* Standardization in some database files, and other minor cleaning

* Disabled Ash Vacuum Warper since it's no longer in iRO - fixes bugreport:6560 (quests\quests_13_1.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16709 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-08-27 02:26:35 +00:00
parent 54d1bd6230
commit b76d16d0c4
19 changed files with 200 additions and 213 deletions

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@ -1,4 +1,8 @@
// Elemental Summons Database
//
// Structure of Database:
// ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
// Monster Elementals
2114,EL_AGNI_S,Agni,100,5000,1,1,100,100,10,10,1,1,1,1,1,1,5,12,0,0,83,200,504,1020,360
2115,EL_AGNI_M,Agni,100,7500,1,1,250,250,25,25,1,1,1,1,1,1,5,12,1,0,83,200,504,1020,360

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@ -1,6 +1,10 @@
//ElementalID,SkillID,SkillLevel,ReqMode
//Spirit Modes (1 = Passive, 2 = Defensive, 4 = Agressive)
// Elemental Summons Skill Database
//
// Structure of Database:
// ElementalID,SkillID,SkillLevel,ReqMode
//
// Spirit Modes: 1 = Passive, 2 = Defensive, 4 = Aggressive
// EL_AGNI_S
2114,8413,1,1 //EL_PYROTECHNIC,Pyrotechnic
2114,8401,1,2 //EL_CIRCLE_OF_FIRE,Circle of Fire

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@ -1,4 +1,4 @@
// Items Additional Database - Custom Items go here
// Items Additional Database
//
// Structure of Database:
// ID,Name,Name,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }

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@ -1,5 +1,5 @@
// Magic Mushroom DB.
// Database for skills that are randomly used trough Magic Mushroom status change.
// Database for skills that are randomly used through Magic Mushroom status change.
// Format: SkillID
7 //SM_MAGNUM

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@ -1,4 +1,8 @@
// Mercenary Database
//
// Structure of Database:
// ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
// Monster Mercenaries
1191,MIMIC,Mimic,51,6120,187,2,150,900,10,40,44,121,1,60,75,110,10,12,1,0,60,100,972,500,288
1506,DISGUISE,Disguise,55,7543,180,2,279,546,18,29,0,72,45,35,48,65,10,12,1,6,82,147,516,768,384
@ -14,6 +18,7 @@
2058,M_MIMIC,Mimic,51,6120,182,1,800,950,10,40,44,121,1,60,75,110,10,12,1,0,60,100,972,500,288
2059,M_DISGUISE,Disguise,55,7543,180,2,526,693,18,29,0,72,45,35,48,65,10,12,1,6,82,147,516,768,384
2060,M_ALICE,Alice,62,10000,221,1,700,850,5,5,64,64,42,85,100,130,10,12,1,7,60,200,502,1999,480
// Normal Mercenaries
6017,MER_ARCHER01,Mina,20,256,200,10,170,85,7,5,1,16,5,1,28,8,10,0,0,7,20,150,700,432,300
6018,MER_ARCHER02,Dororu,30,457,70,10,228,114,11,7,1,18,8,1,40,11,10,0,0,7,20,150,700,432,300

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@ -1,4 +1,8 @@
// Mercenary Skill Database
//
// Structure of Database:
// MercenryID,SkillID,SkillLevel
// Archer Mercenaries Level 1-10.
// MER_ARCHER01
6017,8207,2 //MA_DOUBLE
@ -38,6 +42,7 @@
6026,8215,5 //MA_SHARPSHOOTING
6026,8223,5 //MER_QUICKEN
6026,8233,1 //MER_AUTOBERSERK
// Lancer Mercenaries Level 1-10.
// MER_LANCER01
6027,8216,1 //ML_PIERCE
@ -74,6 +79,7 @@
6036,8220,10 //ML_AUTOGUARD
6036,8221,3 //ML_DEVOTION
6036,8218,5 //ML_SPIRALPIERCE
// Swordman Mercenaries Level 1-10.
// MER_SWORDMAN01
6037,8201,1 //MS_BASH
@ -113,6 +119,7 @@
6046,8203,10 //MS_BOWLINGABASH
6046,8201,10 //MS_BASH
6046,8206,1 //MS_BERSERK
// Monster Mercenaries
// MIMIC
1191,8233,1 //MER_AUTOBERSERK

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@ -1,13 +1,21 @@
// for mobs
// mob_id,sprite_id,equip #
// Use another mob's sprite for a monster. 0 for sprite will disable mob.
// Mob must have an equipment it's pet counterpart can use or it will cause problems. If no equip use 0.
// The following if a player sprite is used
// MobID,SpriteID,Sex,Hair,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
// Use Item ID for weapons and shields, not View ID.
// Mob Availability and Alias Database
//
// Structure of Database:
// MobID,SpriteID{,Equipment}
//
// 01. MobID Mob ID to change.
// 02. SpriteID Mob ID which will be sent to the client instead of MobID.
// If 0, the mob becomes unavailable for use.
// 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems).
//
// To disguise a mob as a player:
// MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
//
// SpriteID is a job class value.
// Weapon and Shield uses Item ID, while Head uses View ID.
//1002,1039 //Poring,Baphomet (Make Porings look like Baphomet)
//1970,1002,10013 // new mob that looks like a Poring with a backpack
//1002,1039 // Poring - Baphomet
//1970,1002,10013 // Displays a Poring with a backpack
// Easter Event Monsters
//1920,1047,0

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@ -2,6 +2,7 @@
//
// Structure of Database:
// Line_ID,Color_Code,Dialog
1,0xFF0000,Weakling! Challenge me if you have any courage!
2,0xFF0000,Impressive! I wonder how far your recklessness will take you.
3,0xFF0000,I almost pity how outmatched you are against me. Now prepare for my attack!

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@ -1,20 +1,21 @@
// Specific Item Drop Ratio Database
// Overrides for global item_rate* values from conf/battle/drops.conf
// Database format:
//
// Structure of Database:
// ItemID,Ratio{,MonsterID}
//
// Result:
// ItemID base drop rates defined in mob_db will not get multiplied
// by global item_rate* values (aka drop rates) from
// conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
// If no MonsterID is specified, all monsters will be affected,
// otherwise only listed ones.
//
// Examples:
// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
//
// Notes:
// - By default you can list up to 10 MonsterIDs per ItemID.
// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.

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@ -1,60 +1,57 @@
// Custom mob skills
//MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV,
// rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value,
// a value 1, a value 2, a value 3, a value 4, a value 5, emotion, chat
//Example
//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7
// Custom Mob Skill Database
//
//rate refers to the chance of the skill being casted when the condition is fulfilled.
//delay is the time in milliseconds that has to be pass before recasting the same skill.
// Structure of Database:
// MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat
//
// RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%).
// DELAY: the time (in milliseconds) before attempting to recast the same skill.
//
// STATE:
// any / idle (in standby) / walk (in movement) / dead (on killed) / loot /
// attack / angry (like attack, except player has not attacked mob yet) /
// chase (following target, after being attacked) / follow (following
// target, without being attacked)
// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
// loot /attack / angry (like attack, except player has not attacked mob yet) /
// chase (following target, after being attacked) / follow (following target,
// without being attacked) / anytarget (attack+angry+chase+follow)
//
//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master
// (the following are for ground-skills, a random target tile is selected from
// the specified area):
// TARGET:
// target (current target) / self / friend / master / randomtarget (any enemy within skill's range)
//
// The following are for ground-skills, a random target tile is selected from the specified area:
// around1 (3x3 area around self) / around2 (5x5 area around self) /
// around3 (7x7 area around self) / around4 (9x9 area around self) /
// around5 (3x3 area around target) / around6 (5x5 area around target) /
// around7 (7x7 area around target) / around8 (9x9 area around target) /
// around (11x11 area around self)
// around = around4
//
//conditions: (condition type) (value which specifies a condition value)
// always uncondtional
// myhpltmaxrate when the mob's hp drops to a certain %
// mystatuson If the mob has any abnormalities in status (condition value),
// mystatusoff If the mob has ended any abnormalities in status (condition value),
// friendhpltmaxrate when the mobs' friend's hp drops to a certain %
// friendstatuson If the friend has any abnormalities in status (condition value),
// friendstatusoff If the friend has ended any abnormalities in status (condition value),
// attackpcgt Attack PC becomes more than the number of specification
// attackpcge Attack PC becomes equal or more than the number of specification.
// slavelt when the number of slaves is lower than the original number of specification.
// slavele when the number of slaves is lower or equal than the original number of specification.
// closedattacked when melee attacked (close range attack)
// longrangeattacked when long ranged attacked (like bows and far range weapons)
// skillused when a skill is used on the mob
// afterskill after the mob used certain skill.
// casttargeted when a target is in cast range.
// rudeattacked when a target is rude attacked
// CONDITION:
// always Unconditional (no condition value).
// onspawn When mob spawns/respawns (no condition value).
// myhpltmaxrate When mob's HP drops to the specified %.
// myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
// mystatuson If mob has the specified abnormality in status.
// mystatusoff If mob has ended the specified abnormality in status.
// friendhpltmaxrate When mob's friend's HP drops to the specified %.
// friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound).
// friendstatuson If friend has the specified abnormality in status.
// friendstatusoff If friend has ended the specified abnormality in status.
// attackpcgt When attack PCs become greater than specified number.
// attackpcge When attack PCs become greater than or equal to the specified number.
// slavelt When number of slaves is less than the original specified number.
// slavele When number of slaves is less than or equal to the original specified number.
// closedattacked When close range melee attacked (no condition value).
// longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value).
// skillused When the specified skill is used on the mob.
// afterskill After mob casts the specified skill.
// casttargeted When a target is in cast range (no condition value).
// rudeattacked When mob is rude attacked (no condition value).
//
// The character's state which can be specified to be a condition value by the statuson/statusoff system
// anybad any type of state change
// stone condition of being in stone state
// freeze condition of being in frozen state
// stun condition of being in stunned state
// sleep condition of being in sleep state
// poison condition of being in poisoned state
// curse condition of being in cursed state
// silence condition of being in silenced state
// confusion condition of being in confusion state
// blind condition of being in blind state
// hiding condition of being in hidden state
// sight condition of being in unhidden state
// Status abnormalities specified through the statuson/statusoff system:
// anybad (any type of state change) / stone / freeze / stun / sleep /
// poison / curse / silence / confusion / blind / hiding / sight (unhidden)
//
// Note: if a negative MobID is provided, the skill will be treated as 'global':
// -1: added for all boss types.
// -2: added for all normal types.
// -4: added for all mobs.
// rAthena Dev Team
//1900,Valaris@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,

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@ -1,4 +1,4 @@
// Pet Additional Database - Custom Pets
// Pet Additional Database
//
// Structure of Database:
// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script

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@ -2,6 +2,7 @@
//
// Structure of Database:
// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,Quest Title
1000,0,0,0,0,0,0,0,"Transcend"
1001,0,0,0,0,0,0,0,"Job Change to Acolyte"
1002,0,0,0,0,0,0,0,"Job Change to Acolyte"

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@ -1,6 +1,8 @@
// Improvise DB.
// Improvise Database
// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
// Format: SkillID,Rate
//
// Structure of Database:
// SkillID,Rate
// Mage Skills
10,5000 // Sight

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@ -1,9 +1,9 @@
//============================================================
// Preserve points database for Reading Spellbook. [LimitLine/3CeAm]
// Structure:
// Reading Spellbook Preserve Points Database
//
// Structure of Database:
// SkillID,PreservePoints,Required Book
//============================================================
//To add more entries skill.h MAX_SKILL_SPELLBOOK_DB must be increased
//
// To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
//Mage
14,7,6190 //Cold Bolt

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@ -7,36 +7,30 @@ variables. You can store up to 31 boolean value into a single
variable. [Lupus]
--------------------------------------------------------------
--------------------------------------------------------------
Variable: MISC_QUEST
Quest: Juice Maker Quest
Info: How to make juices. This bit keeps final state of the quest.
How to set: set MISC_QUEST,MISC_QUEST | 1;
How to check: if(MISC_QUEST & 1){}
Quest: Tempestra Quest
Info: Has you given a potion to Temperstra or not.
How to set: set MISC_QUEST,MISC_QUEST | 2;
How to check: if(MISC_QUEST & 2){}
Quest: Morgenstein Quest
Info: How to make Mixture & Counteragent. Also subquest for Alchemist Job
This bit keeps final state of the quest.
How to set: set MISC_QUEST,MISC_QUEST | 4;
How to check: if(MISC_QUEST & 4){}
Quest: Prontera Culvert Quest
Info: Could you enter the Prontera Culvert or not.
How to set: set MISC_QUEST,MISC_QUEST | 8;
How to check: if(MISC_QUEST & 8){}
Quest: Edgar's Offer
Info: Cheap ticket from Izlude to Alberta.
This bit keeps final state of the quest.
@ -112,7 +106,6 @@ How to check: if(MISC_QUEST & 65536){}
--------------------------------------------------------------
Variable: MISC_QUEST2
Quest: ?
Info: ?
How to set: set MISC_QUEST,MISC_QUEST | ?;

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@ -33,8 +33,7 @@ be processed accordingly:
- script NPCCommander -1,{
OnWhisperGlobal:
// The following code will inform player "Lordalfa" that he has been
// reported for killstealing.
// Inform player "Lordalfa" that he has been reported for killstealing.
if (@whispervar0$ == "Report")
message @whispervar2$,"You have been reported for "+@whispervar1$+".";
end;

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@ -9,14 +9,14 @@
//===== Description: =========================================
//= Rooms containing 16 different MVPs
//===== Additional Comments: =================================
//= 1.0 first version of script
//= 1.1 Optimised The MVP arena [massdriller]
//= 1.0 - First version of script
//= 1.1 - Optimised The MVP arena [massdriller]
//= 1.2 - NPC in prontera [Silent]
//= 1.3 - Removed Duplicates
//= 1.4 - Optimized, text edited [Euphy]
//============================================================
// ==== Entrance ====
// Entrance
prontera,154,197,3 script MVP Warper 768,{
mes "[ ^0065DFMVP Warper^000000 ]";
mes "Would you like to enter";
@ -26,7 +26,7 @@ prontera,154,197,3 script MVP Warper 768,{
close;
}
// ==== Information NPC ====
// Information
quiz_00,49,31,4 script MVP Arena Guide 778,{
mes "[ ^0065DFMVP Arena Guide^000000 ]";
mes "Welcome and behold this sacred place. Here you will find out if you truly have what it takes to call yourself a warrior.";
@ -45,10 +45,11 @@ quiz_00,49,31,4 script MVP Arena Guide 778,{
warp "prontera",156,179;
close;
case 4:
close; }
close;
}
}
// ==== Keepers ====
// Keepers
function script Keeper {
mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]";
mes "Which arena would you";
@ -60,21 +61,17 @@ function script Keeper {
if (getmapusers("pvp_n_"+.@i+"-"+getarg(0))>19) {
mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]";
mes "Sorry, this arena is full!";
close; }
close;
}
warp "pvp_n_"+.@i+"-"+getarg(0),102,102;
close;
}
quiz_00,56,31,4 script Alpha MVP 770,{ callfunc "Keeper",2; }
quiz_00,58,31,4 script Beta MVP 773,{ callfunc "Keeper",3; }
quiz_00,60,31,4 script Theta MVP 774,{ callfunc "Keeper",4; }
quiz_00,62,31,4 script Epsilon MVP 776,{ callfunc "Keeper",5; }
quiz_00,56,31,4 script Alpha MVP 770,{
callfunc "Keeper",2; }
quiz_00,58,31,4 script Beta MVP 773,{
callfunc "Keeper",3; }
quiz_00,60,31,4 script Theta MVP 774,{
callfunc "Keeper",4; }
quiz_00,62,31,4 script Epsilon MVP 776,{
callfunc "Keeper",5; }
// ==== Protectors ====
// Protectors
function script Protector {
switch(select(""+((getarg(0)=="")?"":"Harder Monsters")+":Heal:Exit")) {
case 1:
@ -86,78 +83,43 @@ function script Protector {
close;
case 3:
warp "prontera",156,179;
close; }
close;
}
}
pvp_n_1-2,100,100,4 script MVP-Protector#01 727,{ callfunc "Protector","pvp_n_2-2"; }
pvp_n_2-2,100,100,4 script MVP-Protector#02 727,{ callfunc "Protector","pvp_n_3-2"; }
pvp_n_3-2,100,100,4 script MVP-Protector#03 727,{ callfunc "Protector","pvp_n_4-2"; }
pvp_n_4-2,100,100,4 script MVP-Protector#04 727,{ callfunc "Protector","pvp_n_5-2"; }
pvp_n_5-2,100,100,4 script MVP-Protector#05 727,{ callfunc "Protector","pvp_n_6-2"; }
pvp_n_6-2,100,100,4 script MVP-Protector#06 727,{ callfunc "Protector","pvp_n_7-2"; }
pvp_n_7-2,100,100,4 script MVP-Protector#07 727,{ callfunc "Protector","pvp_n_8-2"; }
pvp_n_8-2,100,100,4 script MVP-Protector#08 727,{ callfunc "Protector",""; }
pvp_n_1-3,100,100,4 script MVP-Protector#09 727,{ callfunc "Protector","pvp_n_2-3"; }
pvp_n_2-3,100,100,4 script MVP-Protector#10 727,{ callfunc "Protector","pvp_n_3-3"; }
pvp_n_3-3,100,100,4 script MVP-Protector#11 727,{ callfunc "Protector","pvp_n_4-3"; }
pvp_n_4-3,100,100,4 script MVP-Protector#12 727,{ callfunc "Protector","pvp_n_5-3"; }
pvp_n_5-3,100,100,4 script MVP-Protector#13 727,{ callfunc "Protector","pvp_n_6-3"; }
pvp_n_6-3,100,100,4 script MVP-Protector#14 727,{ callfunc "Protector","pvp_n_7-3"; }
pvp_n_7-3,100,100,4 script MVP-Protector#15 727,{ callfunc "Protector","pvp_n_8-3"; }
pvp_n_8-3,100,100,4 script MVP-Protector#16 727,{ callfunc "Protector",""; }
pvp_n_1-4,100,100,4 script MVP-Protector#17 727,{ callfunc "Protector","pvp_n_2-4"; }
pvp_n_2-4,100,100,4 script MVP-Protector#18 727,{ callfunc "Protector","pvp_n_3-4"; }
pvp_n_3-4,100,100,4 script MVP-Protector#19 727,{ callfunc "Protector","pvp_n_4-4"; }
pvp_n_4-4,100,100,4 script MVP-Protector#20 727,{ callfunc "Protector","pvp_n_5-4"; }
pvp_n_5-4,100,100,4 script MVP-Protector#21 727,{ callfunc "Protector","pvp_n_6-4"; }
pvp_n_6-4,100,100,4 script MVP-Protector#22 727,{ callfunc "Protector","pvp_n_7-4"; }
pvp_n_7-4,100,100,4 script MVP-Protector#23 727,{ callfunc "Protector","pvp_n_8-4"; }
pvp_n_8-4,100,100,4 script MVP-Protector#24 727,{ callfunc "Protector",""; }
pvp_n_1-5,100,100,4 script MVP-Protector#25 727,{ callfunc "Protector","pvp_n_2-5"; }
pvp_n_2-5,100,100,4 script MVP-Protector#26 727,{ callfunc "Protector","pvp_n_3-5"; }
pvp_n_3-5,100,100,4 script MVP-Protector#27 727,{ callfunc "Protector","pvp_n_4-5"; }
pvp_n_4-5,100,100,4 script MVP-Protector#28 727,{ callfunc "Protector","pvp_n_5-5"; }
pvp_n_5-5,100,100,4 script MVP-Protector#29 727,{ callfunc "Protector","pvp_n_6-5"; }
pvp_n_6-5,100,100,4 script MVP-Protector#30 727,{ callfunc "Protector","pvp_n_7-5"; }
pvp_n_7-5,100,100,4 script MVP-Protector#31 727,{ callfunc "Protector","pvp_n_8-5"; }
pvp_n_8-5,100,100,4 script MVP-Protector#32 727,{ callfunc "Protector",""; }
pvp_n_1-2,100,100,4 script MVP-Protector#01 727,{
callfunc "Protector","pvp_n_2-2"; }
pvp_n_2-2,100,100,4 script MVP-Protector#02 727,{
callfunc "Protector","pvp_n_3-2"; }
pvp_n_3-2,100,100,4 script MVP-Protector#03 727,{
callfunc "Protector","pvp_n_4-2"; }
pvp_n_4-2,100,100,4 script MVP-Protector#04 727,{
callfunc "Protector","pvp_n_5-2"; }
pvp_n_5-2,100,100,4 script MVP-Protector#05 727,{
callfunc "Protector","pvp_n_6-2"; }
pvp_n_6-2,100,100,4 script MVP-Protector#06 727,{
callfunc "Protector","pvp_n_7-2"; }
pvp_n_7-2,100,100,4 script MVP-Protector#07 727,{
callfunc "Protector","pvp_n_8-2"; }
pvp_n_8-2,100,100,4 script MVP-Protector#08 727,{
callfunc "Protector",""; }
pvp_n_1-3,100,100,4 script MVP-Protector#09 727,{
callfunc "Protector","pvp_n_2-3"; }
pvp_n_2-3,100,100,4 script MVP-Protector#10 727,{
callfunc "Protector","pvp_n_3-3"; }
pvp_n_3-3,100,100,4 script MVP-Protector#11 727,{
callfunc "Protector","pvp_n_4-3"; }
pvp_n_4-3,100,100,4 script MVP-Protector#12 727,{
callfunc "Protector","pvp_n_5-3"; }
pvp_n_5-3,100,100,4 script MVP-Protector#13 727,{
callfunc "Protector","pvp_n_6-3"; }
pvp_n_6-3,100,100,4 script MVP-Protector#14 727,{
callfunc "Protector","pvp_n_7-3"; }
pvp_n_7-3,100,100,4 script MVP-Protector#15 727,{
callfunc "Protector","pvp_n_8-3"; }
pvp_n_8-3,100,100,4 script MVP-Protector#16 727,{
callfunc "Protector",""; }
pvp_n_1-4,100,100,4 script MVP-Protector#17 727,{
callfunc "Protector","pvp_n_2-4"; }
pvp_n_2-4,100,100,4 script MVP-Protector#18 727,{
callfunc "Protector","pvp_n_3-4"; }
pvp_n_3-4,100,100,4 script MVP-Protector#19 727,{
callfunc "Protector","pvp_n_4-4"; }
pvp_n_4-4,100,100,4 script MVP-Protector#20 727,{
callfunc "Protector","pvp_n_5-4"; }
pvp_n_5-4,100,100,4 script MVP-Protector#21 727,{
callfunc "Protector","pvp_n_6-4"; }
pvp_n_6-4,100,100,4 script MVP-Protector#22 727,{
callfunc "Protector","pvp_n_7-4"; }
pvp_n_7-4,100,100,4 script MVP-Protector#23 727,{
callfunc "Protector","pvp_n_8-4"; }
pvp_n_8-4,100,100,4 script MVP-Protector#24 727,{
callfunc "Protector",""; }
pvp_n_1-5,100,100,4 script MVP-Protector#25 727,{
callfunc "Protector","pvp_n_2-5"; }
pvp_n_2-5,100,100,4 script MVP-Protector#26 727,{
callfunc "Protector","pvp_n_3-5"; }
pvp_n_3-5,100,100,4 script MVP-Protector#27 727,{
callfunc "Protector","pvp_n_4-5"; }
pvp_n_4-5,100,100,4 script MVP-Protector#28 727,{
callfunc "Protector","pvp_n_5-5"; }
pvp_n_5-5,100,100,4 script MVP-Protector#29 727,{
callfunc "Protector","pvp_n_6-5"; }
pvp_n_6-5,100,100,4 script MVP-Protector#30 727,{
callfunc "Protector","pvp_n_7-5"; }
pvp_n_7-5,100,100,4 script MVP-Protector#31 727,{
callfunc "Protector","pvp_n_8-5"; }
pvp_n_8-5,100,100,4 script MVP-Protector#32 727,{
callfunc "Protector",""; }
// ==== Alpha ====
// Alpha
pvp_n_1-2,0,0,0,0 monster Eddga 1115,3,60000,66000
pvp_n_1-2,0,0,0,0 monster Mistress 1059,1,60000,66000
pvp_n_2-2,0,0,0,0 monster Mistress 1059,3,60000,66000
@ -186,7 +148,7 @@ pvp_n_8-2,0,0,0,0 monster Mistress 1059,3,60000,66000
pvp_n_8-2,0,0,0,0 monster Moonlight 1150,3,60000,66000
pvp_n_8-2,0,0,0,0 monster Maya 1147,3,60000,66000
// ==== Beta ====
// Beta
pvp_n_1-3,0,0,0,0 monster Phreeoni 1159,3,60000,66000
pvp_n_1-3,0,0,0,0 monster Turtle General 1312,1,60000,66000
pvp_n_2-3,0,0,0,0 monster Phreeoni 1159,2,60000,66000
@ -217,7 +179,7 @@ pvp_n_8-3,0,0,0,0 monster Turtle General 1312,3,60000,66000
pvp_n_8-3,0,0,0,0 monster Orc Hero 1087,3,60000,66000
pvp_n_8-3,0,0,0,0 monster Orc Lord 1190,3,60000,66000
// ==== Theta ====
// Theta
pvp_n_1-4,0,0,0,0 monster Drake 1112,3,60000,66000
pvp_n_1-4,0,0,0,0 monster Osiris 1038,1,60000,66000
pvp_n_2-4,0,0,0,0 monster Drake 1112,2,60000,66000
@ -248,7 +210,7 @@ pvp_n_8-4,0,0,0,0 monster Osiris 1038,3,60000,66000
pvp_n_8-4,0,0,0,0 monster Doppelganger 1046,3,60000,66000
pvp_n_8-4,0,0,0,0 monster Lord of Death 1373,3,60000,66000
// ==== Epsilon ====
// Epsilon
pvp_n_1-5,0,0,0,0 monster Incantation Samurai 1492,3,60000,66000
pvp_n_1-5,0,0,0,0 monster Pharoh 1157,1,60000,66000
pvp_n_2-5,0,0,0,0 monster Incantation Samurai 1492,2,60000,66000
@ -279,7 +241,7 @@ pvp_n_8-5,0,0,0,0 monster Pharoh 1157,2,60000,66000
pvp_n_8-5,0,0,0,0 monster Dark Lord 1272,2,60000,66000
pvp_n_8-5,0,0,0,0 monster Baphomet 1039,2,60000,66000
// ==== Mapflags ====
// Mapflags
pvp_n_1-1 mapflag pvp_nightmaredrop off
pvp_n_2-1 mapflag pvp_nightmaredrop off
pvp_n_3-1 mapflag pvp_nightmaredrop off

View File

@ -430,7 +430,7 @@ Zeny_short_HP:
if (select("Yes","No") == 2) goto L_end;
set @Hp, Zeny/$QW_HP_H_PRICE;
set @HpPrice, @Hp*$QW_HP_H_PRICE;
if (@Sp == 1) mes "You're not worth the effort.";
if (@Hp == 1) mes "You're not worth the effort.";
if (@Hp == 1) goto L_end;
set Zeny, Zeny-@HpPrice;
heal @Hp,0;

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 2.5a
//= 2.6
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -43,6 +43,7 @@
//= 2.4 More optimization (-32kb). [Euphy]
//= 2.5 Yet more optimization (-22kb). [Euphy]
//= 2.5a Minor fixes. [Euphy]
//= 2.6 Disabled "Ash Vacuum Warper" as it's no longer in iRO. [Euphy]
//============================================================
// Onward to the New World
@ -14905,6 +14906,7 @@ que_dan02,102,42,3 script Disfigured Corpse#moc2 457,{
close;
}
/*
//Mid Camp Warper (gogoash), Translated from the Official [Slim]
prontera,161,192,5 script Ash Vacuum Warper 707,{
mes "[Warp Soldier]";
@ -14934,3 +14936,4 @@ prontera,161,192,5 script Ash Vacuum Warper 707,{
}
end;
}
*/