- Modified the party_data structure on the map server to remove some redundant data. Added a party_data structure on the char-server to hold a more complete set of information about parties. Added to the party_member structure the class of each member so that the map server can do the appropiate checks even if the character is on another mapserver/offline. Due to the format changes in the party structure, txt servers will have to wipe their party file... (sql save format has not been changed)
- Added function char_family to check if there's a family state given the three character ids, instead of doing individual checks all the time. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7553 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -73,7 +73,7 @@ int inter_send_packet_length[]={
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int inter_recv_packet_length[]={
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-1,-1, 7,-1, -1,13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //0x3000-0x300f
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6,-1, 0, 0, 0, 0, 0, 0, 10,-1, 0, 0, 0, 0, 0, 0, //0x3010-0x301f
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64, 6,42,14, 14,19, 6,-1, 14,14, 0, 0, 0, 0, 0, 0, //0x3020-0x302f
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-1, 6,-1,14, 14,19, 6,-1, 14,14, 0, 0, 0, 0, 0, 0, //0x3020-0x302f
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-1, 6,-1,-1, 55,19, 6,-1, 14,-1,-1,-1, 14,19,186,-1, //0x3030-0x303f
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5, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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