Check changelog ^^

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1267 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2005-03-22 16:31:56 +00:00
parent 64234b023c
commit b9a1f0d7fd
22 changed files with 185 additions and 211 deletions

View File

@ -2,6 +2,25 @@ Date Added
03/22 03/22
* Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus] * Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus]
* Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest]
* Some tidying up in @reloadscript (more work needed) [celest]
* Moved some gm command messages to msg_athena.conf [celest]
* Removed skill_range_leniency [celest]
* Removed enable_upper_class [celest]
* Removed riding_weight [celest]
* Added signal handler for SIGPIPE [celest]
* Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider
* Corrected Detect Trap range to be based on level, thanks to veider
* Updated Tunnel Drive's movement speed, thanks to veider
* Removed cdp_rate, suggested by leinsirk10
* Fixed a typo in Acid Terror, thanks to leinsirk10
* Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10
* Added gm_can_drop_lv limitations for trading and opening storage, thanks to
Dino9021
* Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem
* Refixed "--en/ja--" usage in 'monster' script not working properly, thanks
to sbilly
03/21 03/21
* Moved /tool and /webserver to under /src and added 'make tools' and 'make * Moved /tool and /webserver to under /src and added 'make tools' and 'make
web-server' [celest] web-server' [celest]
@ -86,8 +105,6 @@ Date Added
- Should be made as an option of battle_athena.conf - Should be made as an option of battle_athena.conf
03/11 03/11
* Fixed "--en/ja--" usage in 'monster' script not working properly, thanks
to sbilly [celest]
* Speedup player autosaving -- don't save guild castle data at the same time, * Speedup player autosaving -- don't save guild castle data at the same time,
thanks to Alex14 [celest] thanks to Alex14 [celest]
* Optimised guild castle saving when autosaving player data, thanks to Yor / * Optimised guild castle saving when autosaving player data, thanks to Yor /

View File

@ -339,8 +339,9 @@ heal_exp: 0
// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. // Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
resurrection_exp: 0 resurrection_exp: 0
// The rate of job exp. when using discount and overcharge on an NPC (100 is normal, 200 is double.) // The rate of job exp. when using discount and overcharge on an NPC
// The way it is calculated is (money recieved * skill lv) * shop_exp / 100. // (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000.
shop_exp: 0 shop_exp: 0
// The delay rate of monk's combo (Note 2) // The delay rate of monk's combo (Note 2)
@ -791,10 +792,6 @@ mobs_level_up: no
// Use kRO new steal formula? // Use kRO new steal formula?
skill_steal_type: yes skill_steal_type: yes
// Sometimes when using skills while walking it'll fail because of range being too
// far, should we allow this to happen? (Setting this at 1 would be enough)
skill_range_leniency: 1
// Set this to 1 if your clients have langtype problems and can't display motd properly // Set this to 1 if your clients have langtype problems and can't display motd properly
motd_type: 0 motd_type: 0

View File

@ -257,6 +257,14 @@
243: Map skills are off 243: Map skills are off
244: Map skills are on 244: Map skills are on
245: Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds. 245: Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
246: Your GM level don't authorise you to do this action.
247: You are not authorised to warp to this map.
248: You are not authorised to warp from your current map.
249: You are not authorised to warp to your save map.
250: You have already opened your storage. Close it first.
251: You have already opened your guild storage. Close it first.
252: You are not in a guild.
253: You are not authorised to memo this map.
// Messages of others (not for GM commands) // Messages of others (not for GM commands)
// ---------------------------------------- // ----------------------------------------

View File

@ -6,6 +6,7 @@
Skill databases == celest working on them i believe. Skill databases == celest working on them i believe.
03/22 03/22
* Corrected some typos in the items DB, thanks to Zoc [celest]
* Added new items. Thanks to Landarma [Lupus] * Added new items. Thanks to Landarma [Lupus]
* skill CANNIBALIZE: fixed its upkeep time [Lupus] * skill CANNIBALIZE: fixed its upkeep time [Lupus]
* Added Rafflesia into Dead Branch monsters list, removen all MVPs from there [Lupus] * Added Rafflesia into Dead Branch monsters list, removen all MVPs from there [Lupus]

View File

@ -71,10 +71,10 @@
568,Lemon,Lemon,0,20,0,20,,,,,0,3,,,,,{},{} 568,Lemon,Lemon,0,20,0,20,,,,,0,3,,,,,{},{}
569,Novice's_Red_Potion,Novices Red Potion,0,50,0,70,,,,,10477567,2,,,,,{ itemheal rand(45,64),0; },{} 569,Novice's_Red_Potion,Novices Red Potion,0,50,0,70,,,,,10477567,2,,,,,{ itemheal rand(45,64),0; },{}
// st.Valentine's Day Items // st.Valentine's Day Items
570,Fortune_Candy,Fortune Candy,0,10,0,30,,,,,10477567,2,,,,{ itemheal rand(45,64),0; },{} 570,Fortune_Candy,Fortune Candy,0,10,0,30,,,,,10477567,2,,,,,{ itemheal rand(45,64),0; },{}
571,Fortune_Candy_Cane,Fortune Candy Cane,0,20,0,40,,,,,10477567,2,,,,{ itemheal rand(105,144),0; },{} 571,Fortune_Candy_Cane,Fortune Candy Cane,0,20,0,40,,,,,10477567,2,,,,,{ itemheal rand(105,144),0; },{}
572,Fortune_Cookie,Fortune Cookie,0,15,0,30,,,,,10477567,2,,,,{ itemheal rand(45,64),0; },{} 572,Fortune_Cookie,Fortune Cookie,0,15,0,30,,,,,10477567,2,,,,,{ itemheal rand(45,64),0; },{}
573,Chocolate_Drink,Chocolate Drink,0,20,0,150,,,,,10477567,2,,,,{ itemheal rand(105,144),0; },{} 573,Chocolate_Drink,Chocolate Drink,0,20,0,150,,,,,10477567,2,,,,,{ itemheal rand(105,144),0; },{}
574,Egg,Egg,0,0,,30,,,,,10477567,2,,,,,{ itemheal rand(16,21),0; },{} 574,Egg,Egg,0,0,,30,,,,,10477567,2,,,,,{ itemheal rand(16,21),0; },{}
// Usable Items // Usable Items
@ -1781,17 +1781,17 @@
7303,Rice_Bag,Rice Straw Bag,3,20,0,800,,,,,,,,,,,{},{} 7303,Rice_Bag,Rice Straw Bag,3,20,0,800,,,,,,,,,,,{},{}
// 2005 // 2005
7304,Witchs_Spellbook,Witch's Spellbook,3,20,0,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7304,Witchs_Spellbook,Witch's Spellbook,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
7305,Unknown_item,Authority of 9 worlds,3,20,0,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7305,Unknown_item,Authority of 9 worlds,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
7306,Piece_of_Soul,Piece of Soul,3,20,0,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7306,Piece_of_Soul,Piece of Soul,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
7307,Whisper_of_Soul,Whisper of Soul,3,20,0,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7307,Whisper_of_Soul,Whisper of Soul,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
7308,Witchs_Potion,Witch's Potion,3,20,0,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7308,Witchs_Potion,Witch's Potion,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
7309,Crows_Wing,Crow's Wing,3,20,0,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7309,Crows_Wing,Crow's Wing,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
7310,Peco_Coupon,Pecopeco Free Coupon,3,20,0,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7310,Peco_Coupon,Pecopeco Free Coupon,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
7311,Airship_Coupon,Airship Free Coupon,3,20,0,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7311,Airship_Coupon,Airship Free Coupon,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
7312,Jubile,Jubilaeum,3,20,0,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7312,Jubile,Jubilaeum,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
7313,Witch\'s_Voucher,Witch's Voucher,3,20,0,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7313,Witch\'s_Voucher,Witch's Voucher,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
7314,The_Sign,The Sign,3,20,0,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7314,The_Sign,The Sign,3,20,0,10,0,0,0,0,0,0,0,0,0,0,{},{}
7315,Black_Quartz_Piece,Piece of Black Quartz,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7315,Black_Quartz_Piece,Piece of Black Quartz,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}
7316,Insect_Long_leg,Insect's Long Leg,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{} 7316,Insect_Long_leg,Insect's Long Leg,3,,,10,0,0,0,0,0,0,0,0,0,0,0,{},{}

View File

@ -35,6 +35,8 @@ Other Ppl
Date Added Date Added
====== ======
03/22
* Moved position for Marx Hansen to payon_in03, thanks to Dino9021 [celest]
03/18 03/18
* Reduced label name length in heal_payment.txt [celest] * Reduced label name length in heal_payment.txt [celest]
* Added Sara-chan's Einbroch/Einbech city warps [celest] * Added Sara-chan's Einbroch/Einbech city warps [celest]

View File

@ -181,7 +181,7 @@ L_Juice:
} }
// Juicer Marx Hansen --------------------------------------------------------- // Juicer Marx Hansen ---------------------------------------------------------
payon_in01.gat,5,48,7 script Juicer Marx Hansen 86,{ payon_in03.gat,188,146,5 script Juicer Marx Hansen 86,{
mes "[Juicer Marx Hansen]"; mes "[Juicer Marx Hansen]";
if(MARIANNE == 1) goto L_Juice; if(MARIANNE == 1) goto L_Juice;
mes "Welcome to my shop. What brings you here?"; mes "Welcome to my shop. What brings you here?";

View File

@ -76,7 +76,11 @@ sigfunc *compat_signal(int signo, sigfunc *func)
* CORE : Signal Sub Function * CORE : Signal Sub Function
*-------------------------------------- *--------------------------------------
*/ */
// for handling certain signals ourselves, like SIGPIPE
static void sig_ignore(int sn) {
printf ("Broken pipe found... closing socket\n"); // set to eof in socket.c
return; // does nothing here
}
static void sig_proc(int sn) static void sig_proc(int sn)
{ {
int i; int i;
@ -137,8 +141,7 @@ void sig_dump(int sn)
fprintf(fp, "Exception: %s \n", strsignal(sn)); fprintf(fp, "Exception: %s \n", strsignal(sn));
fflush (fp); fflush (fp);
#ifdef CYGWIN
#ifdef CYGWIN
cygwin_stackdump (); cygwin_stackdump ();
#else #else
fprintf(fp, "Stack trace:\n"); fprintf(fp, "Stack trace:\n");
@ -153,7 +156,7 @@ void sig_dump(int sn)
printf ("Done.\n"); printf ("Done.\n");
fflush(stdout); fflush(stdout);
fclose(fp); fclose(fp);
} }
// Pass the signal to the system's default handler // Pass the signal to the system's default handler
compat_signal(sn, SIG_DFL); compat_signal(sn, SIG_DFL);
@ -289,7 +292,7 @@ int main(int argc,char **argv)
Net_Init(); Net_Init();
do_socket(); do_socket();
compat_signal(SIGPIPE,SIG_IGN); compat_signal(SIGPIPE, sig_ignore);
compat_signal(SIGTERM,sig_proc); compat_signal(SIGTERM,sig_proc);
compat_signal(SIGINT,sig_proc); compat_signal(SIGINT,sig_proc);

View File

@ -829,15 +829,11 @@ AtCommandType atcommand(struct map_session_data* sd, const int level, const char
*------------------------------------------ *------------------------------------------
*/ */
static int atkillmonster_sub(struct block_list *bl, va_list ap) { static int atkillmonster_sub(struct block_list *bl, va_list ap) {
int flag = va_arg(ap, int); struct mob_data *md;
nullpo_retr(0, md=(struct mob_data *)bl);
nullpo_retr(0, bl);
if (flag)
mob_damage(NULL, (struct mob_data *)bl, ((struct mob_data *)bl)->hp, 2);
else
mob_delete((struct mob_data *)bl);
mob_damage(NULL, md, md->hp, 2);
return 0; return 0;
} }
/*========================================== /*==========================================
@ -893,34 +889,6 @@ static int atcommand_cleanmap_sub(struct block_list *bl,va_list ap)
return 0; return 0;
} }
static int atkillnpc_sub(struct block_list *bl, va_list ap)
{
int flag = va_arg(ap,int);
nullpo_retr(0, bl);
npc_delete((struct npc_data *)bl);
flag = 0;
return 0;
}
void rehash( const int fd, struct map_session_data* sd )
{
int map_id = 0;
int LOADED_MAPS = map_num;
for (map_id = 0; map_id < LOADED_MAPS;map_id++) {
if (map_id > LOADED_MAPS)
break;
map_foreachinarea(atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, 0);
map_foreachinarea(atkillnpc_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_NPC, 0);
}
}
/*========================================== /*==========================================
* Read Message Data * Read Message Data
@ -1078,11 +1046,11 @@ int atcommand_rura(
if (x > 0 && x < 400 && y > 0 && y < 400) { if (x > 0 && x < 400 && y > 0 && y < 400) {
m = map_mapname2mapid(map_name); m = map_mapname2mapid(map_name);
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to this map."); clif_displaymessage(fd, msg_table[247]);
return -1; return -1;
} }
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); clif_displaymessage(fd, msg_table[248]);
return -1; return -1;
} }
if (pc_setpos(sd, map_name, x, y, 3) == 0) if (pc_setpos(sd, map_name, x, y, 3) == 0)
@ -1161,11 +1129,11 @@ int atcommand_jumpto(
if ((pl_sd = map_nick2sd(character)) != NULL) { if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); clif_displaymessage(fd, msg_table[247]);
return -1; return -1;
} }
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); clif_displaymessage(fd, msg_table[248]);
return -1; return -1;
} }
pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
@ -1201,12 +1169,8 @@ int atcommand_jump(
if (y <= 0) if (y <= 0)
y = rand() % 399 + 1; y = rand() % 399 + 1;
if (x > 0 && x < 400 && y > 0 && y < 400) { if (x > 0 && x < 400 && y > 0 && y < 400) {
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (sd->bl.m >= 0 && (map[sd->bl.m].flag.nowarp || map[sd->bl.m].flag.nowarpto) && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to your actual map."); clif_displaymessage(fd, msg_table[248]);
return -1;
}
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map.");
return -1; return -1;
} }
pc_setpos(sd, sd->mapname, x, y, 3); pc_setpos(sd, sd->mapname, x, y, 3);
@ -1815,11 +1779,11 @@ int atcommand_load(
m = map_mapname2mapid(sd->status.save_point.map); m = map_mapname2mapid(sd->status.save_point.map);
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to your save map."); clif_displaymessage(fd, msg_table[249]);
return -1; return -1;
} }
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); clif_displaymessage(fd, msg_table[248]);
return -1; return -1;
} }
@ -1878,12 +1842,12 @@ int atcommand_storage(
nullpo_retr(-1, sd); nullpo_retr(-1, sd);
if (sd->state.storage_flag == 1) { if (sd->state.storage_flag == 1) {
clif_displaymessage(fd, "You have opened your guild storage. Close it before."); clif_displaymessage(fd, msg_table[250]);
return -1; return -1;
} }
if ((stor = account2storage2(sd->status.account_id)) != NULL && stor->storage_status == 1) { if ((stor = account2storage2(sd->status.account_id)) != NULL && stor->storage_status == 1) {
clif_displaymessage(fd, "You have already opened your storage."); clif_displaymessage(fd, msg_table[250]);
return -1; return -1;
} }
@ -1906,16 +1870,16 @@ int atcommand_guildstorage(
if (sd->status.guild_id > 0) { if (sd->status.guild_id > 0) {
if (sd->state.storage_flag == 1) { if (sd->state.storage_flag == 1) {
clif_displaymessage(fd, "You have already opened your guild storage."); clif_displaymessage(fd, msg_table[251]);
return -1; return -1;
} }
if ((stor = account2storage2(sd->status.account_id)) != NULL && stor->storage_status == 1) { if ((stor = account2storage2(sd->status.account_id)) != NULL && stor->storage_status == 1) {
clif_displaymessage(fd, "Your storage is opened. Close it before."); clif_displaymessage(fd, msg_table[251]);
return -1; return -1;
} }
storage_guild_storageopen(sd); storage_guild_storageopen(sd);
} else { } else {
clif_displaymessage(fd, "You are not in a guild."); clif_displaymessage(fd, msg_table[252]);
return -1; return -1;
} }
@ -3066,11 +3030,11 @@ int atcommand_go(
if (sd->status.memo_point[-town-1].map[0]) { if (sd->status.memo_point[-town-1].map[0]) {
m = map_mapname2mapid(sd->status.memo_point[-town-1].map); m = map_mapname2mapid(sd->status.memo_point[-town-1].map);
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to this memo map."); clif_displaymessage(fd, msg_table[247]);
return -1; return -1;
} }
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); clif_displaymessage(fd, msg_table[248]);
return -1; return -1;
} }
if (pc_setpos(sd, sd->status.memo_point[-town-1].map, sd->status.memo_point[-town-1].x, sd->status.memo_point[-town-1].y, 3) == 0) { if (pc_setpos(sd, sd->status.memo_point[-town-1].map, sd->status.memo_point[-town-1].x, sd->status.memo_point[-town-1].y, 3) == 0) {
@ -3087,11 +3051,11 @@ int atcommand_go(
} else if (town >= 0 && town < (int)(sizeof(data) / sizeof(data[0]))) { } else if (town >= 0 && town < (int)(sizeof(data) / sizeof(data[0]))) {
m = map_mapname2mapid((char *)data[town].map); m = map_mapname2mapid((char *)data[town].map);
if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to this destination map."); clif_displaymessage(fd, msg_table[247]);
return -1; return -1;
} }
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); clif_displaymessage(fd, msg_table[248]);
return -1; return -1;
} }
if (pc_setpos(sd, (char *)data[town].map, data[town].x, data[town].y, 3) == 0) { if (pc_setpos(sd, (char *)data[town].map, data[town].x, data[town].y, 3) == 0) {
@ -3675,7 +3639,7 @@ int atcommand_memo(
else { else {
if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO) { if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO) {
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to memo this map."); clif_displaymessage(fd, msg_table[253]);
return -1; return -1;
} }
if (sd->status.memo_point[position].map[0]) { if (sd->status.memo_point[position].map[0]) {
@ -5697,15 +5661,24 @@ int atcommand_reloadskilldb(
* *
*------------------------------------------ *------------------------------------------
*/ */
void rehash(void)
{
int map_id;
for (map_id = 0; map_id < map_num; map_id++) {
map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB);
map_foreachinarea(cleanup_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_NPC);
}
}
int atcommand_reloadscript( int atcommand_reloadscript(
const int fd, struct map_session_data* sd, const int fd, struct map_session_data* sd,
const char* command, const char* message) const char* command, const char* message)
{ {
nullpo_retr(-1, sd); nullpo_retr(-1, sd);
atcommand_broadcast( fd, sd, "@broadcast", "eAthena SQL Server is Rehashing..." ); atcommand_broadcast( fd, sd, "@broadcast", "eAthena Server is Rehashing..." );
atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" ); atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" );
rehash( fd, sd ); rehash();
atcommand_broadcast( fd, sd, "@broadcast", "Reloading NPCs..." ); atcommand_broadcast( fd, sd, "@broadcast", "Reloading NPCs..." );
do_init_npc(); do_init_npc();
@ -8376,11 +8349,11 @@ int atcommand_jumptoid(
{ {
if ((pl_sd = session[session_id]->session_data) != NULL) { if ((pl_sd = session[session_id]->session_data) != NULL) {
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); clif_displaymessage(fd, msg_table[247]);
return -1; return -1;
} }
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); clif_displaymessage(fd, msg_table[248]);
return -1; return -1;
} }
pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
@ -8431,11 +8404,11 @@ int atcommand_jumptoid2(
{ {
if ((pl_sd = session[session_id]->session_data) != NULL) { if ((pl_sd = session[session_id]->session_data) != NULL) {
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); clif_displaymessage(fd, msg_table[247]);
return -1; return -1;
} }
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); clif_displaymessage(fd, msg_table[248]);
return -1; return -1;
} }
pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); pc_setpos(sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3);
@ -8486,11 +8459,11 @@ int atcommand_recallid(
if ((pl_sd = session[session_id]->session_data) != NULL) { if ((pl_sd = session[session_id]->session_data) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); clif_displaymessage(fd, msg_table[247]);
return -1; return -1;
} }
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); clif_displaymessage(fd, msg_table[248]);
return -1; return -1;
} }
pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);
@ -8545,11 +8518,11 @@ int atcommand_recallid2(
if ((pl_sd = session[session_id]->session_data) != NULL) { if ((pl_sd = session[session_id]->session_data) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can recall only lower or same level
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you to the map of this player."); clif_displaymessage(fd, msg_table[247]);
return -1; return -1;
} }
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to warp you from your actual map."); clif_displaymessage(fd, msg_table[248]);
return -1; return -1;
} }
pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); pc_setpos(pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2);

View File

@ -1441,7 +1441,7 @@ static struct Damage battle_calc_mob_weapon_attack(
if( skill_num!=NPC_CRITICALSLASH ){ if( skill_num!=NPC_CRITICALSLASH ){
// 対 象の防御力によるダメージの減少 // 対 象の防御力によるダメージの減少
// ディバインプロテクション(ここでいいのかな?) // ディバインプロテクション(ここでいいのかな?)
if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != KN_AUTOCOUNTER && def1 < 1000000) { //DEF, VIT³Ž if ( skill_num != MO_INVESTIGATE && skill_num != MO_EXTREMITYFIST && skill_num != KN_AUTOCOUNTER && skill_num != AM_ACIDTERROR && def1 < 1000000) { //DEF, VIT³Ž
int t_def; int t_def;
target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv); target_count = 1 + battle_counttargeted(target,src,battle_config.vit_penalty_count_lv);
if(battle_config.vit_penalty_type > 0) { if(battle_config.vit_penalty_type > 0) {
@ -3958,7 +3958,6 @@ static const struct {
{ "player_skillup_limit", &battle_config.skillup_limit }, { "player_skillup_limit", &battle_config.skillup_limit },
{ "weapon_produce_rate", &battle_config.wp_rate }, { "weapon_produce_rate", &battle_config.wp_rate },
{ "potion_produce_rate", &battle_config.pp_rate }, { "potion_produce_rate", &battle_config.pp_rate },
{ "deadly_potion_produce_rate", &battle_config.cdp_rate },
{ "monster_active_enable", &battle_config.monster_active_enable }, { "monster_active_enable", &battle_config.monster_active_enable },
{ "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate}, { "monster_damage_delay_rate", &battle_config.monster_damage_delay_rate},
{ "monster_loot_type", &battle_config.monster_loot_type }, { "monster_loot_type", &battle_config.monster_loot_type },
@ -4058,7 +4057,6 @@ static const struct {
{ "dead_branch_active", &battle_config.dead_branch_active }, { "dead_branch_active", &battle_config.dead_branch_active },
{ "vending_max_value", &battle_config.vending_max_value }, { "vending_max_value", &battle_config.vending_max_value },
{ "show_steal_in_same_party", &battle_config.show_steal_in_same_party }, { "show_steal_in_same_party", &battle_config.show_steal_in_same_party },
{ "enable_upper_class", &battle_config.enable_upper_class },
{ "pet_attack_attr_none", &battle_config.pet_attack_attr_none }, { "pet_attack_attr_none", &battle_config.pet_attack_attr_none },
{ "mob_attack_attr_none", &battle_config.mob_attack_attr_none }, { "mob_attack_attr_none", &battle_config.mob_attack_attr_none },
{ "mob_ghostring_fix", &battle_config.mob_ghostring_fix }, { "mob_ghostring_fix", &battle_config.mob_ghostring_fix },
@ -4075,7 +4073,6 @@ static const struct {
{ "skill_removetrap_type", &battle_config.skill_removetrap_type }, { "skill_removetrap_type", &battle_config.skill_removetrap_type },
{ "disp_experience", &battle_config.disp_experience }, { "disp_experience", &battle_config.disp_experience },
{ "castle_defense_rate", &battle_config.castle_defense_rate }, { "castle_defense_rate", &battle_config.castle_defense_rate },
{ "riding_weight", &battle_config.riding_weight },
{ "hp_rate", &battle_config.hp_rate }, { "hp_rate", &battle_config.hp_rate },
{ "sp_rate", &battle_config.sp_rate }, { "sp_rate", &battle_config.sp_rate },
{ "gm_can_drop_lv", &battle_config.gm_can_drop_lv }, { "gm_can_drop_lv", &battle_config.gm_can_drop_lv },
@ -4131,7 +4128,6 @@ static const struct {
{ "skill_steal_type", &battle_config.skill_steal_type}, // [celest] { "skill_steal_type", &battle_config.skill_steal_type}, // [celest]
{ "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest] { "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest]
{ "night_darkness_level", &battle_config.night_darkness_level}, // [celest] { "night_darkness_level", &battle_config.night_darkness_level}, // [celest]
{ "skill_range_leniency", &battle_config.skill_range_leniency}, // [celest]
{ "motd_type", &battle_config.motd_type}, // [celest] { "motd_type", &battle_config.motd_type}, // [celest]
{ "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest] { "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest]
{ "finding_ore_rate", &battle_config.finding_ore_rate}, // [celest] { "finding_ore_rate", &battle_config.finding_ore_rate}, // [celest]
@ -4208,7 +4204,6 @@ void battle_set_defaults() {
battle_config.skillup_limit = 0; battle_config.skillup_limit = 0;
battle_config.wp_rate=100; battle_config.wp_rate=100;
battle_config.pp_rate=100; battle_config.pp_rate=100;
battle_config.cdp_rate=100;
battle_config.monster_active_enable=1; battle_config.monster_active_enable=1;
battle_config.monster_damage_delay_rate=100; battle_config.monster_damage_delay_rate=100;
battle_config.monster_loot_type=0; battle_config.monster_loot_type=0;
@ -4308,7 +4303,6 @@ void battle_set_defaults() {
battle_config.dead_branch_active = 0; battle_config.dead_branch_active = 0;
battle_config.vending_max_value = 10000000; battle_config.vending_max_value = 10000000;
battle_config.show_steal_in_same_party = 0; battle_config.show_steal_in_same_party = 0;
battle_config.enable_upper_class = 0;
battle_config.pet_attack_attr_none = 0; battle_config.pet_attack_attr_none = 0;
battle_config.pc_attack_attr_none = 0; battle_config.pc_attack_attr_none = 0;
battle_config.mob_attack_attr_none = 1; battle_config.mob_attack_attr_none = 1;
@ -4325,7 +4319,6 @@ void battle_set_defaults() {
battle_config.skill_removetrap_type = 0; battle_config.skill_removetrap_type = 0;
battle_config.disp_experience = 0; battle_config.disp_experience = 0;
battle_config.castle_defense_rate = 100; battle_config.castle_defense_rate = 100;
battle_config.riding_weight = 0;
battle_config.hp_rate = 100; battle_config.hp_rate = 100;
battle_config.sp_rate = 100; battle_config.sp_rate = 100;
battle_config.gm_can_drop_lv = 0; battle_config.gm_can_drop_lv = 0;
@ -4380,7 +4373,6 @@ void battle_set_defaults() {
battle_config.skill_steal_type = 1; battle_config.skill_steal_type = 1;
battle_config.skill_steal_rate = 100; battle_config.skill_steal_rate = 100;
battle_config.night_darkness_level = 9; battle_config.night_darkness_level = 9;
battle_config.skill_range_leniency = 1;
battle_config.motd_type = 0; battle_config.motd_type = 0;
battle_config.allow_atcommand_when_mute = 0; battle_config.allow_atcommand_when_mute = 0;
battle_config.finding_ore_rate = 100; battle_config.finding_ore_rate = 100;
@ -4511,9 +4503,6 @@ void battle_validate_conf() {
if (battle_config.night_darkness_level > 10) // Celest if (battle_config.night_darkness_level > 10) // Celest
battle_config.night_darkness_level = 10; battle_config.night_darkness_level = 10;
if (battle_config.skill_range_leniency < 0) // Celest
battle_config.skill_range_leniency = 0;
if (battle_config.motd_type < 0) if (battle_config.motd_type < 0)
battle_config.motd_type = 0; battle_config.motd_type = 0;
else if (battle_config.motd_type > 1) else if (battle_config.motd_type > 1)

View File

@ -131,7 +131,6 @@ extern struct Battle_Config {
int skillup_limit; int skillup_limit;
int wp_rate; int wp_rate;
int pp_rate; int pp_rate;
int cdp_rate;
int monster_active_enable; int monster_active_enable;
int monster_damage_delay_rate; int monster_damage_delay_rate;
int monster_loot_type; int monster_loot_type;
@ -232,7 +231,6 @@ extern struct Battle_Config {
// int pet_lootitem; // removed [Valaris] // int pet_lootitem; // removed [Valaris]
// int pet_weight; // removed [Valaris] // int pet_weight; // removed [Valaris]
int show_steal_in_same_party; int show_steal_in_same_party;
int enable_upper_class;
int pet_attack_attr_none; int pet_attack_attr_none;
int mob_attack_attr_none; int mob_attack_attr_none;
int mob_ghostring_fix; int mob_ghostring_fix;
@ -273,7 +271,6 @@ extern struct Battle_Config {
int skill_removetrap_type; int skill_removetrap_type;
int disp_experience; int disp_experience;
int castle_defense_rate; int castle_defense_rate;
int riding_weight;
int backstab_bow_penalty; int backstab_bow_penalty;
int hp_rate; int hp_rate;
int sp_rate; int sp_rate;
@ -309,7 +306,6 @@ extern struct Battle_Config {
int skill_steal_type; // [celest] int skill_steal_type; // [celest]
int skill_steal_rate; // [celest] int skill_steal_rate; // [celest]
int night_darkness_level; // [celest] int night_darkness_level; // [celest]
int skill_range_leniency; // [celest]
int motd_type; // [celest] int motd_type; // [celest]
int allow_atcommand_when_mute; // [celest] int allow_atcommand_when_mute; // [celest]
int finding_ore_rate; // orn int finding_ore_rate; // orn

View File

@ -929,13 +929,7 @@ static int itemdb_final(void *key,void *data,va_list ap)
void itemdb_reload(void) void itemdb_reload(void)
{ {
/* numdb_final(item_db,itemdb_final);
<empty item databases>
itemdb_read();
*/
do_init_itemdb(); do_init_itemdb();
} }

View File

@ -3120,7 +3120,7 @@ int map_db_final(void *k,void *d,va_list ap)
} }
int nick_db_final(void *k,void *d,va_list ap){ return 0; } int nick_db_final(void *k,void *d,va_list ap){ return 0; }
int charid_db_final(void *k,void *d,va_list ap){ return 0; } int charid_db_final(void *k,void *d,va_list ap){ return 0; }
static int cleanup_sub(struct block_list *bl, va_list ap) { int cleanup_sub(struct block_list *bl, va_list ap) {
nullpo_retr(0, bl); nullpo_retr(0, bl);
switch(bl->type) { switch(bl->type) {

View File

@ -791,6 +791,8 @@ int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
int map_who(int fd); int map_who(int fd);
int cleanup_sub(struct block_list *bl, va_list ap);
void map_helpscreen(); // [Valaris] void map_helpscreen(); // [Valaris]
int map_delmap(char *mapname); int map_delmap(char *mapname);

View File

@ -4352,14 +4352,17 @@ static int mob_readdb_race(void)
void mob_reload(void) void mob_reload(void)
{ {
/* #ifndef TXT_ONLY
if(db_use_sqldbs)
mob_read_sqldb();
else
#endif /* TXT_ONLY */
mob_readdb();
<empty monster database> mob_readdb_mobavail();
mob_read(); mob_read_randommonster();
mob_readskilldb();
*/ mob_readdb_race();
do_init_mob();
} }
#ifndef TXT_ONLY #ifndef TXT_ONLY

View File

@ -1106,7 +1106,7 @@ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list)
if (sd->status.skill[MC_DISCOUNT].flag != 0) if (sd->status.skill[MC_DISCOUNT].flag != 0)
skill = sd->status.skill[MC_DISCOUNT].flag - 2; skill = sd->status.skill[MC_DISCOUNT].flag - 2;
if (skill > 0) { if (skill > 0) {
z = z * (double)skill * (double)battle_config.shop_exp/100.; z = z * (double)skill * (double)battle_config.shop_exp/10000.;
if (z < 1) if (z < 1)
z = 1; z = 1;
pc_gainexp(sd,0,(int)z); pc_gainexp(sd,0,(int)z);
@ -1166,7 +1166,7 @@ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
if (sd->status.skill[MC_OVERCHARGE].flag != 0) if (sd->status.skill[MC_OVERCHARGE].flag != 0)
skill = sd->status.skill[MC_OVERCHARGE].flag - 2; skill = sd->status.skill[MC_OVERCHARGE].flag - 2;
if (skill > 0) { if (skill > 0) {
z = z * (double)skill * (double)battle_config.shop_exp/100.; z = z * (double)skill * (double)battle_config.shop_exp/10000.;
if (z < 1) if (z < 1)
z = 1; z = 1;
pc_gainexp(sd,0,(int)z); pc_gainexp(sd,0,(int)z);
@ -2094,16 +2094,13 @@ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4)
md->bl.x=x; md->bl.x=x;
md->bl.y=y; md->bl.y=y;
if(sscanf(w3,"%[^,],%d",mobname,&level) > 1) { if(sscanf(w3,"%[^,],%d",mobname,&level) > 1)
if(strcmp(mobname,"--en--")==0)
memcpy(md->name,mob_db[class_].name,24);
else if(strcmp(mobname,"--ja--")==0)
memcpy(md->name,mob_db[class_].jname,24);
md->level=level; md->level=level;
} if(strcmp(mobname,"--en--")==0)
memcpy(md->name,mob_db[class_].name,24);
else else if(strcmp(mobname,"--ja--")==0)
memcpy(md->name,w3,24); memcpy(md->name,mob_db[class_].jname,24);
else memcpy(md->name,mobname,24);
md->n = i; md->n = i;
md->base_class = md->class_ = class_; md->base_class = md->class_ = class_;

View File

@ -978,13 +978,11 @@ int pc_calc_skilltree(struct map_session_data *sd)
if(i==331) continue; if(i==331) continue;
sd->status.skill[i].id=i; sd->status.skill[i].id=i;
} }
if(battle_config.enable_upper_class){ //confで無?でなければ?み?む for(i=355;i<411;i++)
for(i=355;i<411;i++) sd->status.skill[i].id=i;
sd->status.skill[i].id=i; for(i=475;i<480;i++)
for(i=475;i<480;i++) sd->status.skill[i].id=i;
sd->status.skill[i].id=i; } else {
}
}else{
do { do {
flag=0; flag=0;
for(i=0;(id=skill_tree[s][c][i].id)>0;i++){ for(i=0;(id=skill_tree[s][c][i].id)>0;i++){
@ -3611,10 +3609,6 @@ struct pc_base_job pc_calc_base_job(int b_class)
bj.upper = 2; bj.upper = 2;
} }
if(battle_config.enable_upper_class==0){ //confで無?になっていたらupper=0
bj.upper = 0;
}
if(bj.job == 0){ if(bj.job == 0){
bj.type = 0; bj.type = 0;
}else if(bj.job < 7){ }else if(bj.job < 7){
@ -4355,12 +4349,10 @@ int pc_allskillup(struct map_session_data *sd)
if(i==331) continue; if(i==331) continue;
sd->status.skill[i].lv=skill_get_max(i); sd->status.skill[i].lv=skill_get_max(i);
} }
if(battle_config.enable_upper_class){ //confで無?でなければ?み?む for(i=355;i<411;i++)
for(i=355;i<411;i++) sd->status.skill[i].lv=skill_get_max(i);
sd->status.skill[i].lv=skill_get_max(i); for(i=475;i<480;i++)
for(i=475;i<480;i++) sd->status.skill[i].lv=skill_get_max(i);
sd->status.skill[i].lv=skill_get_max(i);
}
} }
else { else {
for(i=0;(id=skill_tree[s][c][i].id)>0;i++){ for(i=0;(id=skill_tree[s][c][i].id)>0;i++){

View File

@ -7833,11 +7833,11 @@ int do_final_script()
if (script_config.die_event_name) if (script_config.die_event_name)
aFree(script_config.die_event_name); aFree(script_config.die_event_name);
if (script_config.kill_event_name) if (script_config.kill_event_name)
aFree(script_config.die_event_name); aFree(script_config.kill_event_name);
if (script_config.login_event_name) if (script_config.login_event_name)
aFree(script_config.die_event_name); aFree(script_config.login_event_name);
if (script_config.logout_event_name) if (script_config.logout_event_name)
aFree(script_config.die_event_name); aFree(script_config.logout_event_name);
return 0; return 0;
} }

View File

@ -4812,7 +4812,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
case HT_DETECTING: /* ディテクティング */ case HT_DETECTING: /* ディテクティング */
{ {
const int range=7; int range=skilllv*2+1;
if(src->x!=x) if(src->x!=x)
x+=(src->x-x>0)?-range:range; x+=(src->x-x>0)?-range:range;
if(src->y!=y) if(src->y!=y)
@ -6915,14 +6915,13 @@ int skill_use_id( struct map_session_data *sd, int target_id,
range = status_get_range(&sd->bl) - (range + 1); range = status_get_range(&sd->bl) - (range + 1);
// be lenient if the skill was cast before we have moved to the correct position [Celest] // be lenient if the skill was cast before we have moved to the correct position [Celest]
if (sd->walktimer != -1) if (sd->walktimer != -1)
range += battle_config.skill_range_leniency; range++;
else check_range_flag = 1; else check_range_flag = 1;
if(!battle_check_range(&sd->bl,bl,range)) { if(!battle_check_range(&sd->bl,bl,range)) {
if (check_range_flag && battle_check_range(&sd->bl,bl,range + battle_config.skill_range_leniency)) { if (check_range_flag && battle_check_range(&sd->bl,bl,range + 1)) {
int dir, mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}}; int mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}};
dir = map_calc_dir(&sd->bl,bl->x,bl->y); int dir = map_calc_dir(&sd->bl,bl->x,bl->y);
pc_walktoxy (sd, sd->bl.x + mask[dir][0] * battle_config.skill_range_leniency, pc_walktoxy (sd, sd->bl.x + mask[dir][0], sd->bl.y + mask[dir][1]);
sd->bl.y + mask[dir][1] * battle_config.skill_range_leniency);
} else } else
return 0; return 0;
} }
@ -7177,14 +7176,13 @@ int skill_use_pos( struct map_session_data *sd,
range = status_get_range(&sd->bl) - (range + 1); range = status_get_range(&sd->bl) - (range + 1);
// be lenient if the skill was cast before we have moved to the correct position [Celest] // be lenient if the skill was cast before we have moved to the correct position [Celest]
if (sd->walktimer != -1) if (sd->walktimer != -1)
range += battle_config.skill_range_leniency; range ++;
else check_range_flag = 1; else check_range_flag = 1;
if(!battle_check_range(&sd->bl,&bl,range)) { if(!battle_check_range(&sd->bl,&bl,range)) {
if (check_range_flag && battle_check_range(&sd->bl,&bl,range + battle_config.skill_range_leniency)) { if (check_range_flag && battle_check_range(&sd->bl,&bl,range + 1)) {
int dir, mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}}; int mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}};
dir = map_calc_dir(&sd->bl,bl.x,bl.y); int dir = map_calc_dir(&sd->bl,bl.x,bl.y);
pc_walktoxy (sd, sd->bl.x + mask[dir][0] * battle_config.skill_range_leniency, pc_walktoxy (sd, sd->bl.x + mask[dir][0], sd->bl.y + mask[dir][1]);
sd->bl.y + mask[dir][1] * battle_config.skill_range_leniency);
} else } else
return 0; return 0;
} }
@ -7656,12 +7654,16 @@ int skill_frostjoke_scream(struct block_list *bl,va_list ap)
if(src == bl)//自分には?かない if(src == bl)//自分には?かない
return 0; return 0;
if(battle_check_target(src,bl,BCT_ENEMY) > 0) if (map[src->m].flag.gvg || map[src->m].flag.pvp)
skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick); skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick);
else if(battle_check_target(src,bl,BCT_PARTY) > 0) { // we freeze everybody except of ourselfes on pvp/gvg [veider]
if(rand()%100 < 10)//PTメンバにも低確率でかかる(とりあえず10%) else {
if(battle_check_target(src,bl,BCT_ENEMY) > 0)
skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick);
else if(battle_check_target(src,bl,BCT_PARTY) > 0 && rand()%100 < 10)
skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick); skill_additional_effect(src,bl,skillnum,skilllv,BF_MISC,tick);
} }
// so on non-pvp/gvg we are just freezing as freezed before
return 0; return 0;
} }
@ -8373,8 +8375,9 @@ int skill_unit_timer_sub( struct block_list *bl, va_list ap )
if(!unit->alive) if(!unit->alive)
return 0; return 0;
group=unit->group;
nullpo_retr(0, group=unit->group); nullpo_retr(0, group);
range = unit->range; range = unit->range;
/* onplace_timerイベント呼び出し */ /* onplace_timerイベント呼び出し */
@ -8772,41 +8775,33 @@ int skill_produce_mix( struct map_session_data *sd,
make_per += 500 + pc_checkskill(sd,AM_CP_WEAPON)*100 + pc_checkskill(sd,AM_CP_SHIELD)*100 + make_per += 500 + pc_checkskill(sd,AM_CP_WEAPON)*100 + pc_checkskill(sd,AM_CP_SHIELD)*100 +
pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100; pc_checkskill(sd,AM_CP_ARMOR)*100 + pc_checkskill(sd,AM_CP_HELM)*100;
else else
make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300; make_per = 1000 + sd->status.base_level*30 + sd->paramc[3]*20 + sd->paramc[4]*15 + pc_checkskill(sd,AM_LEARNINGPOTION)*100 + pc_checkskill(sd,AM_PHARMACY)*300;
} else if (skill_produce_db[idx].req_skill == ASC_CDP) { } else if (skill_produce_db[idx].req_skill == ASC_CDP) {
make_per = 2000 + 40*sd->paramc[4] + 20*sd->paramc[5]; make_per = 2000 + 40*sd->paramc[4] + 20*sd->paramc[5];
//make_per = 20 + (20*sd->paramc[4])/50 + (20*sd->paramc[5])/100;
} else { } else {
if(nameid == 998) if(nameid == 998)
make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600; make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*600;
else else
make_per = 1000 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500; make_per = 1000 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*500;
} }
} if(battle_config.pp_rate != 100)
else { // Corrected rates [DracoRPG] make_per = make_per * battle_config.pp_rate / 100;
} else { // Corrected rates [DracoRPG]
int add_per=0; int add_per=0;
if(pc_search_inventory(sd,989) >= 0) add_per = 400; if(pc_search_inventory(sd,989) >= 0) add_per = 400;
else if(pc_search_inventory(sd,988) >= 0) add_per = 300; else if(pc_search_inventory(sd,988) >= 0) add_per = 300;
else if(pc_search_inventory(sd,987) >= 0) add_per = 200; else if(pc_search_inventory(sd,987) >= 0) add_per = 200;
else if(pc_search_inventory(sd,986) >= 0) add_per = 100; else if(pc_search_inventory(sd,986) >= 0) add_per = 100;
wlv = itemdb_wlv(nameid); wlv = itemdb_wlv(nameid);
make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*1000 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 + make_per = 1500 + sd->status.job_level*35 + sd->paramc[4]*10 + sd->paramc[5]*10 + pc_checkskill(sd,skill_produce_db[idx].req_skill)*1000 + pc_checkskill(sd,BS_WEAPONRESEARCH)*100 +
((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0) + add_per - (ele? 2500:0) - sc*((4-wlv)*500) - wlv*1000; ((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100 : 0) + add_per - (ele? 2500:0) - sc*((4-wlv)*500) - wlv*1000;
if(battle_config.wp_rate != 100) /* Šm—¦•â<E280A2>³ */
make_per = make_per * battle_config.wp_rate / 100;
} }
// -----------------------------------------------------// // -----------------------------------------------------//
if(make_per < 1) make_per = 1; if(make_per < 1) make_per = 1;
if(skill_produce_db[idx].req_skill==AM_PHARMACY ||
skill_produce_db[idx].req_skill==ASC_CDP) {
if( battle_config.pp_rate!=100 )
make_per=make_per*battle_config.pp_rate/100;
}
else {
if( battle_config.wp_rate!=100 ) /* 確率補正 */
make_per=make_per*battle_config.wp_rate/100;
}
// if(battle_config.etc_log) // if(battle_config.etc_log)
// printf("make rate = %d\n",make_per); // printf("make rate = %d\n",make_per);
@ -9556,14 +9551,9 @@ static int skill_read_skillspamount(void)
void skill_reload(void) void skill_reload(void)
{ {
/* skill_readdb();
if (battle_config.skill_sp_override_grffile)
<empty skill database> skill_read_skillspamount();
<?>
*/
do_init_skill();
} }
/*========================================== /*==========================================

View File

@ -921,7 +921,8 @@ int status_calc_pc(struct map_session_data* sd,int first)
if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) // 武器?究の命中率?加 if( (skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) // 武器?究の命中率?加
sd->hit += skill*2; sd->hit += skill*2;
if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 ) // トンネルドライブ // トンネルドライブ if(sd->status.option&2 && (skill = pc_checkskill(sd,RG_TUNNELDRIVE))>0 ) // トンネルドライブ // トンネルドライブ
sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9); sd->speed += (100-16)*skill*DEFAULT_WALK_SPEED/100;
//sd->speed += (1.2*DEFAULT_WALK_SPEED - skill*9);
if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) // カ?トによる速度低下 if (pc_iscarton(sd) && (skill=pc_checkskill(sd,MC_PUSHCART))>0) // カ?トによる速度低下
sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1); sd->speed += (10-skill) * (DEFAULT_WALK_SPEED * 0.1);
else if (pc_isriding(sd)) { // ペコペコ?りによる速度?加 else if (pc_isriding(sd)) { // ペコペコ?りによる速度?加

View File

@ -3,15 +3,18 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include "db.h" #include "../common/db.h"
#include "../common/nullpo.h"
#include "../common/malloc.h"
#include "itemdb.h" #include "itemdb.h"
#include "clif.h" #include "clif.h"
#include "intif.h" #include "intif.h"
#include "pc.h" #include "pc.h"
#include "storage.h" #include "storage.h"
#include "guild.h" #include "guild.h"
#include "nullpo.h" #include "battle.h"
#include "malloc.h" #include "atcommand.h"
#ifdef MEMWATCH #ifdef MEMWATCH
#include "memwatch.h" #include "memwatch.h"
@ -124,6 +127,10 @@ int storage_storageopen(struct map_session_data *sd)
nullpo_retr(0, sd); nullpo_retr(0, sd);
if(pc_isGM(sd) && pc_isGM(sd) < battle_config.gm_can_drop_lv) {
clif_displaymessage(sd->fd, msg_txt(246));
return 1;
}
if((stor = numdb_search(storage_db,sd->status.account_id)) != NULL) { if((stor = numdb_search(storage_db,sd->status.account_id)) != NULL) {
if (stor->storage_status == 0) { if (stor->storage_status == 0) {
stor->storage_status = 1; stor->storage_status = 1;
@ -132,7 +139,7 @@ int storage_storageopen(struct map_session_data *sd)
clif_storageequiplist(sd,stor); clif_storageequiplist(sd,stor);
clif_updatestorageamount(sd,stor); clif_updatestorageamount(sd,stor);
return 0; return 0;
} }
} else } else
intif_request_storage(sd->status.account_id); intif_request_storage(sd->status.account_id);

View File

@ -4,6 +4,7 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include "../common/nullpo.h"
#include "clif.h" #include "clif.h"
#include "itemdb.h" #include "itemdb.h"
#include "map.h" #include "map.h"
@ -16,8 +17,6 @@
#include "intif.h" #include "intif.h"
#include "atcommand.h" #include "atcommand.h"
#include "nullpo.h"
/*========================================== /*==========================================
* *
*------------------------------------------ *------------------------------------------
@ -34,7 +33,10 @@ void trade_traderequest(struct map_session_data *sd, int target_id) {
return; return;
} }
} }
if ((target_sd->trade_partner != 0) || (sd->trade_partner != 0)) { if(pc_isGM(sd) && pc_isGM(sd) < battle_config.gm_can_drop_lv) {
clif_displaymessage(sd->fd, msg_txt(246));
trade_tradecancel(sd); // GM is not allowed to trade
} else if ((target_sd->trade_partner != 0) || (sd->trade_partner != 0)) {
trade_tradecancel(sd); // person is in another trade trade_tradecancel(sd); // person is in another trade
} else { } else {
if (sd->bl.m != target_sd->bl.m || if (sd->bl.m != target_sd->bl.m ||