* Standardization in some database files, and other minor cleaning

* Disabled Ash Vacuum Warper since it's no longer in iRO - fixes bugreport:6560 (quests\quests_13_1.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16709 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-08-27 02:26:35 +00:00
parent 54d1bd6230
commit b76d16d0c4
19 changed files with 200 additions and 213 deletions

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@ -1,4 +1,8 @@
//ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion // Elemental Summons Database
//
// Structure of Database:
// ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
// Monster Elementals // Monster Elementals
2114,EL_AGNI_S,Agni,100,5000,1,1,100,100,10,10,1,1,1,1,1,1,5,12,0,0,83,200,504,1020,360 2114,EL_AGNI_S,Agni,100,5000,1,1,100,100,10,10,1,1,1,1,1,1,5,12,0,0,83,200,504,1020,360
2115,EL_AGNI_M,Agni,100,7500,1,1,250,250,25,25,1,1,1,1,1,1,5,12,1,0,83,200,504,1020,360 2115,EL_AGNI_M,Agni,100,7500,1,1,250,250,25,25,1,1,1,1,1,1,5,12,1,0,83,200,504,1020,360

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@ -1,6 +1,10 @@
//ElementalID,SkillID,SkillLevel,ReqMode // Elemental Summons Skill Database
//Spirit Modes (1 = Passive, 2 = Defensive, 4 = Agressive)
// //
// Structure of Database:
// ElementalID,SkillID,SkillLevel,ReqMode
//
// Spirit Modes: 1 = Passive, 2 = Defensive, 4 = Aggressive
// EL_AGNI_S // EL_AGNI_S
2114,8413,1,1 //EL_PYROTECHNIC,Pyrotechnic 2114,8413,1,1 //EL_PYROTECHNIC,Pyrotechnic
2114,8401,1,2 //EL_CIRCLE_OF_FIRE,Circle of Fire 2114,8401,1,2 //EL_CIRCLE_OF_FIRE,Circle of Fire

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@ -1,4 +1,4 @@
// Items Additional Database - Custom Items go here // Items Additional Database
// //
// Structure of Database: // Structure of Database:
// ID,Name,Name,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } // ID,Name,Name,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }

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@ -1,5 +1,5 @@
// Magic Mushroom DB. // Magic Mushroom DB.
// Database for skills that are randomly used trough Magic Mushroom status change. // Database for skills that are randomly used through Magic Mushroom status change.
// Format: SkillID // Format: SkillID
7 //SM_MAGNUM 7 //SM_MAGNUM

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@ -1,4 +1,8 @@
//ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion // Mercenary Database
//
// Structure of Database:
// ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
// Monster Mercenaries // Monster Mercenaries
1191,MIMIC,Mimic,51,6120,187,2,150,900,10,40,44,121,1,60,75,110,10,12,1,0,60,100,972,500,288 1191,MIMIC,Mimic,51,6120,187,2,150,900,10,40,44,121,1,60,75,110,10,12,1,0,60,100,972,500,288
1506,DISGUISE,Disguise,55,7543,180,2,279,546,18,29,0,72,45,35,48,65,10,12,1,6,82,147,516,768,384 1506,DISGUISE,Disguise,55,7543,180,2,279,546,18,29,0,72,45,35,48,65,10,12,1,6,82,147,516,768,384
@ -14,6 +18,7 @@
2058,M_MIMIC,Mimic,51,6120,182,1,800,950,10,40,44,121,1,60,75,110,10,12,1,0,60,100,972,500,288 2058,M_MIMIC,Mimic,51,6120,182,1,800,950,10,40,44,121,1,60,75,110,10,12,1,0,60,100,972,500,288
2059,M_DISGUISE,Disguise,55,7543,180,2,526,693,18,29,0,72,45,35,48,65,10,12,1,6,82,147,516,768,384 2059,M_DISGUISE,Disguise,55,7543,180,2,526,693,18,29,0,72,45,35,48,65,10,12,1,6,82,147,516,768,384
2060,M_ALICE,Alice,62,10000,221,1,700,850,5,5,64,64,42,85,100,130,10,12,1,7,60,200,502,1999,480 2060,M_ALICE,Alice,62,10000,221,1,700,850,5,5,64,64,42,85,100,130,10,12,1,7,60,200,502,1999,480
// Normal Mercenaries // Normal Mercenaries
6017,MER_ARCHER01,Mina,20,256,200,10,170,85,7,5,1,16,5,1,28,8,10,0,0,7,20,150,700,432,300 6017,MER_ARCHER01,Mina,20,256,200,10,170,85,7,5,1,16,5,1,28,8,10,0,0,7,20,150,700,432,300
6018,MER_ARCHER02,Dororu,30,457,70,10,228,114,11,7,1,18,8,1,40,11,10,0,0,7,20,150,700,432,300 6018,MER_ARCHER02,Dororu,30,457,70,10,228,114,11,7,1,18,8,1,40,11,10,0,0,7,20,150,700,432,300

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@ -1,4 +1,8 @@
//MercenryID,SkillID,SkillLevel // Mercenary Skill Database
//
// Structure of Database:
// MercenryID,SkillID,SkillLevel
// Archer Mercenaries Level 1-10. // Archer Mercenaries Level 1-10.
// MER_ARCHER01 // MER_ARCHER01
6017,8207,2 //MA_DOUBLE 6017,8207,2 //MA_DOUBLE
@ -38,6 +42,7 @@
6026,8215,5 //MA_SHARPSHOOTING 6026,8215,5 //MA_SHARPSHOOTING
6026,8223,5 //MER_QUICKEN 6026,8223,5 //MER_QUICKEN
6026,8233,1 //MER_AUTOBERSERK 6026,8233,1 //MER_AUTOBERSERK
// Lancer Mercenaries Level 1-10. // Lancer Mercenaries Level 1-10.
// MER_LANCER01 // MER_LANCER01
6027,8216,1 //ML_PIERCE 6027,8216,1 //ML_PIERCE
@ -74,6 +79,7 @@
6036,8220,10 //ML_AUTOGUARD 6036,8220,10 //ML_AUTOGUARD
6036,8221,3 //ML_DEVOTION 6036,8221,3 //ML_DEVOTION
6036,8218,5 //ML_SPIRALPIERCE 6036,8218,5 //ML_SPIRALPIERCE
// Swordman Mercenaries Level 1-10. // Swordman Mercenaries Level 1-10.
// MER_SWORDMAN01 // MER_SWORDMAN01
6037,8201,1 //MS_BASH 6037,8201,1 //MS_BASH
@ -113,6 +119,7 @@
6046,8203,10 //MS_BOWLINGABASH 6046,8203,10 //MS_BOWLINGABASH
6046,8201,10 //MS_BASH 6046,8201,10 //MS_BASH
6046,8206,1 //MS_BERSERK 6046,8206,1 //MS_BERSERK
// Monster Mercenaries // Monster Mercenaries
// MIMIC // MIMIC
1191,8233,1 //MER_AUTOBERSERK 1191,8233,1 //MER_AUTOBERSERK

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@ -1,13 +1,21 @@
// for mobs // Mob Availability and Alias Database
// mob_id,sprite_id,equip # //
// Use another mob's sprite for a monster. 0 for sprite will disable mob. // Structure of Database:
// Mob must have an equipment it's pet counterpart can use or it will cause problems. If no equip use 0. // MobID,SpriteID{,Equipment}
// The following if a player sprite is used //
// MobID,SpriteID,Sex,Hair,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color // 01. MobID Mob ID to change.
// Use Item ID for weapons and shields, not View ID. // 02. SpriteID Mob ID which will be sent to the client instead of MobID.
// If 0, the mob becomes unavailable for use.
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.
//1002,1039 //Poring,Baphomet (Make Porings look like Baphomet) //1002,1039 // Poring - Baphomet
//1970,1002,10013 // new mob that looks like a Poring with a backpack //1970,1002,10013 // Displays a Poring with a backpack
// Easter Event Monsters // Easter Event Monsters
//1920,1047,0 //1920,1047,0

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@ -2,6 +2,7 @@
// //
// Structure of Database: // Structure of Database:
// Line_ID,Color_Code,Dialog // Line_ID,Color_Code,Dialog
1,0xFF0000,Weakling! Challenge me if you have any courage! 1,0xFF0000,Weakling! Challenge me if you have any courage!
2,0xFF0000,Impressive! I wonder how far your recklessness will take you. 2,0xFF0000,Impressive! I wonder how far your recklessness will take you.
3,0xFF0000,I almost pity how outmatched you are against me. Now prepare for my attack! 3,0xFF0000,I almost pity how outmatched you are against me. Now prepare for my attack!

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@ -1,20 +1,21 @@
// Specific Item Drop Ratio Database
// Overrides for global item_rate* values from conf/battle/drops.conf // Overrides for global item_rate* values from conf/battle/drops.conf
//
// Database format: // Structure of Database:
// ItemID,Ratio{,MonsterID} // ItemID,Ratio{,MonsterID}
//
// Result: // Result:
// ItemID base drop rates defined in mob_db will not get multiplied // ItemID base drop rates defined in mob_db will not get multiplied
// by global item_rate* values (aka drop rates) from // by global item_rate* values (aka drop rates) from
// conf/battle/drops.conf. Instead Ratio will be used (100 = 1x). // conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
// If no MonsterID is specified, all monsters will be affected, // If no MonsterID is specified, all monsters will be affected,
// otherwise only listed ones. // otherwise only listed ones.
//
// Examples: // Examples:
// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate // 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate // 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate). // 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
//
// Notes: // Notes:
// - By default you can list up to 10 MonsterIDs per ItemID. // - By default you can list up to 10 MonsterIDs per ItemID.
// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS. // It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.

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@ -1,60 +1,57 @@
// Custom mob skills // Custom Mob Skill Database
//MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV,
// rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value,
// a value 1, a value 2, a value 3, a value 4, a value 5, emotion, chat
//Example
//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7
// //
//rate refers to the chance of the skill being casted when the condition is fulfilled. // Structure of Database:
//delay is the time in milliseconds that has to be pass before recasting the same skill. // MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
// //
//STATE: // RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%).
// any / idle (in standby) / walk (in movement) / dead (on killed) / loot / // DELAY: the time (in milliseconds) before attempting to recast the same skill.
// attack / angry (like attack, except player has not attacked mob yet) /
// chase (following target, after being attacked) / follow (following
// target, without being attacked)
// //
//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master // STATE:
// (the following are for ground-skills, a random target tile is selected from // any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
// the specified area): // loot /attack / angry (like attack, except player has not attacked mob yet) /
// around1 (3x3 area around self) / around2 (5x5 area around self) / // chase (following target, after being attacked) / follow (following target,
// around3 (7x7 area around self) / around4 (9x9 area around self) / // without being attacked) / anytarget (attack+angry+chase+follow)
// around5 (3x3 area around target) / around6 (5x5 area around target) /
// around7 (7x7 area around target) / around8 (9x9 area around target) /
// around (11x11 area around self)
// //
//conditions: (condition type) (value which specifies a condition value) // TARGET:
// always uncondtional // target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
// myhpltmaxrate when the mob's hp drops to a certain %
// mystatuson If the mob has any abnormalities in status (condition value),
// mystatusoff If the mob has ended any abnormalities in status (condition value),
// friendhpltmaxrate when the mobs' friend's hp drops to a certain %
// friendstatuson If the friend has any abnormalities in status (condition value),
// friendstatusoff If the friend has ended any abnormalities in status (condition value),
// attackpcgt Attack PC becomes more than the number of specification
// attackpcge Attack PC becomes equal or more than the number of specification.
// slavelt when the number of slaves is lower than the original number of specification.
// slavele when the number of slaves is lower or equal than the original number of specification.
// closedattacked when melee attacked (close range attack)
// longrangeattacked when long ranged attacked (like bows and far range weapons)
// skillused when a skill is used on the mob
// afterskill after the mob used certain skill.
// casttargeted when a target is in cast range.
// rudeattacked when a target is rude attacked
// //
// The character's state which can be specified to be a condition value by the statuson/statusoff system // The following are for ground-skills, a random target tile is selected from the specified area:
// anybad any type of state change // around1 (3x3 area around self) / around2 (5x5 area around self) /
// stone condition of being in stone state // around3 (7x7 area around self) / around4 (9x9 area around self) /
// freeze condition of being in frozen state // around5 (3x3 area around target) / around6 (5x5 area around target) /
// stun condition of being in stunned state // around7 (7x7 area around target) / around8 (9x9 area around target) /
// sleep condition of being in sleep state // around = around4
// poison condition of being in poisoned state //
// curse condition of being in cursed state // CONDITION:
// silence condition of being in silenced state // always Unconditional (no condition value).
// confusion condition of being in confusion state // onspawn When mob spawns/respawns (no condition value).
// blind condition of being in blind state // myhpltmaxrate When mob's HP drops to the specified %.
// hiding condition of being in hidden state // myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
// sight condition of being in unhidden state // mystatuson If mob has the specified abnormality in status.
// mystatusoff If mob has ended the specified abnormality in status.
// friendhpltmaxrate When mob's friend's HP drops to the specified %.
// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
// friendstatuson If friend has the specified abnormality in status.
// friendstatusoff If friend has ended the specified abnormality in status.
// attackpcgt When attack PCs become greater than specified number.
// attackpcge When attack PCs become greater than or equal to the specified number.
// slavelt When number of slaves is less than the original specified number.
// slavele When number of slaves is less than or equal to the original specified number.
// closedattacked When close range melee attacked (no condition value).
// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value).
// skillused When the specified skill is used on the mob.
// afterskill After mob casts the specified skill.
// casttargeted When a target is in cast range (no condition value).
// rudeattacked When mob is rude attacked (no condition value).
//
// Status abnormalities specified through the statuson/statusoff system:
// anybad (any type of state change) / stone / freeze / stun / sleep /
// poison / curse / silence / confusion / blind / hiding / sight (unhidden)
//
// Note: if a negative MobID is provided, the skill will be treated as 'global':
// -1: added for all boss types.
// -2: added for all normal types.
// -4: added for all mobs.
// rAthena Dev Team // rAthena Dev Team
//1900,Valaris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,, //1900,Valaris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,

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@ -1,4 +1,4 @@
// Pet Additional Database - Custom Pets // Pet Additional Database
// //
// Structure of Database: // Structure of Database:
// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script // MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script

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@ -1,7 +1,8 @@
// Quest Database // Quest Database
// //
// Structure of Database : // Structure of Database:
// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,Quest Title // Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,Quest Title
1000,0,0,0,0,0,0,0,"Transcend" 1000,0,0,0,0,0,0,0,"Transcend"
1001,0,0,0,0,0,0,0,"Job Change to Acolyte" 1001,0,0,0,0,0,0,0,"Job Change to Acolyte"
1002,0,0,0,0,0,0,0,"Job Change to Acolyte" 1002,0,0,0,0,0,0,0,"Job Change to Acolyte"

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@ -1,6 +1,8 @@
// Improvise DB. // Improvise Database
// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill). // Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
// Format: SkillID,Rate //
// Structure of Database:
// SkillID,Rate
// Mage Skills // Mage Skills
10,5000 // Sight 10,5000 // Sight

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@ -1,9 +1,9 @@
//============================================================ // Reading Spellbook Preserve Points Database
// Preserve points database for Reading Spellbook. [LimitLine/3CeAm] //
// Structure: // Structure of Database:
// SkillID,PreservePoints,Required Book // SkillID,PreservePoints,Required Book
//============================================================ //
//To add more entries skill.h MAX_SKILL_SPELLBOOK_DB must be increased // To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
//Mage //Mage
14,7,6190 //Cold Bolt 14,7,6190 //Cold Bolt

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@ -7,36 +7,30 @@ variables. You can store up to 31 boolean value into a single
variable. [Lupus] variable. [Lupus]
-------------------------------------------------------------- --------------------------------------------------------------
-------------------------------------------------------------- --------------------------------------------------------------
Variable: MISC_QUEST Variable: MISC_QUEST
Quest: Juice Maker Quest Quest: Juice Maker Quest
Info: How to make juices. This bit keeps final state of the quest. Info: How to make juices. This bit keeps final state of the quest.
How to set: set MISC_QUEST,MISC_QUEST | 1; How to set: set MISC_QUEST,MISC_QUEST | 1;
How to check: if(MISC_QUEST & 1){} How to check: if(MISC_QUEST & 1){}
Quest: Tempestra Quest Quest: Tempestra Quest
Info: Has you given a potion to Temperstra or not. Info: Has you given a potion to Temperstra or not.
How to set: set MISC_QUEST,MISC_QUEST | 2; How to set: set MISC_QUEST,MISC_QUEST | 2;
How to check: if(MISC_QUEST & 2){} How to check: if(MISC_QUEST & 2){}
Quest: Morgenstein Quest Quest: Morgenstein Quest
Info: How to make Mixture & Counteragent. Also subquest for Alchemist Job Info: How to make Mixture & Counteragent. Also subquest for Alchemist Job
This bit keeps final state of the quest. This bit keeps final state of the quest.
How to set: set MISC_QUEST,MISC_QUEST | 4; How to set: set MISC_QUEST,MISC_QUEST | 4;
How to check: if(MISC_QUEST & 4){} How to check: if(MISC_QUEST & 4){}
Quest: Prontera Culvert Quest Quest: Prontera Culvert Quest
Info: Could you enter the Prontera Culvert or not. Info: Could you enter the Prontera Culvert or not.
How to set: set MISC_QUEST,MISC_QUEST | 8; How to set: set MISC_QUEST,MISC_QUEST | 8;
How to check: if(MISC_QUEST & 8){} How to check: if(MISC_QUEST & 8){}
Quest: Edgar's Offer Quest: Edgar's Offer
Info: Cheap ticket from Izlude to Alberta. Info: Cheap ticket from Izlude to Alberta.
This bit keeps final state of the quest. This bit keeps final state of the quest.
@ -112,7 +106,6 @@ How to check: if(MISC_QUEST & 65536){}
-------------------------------------------------------------- --------------------------------------------------------------
Variable: MISC_QUEST2 Variable: MISC_QUEST2
Quest: ? Quest: ?
Info: ? Info: ?
How to set: set MISC_QUEST,MISC_QUEST | ?; How to set: set MISC_QUEST,MISC_QUEST | ?;

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@ -14,7 +14,7 @@ This piece of code to allows characters to execute events in NPCs by whispering
them up to ten parameters. The NPC must have an "OnWhisperGlobal" label, or an them up to ten parameters. The NPC must have an "OnWhisperGlobal" label, or an
"event not found" error will result. "event not found" error will result.
NPC:<NPC Name> <String>{#String 2{#...{#String 10}}} NPC:<NPC Name> <String>{#String 2{#...{#String 10}}}
The whispered strings are separated by the "#" character, and are each stored The whispered strings are separated by the "#" character, and are each stored
into separate temporary character string variables: into separate temporary character string variables:
@ -31,11 +31,10 @@ You whisper an NPC "NPCCommander" in-game with the following instructions:
The parameters are passed on to the "OnWhisperGlobal" label of the NPC, and can The parameters are passed on to the "OnWhisperGlobal" label of the NPC, and can
be processed accordingly: be processed accordingly:
- script NPCCommander -1,{ - script NPCCommander -1,{
OnWhisperGlobal: OnWhisperGlobal:
// The following code will inform player "Lordalfa" that he has been // Inform player "Lordalfa" that he has been reported for killstealing.
// reported for killstealing. if (@whispervar0$ == "Report")
if (@whispervar0$ == "Report") message @whispervar2$,"You have been reported for "+@whispervar1$+".";
message @whispervar2$,"You have been reported for "+@whispervar1$+"."; end;
end; }
}

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@ -9,14 +9,14 @@
//===== Description: ========================================= //===== Description: =========================================
//= Rooms containing 16 different MVPs //= Rooms containing 16 different MVPs
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= 1.0 first version of script //= 1.0 - First version of script
//= 1.1 Optimised The MVP arena [massdriller] //= 1.1 - Optimised The MVP arena [massdriller]
//= 1.2 - NPC in prontera [Silent] //= 1.2 - NPC in prontera [Silent]
//= 1.3 - Removed Duplicates //= 1.3 - Removed Duplicates
//= 1.4 - Optimized, text edited [Euphy] //= 1.4 - Optimized, text edited [Euphy]
//============================================================ //============================================================
// ==== Entrance ==== // Entrance
prontera,154,197,3 script MVP Warper 768,{ prontera,154,197,3 script MVP Warper 768,{
mes "[ ^0065DFMVP Warper^000000 ]"; mes "[ ^0065DFMVP Warper^000000 ]";
mes "Would you like to enter"; mes "Would you like to enter";
@ -26,29 +26,30 @@ prontera,154,197,3 script MVP Warper 768,{
close; close;
} }
// ==== Information NPC ==== // Information
quiz_00,49,31,4 script MVP Arena Guide 778,{ quiz_00,49,31,4 script MVP Arena Guide 778,{
mes "[ ^0065DFMVP Arena Guide^000000 ]"; mes "[ ^0065DFMVP Arena Guide^000000 ]";
mes "Welcome and behold this sacred place. Here you will find out if you truly have what it takes to call yourself a warrior."; mes "Welcome and behold this sacred place. Here you will find out if you truly have what it takes to call yourself a warrior.";
next; next;
switch(select("Information","Heal me!","Return to Prontera","Cancel")) { switch(select("Information","Heal me!","Return to Prontera","Cancel")) {
case 1: case 1:
mes "[ ^0065DFMVP Arena Guide^000000 ]"; mes "[ ^0065DFMVP Arena Guide^000000 ]";
mes "There are four Keepers, and each can spawn four different MVPs."; mes "There are four Keepers, and each can spawn four different MVPs.";
mes "There are eight rooms per Keeper, and sixteen MVPs in total."; mes "There are eight rooms per Keeper, and sixteen MVPs in total.";
close; close;
case 2: case 2:
specialeffect2 313; specialeffect2 313;
percentheal 100,100; percentheal 100,100;
close; close;
case 3: case 3:
warp "prontera",156,179; warp "prontera",156,179;
close; close;
case 4: case 4:
close; } close;
}
} }
// ==== Keepers ==== // Keepers
function script Keeper { function script Keeper {
mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]"; mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]";
mes "Which arena would you"; mes "Which arena would you";
@ -60,104 +61,65 @@ function script Keeper {
if (getmapusers("pvp_n_"+.@i+"-"+getarg(0))>19) { if (getmapusers("pvp_n_"+.@i+"-"+getarg(0))>19) {
mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]"; mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]";
mes "Sorry, this arena is full!"; mes "Sorry, this arena is full!";
close; } close;
}
warp "pvp_n_"+.@i+"-"+getarg(0),102,102; warp "pvp_n_"+.@i+"-"+getarg(0),102,102;
close; close;
} }
quiz_00,56,31,4 script Alpha MVP 770,{ callfunc "Keeper",2; }
quiz_00,58,31,4 script Beta MVP 773,{ callfunc "Keeper",3; }
quiz_00,60,31,4 script Theta MVP 774,{ callfunc "Keeper",4; }
quiz_00,62,31,4 script Epsilon MVP 776,{ callfunc "Keeper",5; }
quiz_00,56,31,4 script Alpha MVP 770,{ // Protectors
callfunc "Keeper",2; }
quiz_00,58,31,4 script Beta MVP 773,{
callfunc "Keeper",3; }
quiz_00,60,31,4 script Theta MVP 774,{
callfunc "Keeper",4; }
quiz_00,62,31,4 script Epsilon MVP 776,{
callfunc "Keeper",5; }
// ==== Protectors ====
function script Protector { function script Protector {
switch(select(""+((getarg(0)=="")?"":"Harder Monsters")+":Heal:Exit")) { switch(select(""+((getarg(0)=="")?"":"Harder Monsters")+":Heal:Exit")) {
case 1: case 1:
warp getarg(0),102,102; warp getarg(0),102,102;
close; close;
case 2: case 2:
specialeffect2 313; specialeffect2 313;
percentheal 100,100; percentheal 100,100;
close; close;
case 3: case 3:
warp "prontera",156,179; warp "prontera",156,179;
close; } close;
}
} }
pvp_n_1-2,100,100,4 script MVP-Protector#01 727,{ callfunc "Protector","pvp_n_2-2"; }
pvp_n_2-2,100,100,4 script MVP-Protector#02 727,{ callfunc "Protector","pvp_n_3-2"; }
pvp_n_3-2,100,100,4 script MVP-Protector#03 727,{ callfunc "Protector","pvp_n_4-2"; }
pvp_n_4-2,100,100,4 script MVP-Protector#04 727,{ callfunc "Protector","pvp_n_5-2"; }
pvp_n_5-2,100,100,4 script MVP-Protector#05 727,{ callfunc "Protector","pvp_n_6-2"; }
pvp_n_6-2,100,100,4 script MVP-Protector#06 727,{ callfunc "Protector","pvp_n_7-2"; }
pvp_n_7-2,100,100,4 script MVP-Protector#07 727,{ callfunc "Protector","pvp_n_8-2"; }
pvp_n_8-2,100,100,4 script MVP-Protector#08 727,{ callfunc "Protector",""; }
pvp_n_1-3,100,100,4 script MVP-Protector#09 727,{ callfunc "Protector","pvp_n_2-3"; }
pvp_n_2-3,100,100,4 script MVP-Protector#10 727,{ callfunc "Protector","pvp_n_3-3"; }
pvp_n_3-3,100,100,4 script MVP-Protector#11 727,{ callfunc "Protector","pvp_n_4-3"; }
pvp_n_4-3,100,100,4 script MVP-Protector#12 727,{ callfunc "Protector","pvp_n_5-3"; }
pvp_n_5-3,100,100,4 script MVP-Protector#13 727,{ callfunc "Protector","pvp_n_6-3"; }
pvp_n_6-3,100,100,4 script MVP-Protector#14 727,{ callfunc "Protector","pvp_n_7-3"; }
pvp_n_7-3,100,100,4 script MVP-Protector#15 727,{ callfunc "Protector","pvp_n_8-3"; }
pvp_n_8-3,100,100,4 script MVP-Protector#16 727,{ callfunc "Protector",""; }
pvp_n_1-4,100,100,4 script MVP-Protector#17 727,{ callfunc "Protector","pvp_n_2-4"; }
pvp_n_2-4,100,100,4 script MVP-Protector#18 727,{ callfunc "Protector","pvp_n_3-4"; }
pvp_n_3-4,100,100,4 script MVP-Protector#19 727,{ callfunc "Protector","pvp_n_4-4"; }
pvp_n_4-4,100,100,4 script MVP-Protector#20 727,{ callfunc "Protector","pvp_n_5-4"; }
pvp_n_5-4,100,100,4 script MVP-Protector#21 727,{ callfunc "Protector","pvp_n_6-4"; }
pvp_n_6-4,100,100,4 script MVP-Protector#22 727,{ callfunc "Protector","pvp_n_7-4"; }
pvp_n_7-4,100,100,4 script MVP-Protector#23 727,{ callfunc "Protector","pvp_n_8-4"; }
pvp_n_8-4,100,100,4 script MVP-Protector#24 727,{ callfunc "Protector",""; }
pvp_n_1-5,100,100,4 script MVP-Protector#25 727,{ callfunc "Protector","pvp_n_2-5"; }
pvp_n_2-5,100,100,4 script MVP-Protector#26 727,{ callfunc "Protector","pvp_n_3-5"; }
pvp_n_3-5,100,100,4 script MVP-Protector#27 727,{ callfunc "Protector","pvp_n_4-5"; }
pvp_n_4-5,100,100,4 script MVP-Protector#28 727,{ callfunc "Protector","pvp_n_5-5"; }
pvp_n_5-5,100,100,4 script MVP-Protector#29 727,{ callfunc "Protector","pvp_n_6-5"; }
pvp_n_6-5,100,100,4 script MVP-Protector#30 727,{ callfunc "Protector","pvp_n_7-5"; }
pvp_n_7-5,100,100,4 script MVP-Protector#31 727,{ callfunc "Protector","pvp_n_8-5"; }
pvp_n_8-5,100,100,4 script MVP-Protector#32 727,{ callfunc "Protector",""; }
pvp_n_1-2,100,100,4 script MVP-Protector#01 727,{ // Alpha
callfunc "Protector","pvp_n_2-2"; }
pvp_n_2-2,100,100,4 script MVP-Protector#02 727,{
callfunc "Protector","pvp_n_3-2"; }
pvp_n_3-2,100,100,4 script MVP-Protector#03 727,{
callfunc "Protector","pvp_n_4-2"; }
pvp_n_4-2,100,100,4 script MVP-Protector#04 727,{
callfunc "Protector","pvp_n_5-2"; }
pvp_n_5-2,100,100,4 script MVP-Protector#05 727,{
callfunc "Protector","pvp_n_6-2"; }
pvp_n_6-2,100,100,4 script MVP-Protector#06 727,{
callfunc "Protector","pvp_n_7-2"; }
pvp_n_7-2,100,100,4 script MVP-Protector#07 727,{
callfunc "Protector","pvp_n_8-2"; }
pvp_n_8-2,100,100,4 script MVP-Protector#08 727,{
callfunc "Protector",""; }
pvp_n_1-3,100,100,4 script MVP-Protector#09 727,{
callfunc "Protector","pvp_n_2-3"; }
pvp_n_2-3,100,100,4 script MVP-Protector#10 727,{
callfunc "Protector","pvp_n_3-3"; }
pvp_n_3-3,100,100,4 script MVP-Protector#11 727,{
callfunc "Protector","pvp_n_4-3"; }
pvp_n_4-3,100,100,4 script MVP-Protector#12 727,{
callfunc "Protector","pvp_n_5-3"; }
pvp_n_5-3,100,100,4 script MVP-Protector#13 727,{
callfunc "Protector","pvp_n_6-3"; }
pvp_n_6-3,100,100,4 script MVP-Protector#14 727,{
callfunc "Protector","pvp_n_7-3"; }
pvp_n_7-3,100,100,4 script MVP-Protector#15 727,{
callfunc "Protector","pvp_n_8-3"; }
pvp_n_8-3,100,100,4 script MVP-Protector#16 727,{
callfunc "Protector",""; }
pvp_n_1-4,100,100,4 script MVP-Protector#17 727,{
callfunc "Protector","pvp_n_2-4"; }
pvp_n_2-4,100,100,4 script MVP-Protector#18 727,{
callfunc "Protector","pvp_n_3-4"; }
pvp_n_3-4,100,100,4 script MVP-Protector#19 727,{
callfunc "Protector","pvp_n_4-4"; }
pvp_n_4-4,100,100,4 script MVP-Protector#20 727,{
callfunc "Protector","pvp_n_5-4"; }
pvp_n_5-4,100,100,4 script MVP-Protector#21 727,{
callfunc "Protector","pvp_n_6-4"; }
pvp_n_6-4,100,100,4 script MVP-Protector#22 727,{
callfunc "Protector","pvp_n_7-4"; }
pvp_n_7-4,100,100,4 script MVP-Protector#23 727,{
callfunc "Protector","pvp_n_8-4"; }
pvp_n_8-4,100,100,4 script MVP-Protector#24 727,{
callfunc "Protector",""; }
pvp_n_1-5,100,100,4 script MVP-Protector#25 727,{
callfunc "Protector","pvp_n_2-5"; }
pvp_n_2-5,100,100,4 script MVP-Protector#26 727,{
callfunc "Protector","pvp_n_3-5"; }
pvp_n_3-5,100,100,4 script MVP-Protector#27 727,{
callfunc "Protector","pvp_n_4-5"; }
pvp_n_4-5,100,100,4 script MVP-Protector#28 727,{
callfunc "Protector","pvp_n_5-5"; }
pvp_n_5-5,100,100,4 script MVP-Protector#29 727,{
callfunc "Protector","pvp_n_6-5"; }
pvp_n_6-5,100,100,4 script MVP-Protector#30 727,{
callfunc "Protector","pvp_n_7-5"; }
pvp_n_7-5,100,100,4 script MVP-Protector#31 727,{
callfunc "Protector","pvp_n_8-5"; }
pvp_n_8-5,100,100,4 script MVP-Protector#32 727,{
callfunc "Protector",""; }
// ==== Alpha ====
pvp_n_1-2,0,0,0,0 monster Eddga 1115,3,60000,66000 pvp_n_1-2,0,0,0,0 monster Eddga 1115,3,60000,66000
pvp_n_1-2,0,0,0,0 monster Mistress 1059,1,60000,66000 pvp_n_1-2,0,0,0,0 monster Mistress 1059,1,60000,66000
pvp_n_2-2,0,0,0,0 monster Mistress 1059,3,60000,66000 pvp_n_2-2,0,0,0,0 monster Mistress 1059,3,60000,66000
@ -186,7 +148,7 @@ pvp_n_8-2,0,0,0,0 monster Mistress 1059,3,60000,66000
pvp_n_8-2,0,0,0,0 monster Moonlight 1150,3,60000,66000 pvp_n_8-2,0,0,0,0 monster Moonlight 1150,3,60000,66000
pvp_n_8-2,0,0,0,0 monster Maya 1147,3,60000,66000 pvp_n_8-2,0,0,0,0 monster Maya 1147,3,60000,66000
// ==== Beta ==== // Beta
pvp_n_1-3,0,0,0,0 monster Phreeoni 1159,3,60000,66000 pvp_n_1-3,0,0,0,0 monster Phreeoni 1159,3,60000,66000
pvp_n_1-3,0,0,0,0 monster Turtle General 1312,1,60000,66000 pvp_n_1-3,0,0,0,0 monster Turtle General 1312,1,60000,66000
pvp_n_2-3,0,0,0,0 monster Phreeoni 1159,2,60000,66000 pvp_n_2-3,0,0,0,0 monster Phreeoni 1159,2,60000,66000
@ -217,7 +179,7 @@ pvp_n_8-3,0,0,0,0 monster Turtle General 1312,3,60000,66000
pvp_n_8-3,0,0,0,0 monster Orc Hero 1087,3,60000,66000 pvp_n_8-3,0,0,0,0 monster Orc Hero 1087,3,60000,66000
pvp_n_8-3,0,0,0,0 monster Orc Lord 1190,3,60000,66000 pvp_n_8-3,0,0,0,0 monster Orc Lord 1190,3,60000,66000
// ==== Theta ==== // Theta
pvp_n_1-4,0,0,0,0 monster Drake 1112,3,60000,66000 pvp_n_1-4,0,0,0,0 monster Drake 1112,3,60000,66000
pvp_n_1-4,0,0,0,0 monster Osiris 1038,1,60000,66000 pvp_n_1-4,0,0,0,0 monster Osiris 1038,1,60000,66000
pvp_n_2-4,0,0,0,0 monster Drake 1112,2,60000,66000 pvp_n_2-4,0,0,0,0 monster Drake 1112,2,60000,66000
@ -248,7 +210,7 @@ pvp_n_8-4,0,0,0,0 monster Osiris 1038,3,60000,66000
pvp_n_8-4,0,0,0,0 monster Doppelganger 1046,3,60000,66000 pvp_n_8-4,0,0,0,0 monster Doppelganger 1046,3,60000,66000
pvp_n_8-4,0,0,0,0 monster Lord of Death 1373,3,60000,66000 pvp_n_8-4,0,0,0,0 monster Lord of Death 1373,3,60000,66000
// ==== Epsilon ==== // Epsilon
pvp_n_1-5,0,0,0,0 monster Incantation Samurai 1492,3,60000,66000 pvp_n_1-5,0,0,0,0 monster Incantation Samurai 1492,3,60000,66000
pvp_n_1-5,0,0,0,0 monster Pharoh 1157,1,60000,66000 pvp_n_1-5,0,0,0,0 monster Pharoh 1157,1,60000,66000
pvp_n_2-5,0,0,0,0 monster Incantation Samurai 1492,2,60000,66000 pvp_n_2-5,0,0,0,0 monster Incantation Samurai 1492,2,60000,66000
@ -279,7 +241,7 @@ pvp_n_8-5,0,0,0,0 monster Pharoh 1157,2,60000,66000
pvp_n_8-5,0,0,0,0 monster Dark Lord 1272,2,60000,66000 pvp_n_8-5,0,0,0,0 monster Dark Lord 1272,2,60000,66000
pvp_n_8-5,0,0,0,0 monster Baphomet 1039,2,60000,66000 pvp_n_8-5,0,0,0,0 monster Baphomet 1039,2,60000,66000
// ==== Mapflags ==== // Mapflags
pvp_n_1-1 mapflag pvp_nightmaredrop off pvp_n_1-1 mapflag pvp_nightmaredrop off
pvp_n_2-1 mapflag pvp_nightmaredrop off pvp_n_2-1 mapflag pvp_nightmaredrop off
pvp_n_3-1 mapflag pvp_nightmaredrop off pvp_n_3-1 mapflag pvp_nightmaredrop off

View File

@ -430,7 +430,7 @@ Zeny_short_HP:
if (select("Yes","No") == 2) goto L_end; if (select("Yes","No") == 2) goto L_end;
set @Hp, Zeny/$QW_HP_H_PRICE; set @Hp, Zeny/$QW_HP_H_PRICE;
set @HpPrice, @Hp*$QW_HP_H_PRICE; set @HpPrice, @Hp*$QW_HP_H_PRICE;
if (@Sp == 1) mes "You're not worth the effort."; if (@Hp == 1) mes "You're not worth the effort.";
if (@Hp == 1) goto L_end; if (@Hp == 1) goto L_end;
set Zeny, Zeny-@HpPrice; set Zeny, Zeny-@HpPrice;
heal @Hp,0; heal @Hp,0;

View File

@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= L0ne_W0lf //= L0ne_W0lf
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 2.5a //= 2.6
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= rAthena SVN //= rAthena SVN
//===== Description: ========================================= //===== Description: =========================================
@ -43,6 +43,7 @@
//= 2.4 More optimization (-32kb). [Euphy] //= 2.4 More optimization (-32kb). [Euphy]
//= 2.5 Yet more optimization (-22kb). [Euphy] //= 2.5 Yet more optimization (-22kb). [Euphy]
//= 2.5a Minor fixes. [Euphy] //= 2.5a Minor fixes. [Euphy]
//= 2.6 Disabled "Ash Vacuum Warper" as it's no longer in iRO. [Euphy]
//============================================================ //============================================================
// Onward to the New World // Onward to the New World
@ -14905,6 +14906,7 @@ que_dan02,102,42,3 script Disfigured Corpse#moc2 457,{
close; close;
} }
/*
//Mid Camp Warper (gogoash), Translated from the Official [Slim] //Mid Camp Warper (gogoash), Translated from the Official [Slim]
prontera,161,192,5 script Ash Vacuum Warper 707,{ prontera,161,192,5 script Ash Vacuum Warper 707,{
mes "[Warp Soldier]"; mes "[Warp Soldier]";
@ -14934,3 +14936,4 @@ prontera,161,192,5 script Ash Vacuum Warper 707,{
} }
end; end;
} }
*/