- Added function skill_strip to handle stripping code. The RG strip skills and GS_DISARM use it now.
- Modified the strip-related status changes so they handle removing the equipped item instead of leaving it up to the skill-code. They return 0 when nothing could be stripped. - Cleaned some the MD_DETECTOR code. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9499 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
@@ -7815,7 +7815,7 @@ int buildin_homunculus_evolution(struct script_state *st)
|
||||
struct map_session_data *sd;
|
||||
sd=script_rid2sd(st);
|
||||
if ( sd->hd && sd->hd->homunculusDB->evo_class && sd->hd->homunculus.intimacy > 91000 ) {
|
||||
return merc_hom_evolution(sd->hd) ;
|
||||
return !merc_hom_evolution(sd->hd) ;
|
||||
}
|
||||
clif_emotion(&sd->hd->bl, 4) ; //swt
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user