* Insignificant code tweaks: removal of excess function declarations and self assignments.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14520 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -82,7 +82,6 @@ const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
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*------------------------------------------*/
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static int mob_makedummymobdb(int);
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static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr data);
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int mobskill_use(struct mob_data *md,unsigned int tick,int event);
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int mob_skillid2skillidx(int class_,int skillid);
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/*==========================================
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@ -5227,8 +5227,8 @@ int pc_resetlvl(struct map_session_data* sd,int type)
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sd->status.skill_point=0;
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sd->status.base_level=1;
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sd->status.job_level=1;
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sd->status.base_exp=sd->status.base_exp=0;
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sd->status.job_exp=sd->status.job_exp=0;
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sd->status.base_exp=0;
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sd->status.job_exp=0;
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if(sd->sc.option !=0)
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sd->sc.option = 0;
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@ -570,7 +570,6 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
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int pc_setsavepoint(struct map_session_data*,short,int,int);
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int pc_randomwarp(struct map_session_data *sd,clr_type type);
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int pc_memo(struct map_session_data* sd, int pos);
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int pc_remove_map(struct map_session_data *sd,clr_type clrtype);
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int pc_checkadditem(struct map_session_data*,int,int);
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int pc_inventoryblank(struct map_session_data*);
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@ -3066,8 +3066,6 @@ int run_func(struct script_state *st)
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/*==========================================
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* script execution
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*------------------------------------------*/
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void run_script_main(struct script_state *st);
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void run_script(struct script_code *rootscript,int pos,int rid,int oid)
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{
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struct script_state *st;
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@ -180,9 +180,7 @@ int skill_tree_get_max(int id, int b_class)
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return skill_get_max(id);
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}
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int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
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int skill_frostjoke_scream(struct block_list *bl,va_list ap);
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int status_change_timer_sub(struct block_list *bl, va_list ap);
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int skill_attack_area(struct block_list *bl,va_list ap);
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struct skill_unit_group *skill_locate_element_field(struct block_list *bl); // [Skotlex]
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int skill_graffitiremover(struct block_list *bl, va_list ap); // [Valaris]
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@ -1305,8 +1305,6 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
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return 1;
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}
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static int unit_attack_timer(int tid, unsigned int tick, int id, intptr data);
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int unit_stop_attack(struct block_list *bl)
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{
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struct unit_data *ud = unit_bl2ud(bl);
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