- Added battle config options item_rate_adddrop, item_drop_add_min and item_drop_add_max to control drop rate of card-acquired loot bonuses.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5610 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-15 14:58:04 +00:00
parent b0515272d9
commit b9b10700aa
7 changed files with 82 additions and 76 deletions

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@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/15
* Added battle config options item_rate_adddrop, item_drop_add_min and
item_drop_add_max to control drop rate of card-acquired loot bonuses.
(conf/battle/drops.conf) [Skotlex]
* Added item_db2.sql and mob_db2.sql, thanks to Joshuaali [Skotlex]
* Added more usage of msg_athena on the slave atcommands messages. [Skotlex]
* Fixed twilight pharmacy dropping 1 item to the ground instead of the qty

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@ -87,6 +87,11 @@ item_rate_mvp: 100
item_drop_mvp_min: 1
item_drop_mvp_max: 10000
// The rate adjustment for card-granted item drops.
item_rate_adddrop: 100
item_drop_add_min: 1
item_drop_add_max: 10000
// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 100
item_drop_treasure_min: 1

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@ -3929,6 +3929,8 @@ static const struct battle_data_short {
{ "item_drop_heal_max", &battle_config.item_drop_heal_max },
{ "item_drop_use_min", &battle_config.item_drop_use_min },
{ "item_drop_use_max", &battle_config.item_drop_use_max },
{ "item_drop_add_min", &battle_config.item_drop_adddrop_min },
{ "item_drop_add_max", &battle_config.item_drop_adddrop_max },
{ "item_drop_treasure_min", &battle_config.item_drop_treasure_min },
{ "item_drop_treasure_max", &battle_config.item_drop_treasure_max },
{ "prevent_logout", &battle_config.prevent_logout }, // Added by RoVeRT
@ -4054,6 +4056,7 @@ static const struct battle_data_int {
{ "item_rate_card", &battle_config.item_rate_card }, // End Addition
{ "item_rate_heal", &battle_config.item_rate_heal }, // Added by Valaris
{ "item_rate_use", &battle_config.item_rate_use }, // End
{ "item_rate_adddrop", &battle_config.item_rate_adddrop }, // End
{ "item_rate_treasure", &battle_config.item_rate_treasure }, // End
{ "day_duration", &battle_config.day_duration }, // added by [Yor]
{ "night_duration", &battle_config.night_duration }, // added by [Yor]
@ -4315,6 +4318,7 @@ void battle_set_defaults() {
battle_config.item_rate_card = 100;
battle_config.item_rate_heal = 100; // Added by Valaris
battle_config.item_rate_use = 100; // End
battle_config.item_rate_adddrop = 100;
battle_config.item_rate_treasure = 100;
battle_config.logarithmic_drops = 0;
battle_config.item_drop_common_min=1; // Added by TyrNemesis^
@ -4329,6 +4333,8 @@ void battle_set_defaults() {
battle_config.item_drop_heal_max=10000;
battle_config.item_drop_use_min=1;
battle_config.item_drop_use_max=10000; // End
battle_config.item_drop_adddrop_min=1;
battle_config.item_drop_adddrop_max=10000;
battle_config.item_drop_treasure_min=1;
battle_config.item_drop_treasure_max=10000;
battle_config.prevent_logout = 10000; // Added by RoVeRT

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@ -284,7 +284,8 @@ extern struct Battle_Config {
unsigned short mob_ghostring_fix;
unsigned short pc_attack_attr_none;
int item_rate_mvp, item_rate_common,item_rate_card,item_rate_equip,
item_rate_heal, item_rate_use, item_rate_treasure; // Added by RoVeRT, Additional Heal and Usable item rate by Val
item_rate_heal, item_rate_use, item_rate_treasure, // Added by RoVeRT, Additional Heal and Usable item rate by Val
item_rate_adddrop;
unsigned short logarithmic_drops;
unsigned short item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^
@ -294,7 +295,7 @@ extern struct Battle_Config {
unsigned short item_drop_heal_min,item_drop_heal_max; // Added by Valatris
unsigned short item_drop_use_min,item_drop_use_max; //End
unsigned short item_drop_treasure_min,item_drop_treasure_max; //by [Skotlex]
unsigned short item_drop_adddrop_min,item_drop_adddrop_max; //[Skotlex]
unsigned short prevent_logout; // Added by RoVeRT
unsigned short alchemist_summon_reward; // [Valaris]

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@ -591,7 +591,7 @@ struct map_session_data {
short class_, rate;
} add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS],
add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS];
struct {
struct s_add_drop {
short id, group;
int race, rate;
} add_drop[MAX_PC_BONUS];

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@ -2712,10 +2712,15 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
sd->add_drop[i].race & 1<<(mode&MD_BOSS?10:11))
{
//check if the bonus item drop rate should be multiplied with mob level/10 [Lupus]
if(sd->add_drop[i].rate<0)
if(sd->add_drop[i].rate<0) {
//it's negative, then it should be multiplied. e.g. for Mimic,Myst Case Cards, etc
// rate = base_rate * (mob_level/10) + 1
drop_rate = -sd->add_drop[i].rate*(md->level/10)+1;
if (drop_rate < battle_config.item_drop_adddrop_min)
drop_rate = battle_config.item_drop_adddrop_min;
else if (drop_rate > battle_config.item_drop_adddrop_max)
drop_rate = battle_config.item_drop_adddrop_max;
}
else
//it's positive, then it goes as it is
drop_rate = sd->add_drop[i].rate;

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@ -1164,6 +1164,56 @@ static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, shor
spell[i].card_id = card_id;
return 1;
}
static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, short group, int race, int rate) {
int i;
//Apply config rate adjustment settings.
if (rate >= 0) { //Absolute drop.
if (battle_config.item_rate_adddrop != 100)
rate = rate*battle_config.item_rate_adddrop/100;
if (rate < battle_config.item_drop_adddrop_min)
rate = battle_config.item_drop_adddrop_min;
else if (rate > battle_config.item_drop_adddrop_max)
rate = battle_config.item_drop_adddrop_max;
} else { //Relative drop, max/min limits are applied at drop time.
if (battle_config.item_rate_adddrop != 100)
rate = rate*battle_config.item_rate_adddrop/100;
if (rate > -1)
rate = -1;
}
for(i = 0; i < *count; i++) {
if(
(id && drop[i].id == id) ||
(group && drop[i].group == group)
) {
drop[i].race |= race;
if(drop[i].rate > 0 && rate > 0)
{ //Both are absolute rates.
if (drop[i].rate < rate)
drop[i].rate = rate;
} else
if(drop[i].rate < 0 && rate < 0) {
//Both are relative rates.
if (drop[i].rate > rate)
drop[i].rate = rate;
} else if (rate < 0) //Give preference to relative rate.
drop[i].rate = rate;
return 1;
}
}
if(*count >= MAX_PC_BONUS) {
if (battle_config.error_log)
ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", MAX_PC_BONUS);
return 0;
}
drop[*count].id = id;
drop[*count].group = group;
drop[*count].race |= race;
drop[*count].rate = rate;
(*count)++;
return 1;
}
/*==========================================
* ? ?
*------------------------------------------
@ -2003,44 +2053,12 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
sd->sp_gain_race[type2]+=val;
break;
case SP_ADD_MONSTER_DROP_ITEM:
if (sd->state.lr_flag != 2) {
for(i = 0; i < sd->add_drop_count; i++) {
if(sd->add_drop[i].id == type2) {
sd->add_drop[i].race |= (1<<10)|(1<<11);
if(sd->add_drop[i].rate < val)
sd->add_drop[i].rate = val;
break;
}
}
if(i >= sd->add_drop_count && sd->add_drop_count < MAX_PC_BONUS) {
sd->add_drop[sd->add_drop_count].id = type2;
// all monsters, including boss and non boss monsters
sd->add_drop[sd->add_drop_count].race |= (1<<10)|(1<<11);
sd->add_drop[sd->add_drop_count].rate = val;
sd->add_drop_count++;
}
}
if (sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, (1<<10)|(1<<11), val);
break;
case SP_ADD_MONSTER_DROP_ITEMGROUP:
if (sd->state.lr_flag != 2) {
for(i = 0; i < sd->add_drop_count; i++) {
if(sd->add_drop[i].group == type2) {
sd->add_drop[i].id = 0;
sd->add_drop[i].race |= (1<<10)|(1<<11);
if(sd->add_drop[i].rate < val)
sd->add_drop[i].rate = val;
break;
}
}
if(i >= sd->add_drop_count && sd->add_drop_count < MAX_PC_BONUS) {
sd->add_drop[sd->add_drop_count].group = type2;
sd->add_drop[sd->add_drop_count].id = 0;
// all monsters, including boss and non boss monsters
sd->add_drop[sd->add_drop_count].race |= (1<<10)|(1<<11);
sd->add_drop[sd->add_drop_count].rate = val;
sd->add_drop_count++;
}
}
if (sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, (1<<10)|(1<<11), val);
break;
case SP_SP_LOSS_RATE:
if(sd->state.lr_flag != 2) {
@ -2059,27 +2077,12 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
{
int i;
nullpo_retr(0, sd);
switch(type){
case SP_ADD_MONSTER_DROP_ITEM:
if(sd->state.lr_flag != 2) {
for(i=0;i<sd->add_drop_count;i++) {
if(sd->add_drop[i].id == type2) {
sd->add_drop[i].race |= 1<<type3;
if(sd->add_drop[i].rate < val)
sd->add_drop[i].rate = val;
break;
}
}
if(i >= sd->add_drop_count && sd->add_drop_count < MAX_PC_BONUS) {
sd->add_drop[sd->add_drop_count].id = type2;
sd->add_drop[sd->add_drop_count].race |= 1<<type3;
sd->add_drop[sd->add_drop_count].rate = val;
sd->add_drop_count++;
}
}
if(sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, 1<<type3, val);
break;
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
@ -2108,25 +2111,8 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
sd->sp_drain_type = val;
break;
case SP_ADD_MONSTER_DROP_ITEMGROUP:
if (sd->state.lr_flag != 2) {
for(i = 0; i < sd->add_drop_count; i++) {
if(sd->add_drop[i].group == type2) {
sd->add_drop[i].id = 0;
sd->add_drop[i].race |= 1<<type3;
if(sd->add_drop[i].rate < val)
sd->add_drop[i].rate = val;
break;
}
}
if(i >= sd->add_drop_count && sd->add_drop_count < 10) {
sd->add_drop[sd->add_drop_count].group = type2;
sd->add_drop[sd->add_drop_count].id = 0;
// all monsters, including boss and non boss monsters
sd->add_drop[sd->add_drop_count].race |= 1<<type3;
sd->add_drop[sd->add_drop_count].rate = val;
sd->add_drop_count++;
}
}
if (sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, 1<<type3, val);
break;
default: