> Follow up to r17140.

* Temporarily stored a random number for Millennium Shield count to get a more accurate result.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17142 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
aleos 2013-02-19 02:24:00 +00:00
parent d242001f68
commit ba08480b22

View File

@ -7532,7 +7532,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case RK_MILLENNIUMSHIELD:
if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 9 )
{
short shields = (rnd()%100<20) ? 4 : ((rnd()%100<30) ? 3 : 2); // 20% for 4, 30% for 3, 50% for 2
int8 rate = rnd()%100;
int16 shields = ((rate < 20) ? 4 : (rate < 50) ? 3 : 2);
sc_start4(bl,type,100,skill_lv,shields,1000,0,skill_get_time(skill_id,skill_lv));
clif_millenniumshield(sd,shields);
clif_skill_nodamage(src,bl,skill_id,1,1);