- Solved an ambiguous if in mob_dead.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7026 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-06-07 03:36:01 +00:00
parent 11ecdf7283
commit b8ebd2882b

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@ -2131,11 +2131,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
map_freeblock_unlock(); map_freeblock_unlock();
if(pcdb_checkid(md->vd->class_)) //Player mobs are not removed automatically by the client. if(pcdb_checkid(md->vd->class_))
{ //Player mobs are not removed automatically by the client.
if(md->nd) if(md->nd)
return 1; // Let the dead body stay there.. we have something to do with it :D return 1; // Let the dead body stay there.. we have something to do with it :D
else else
clif_clearchar_delay(tick+3000,&md->bl,0); clif_clearchar_delay(tick+3000,&md->bl,0);
}
if(!md->spawn) //Tell status_damage to remove it from memory. if(!md->spawn) //Tell status_damage to remove it from memory.
return 5; // Note: Actually, it's 4. Oh well... return 5; // Note: Actually, it's 4. Oh well...