- Solved an ambiguous if in mob_dead.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7026 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2131,11 +2131,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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map_freeblock_unlock();
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map_freeblock_unlock();
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if(pcdb_checkid(md->vd->class_)) //Player mobs are not removed automatically by the client.
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if(pcdb_checkid(md->vd->class_))
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{ //Player mobs are not removed automatically by the client.
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if(md->nd)
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if(md->nd)
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return 1; // Let the dead body stay there.. we have something to do with it :D
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return 1; // Let the dead body stay there.. we have something to do with it :D
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else
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else
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clif_clearchar_delay(tick+3000,&md->bl,0);
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clif_clearchar_delay(tick+3000,&md->bl,0);
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}
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if(!md->spawn) //Tell status_damage to remove it from memory.
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if(!md->spawn) //Tell status_damage to remove it from memory.
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return 5; // Note: Actually, it's 4. Oh well...
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return 5; // Note: Actually, it's 4. Oh well...
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