (7x7 area around self) / around4 (9x9 area around self) /
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// around5 (3x3 area around target) / around6 (5x5 area around target) /
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// around7 (7x7 area around target) / around8 (9x9 area around target) /
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// around = around4
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//
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// CONDITION:
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// always Unconditional (no condition value).
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// onspawn When mob spawns/respawns (no condition value).
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// myhpltmaxrate When mob's HP drops to the specified %.
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// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
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// mystatuson If mob has the specified abnormality in status.
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// mystatusoff If mob has ended the specified abnormality in status.
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// friendhpltmaxrate When mob's friend's HP drops to the specified %.
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// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
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// friendstatuson If friend has the specified abnormality in status.
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// friendstatusoff If friend has ended the specified abnormality in status.
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// attackpcgt When attack PCs become greater than specified number.
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// attackpcge When attack PCs become greater than or equal to the specified number.
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// slavelt When number of slaves is less than the original specified number.
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// slavele When number of slaves is less than or equal to the original specified number.
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// closedattacked When close range melee attacked (no condition value).
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// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value).
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// skillused When the specified skill is used on the mob.
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// afterskill After mob casts the specified skill.
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// casttargeted When a target is in cast range (no condition value).
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// rudeattacked When mob is rude attacked (no condition value).
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//
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// Status abnormalities specified through the statuson/statusoff system:
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// anybad (any type of state change) / stone / freeze / stun / sleep /
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// poison / curse / silence / confusion / blind / hiding / sight (unhidden)
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//
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// Note: if a negative MobID is provided, the skill will be treated as 'global':
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// -1: added for all boss types.
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// -2: added for all normal types.
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// -4: added for all mobs.
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// rAthena Dev Team
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//1900,Valaris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
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@ -1,4 +1,4 @@
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// Pet Additional Database - Custom Pets
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// Pet Additional Database
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//
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// Structure of Database:
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// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
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// Quest Database
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//
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// Structure of Database :
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// Structure of Database:
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// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,Quest Title
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1000,0,0,0,0,0,0,0,"Transcend"
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1001,0,0,0,0,0,0,0,"Job Change to Acolyte"
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1002,0,0,0,0,0,0,0,"Job Change to Acolyte"
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// Improvise DB.
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// Improvise Database
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// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
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// Format: SkillID,Rate
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//
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// Structure of Database:
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// SkillID,Rate
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// Mage Skills
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10,5000 // Sight
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//============================================================
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// Preserve points database for Reading Spellbook. [LimitLine/3CeAm]
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// Structure:
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// Reading Spellbook Preserve Points Database
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//
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// Structure of Database:
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// SkillID,PreservePoints,Required Book
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//============================================================
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//To add more entries skill.h MAX_SKILL_SPELLBOOK_DB must be increased
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//
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// To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
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//Mage
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14,7,6190 //Cold Bolt
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@ -7,36 +7,30 @@ variables. You can store up to 31 boolean value into a single
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variable. [Lupus]
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--------------------------------------------------------------
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--------------------------------------------------------------
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Variable: MISC_QUEST
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Quest: Juice Maker Quest
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Info: How to make juices. This bit keeps final state of the quest.
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How to set: set MISC_QUEST,MISC_QUEST | 1;
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How to check: if(MISC_QUEST & 1){}
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Quest: Tempestra Quest
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Info: Has you given a potion to Temperstra or not.
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How to set: set MISC_QUEST,MISC_QUEST | 2;
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How to check: if(MISC_QUEST & 2){}
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Quest: Morgenstein Quest
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Info: How to make Mixture & Counteragent. Also subquest for Alchemist Job
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This bit keeps final state of the quest.
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How to set: set MISC_QUEST,MISC_QUEST | 4;
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How to check: if(MISC_QUEST & 4){}
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Quest: Prontera Culvert Quest
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Info: Could you enter the Prontera Culvert or not.
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How to set: set MISC_QUEST,MISC_QUEST | 8;
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How to check: if(MISC_QUEST & 8){}
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Quest: Edgar's Offer
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Info: Cheap ticket from Izlude to Alberta.
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This bit keeps final state of the quest.
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@ -112,7 +106,6 @@ How to check: if(MISC_QUEST & 65536){}
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--------------------------------------------------------------
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Variable: MISC_QUEST2
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Quest: ?
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Info: ?
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How to set: set MISC_QUEST,MISC_QUEST | ?;
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@ -14,7 +14,7 @@ This piece of code to allows characters to execute events in NPCs by whispering
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them up to ten parameters. The NPC must have an "OnWhisperGlobal" label, or an
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"event not found" error will result.
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NPC:<NPC Name> <String>{#String 2{#...{#String 10}}}
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NPC:<NPC Name> <String>{#String 2{#...{#String 10}}}
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The whispered strings are separated by the "#" character, and are each stored
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into separate temporary character string variables:
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@ -31,11 +31,10 @@ You whisper an NPC "NPCCommander" in-game with the following instructions:
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The parameters are passed on to the "OnWhisperGlobal" label of the NPC, and can
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be processed accordingly:
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- script NPCCommander -1,{
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OnWhisperGlobal:
|
||||
// The following code will inform player "Lordalfa" that he has been
|
||||
// reported for killstealing.
|
||||
if (@whispervar0$ == "Report")
|
||||
message @whispervar2$,"You have been reported for "+@whispervar1$+".";
|
||||
end;
|
||||
}
|
||||
- script NPCCommander -1,{
|
||||
OnWhisperGlobal:
|
||||
// Inform player "Lordalfa" that he has been reported for killstealing.
|
||||
if (@whispervar0$ == "Report")
|
||||
message @whispervar2$,"You have been reported for "+@whispervar1$+".";
|
||||
end;
|
||||
}
|
@ -9,14 +9,14 @@
|
||||
//===== Description: =========================================
|
||||
//= Rooms containing 16 different MVPs
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 first version of script
|
||||
//= 1.1 Optimised The MVP arena [massdriller]
|
||||
//= 1.0 - First version of script
|
||||
//= 1.1 - Optimised The MVP arena [massdriller]
|
||||
//= 1.2 - NPC in prontera [Silent]
|
||||
//= 1.3 - Removed Duplicates
|
||||
//= 1.4 - Optimized, text edited [Euphy]
|
||||
//============================================================
|
||||
|
||||
// ==== Entrance ====
|
||||
// Entrance
|
||||
prontera,154,197,3 script MVP Warper 768,{
|
||||
mes "[ ^0065DFMVP Warper^000000 ]";
|
||||
mes "Would you like to enter";
|
||||
@ -26,29 +26,30 @@ prontera,154,197,3 script MVP Warper 768,{
|
||||
close;
|
||||
}
|
||||
|
||||
// ==== Information NPC ====
|
||||
// Information
|
||||
quiz_00,49,31,4 script MVP Arena Guide 778,{
|
||||
mes "[ ^0065DFMVP Arena Guide^000000 ]";
|
||||
mes "Welcome and behold this sacred place. Here you will find out if you truly have what it takes to call yourself a warrior.";
|
||||
next;
|
||||
switch(select("Information","Heal me!","Return to Prontera","Cancel")) {
|
||||
case 1:
|
||||
mes "[ ^0065DFMVP Arena Guide^000000 ]";
|
||||
mes "There are four Keepers, and each can spawn four different MVPs.";
|
||||
mes "There are eight rooms per Keeper, and sixteen MVPs in total.";
|
||||
close;
|
||||
case 2:
|
||||
specialeffect2 313;
|
||||
percentheal 100,100;
|
||||
close;
|
||||
case 3:
|
||||
warp "prontera",156,179;
|
||||
close;
|
||||
case 4:
|
||||
close; }
|
||||
case 1:
|
||||
mes "[ ^0065DFMVP Arena Guide^000000 ]";
|
||||
mes "There are four Keepers, and each can spawn four different MVPs.";
|
||||
mes "There are eight rooms per Keeper, and sixteen MVPs in total.";
|
||||
close;
|
||||
case 2:
|
||||
specialeffect2 313;
|
||||
percentheal 100,100;
|
||||
close;
|
||||
case 3:
|
||||
warp "prontera",156,179;
|
||||
close;
|
||||
case 4:
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
// ==== Keepers ====
|
||||
// Keepers
|
||||
function script Keeper {
|
||||
mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]";
|
||||
mes "Which arena would you";
|
||||
@ -60,104 +61,65 @@ function script Keeper {
|
||||
if (getmapusers("pvp_n_"+.@i+"-"+getarg(0))>19) {
|
||||
mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]";
|
||||
mes "Sorry, this arena is full!";
|
||||
close; }
|
||||
close;
|
||||
}
|
||||
warp "pvp_n_"+.@i+"-"+getarg(0),102,102;
|
||||
close;
|
||||
}
|
||||
quiz_00,56,31,4 script Alpha MVP 770,{ callfunc "Keeper",2; }
|
||||
quiz_00,58,31,4 script Beta MVP 773,{ callfunc "Keeper",3; }
|
||||
quiz_00,60,31,4 script Theta MVP 774,{ callfunc "Keeper",4; }
|
||||
quiz_00,62,31,4 script Epsilon MVP 776,{ callfunc "Keeper",5; }
|
||||
|
||||
quiz_00,56,31,4 script Alpha MVP 770,{
|
||||
callfunc "Keeper",2; }
|
||||
quiz_00,58,31,4 script Beta MVP 773,{
|
||||
callfunc "Keeper",3; }
|
||||
quiz_00,60,31,4 script Theta MVP 774,{
|
||||
callfunc "Keeper",4; }
|
||||
quiz_00,62,31,4 script Epsilon MVP 776,{
|
||||
callfunc "Keeper",5; }
|
||||
|
||||
// ==== Protectors ====
|
||||
// Protectors
|
||||
function script Protector {
|
||||
switch(select(""+((getarg(0)=="")?"":"Harder Monsters")+":Heal:Exit")) {
|
||||
case 1:
|
||||
warp getarg(0),102,102;
|
||||
close;
|
||||
case 2:
|
||||
specialeffect2 313;
|
||||
percentheal 100,100;
|
||||
close;
|
||||
case 3:
|
||||
warp "prontera",156,179;
|
||||
close; }
|
||||
case 1:
|
||||
warp getarg(0),102,102;
|
||||
close;
|
||||
case 2:
|
||||
specialeffect2 313;
|
||||
percentheal 100,100;
|
||||
close;
|
||||
case 3:
|
||||
warp "prontera",156,179;
|
||||
close;
|
||||
}
|
||||
}
|
||||
pvp_n_1-2,100,100,4 script MVP-Protector#01 727,{ callfunc "Protector","pvp_n_2-2"; }
|
||||
pvp_n_2-2,100,100,4 script MVP-Protector#02 727,{ callfunc "Protector","pvp_n_3-2"; }
|
||||
pvp_n_3-2,100,100,4 script MVP-Protector#03 727,{ callfunc "Protector","pvp_n_4-2"; }
|
||||
pvp_n_4-2,100,100,4 script MVP-Protector#04 727,{ callfunc "Protector","pvp_n_5-2"; }
|
||||
pvp_n_5-2,100,100,4 script MVP-Protector#05 727,{ callfunc "Protector","pvp_n_6-2"; }
|
||||
pvp_n_6-2,100,100,4 script MVP-Protector#06 727,{ callfunc "Protector","pvp_n_7-2"; }
|
||||
pvp_n_7-2,100,100,4 script MVP-Protector#07 727,{ callfunc "Protector","pvp_n_8-2"; }
|
||||
pvp_n_8-2,100,100,4 script MVP-Protector#08 727,{ callfunc "Protector",""; }
|
||||
pvp_n_1-3,100,100,4 script MVP-Protector#09 727,{ callfunc "Protector","pvp_n_2-3"; }
|
||||
pvp_n_2-3,100,100,4 script MVP-Protector#10 727,{ callfunc "Protector","pvp_n_3-3"; }
|
||||
pvp_n_3-3,100,100,4 script MVP-Protector#11 727,{ callfunc "Protector","pvp_n_4-3"; }
|
||||
pvp_n_4-3,100,100,4 script MVP-Protector#12 727,{ callfunc "Protector","pvp_n_5-3"; }
|
||||
pvp_n_5-3,100,100,4 script MVP-Protector#13 727,{ callfunc "Protector","pvp_n_6-3"; }
|
||||
pvp_n_6-3,100,100,4 script MVP-Protector#14 727,{ callfunc "Protector","pvp_n_7-3"; }
|
||||
pvp_n_7-3,100,100,4 script MVP-Protector#15 727,{ callfunc "Protector","pvp_n_8-3"; }
|
||||
pvp_n_8-3,100,100,4 script MVP-Protector#16 727,{ callfunc "Protector",""; }
|
||||
pvp_n_1-4,100,100,4 script MVP-Protector#17 727,{ callfunc "Protector","pvp_n_2-4"; }
|
||||
pvp_n_2-4,100,100,4 script MVP-Protector#18 727,{ callfunc "Protector","pvp_n_3-4"; }
|
||||
pvp_n_3-4,100,100,4 script MVP-Protector#19 727,{ callfunc "Protector","pvp_n_4-4"; }
|
||||
pvp_n_4-4,100,100,4 script MVP-Protector#20 727,{ callfunc "Protector","pvp_n_5-4"; }
|
||||
pvp_n_5-4,100,100,4 script MVP-Protector#21 727,{ callfunc "Protector","pvp_n_6-4"; }
|
||||
pvp_n_6-4,100,100,4 script MVP-Protector#22 727,{ callfunc "Protector","pvp_n_7-4"; }
|
||||
pvp_n_7-4,100,100,4 script MVP-Protector#23 727,{ callfunc "Protector","pvp_n_8-4"; }
|
||||
pvp_n_8-4,100,100,4 script MVP-Protector#24 727,{ callfunc "Protector",""; }
|
||||
pvp_n_1-5,100,100,4 script MVP-Protector#25 727,{ callfunc "Protector","pvp_n_2-5"; }
|
||||
pvp_n_2-5,100,100,4 script MVP-Protector#26 727,{ callfunc "Protector","pvp_n_3-5"; }
|
||||
pvp_n_3-5,100,100,4 script MVP-Protector#27 727,{ callfunc "Protector","pvp_n_4-5"; }
|
||||
pvp_n_4-5,100,100,4 script MVP-Protector#28 727,{ callfunc "Protector","pvp_n_5-5"; }
|
||||
pvp_n_5-5,100,100,4 script MVP-Protector#29 727,{ callfunc "Protector","pvp_n_6-5"; }
|
||||
pvp_n_6-5,100,100,4 script MVP-Protector#30 727,{ callfunc "Protector","pvp_n_7-5"; }
|
||||
pvp_n_7-5,100,100,4 script MVP-Protector#31 727,{ callfunc "Protector","pvp_n_8-5"; }
|
||||
pvp_n_8-5,100,100,4 script MVP-Protector#32 727,{ callfunc "Protector",""; }
|
||||
|
||||
pvp_n_1-2,100,100,4 script MVP-Protector#01 727,{
|
||||
callfunc "Protector","pvp_n_2-2"; }
|
||||
pvp_n_2-2,100,100,4 script MVP-Protector#02 727,{
|
||||
callfunc "Protector","pvp_n_3-2"; }
|
||||
pvp_n_3-2,100,100,4 script MVP-Protector#03 727,{
|
||||
callfunc "Protector","pvp_n_4-2"; }
|
||||
pvp_n_4-2,100,100,4 script MVP-Protector#04 727,{
|
||||
callfunc "Protector","pvp_n_5-2"; }
|
||||
pvp_n_5-2,100,100,4 script MVP-Protector#05 727,{
|
||||
callfunc "Protector","pvp_n_6-2"; }
|
||||
pvp_n_6-2,100,100,4 script MVP-Protector#06 727,{
|
||||
callfunc "Protector","pvp_n_7-2"; }
|
||||
pvp_n_7-2,100,100,4 script MVP-Protector#07 727,{
|
||||
callfunc "Protector","pvp_n_8-2"; }
|
||||
pvp_n_8-2,100,100,4 script MVP-Protector#08 727,{
|
||||
callfunc "Protector",""; }
|
||||
|
||||
pvp_n_1-3,100,100,4 script MVP-Protector#09 727,{
|
||||
callfunc "Protector","pvp_n_2-3"; }
|
||||
pvp_n_2-3,100,100,4 script MVP-Protector#10 727,{
|
||||
callfunc "Protector","pvp_n_3-3"; }
|
||||
pvp_n_3-3,100,100,4 script MVP-Protector#11 727,{
|
||||
callfunc "Protector","pvp_n_4-3"; }
|
||||
pvp_n_4-3,100,100,4 script MVP-Protector#12 727,{
|
||||
callfunc "Protector","pvp_n_5-3"; }
|
||||
pvp_n_5-3,100,100,4 script MVP-Protector#13 727,{
|
||||
callfunc "Protector","pvp_n_6-3"; }
|
||||
pvp_n_6-3,100,100,4 script MVP-Protector#14 727,{
|
||||
callfunc "Protector","pvp_n_7-3"; }
|
||||
pvp_n_7-3,100,100,4 script MVP-Protector#15 727,{
|
||||
callfunc "Protector","pvp_n_8-3"; }
|
||||
pvp_n_8-3,100,100,4 script MVP-Protector#16 727,{
|
||||
callfunc "Protector",""; }
|
||||
|
||||
pvp_n_1-4,100,100,4 script MVP-Protector#17 727,{
|
||||
callfunc "Protector","pvp_n_2-4"; }
|
||||
pvp_n_2-4,100,100,4 script MVP-Protector#18 727,{
|
||||
callfunc "Protector","pvp_n_3-4"; }
|
||||
pvp_n_3-4,100,100,4 script MVP-Protector#19 727,{
|
||||
callfunc "Protector","pvp_n_4-4"; }
|
||||
pvp_n_4-4,100,100,4 script MVP-Protector#20 727,{
|
||||
callfunc "Protector","pvp_n_5-4"; }
|
||||
pvp_n_5-4,100,100,4 script MVP-Protector#21 727,{
|
||||
callfunc "Protector","pvp_n_6-4"; }
|
||||
pvp_n_6-4,100,100,4 script MVP-Protector#22 727,{
|
||||
callfunc "Protector","pvp_n_7-4"; }
|
||||
pvp_n_7-4,100,100,4 script MVP-Protector#23 727,{
|
||||
callfunc "Protector","pvp_n_8-4"; }
|
||||
pvp_n_8-4,100,100,4 script MVP-Protector#24 727,{
|
||||
callfunc "Protector",""; }
|
||||
|
||||
pvp_n_1-5,100,100,4 script MVP-Protector#25 727,{
|
||||
callfunc "Protector","pvp_n_2-5"; }
|
||||
pvp_n_2-5,100,100,4 script MVP-Protector#26 727,{
|
||||
callfunc "Protector","pvp_n_3-5"; }
|
||||
pvp_n_3-5,100,100,4 script MVP-Protector#27 727,{
|
||||
callfunc "Protector","pvp_n_4-5"; }
|
||||
pvp_n_4-5,100,100,4 script MVP-Protector#28 727,{
|
||||
callfunc "Protector","pvp_n_5-5"; }
|
||||
pvp_n_5-5,100,100,4 script MVP-Protector#29 727,{
|
||||
callfunc "Protector","pvp_n_6-5"; }
|
||||
pvp_n_6-5,100,100,4 script MVP-Protector#30 727,{
|
||||
callfunc "Protector","pvp_n_7-5"; }
|
||||
pvp_n_7-5,100,100,4 script MVP-Protector#31 727,{
|
||||
callfunc "Protector","pvp_n_8-5"; }
|
||||
pvp_n_8-5,100,100,4 script MVP-Protector#32 727,{
|
||||
callfunc "Protector",""; }
|
||||
|
||||
// ==== Alpha ====
|
||||
// Alpha
|
||||
pvp_n_1-2,0,0,0,0 monster Eddga 1115,3,60000,66000
|
||||
pvp_n_1-2,0,0,0,0 monster Mistress 1059,1,60000,66000
|
||||
pvp_n_2-2,0,0,0,0 monster Mistress 1059,3,60000,66000
|
||||
@ -186,7 +148,7 @@ pvp_n_8-2,0,0,0,0 monster Mistress 1059,3,60000,66000
|
||||
pvp_n_8-2,0,0,0,0 monster Moonlight 1150,3,60000,66000
|
||||
pvp_n_8-2,0,0,0,0 monster Maya 1147,3,60000,66000
|
||||
|
||||
// ==== Beta ====
|
||||
// Beta
|
||||
pvp_n_1-3,0,0,0,0 monster Phreeoni 1159,3,60000,66000
|
||||
pvp_n_1-3,0,0,0,0 monster Turtle General 1312,1,60000,66000
|
||||
pvp_n_2-3,0,0,0,0 monster Phreeoni 1159,2,60000,66000
|
||||
@ -217,7 +179,7 @@ pvp_n_8-3,0,0,0,0 monster Turtle General 1312,3,60000,66000
|
||||
pvp_n_8-3,0,0,0,0 monster Orc Hero 1087,3,60000,66000
|
||||
pvp_n_8-3,0,0,0,0 monster Orc Lord 1190,3,60000,66000
|
||||
|
||||
// ==== Theta ====
|
||||
// Theta
|
||||
pvp_n_1-4,0,0,0,0 monster Drake 1112,3,60000,66000
|
||||
pvp_n_1-4,0,0,0,0 monster Osiris 1038,1,60000,66000
|
||||
pvp_n_2-4,0,0,0,0 monster Drake 1112,2,60000,66000
|
||||
@ -248,7 +210,7 @@ pvp_n_8-4,0,0,0,0 monster Osiris 1038,3,60000,66000
|
||||
pvp_n_8-4,0,0,0,0 monster Doppelganger 1046,3,60000,66000
|
||||
pvp_n_8-4,0,0,0,0 monster Lord of Death 1373,3,60000,66000
|
||||
|
||||
// ==== Epsilon ====
|
||||
// Epsilon
|
||||
pvp_n_1-5,0,0,0,0 monster Incantation Samurai 1492,3,60000,66000
|
||||
pvp_n_1-5,0,0,0,0 monster Pharoh 1157,1,60000,66000
|
||||
pvp_n_2-5,0,0,0,0 monster Incantation Samurai 1492,2,60000,66000
|
||||
@ -279,7 +241,7 @@ pvp_n_8-5,0,0,0,0 monster Pharoh 1157,2,60000,66000
|
||||
pvp_n_8-5,0,0,0,0 monster Dark Lord 1272,2,60000,66000
|
||||
pvp_n_8-5,0,0,0,0 monster Baphomet 1039,2,60000,66000
|
||||
|
||||
// ==== Mapflags ====
|
||||
// Mapflags
|
||||
pvp_n_1-1 mapflag pvp_nightmaredrop off
|
||||
pvp_n_2-1 mapflag pvp_nightmaredrop off
|
||||
pvp_n_3-1 mapflag pvp_nightmaredrop off
|
||||
|
@ -430,7 +430,7 @@ Zeny_short_HP:
|
||||
if (select("Yes","No") == 2) goto L_end;
|
||||
set @Hp, Zeny/$QW_HP_H_PRICE;
|
||||
set @HpPrice, @Hp*$QW_HP_H_PRICE;
|
||||
if (@Sp == 1) mes "You're not worth the effort.";
|
||||
if (@Hp == 1) mes "You're not worth the effort.";
|
||||
if (@Hp == 1) goto L_end;
|
||||
set Zeny, Zeny-@HpPrice;
|
||||
heal @Hp,0;
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 2.5a
|
||||
//= 2.6
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -43,6 +43,7 @@
|
||||
//= 2.4 More optimization (-32kb). [Euphy]
|
||||
//= 2.5 Yet more optimization (-22kb). [Euphy]
|
||||
//= 2.5a Minor fixes. [Euphy]
|
||||
//= 2.6 Disabled "Ash Vacuum Warper" as it's no longer in iRO. [Euphy]
|
||||
//============================================================
|
||||
|
||||
// Onward to the New World
|
||||
@ -14905,6 +14906,7 @@ que_dan02,102,42,3 script Disfigured Corpse#moc2 457,{
|
||||
close;
|
||||
}
|
||||
|
||||
/*
|
||||
//Mid Camp Warper (gogoash), Translated from the Official [Slim]
|
||||
prontera,161,192,5 script Ash Vacuum Warper 707,{
|
||||
mes "[Warp Soldier]";
|
||||
@ -14934,3 +14936,4 @@ prontera,161,192,5 script Ash Vacuum Warper 707,{
|
||||
}
|
||||
end;
|
||||
}
|
||||
*/
|
Loading…
x
Reference in New Issue
Block a user