reverted Bard Quest to my version.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10634 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2007-05-28 08:07:00 +00:00
parent c24133482f
commit b8919e64d7
2 changed files with 6 additions and 5 deletions

View File

@ -1,5 +1,7 @@
Date Added Date Added
====== ======
2007/05/28
* Reverted Samuray22's work in Bard Quest. RTM. [Lupus]
2007/05/26 2007/05/26
* Rev. 10632 Guild flag update. [L0ne_W0lf] * Rev. 10632 Guild flag update. [L0ne_W0lf]
- Guild flags in town by default will no longer show dialog. - Guild flags in town by default will no longer show dialog.

View File

@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= Riotblade and L0ne_W0lf //= Riotblade and L0ne_W0lf
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.2 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena SVN //= eAthena SVN
//===== Description: ========================================= //===== Description: =========================================
@ -21,7 +21,6 @@
//= @inputstr$ : temp var //= @inputstr$ : temp var
//= //=
//= This Quest has relation with brisingamen_seal.txt (Seals) //= This Quest has relation with brisingamen_seal.txt (Seals)
//= 1.2 Fixed a little bug. [Samuray22]
//============================================================ //============================================================
geffen,132,38,3 script Bard#2 51,{ geffen,132,38,3 script Bard#2 51,{
@ -1308,11 +1307,10 @@ S_StorySong:
// For 3 and 4 cases we set more chance earlier on @random // For 3 and 4 cases we set more chance earlier on @random
if(getarg(0) == 3 || getarg(0) == 4){ if(getarg(0) == 3 || getarg(0) == 4){
mes "[Errende]"; mes "[Errende]";
if (sex) { if (sex)
mes "Heroic warrior,"; mes "Heroic warrior,";
} else { else
mes "My fair lady,"; mes "My fair lady,";
}
mes "Please listen to my song. If you have a flower in hand and are in love, let's count the flower petals as we go along."; mes "Please listen to my song. If you have a flower in hand and are in love, let's count the flower petals as we go along.";
next; next;
mes "^483D8BAt One, I fall in love."; mes "^483D8BAt One, I fall in love.";
@ -1350,6 +1348,7 @@ S_StorySong:
mes "You're an adventurer, aren't you? So you must travel quite a bit? It's embarassing for me to ask,"; mes "You're an adventurer, aren't you? So you must travel quite a bit? It's embarassing for me to ask,";
mes "but I have a favor to ask...!"; mes "but I have a favor to ask...!";
next; next;
if(select("Sure, no problem.:I ain't gonna help you.")==1) { if(select("Sure, no problem.:I ain't gonna help you.")==1) {
cutin "bard_eland01",2; cutin "bard_eland01",2;
mes "[Errende]"; mes "[Errende]";