reverted Bard Quest to my version.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10634 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,7 @@
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Date Added
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Date Added
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======
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======
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2007/05/28
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* Reverted Samuray22's work in Bard Quest. RTM. [Lupus]
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2007/05/26
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2007/05/26
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* Rev. 10632 Guild flag update. [L0ne_W0lf]
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* Rev. 10632 Guild flag update. [L0ne_W0lf]
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- Guild flags in town by default will no longer show dialog.
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- Guild flags in town by default will no longer show dialog.
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= Riotblade and L0ne_W0lf
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//= Riotblade and L0ne_W0lf
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.2
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//= 1.1
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@ -21,7 +21,6 @@
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//= @inputstr$ : temp var
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//= @inputstr$ : temp var
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//=
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//=
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//= This Quest has relation with brisingamen_seal.txt (Seals)
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//= This Quest has relation with brisingamen_seal.txt (Seals)
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//= 1.2 Fixed a little bug. [Samuray22]
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//============================================================
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//============================================================
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geffen,132,38,3 script Bard#2 51,{
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geffen,132,38,3 script Bard#2 51,{
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@ -1308,11 +1307,10 @@ S_StorySong:
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// For 3 and 4 cases we set more chance earlier on @random
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// For 3 and 4 cases we set more chance earlier on @random
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if(getarg(0) == 3 || getarg(0) == 4){
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if(getarg(0) == 3 || getarg(0) == 4){
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mes "[Errende]";
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mes "[Errende]";
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if (sex) {
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if (sex)
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mes "Heroic warrior,";
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mes "Heroic warrior,";
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} else {
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else
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mes "My fair lady,";
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mes "My fair lady,";
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}
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mes "Please listen to my song. If you have a flower in hand and are in love, let's count the flower petals as we go along.";
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mes "Please listen to my song. If you have a flower in hand and are in love, let's count the flower petals as we go along.";
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next;
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next;
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mes "^483D8BAt One, I fall in love.";
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mes "^483D8BAt One, I fall in love.";
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@ -1350,6 +1348,7 @@ S_StorySong:
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mes "You're an adventurer, aren't you? So you must travel quite a bit? It's embarassing for me to ask,";
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mes "You're an adventurer, aren't you? So you must travel quite a bit? It's embarassing for me to ask,";
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mes "but I have a favor to ask...!";
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mes "but I have a favor to ask...!";
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next;
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next;
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if(select("Sure, no problem.:I ain't gonna help you.")==1) {
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if(select("Sure, no problem.:I ain't gonna help you.")==1) {
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cutin "bard_eland01",2;
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cutin "bard_eland01",2;
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mes "[Errende]";
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mes "[Errende]";
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