Updated Merchant quest skill NPCs.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11472 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2007-10-15 03:16:57 +00:00
parent 530ba9b09b
commit b961eade8e
2 changed files with 589 additions and 291 deletions

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@ -1,6 +1,7 @@
Date Added Date Added
====== ======
2007/10/14 2007/10/14
* Rev. 11472 Updated Merchant quest skill NPCs. [L0ne_W0lf]
* Rev. 11471 Updated Archer, Mage, and Thief quest skill NPCs. [L0ne_W0lf] * Rev. 11471 Updated Archer, Mage, and Thief quest skill NPCs. [L0ne_W0lf]
* Rev. 11470 Added headers to Acolyte, Swordman, and Novice quest skill files. [L0ne_W0lf] * Rev. 11470 Added headers to Acolyte, Swordman, and Novice quest skill files. [L0ne_W0lf]
* Rev. 11469 Updated Acolyte, Swordman, and Novice quest skill NPCs. [L0ne_W0lf] * Rev. 11469 Updated Acolyte, Swordman, and Novice quest skill NPCs. [L0ne_W0lf]

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@ -3,12 +3,597 @@
//===== By: ================================================== //===== By: ==================================================
//= kobra_k88 //= kobra_k88
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.4b //= 1.5
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena 7.15 + //= eAthena SVN
//===== Description: ========================================= //===== Description: =========================================
//= <Description> //= [Aegis Conversion]
//= Quests for skills: Crazy Uproar, Change Cart, Cart
// Revolution
//===== Additional Comments: ================================= //===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================
alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
if (BaseClass == Job_Merchant) {
if (getskilllv(155) == 1) {
mes "[Necko]";
mes "I'm sorry. Necko's store is...";
mes "Oh? Who's this?";
mes "Pukakakakakakakakakaka!!!";
mes "Long time no see!";
mes "How are you?";
mes "Nice to see you again!!";
mes "Anything new?";
mes "Wow~ I'm so glad to see you!";
mes "You! Stop by once in a while!";
mes "I might forget what you look like!";
mes "Pukakakakakakakakaka!!!";
mes "Very very nice to see you!!";
mes "It's so nice to see you like this!";
mes "Come to Alberta often!";
mes "Killing two birds with one stone!!";
mes "I get to see you, and shout also!!";
mes "How much better can it get!!!";
mes "Keuhahahahahahahaha!!";
mes "Pukakakakakakakakakaka!!!";
mes "Ppyakikakikakakakakakakaka!!";
close;
}
else if (BaseJob == Job_Merchant && JobLevel < 15) {
mes "[Necko]";
mes "Oh, did you come because";
mes "you are infatuated with my voice?";
mes "My voice is loud, isn't it!";
mes "considering you can hear it from a distance.";
mes "And also.";
mes "(looks around)";
next;
mes "[Necko]";
mes "My voice isn't just loud!";
mes "!";
mes "Once you are about a level 15 merchant";
mes "I will tell you the secret!";
mes "Then, come again!!!";
next;
mes "[Necko]";
mes "Uahahahahahahahahahahahaha!";
mes "Kyukwakakakakakakakakakaka!";
close;
}
else if (countitem(722) > 6 && countitem(532) > 0 && countitem(921) > 49) {
mes "[Necko]";
mes "Oh! You!";
mes "You are qualified to learn how to shout!";
mes "Learn how to shout with my help.";
mes "Would you like to learn Crazy Uproar?";
next;
switch(select("Yes!!!!:No.:What is that?")) {
case 1:
mes "[Necko]";
mes "Ahahahahaha!! Good!!!";
mes "That's the spirit!";
mes "Here we go!";
next;
delitem 722,7; //Scarlet_Jewel
delitem 532,1; //Banana_Juice
delitem 921,50; //Mushroom_Spore
skill 155,1,0;
mes "[Necko]";
mes "You have learned Crazy Uproar!!";
mes "Shout as much as you wish!";
mes "Hahahahahahaha!";
close;
case 2:
mes "[Necko]";
mes "Eh... ok.";
mes "Pooooh...";
close;
case 3:
mes "[Necko]";
mes "Crazy Uproar uses your loud voice";
mes "to boost battle spirit";
mes "With 8 SP, you get an additional";
mes "4 STR for 5 minutes!!!!!";
mes "If you use it repeatedly";
mes "it is 5 minutes from that point on.";
next;
mes "[Necko]";
mes "Stay casual in everyday life,";
mes "and when you need to fight";
mes "it will gather your spirit.";
mes "Very useful, I must say!!!!";
close;
}
}
mes "[Necko]";
mes "Oh, were you charmed ";
mes "by my voice?";
mes "Indeed, my voice is loud!";
mes "You can hear it from so far away.";
mes "And also.";
mes "(looks around)";
next;
mes "[Necko]";
mes "My voice isn't JUST loud!";
mes "I have learned the skill";
mes "that lets me shout..";
mes "The Crazy Uproar skill!";
next;
mes "[Necko]";
mes "Crazy Uproar uses your loud voice";
mes "to boost battle spirit";
mes "With 8 sp, you get an additional";
mes "4 STR for 5 minutes!!!!!";
mes "If you use it repeatedly";
mes "it is 5 minutes from that point.";
next;
mes "[Necko]";
mes "Stay casual in everyday life,";
mes "but shout to gather more";
mes "strength when you fight.";
mes "It is very useful!!!!";
mes "To learn this skill, you first need";
mes "to learn the essentials of sound!!!";
next;
mes "[Necko]";
mes "You can learn this in Payon";
mes "from a singer with just a loud voice";
mes "You can take lessons from him!";
next;
mes "[Necko]";
mes "But that person died!";
mes "So you can't learn it anymore!";
mes "Hahahahahahahaha!!!!";
mes "..............................";
mes "...Aww you look disappointed?";
mes "Do you want to learn Crazy Uproar?";
next;
mes "[Necko]";
mes "Hmm... Shall I teach you?";
mes "If you really want it, that is.";
mes "First, I must scorch the vocal cords.";
mes "There are some things needed to do so.";
next;
mes "[Necko]";
mes "7 Pearls, 1 bottle of Banana Juice,";
mes "and 50 mushroom spores!";
mes "Then I'll scorch your vocal chord!";
next;
mes "[Necko]";
mes "See you when you are ready!";
mes "I shall prepare my throat for then as well!!";
mes "Bboowuuuuuuuuuuuuuuuuh~~~!!";
close;
}
else {
mes "[Necko]";
mes "Necko's store is closed right now.";
mes "come again later. Hehe~";
close;
}
OnTouch:
mes "[!?]";
mes "Muahahahahahahahahahahahaha!!";
mes "Pukakakakakakakakakakakakaka!";
close;
}
alberta,119,221,6 script Charlron#qsk_mc 107,{
if (BaseClass == Job_Merchant) {
if (getskilllv(154) == 1) {
mes "[Charlron]";
mes "Mmm? I was wondering who was making all";
mes "the raucus carrying around a cart.";
mes "It was you.";
mes "Yes, I remember you.";
mes "what do you think? The new cart..good, yeah?";
next;
mes "[Charlron]";
mes "Enjoy life.";
mes "Life isn't just simply moving";
mes "forward..Slowly, looking around,";
mes "dragging a heavy cart is";
mes "the way us merchants live.";
mes "Then see you next time.";
next;
mes "[Charlron]";
mes "Be healthy~";
close;
}
else if ((BaseJob == Job_Merchant && JobLevel >= 30) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) {
mes "[Charlron]";
mes "Nice to see you fellow merchant";
mes "If I remember correctly,";
mes "you're that famous merchant";
mes "these days.";
next;
mes "But your cart doesn't";
mes "seem to fit your fame.";
mes "How pitiful.";
next;
switch(select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) {
case 1:
if (countitem(1019) > 49 && countitem(998) > 9 && countitem(919) > 19) {
mes "[Charlron]";
mes "Haha! Ok, ok!";
mes "With the things you brought";
mes "I will change your cart.";
next;
delitem 1019,50; //Wooden_Block
delitem 998,10; //Iron
delitem 919,20; //Animal's_Skin
skill 154,1,0;
mes "[Charlron]";
mes "Congratulations.";
mes "You can choose a cart";
mes "according to your taste.";
mes "And now you don't even need";
mes "me to help you. All you";
mes "need is some SP.";
next;
mes "[Charlron]";
mes "Convenient, don't you think?";
mes "Oh and one more thing!";
mes "Each time you level, you can";
mes "have a new different cart";
mes "So work hard.";
next;
mes "[Charlron]";
mes "But anyways, it looks very nice on you!";
mes "Hahaha! Have a nice day!";
close;
}
else {
mes "[Charlron]";
mes "Mmm... It's true that I";
mes "change carts but...";
mes "In order to do so, I need";
mes "some materials to use.";
next;
mes "[Charlron]";
mes "50 Trunks.";
mes "10 Iron.";
mes "20 Animal Skins.";
mes "I need at least these things";
mes "to change your cart.";
next;
mes "[Charlron]";
mes "So come see me when you";
mes "have prepared everything.";
close;
}
case 2:
mes "[Charlron]";
mes "Oh no, you don't know at all?(changes tone)";
mes "A new way to show off a merchant's ego!";
mes "An expression of an excellent brain!";
mes "Change Cart is a skill that";
mes "makes a merchant stand out!";
next;
mes "[Charlron]";
mes "A fun skill that allows you to";
mes "use a cart according to your";
mes "level with only 40 SP!";
next;
mes "[Charlron]";
mes "That is Change Cart!";
mes "A basic skill for any merchant.";
mes "I'll teach you how to make";
mes "one so watch carefully, and";
mes "do exactly what I do to make";
mes "your own in the future!";
next;
mes "[Charlron]";
mes "But, since it's the first time";
mes "you need to prepare some materials.";
mes "50 Trunks!";
mes "10 Iron!";
mes "20 Animal skins!";
mes "-bring these please!";
next;
mes "[Charlron]";
mes "All we have to do is";
mes "make one using those materials,";
mes "so come back when you are ready.";
mes "Ok?";
close;
case 3:
mes "[Charlron]";
mes "...it's not 'CARD'!";
close;
}
}
else {
mes "[Charlron]";
mes "Welcome young one.";
mes "Is selling fun? I am the";
mes "merchant Charlron. I have been";
mes "doing some research about.";
mes "carts recently.";
next;
mes "[Charlron]";
mes "Aren't you tired of that cart?";
mes "Come to me if you want to";
mes "change your cart. I'll do a good job.";
mes "But, there are some conditions.";
next;
mes "[Charlron]";
mes "I'm a pretty famous merchant,";
mes "so I don't really deal with beginners.";
mes "Once you are level 30";
mes "I may consider establishing";
mes "a deal with you.";
close;
}
}
else {
mes "[Charlron]";
mes "I am a merchant that";
mes "deals with many things, Charlron.";
mes "If you ever find anything interesting";
mes "come back and try to ";
mes "negotiate a deal with me.";
close;
}
}
alberta,232,106,6 script Gershaun#qsk_mc 57,{
if (BaseClass == Job_Merchant) {
if (getskilllv(153) == 1) {
mes "[Gershaun]";
mes "Ah, long time no see!";
mes "Ohh, the red marks on your cart.";
mes "They must be the marks of 'it'...";
mes "Seems like I have taught you the skill correctly!";
next;
mes "[Gershaun]";
mes "You have blood like mine in you!";
mes "Mmm! After all!!";
mes "I'm happy! Scratch my back!";
mes "Here! Hurry!";
close;
}
else if ((BaseJob == Job_Merchant && JobLevel >= 35) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) {
mes "[Gershaun]";
mes "Ooh. You have a firm body";
mes "for a merchant. You must be";
mes "very good a carrying things!?";
mes "Mmm you should be able to learn";
mes "Cart Revolution!";
next;
switch(select("Hey~ that's why I came.:What's that?")) {
case 1:
switch(rand(1,3)) {
case 1: setarray .@Quantity[0],2,20,30,20,5; break;
case 2: setarray .@Quantity[0],2,15,25,15,5; break;
case 3: setarray .@Quantity[0],2,23,32,23,6; break;
}
if (countitem(533) >= .@Quantity[0] && countitem(998) >= .@Quantity[1] && countitem(938) >= .@Quantity[2] && countitem(601) >= .@Quantity[3] && countitem(962) >= .@Quantity[4]) {
mes "[Gershaun]";
mes "Hoho!";
mes "Got it! I shall teach you";
mes "Cart Revolution!";
next;
mes "[Gershaun]";
mes "Ah, such a nice day!";
mes "I shall reward those who";
mes "eagerly swing their carts!";
next;
delitem 533,.@Quantity[0]; //Grape_Juice
delitem 998,.@Quantity[1]; //Iron
delitem 938,.@Quantity[2]; //Sticky_Mucus
delitem 601,.@Quantity[3]; //Wing_Of_Fly
delitem 962,.@Quantity[4]; //Tentacle
skill 153,1,0;
mes "[Gershaun]";
mes "Now you can use Cart Revolution";
mes "I expect you to make merchants";
mes "famous by using this amazing";
mes "destruction power. Muahahahahaha!!!";
next;
mes "[Gershaun]";
mes "Have a great day!!";
close;
}
else if (countitem(532) > 0) {
mes "[Gershaun]";
mes "Ooh!";
mes "It's banana juice!";
mes "Thank you very much!";
mes "...............Kaah!";
delitem 532,1; //Banana_Juice
mes "Very refreshing! Thank you! Goodbye!";
next;
mes "[Gershaun]";
mes "Hmm?";
mes "You didn't leave yet?";
mes "Ah! You are still attached";
mes "to Cart Revolution!";
mes "Ok then. Considering you brought";
mes "the Banana Juice, I'll teach you.";
next;
mes "[Gershaun]";
mes "It's not hard to teach you";
mes "Cart Revolution, but I need you to prepare";
mes "the materials to modify your cart.";
mes "The items I need are..";
next;
// Do not "Correct" this dialog. It IS correct already.
// You're not suposed to know the exact amount to bring.
mes "[Gershaun]";
mes "First I need 20 Irons to make the cart";
mes "durable. Then 30 Sticky Mucus to absorb";
mes "the shock.";
mes "And about 20 Fly Wings and 5 Tentacles?";
mes "And 2 bottles of Grape Juice for me!";
next;
mes "[Gershaun]";
mes "Just bring those.";
mes "I'm not saying ONLY 30 or 20.";
mes "It depends on my condition!";
mes "Hahahaha!";
mes "I'll be waiting. Then byebye~";
close;
}
else {
mes "[Gershaun]";
mes "Mmm!";
mes "Nothing can be done without a refreshing drink!";
mes "How about starting a conversation";
mes "with at least a bottle of Banana Juice?";
close;
}
case 2:
mes "[Gershaun]";
mes "... you don't seem to know";
mes "about Cart Revolution.";
mes "Ok, I'll tell you a story";
mes "I've never told anyone before.";
mes "Listen carefully.";
next;
mes "[Gershaun]";
mes "I did research about a different";
mes "way to use the cart.";
mes "I tried cooking ramen";
mes "and even tried jump-roping.";
mes "But none of them were able";
mes "to satisfy me.";
next;
mes "[Gershaun]";
mes "In despair, I wandered";
mes "through the fields with my cart.";
mes "After wandering dazed day after day..";
mes "I met a very strong monster.";
mes "Life was in danger!";
mes "Why me - a weaponless, armor-less merchant!";
next;
mes "[Gershaun]";
mes "I was scared to death.. thinking";
mes "and hoping that this wasn't the";
mes "last of me. With little hope left";
mes "I tried the last thing possible.";
mes "I used my cart to hit the monster!";
next;
mes "[Gershaun]";
mes "The monster died in one hit.";
mes "It was then that I realized something.";
mes "Carts can become weapons, too!";
mes "I finally realized that we can";
mes "attack with carts!";
next;
mes "[Gershaun]";
mes "Cart Revolution!";
mes "That's the new attack skill I developed.";
mes "Using 12 SP you lift your cart";
mes "to hit your opponent..";
mes "right in the head!";
next;
mes "[Gershaun]";
mes "The heavier your cart is, the";
mes "stronger you can attack! With one hit,";
mes "your opponent will be hurt and";
mes "forced to back off!";
mes "This is Cart Revolution!";
close;
}
}
else {
mes "[Gershaun]";
mes "Mmm, a young merchant.";
mes "You must use carts, too.";
mes "Since you need to do business.";
mes "But is that all?";
next;
mes "[Gershaun]";
mes "I did research about a different";
mes "way to use the cart.";
mes "I tried cooking ramen";
mes "and even tried jump-roping.";
mes "But none of them were able";
mes "to satisfy me.";
next;
if (select("I know, I know.:...?") == 2) {
mes "[Gershaun]";
mes "In despair, I wandered";
mes "through the fields with my cart.";
mes "After wandering dazed day after day..";
mes "I met a very strong monster.";
mes "Life was in danger!";
mes "Why me - a weaponless, armor-less merchant!";
next;
mes "[Gershaun]";
mes "I was scared to death.. thinking";
mes "and hoping that this wasn't the";
mes "last of me. With little hope left";
mes "I tried the last thing possible.";
mes "I used my cart to hit the monster!";
mes "And then! And then!";
next;
mes "[Gershaun]";
mes "The monster died in one hit.";
mes "It was then that I realized something.";
mes "Carts can become weapons, too!";
mes "I finally realized that we can";
mes "attack with carts!";
next;
mes "[Gershaun]";
mes "Cart Revolution!";
mes "That's the new attack skill I developed.";
mes "Using 12 SP you lift your cart";
mes "to hit your opponent..";
mes "right in the head!";
next;
mes "[Gershaun]";
mes "The heavier your cart is, the";
mes "stronger you can attack! With one hit,";
mes "your opponent will be hurt and";
mes "forced to back off!";
next;
mes "[Gershaun]";
mes "Would you like to learn this skill?";
next;
switch(select("Yes!!:I want to learn sushi skills...")) {
case 1:
mes "[Gershaun]";
mes "Ok!";
mes "I'll give you special training!";
mes "First you need health!";
mes "Get yourself to merchant";
mes "level 35!";
mes "We'll talk after that!";
close;
case 2:
mes "[Sushi King Gershaun]";
if (Sex)
mes "Stupid girl!";
else
mes "Stupid boy!";
mes "It's way to early for you to";
mes "even put your hands on sushi!";
close;
}
}
mes "[Gershaun]";
mes "...no, what I'm saying is.";
close;
}
}
else {
mes "[Gershaun]";
mes "If it doesn't work, make it work.";
mes "If it doesn't work, make it work.";
mes "If it doesn't work, make it work.";
close;
}
}
//============================================================
// Old changelog
//============================================================
//= Fully working //= Fully working
//= v1.1 Bug fixes //= v1.1 Bug fixes
//= v1.a Now using functions found in "Global_Functions.txt" //= v1.a Now using functions found in "Global_Functions.txt"
@ -20,291 +605,3 @@
//= changed perm. variables to temp ones [Lupus] //= changed perm. variables to temp ones [Lupus]
//= 1.4b Added missing 1 Banana Juice requirement to Cart Revolution [DracoRPG] //= 1.4b Added missing 1 Banana Juice requirement to Cart Revolution [DracoRPG]
//============================================================ //============================================================
//--------------------------------------- Necko: Crazy Uproar--------------------------------\\
alberta,89,96,5 script Necko#01 139,0,4,{
mes "[!?]";
mes "Muahahahahhhahahahahhahah!!";
mes "Pukakakakakkakakakakakakaka!!";
close;
}
alberta,83,96,5 script Necko#02 98,{
mes "[Necko]";
if(baseClass == Job_Merchant) goto L_Start;
L_Other:
mes "Necko's store is closed right now. Come back later..... Hehe....";
close;
L_Start:
if(getskilllv(155)>0) goto L_GotSkill;
if(@CRAZYROAR) goto L_GetSkill;
mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?";
mes "After all you heared it from a far off distance.";
emotion e_what;
next;
mes "[Necko]";
mes "I'll let you in on something....... My voice is more than just loud..... it's actually quite unique......";
next;
mes "[Necko]";
if(BaseJob==Job_Merchant && JobLevel < 15) goto L_JobLvl;
mes "You see, I know a skill that lets me shout in a way that actually helps me.... It is the ^3355FFCrazy Uproar^000000 skill!!!";
emotion e_ic;
next;
mes "[Necko]";
mes "Crazy Uproar uses your loud voice to boost your battle spirit!";
mes "The skill requires ^FF55338 sp^000000 to use and in turn you will receive an additional ^3355FF4 STR for 5 min^000000!!";
next;
mes "[Necko]";
mes "This skill is very useful. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory.......";
next;
mes "[Necko]";
mes "Unfortunately that person passed away so you can no longer learn those essentials..............";
mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??";
next;
mes "[Necko]";
mes "Hmm..... I will teach you then, that is, if you truly wish to learn. You will have to train your vocal cords.";
mes "You will also need to gather these items:";
next;
mes "[Necko]";
mes "- ^3355FF7 Pearls,";
mes "- 1 Banana juice,";
mes "- 50 Mushroom spores^000000.";
next;
mes "[Necko]";
mes "Come back when you are ready! I think I shall do a little vocal training myself........";
mes "Bbooowuuuuuuuuuuuuuuuuuuuuuuuuuh!!";
set @CRAZYROAR, 1;
close;
L_JobLvl:
mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secret to my voice.....";
next;
mes "[Necko]";
mes "Uahahahahahahhahahahahahaha!";
mes "Kyukwakakakakkakakakakakkakaka!";
close;
L_GetSkill:
if((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items;
delitem 722,7;
delitem 532,1;
delitem 921,50;
mes "Oh You've gathered the items! Very good, very good. Now it's time to start your training.....";
next;
mes "[Necko]";
mes "Repeat after me: Fa fa fa fa fa.... So so so so so..... La la la la la.... Mi mi mi mi mi mi......";
next;
mes "~several hours later~";
next;
mes "[Necko]";
mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job.";
skill 155,1,0;
set @CRAZYROAR, 0;
emotion e_no1;
close;
L_Items:
mes "You need to get these items for Crazy Uproar:";
mes "- ^3355FF7 Pearls,";
mes "- 1 Banana juice,";
mes "- 50 Mushroom spores^000000.";
close;
L_GotSkill:
mes "Hello again. I can tell by the sound of your mighty voice that you are becoming very good at Crazy Uproar.";
close;
}
//----------------------------------------- Charlron: Change cart ---------------------------------\\
alberta,119,221,6 script Charlron 107,{
mes "[Charlron]";
if(baseClass == Job_Merchant) goto L_Start;
L_Other:
mes "I am a merchant that deals with many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me.";
close;
L_Start:
if(getskilllv(154)>0) goto L_GotSkill;
if(@CHANGECART) goto L_GetSkill;
mes "Welcome young one. Is selling fun for you? I am the merchant Charlron.";
next;
mes "[Charlron]";
mes "Aren't you tired of your old, and plain looking cart? Well I can help.";
next;
mes "[Charlon]";
mes "I have been doing some research on cart design recently and have come up with some new and interesting designs for the cart.";
next;
mes "[Charlon]";
mes "I can change the way your cart looks for you. Of course some conditions need to be met......";
next;
mes "[Charlron]";
if(BaseJob==Job_Merchant && JobLevel < 30) goto L_JobLvl;
mes "First you will need to bring me these items:";
mes "^3355FF50 Trunks,";
mes "20 Animal Skin,";
mes "10 Iron^000000.";
set @CHANGECART, 1;
close;
L_JobLvl:
mes "I'm a pretty famous merchant, so I don't really do business with beginners but..........";
mes "Once you've reached ^3355FFjob level 30^000000 I may consider doing business with you.";
close;
L_GetSkill:
if((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items;
mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart.";
mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular.";
// Note: It is not supposed to take these items, just check you have collected them
skill 154,1,0;
set @CHANGECART, 0;
next;
mes "[Charlron]";
mes "Good luck, see you around";
close;
L_Items:
mes "Come back when you've brought me these items:";
mes "^3355FF50 Trunks,";
mes "20 Animal Skin,";
mes "10 Iron^000000.";
close;
L_GotSkill:
mes "Heh heh... It's nice to see fancy looking carts like yours on the streets of town. Well back to the drawing board....";
close;
}
//-------------------------====-------- Gershaun: Cart Revolution ---------------------------------\\
alberta,232,106,6 script Gershuan 57,{
if(baseClass == Job_Merchant) goto L_Start;
L_Other:
mes "[Gershuan]";
mes "If it doesn't work, make it work!";
mes "If it doesn't work, make it work!";
mes "If it doesn't work, make it work!";
close;
L_Start:
if(getskilllv(153)>0) goto L_GotSkill;
if(@CARTREVO) goto L_GetSkill;
mes "[Gershuan]";
mes "Hmm... a young merchant. You must use carts too right? Since you have to do all of that vending..... But is that all you use your cart for?";
emotion e_hmm;
next;
mes "[Gershuan]";
mes "I researched some ways of using the cart differently. One way involved cooking ramen and another involved jump-roping (don't ask).";
mes "Still none of my new ideas were satisfactory.";
next;
menu "I know what you mean.",M_0, "......???",M_1;
M_0:
mes "[Gershuan]";
mes "You KNOW what I MEAN!! HOW the HECK would YOU KNOW what I MEAN????";
emotion e_omg;
close;
M_1:
mes "[Gershuan]";
mes "In despair, I wandered through the fields with my cart. Day after day I did this.... I was in a daze....";
next;
mes "[Gershuan]";
mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!";
mes "I thought to myself, 'Why me! A weaponless, armorless merchant!?'";
emotion e_gasp;
next;
mes "[Gershuan]";
mes "I was scared to death... hoping that this would not be the end of me. With what strength I had left, I tried a desperation move.....";
emotion e_swt2;
next;
mes "[Gershuan]";
mes "I used my cart to attack the monster!!";
emotion e_gasp;
next;
mes "[Gershuan]";
mes "Just like that the monster was defeated!! Finally I had found another excellent use for the cart! A WEAPON!!!";
next;
mes "[Gershuan]";
mes "I called my newly found discovery ^3355FF'Cart Revolution'^000000!";
mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!";
emotion e_ic;
next;
mes "[Gershuan]";
mes "The heavier your cart is, the more damage it will do. Would you like to learn this skill?";
next;
menu "Yes!!",sM_0, "Actually I want to learn some sushi skills...",sM_1;
sM_0:
mes "[Gershuan]";
if(BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl;
mes "OK! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:";
mes "^3355FF30 Sticky Mucus,";
mes "20 Fly wings,";
mes "15 Iron,";
mes "5 Tentacles,";
mes "2 Grape Juice,";
mes "1 Banana Juice^000000.";
next;
mes "[Gershuan]";
mes "Come back when you have all of these items. Good luck.";
set @CARTREVO, 1;
close;
ssL_LowLvl:
mes "[Gershuan]";
mes "OK! I will give you the special training for Cart Revolution.";
mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk.";
close;
sM_1:
mes "[Sushi King Gershuan]";
mes "Stupid!! You're waaay to young to even try your hand at sushi!!";
emotion e_an;
close;
L_GetSkill:
if((countitem(532)<1) || (countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0;
delitem 532,1;
delitem 533,2;
delitem 998,15;
delitem 938,30;
delitem 601,20;
delitem 962,5;
mes "[Gershuan]";
mes "It's good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place....";
next;
mes "[Gershuan]";
mes "First make sure your feet are shoulder width apart. Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight...";
next;
mes "[Gershuan]";
mes "NOW SWING!!!";
next;
mes "[Gershuan]";
mes "Eh....... that was terrible.... Okay, lets try again.....";
emotion e_swt;
next;
mes "~many hours later~";
next;
mes "[Gershuan]";
mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!";
mes "Give yourself a good pat on the back because you have just mastered Cart Revolution!";
emotion e_no1;
next;
skill 153,1,0;
set @CARTREVO, 0;
mes "[Gershuan]";
mes "Take care of yourself and remember to fill that cart up so that it can do some major damage.";
emotion e_gg;
close;
L_GotSkill:
mes "[Gershuan]";
mes "So how do you like cart revolution? Remember, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damage.";
close;
}