From ba1ed0f6eec3d5d97360d2417c454939e6201446 Mon Sep 17 00:00:00 2001 From: Danilo Lemes <13068064+Danil0v3s@users.noreply.github.com> Date: Fri, 20 Oct 2023 16:00:52 +0100 Subject: [PATCH] Update docs from txt to Markdown (#7975) * Update and rename packet_struct_notation.txt to packet_struct_notation.md * Update and rename achievements.txt to achievements.md * Update and rename effect_list.txt to effect_list.md --------- Co-authored-by: Lemongrass3110 Co-authored-by: Atemo Co-authored-by: Aleos --- doc/achievements.md | 165 ++++++ doc/achievements.txt | 115 ---- doc/effect_list.md | 978 ++++++++++++++++++++++++++++++++ doc/effect_list.txt | 987 --------------------------------- doc/packet_struct_notation.md | 132 +++++ doc/packet_struct_notation.txt | 119 ---- 6 files changed, 1275 insertions(+), 1221 deletions(-) create mode 100644 doc/achievements.md delete mode 100644 doc/achievements.txt create mode 100644 doc/effect_list.md delete mode 100644 doc/effect_list.txt create mode 100644 doc/packet_struct_notation.md delete mode 100644 doc/packet_struct_notation.txt diff --git a/doc/achievements.md b/doc/achievements.md new file mode 100644 index 0000000000..8008ae58e7 --- /dev/null +++ b/doc/achievements.md @@ -0,0 +1,165 @@ +# Achievement Database Structure + +# Table of contents +1. [Id](#id) +2. [Group](#group) + 1. [Valid Groups](#valid-groups) +4. [Name](#name) +5. [Targets](#targets) +6. [Condition](#condition) +7. [Map](#map) +8. [Dependents](#dependents) +9. [Rewards](#rewards) +10. [Score](#score) +11. [Example](#example) + +### Id + +Unique achievement ID. + +### Group + +Achievement group type. +Each achievement type calls a specific objective check. + +#### Valid groups + +
    +
  • None - Can be used for custom achievements that are given through a script with no trigger events.
  • +
  • Add_Friend - Triggered when a player adds a friend.
  • +
  • Adventure - Does not trigger automatically. These are triggered by the achievementcomplete script command.
  • +
  • Baby - Triggered when a player becomes a baby job.
  • +
  • Battle - Triggered when a player kills a monster.
  • +
  • Chatting - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command.
  • +
  • Chatting_Count - Triggered when a player has a chatroom open and others join.
  • +
  • Chatting_Create - Triggered when a player creates a chatroom.
  • +
  • Chatting_Dying - Triggered when a player creates a chatroom and dies with it open.
  • +
  • Eat - Unknown.
  • +
  • Get_Item - Triggered when a player gets an item that has a specific sell value.
  • +
  • Get_Zeny - Triggered when a player gets a specific amount of zeny at once.
  • +
  • Goal_Achieve - Triggered when a player's achievement rank levels up.
  • +
  • Goal_Level - Triggered when a player's base level or job level changes.
  • +
  • Goal_Status - Triggered when a player's base stats changes.
  • +
  • Job_Change - Triggered when a player's job changes.
  • +
  • Marry - Triggered when two players get married.
  • +
  • Party - Triggered when a player creates a party.
  • +
  • Enchant_Fail - Triggered when a player fails to refine an equipment.
  • +
  • Enchant_Success - Triggered when a player successfully refines an equipment.
  • +
  • Spend_Zeny - Triggered when a player spends any amount of zeny on vendors.
  • +
  • Taming - Triggered when a player tames a monster.
  • +
+ +### Name + +Achievement name. Used when sending rewards through RODEX. + +### Targets + +A list of monster names and count values that the achievement requires. The target count can also be used for +achievements that keep a counter while not being related to monster kills. Capped at `MAX_ACHIEVEMENT_OBJECTIVES`. See +examples below: + +Player must kill 5 Scorpions and 10 Porings + +```yml + Targets: + - Id: 0 + Mob: SCORPION + Count: 5 + - Id: 1 + Mob: PORING + Count: 10 +``` + +Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased +in increments and not checked for a total (UI_Type = 1). IE: In the achievement_list.lub file, UI_Type 0 is displayed as +non-incremental while 1 shows a progress bar of completion for the achievement. + +```yml +Condition: " ARG0 >= 100 " + Targets: + - Id: 0 // Array index value + Count: 100 +``` + +### Condition + +A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player +variables, and ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement +script engine on special events. See examples below: + +This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added. + +```yml +achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1); +``` + +This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an +equipment is successfully refined. + +```yml +achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine); +``` + +### Map + +A map name that is used for the Chatting group which increments the counter based on the player's map. +> NOTICE: This option is currently disabled until the official behavior is confirmed. + +### Dependents + +A list of achievement IDs that need to be completed before this achievement is considered complete. See examples below: + +Player must complete achievements 10001 and 10002 first. + +```yml +Dependents: + 10001: true + 10002: true +``` + +Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement +10001. + +``` +Dependents: + 10002: false +``` + +### Rewards + +A list of rewards that are given on completion. All fields are optional. + +```yml +Item: Item Name +Amount: + Amount of Item (Default: 1) +Script: Bonus Script +TitleId: Title ID +``` + +### Score + +Achievement points that are given on completion. + +### Example + +```yml + - Id: 99 + Group: Baby + Name: Example Achieve + Targets: + - Id: 0 + Mob: XM_CELINE_KIMI + Count: 1 + Condition: " BaseLevel >= 99 " + Map: prontera + Dependents: + - Id: 100 + Rewards: + Item: Shabby_Purse + Amount: 10 + Script: " specialeffect2 EF_BLESSING; sc_start SC_BLESSING,30000,10; " + TitleId: 1000 + Score: 10 +``` diff --git a/doc/achievements.txt b/doc/achievements.txt deleted file mode 100644 index 0d501e4a6c..0000000000 --- a/doc/achievements.txt +++ /dev/null @@ -1,115 +0,0 @@ -//===== rAthena Documentation ================================ -//= Achievement Database Structure -//===== By: ================================================== -//= rAthena Dev Team -//===== Last Updated: ======================================== -//= 20200220 -//===== Description: ========================================= -//= Explanation of the achievements_db.yml file and structure. -//============================================================ - ---------------------------------------- - -Id: Unique achievement ID. - ---------------------------------------- - -Group: Achievement group type. Each achievement type calls a specific objective check. -Valid groups: - None - Can be used for custom achievements that are given through a script with no trigger events. - Add_Friend - Triggered when a player adds a friend. - Adventure - Does not trigger automatically. These are triggered by the achievementcomplete script command. - Baby - Triggered when a player becomes a baby job. - Battle - Triggered when a player kills a monster. - Chatting - Aegis uses this when talking to a NPC. These are triggered by the achievementupdate script command. - Chatting_Count - Triggered when a player has a chatroom open and others join. - Chatting_Create - Triggered when a player creates a chatroom. - Chatting_Dying - Triggered when a player creates a chatroom and dies with it open. - Eat - Unknown. - Get_Item - Triggered when a player gets an item that has a specific sell value. - Get_Zeny - Triggered when a player gets a specific amount of zeny at once. - Goal_Achieve - Triggered when a player's achievement rank levels up. - Goal_Level - Triggered when a player's base level or job level changes. - Goal_Status - Triggered when a player's base stats changes. - Job_Change - Triggered when a player's job changes. - Marry - Triggered when two players get married. - Party - Triggered when a player creates a party. - Enchant_Fail - Triggered when a player fails to refine an equipment. - Enchant_Success - Triggered when a player successfully refines an equipment. - Spend_Zeny - Triggered when a player spends any amount of zeny on vendors. - Taming - Triggered when a player tames a monster. - ---------------------------------------- - -Name: Achievement name. Used when sending rewards through RODEX. - ---------------------------------------- - -Targets: A list of monster names and count values that the achievement requires. - The target count can also be used for achievements that keep a counter while not being related to monster kills. - Capped at MAX_ACHIEVEMENT_OBJECTIVES. - -Example: - // Player must kill 5 Scorpions and 10 Poring. - Targets: - - Id: 0 - Mob: SCORPION - Count: 5 - - Id: 1 - Mob: PORING - Count: 10 - -Example 2: - // Player must have 100 or more of ARG0 value. Using the count target value is useful for achievements that are increased in increments - // and not checked for a total (UI_Type = 1). - // IE: In the achievement_list.lub file, UI_Type 0 is displayed as non-incremental while 1 shows a progress bar of completion for the achievement. - Condition: " ARG0 >= 100 " - Targets: - - Id: 0 // Array index value - Count: 100 - ---------------------------------------- - -Condition: A conditional statement that must be met for the achievement to be considered complete. Accepts script constants, player variables, and - ARGX (where X is the argument vector value). The ARGX values are sent from the server to the achievement script engine on special events. - Below are two examples of how the ARGX feature works. - -Example: - // This function will send 1 argument (ARG0) with a value of i + 1 when a friend is added. - achievement_update_objective(f_sd, AG_ADD_FRIEND, 1, i + 1); - -Example 2: - // This function will send 2 arguments (ARG0 and ARG1) with values of weapon level and refine level, respectively, when an equipment is - // successfully refined. - achievement_update_objective(sd, AG_REFINE_SUCCESS, 2, sd->inventory_data[i]->wlv, sd->inventory.u.items_inventory[i].refine); - ---------------------------------------- - -Map: A map name that is used for the Chatting group which increments the counter based on the player's map. -NOTICE: This option is currently disabled until the official behavior is confirmed. - ---------------------------------------- - -Dependents: A list of achievement IDs that need to be completed before this achievement is considered complete. - -Example: - // Player must complete achievements 10001 and 10002 first. - Dependents: - 10001: true - 10002: true - - // Used with the import, dependent achievements can be disabled. The player now only requires completion of achievement 10001. - Dependents: - 10002: false - ---------------------------------------- - -Rewards: A list of rewards that are given on completion. All fields are optional. - Item: Item Name - Amount: Amount of Item (Default: 1) - Script: Bonus Script - TitleId: Title ID - ---------------------------------------- - -Score: Achievement points that are given on completion. diff --git a/doc/effect_list.md b/doc/effect_list.md new file mode 100644 index 0000000000..c2077f2923 --- /dev/null +++ b/doc/effect_list.md @@ -0,0 +1,978 @@ +# List of client-side effects sorted by ID + +The following is a compiled list of visual and sound effects which the client +can produce when receiving a packet with id `0x1f3 (01f3 .l .l)`. +Each list entry contains a number and a short description of the effect. +You can produce these effects ingame by doing `"@effect "`. +It's also possible to attach effects to item/npc scripts by using `specialeffect` or `specialeffect2`. + +|Number|Constant|Description| +|---|---|---| +|0|EF_HIT1| Regular Hit| +|1|EF_HIT2| Bash| +|2|EF_HIT3| Melee Skill Hit| +|3|EF_HIT4| Melee Skill Hit| +|4|EF_HIT5| Melee Skill Hit| +|5|EF_HIT6| Melee Skill Hit| +|6|EF_ENTRY|Being Warped| +|7|EF_EXIT| Item Heal effect| +|8|EF_WARP| Yellow Ripple Effect| +|9|EF_ENHANCE|Different Type of Heal| +|10|EF_COIN| Mammonite| +|11|EF_ENDURE|Endure| +|12|EF_BEGINSPELL|Yellow cast aura| +|13|EF_GLASSWALL|Blue Box| +|14|EF_HEALSP|Blue restoring effect| +|15|EF_SOULSTRIKE|Soul Strike| +|16|EF_BASH| Hide| +|17|EF_MAGNUMBREAK|Magnum Break| +|18|EF_STEAL|Steal| +|19|EF_HIDING|(Invalid)| +|20|EF_PATTACK|Envenom/Poison| +|21|EF_DETOXICATION|Detoxify| +|22|EF_SIGHT|Sight| +|23|EF_STONECURSE|Stone Curse| +|24|EF_FIREBALL|Fire Ball| +|25|EF_FIREWALL|Fire Wall| +|26|EF_ICEARROW|A sound (a swipe?)| +|27|EF_FROSTDIVER|Frost Diver (Traveling to Target)| +|28|EF_FROSTDIVER2|Frost Diver (Hitting)| +|29|EF_LIGHTBOLT|Lightning Bolt| +|30|EF_THUNDERSTORM|Thunder Storm| +|31|EF_FIREARROW|Weird bubbles launching from feet| +|32|EF_NAPALMBEAT|Small clustered explosions| +|33|EF_RUWACH|Ruwach| +|34|EF_TELEPORTATION|Old Map Exit Animation (unused)| +|35|EF_READYPORTAL|Old Warp Portal (unused)| +|36|EF_PORTAL|Old Warp Portal (unused)| +|37|EF_INCAGILITY|AGI Up| +|38|EF_DECAGILITY|AGI Down| +|39|EF_AQUA|Aqua Benedicta| +|40|EF_SIGNUM|Signum Crucis| +|41|EF_ANGELUS|Angelus| +|42|EF_BLESSING|Blessing| +|43|EF_INCAGIDEX|Dex + Agi Up| +|44|EF_SMOKE|Little Fog Smoke.| +|45|EF_FIREFLY|Faint Little Ball Things.| +|46|EF_SANDWIND|Sand Wind| +|47|EF_TORCH|Torch| +|48|EF_SPRAYPOND|Small Piece of Glass| +|49|EF_FIREHIT|Firebolt/Wall Hits| +|50|EF_FIRESPLASHHIT|Spinning Fire Thing| +|51|EF_COLDHIT|Ice Elemental Hit| +|52|EF_WINDHIT|Wind Elemental Hit| +|53|EF_POISONHIT|Puff of Purpulish Smoke?| +|54|EF_BEGINSPELL2|Cast Initiation Aura (Water Element)| +|55|EF_BEGINSPELL3|Cast Initiation Aura (Fire Element)| +|56|EF_BEGINSPELL4|Cast Initiation Aura (Earth Element)| +|57|EF_BEGINSPELL5|Cast Initiation Aura (Wind Element)| +|58|EF_BEGINSPELL6|Cast Initiation Aura (Holy Element)| +|59|EF_BEGINSPELL7|Cast Initiation Aura (Poison Element)| +|60|EF_LOCKON|Cast target circle| +|61|EF_WARPZONE|Old Warp Portal (NPC Warp, unused)| +|62|EF_SIGHTRASHER|Sight Trasher| +|63|EF_BARRIER|Moonlight Sphere| +|64|EF_ARROWSHOT|Something Like Puruple/Yellow Light Bullet| +|65|EF_INVENOM|Something Like Absorb of Power| +|66|EF_CURE| Cure| +|67|EF_PROVOKE|Provoke| +|68|EF_MVP| MVP Banner| +|69|EF_SKIDTRAP|Skid Trap| +|70|EF_BRANDISHSPEAR|Brandish Spear| +|71|EF_CONE|Spiral White balls| +|72|EF_SPHERE|Bigger Spiral White balls| +|73|EF_BOWLINGBASH|Blue/White Small Aura| +|74|EF_ICEWALL|Ice Wall| +|75|EF_GLORIA|Gloria| +|76|EF_MAGNIFICAT|Magnificat| +|77|EF_RESURRECTION|Resurrection| +|78|EF_RECOVERY|Status Recovery| +|79|EF_EARTHSPIKE|Earth Spike| +|80|EF_SPEARBMR|Spear Boomerang| +|81|EF_PIERCE|Skill hit| +|82|EF_TURNUNDEAD|Turn Undead| +|83|EF_SANCTUARY|Sanctuary| +|84|EF_IMPOSITIO|Impositio Manus| +|85|EF_LEXAETERNA|Lex Aeterna| +|86|EF_ASPERSIO|Aspersio| +|87|EF_LEXDIVINA|Lex Divina| +|88|EF_SUFFRAGIUM|Suffragium| +|89|EF_STORMGUST|Storm Gust| +|90|EF_LORD| Lord of Vermilion| +|91|EF_BENEDICTIO|B. S. Sacramenti| +|92|EF_METEORSTORM|Meteor Storm| +|93|EF_YUFITEL|Jupitel Thunder (Ball)| +|94|EF_YUFITELHIT|Jupitel Thunder (Hit)| +|95|EF_QUAGMIRE|Quagmire| +|96|EF_FIREPILLAR|Fire Pillar| +|97|EF_FIREPILLARBOMB| Fire Pillar/Land Mine hit| +|98|EF_HASTEUP|Adrenaline Rush| +|99|EF_FLASHER|Flasher Trap| +|100|EF_REMOVETRAP|Yellow ball fountain| +|101|EF_REPAIRWEAPON|Weapon Repair| +|102|EF_CRASHEARTH|Hammerfall| +|103|EF_PERFECTION|Weapon Perfection| +|104|EF_MAXPOWER|Maximize Power| +|105|EF_BLASTMINE|(nothing)| +|106|EF_BLASTMINEBOMB|Blast Mine Trap| +|107|EF_CLAYMORE|Claymore Trap| +|108|EF_FREEZING|Freezing Trap| +|109|EF_BUBBLE|Bailaban Blue bubble Map Effect| +|110|EF_GASPUSH|Trap Used by Giearth| +|111|EF_SPRINGTRAP|Spring Trap| +|112|EF_KYRIE|Kyrie Eleison| +|113|EF_MAGNUS|Magnus Exorcismus| +|114|EF_BOTTOM|Old Magnus Exorcismus Map Unit (unused)| +|115|EF_BLITZBEAT|Blitz Beat| +|116|EF_WATERBALL|Fling Watersphere| +|117|EF_WATERBALL2|Waterball| +|118|EF_FIREIVY|Fling Firesphere| +|119|EF_DETECTING|Detect| +|120|EF_CLOAKING|Cloaking| +|121|EF_SONICBLOW|Sonic Blow (Part 1/2)| +|122|EF_SONICBLOWHIT|Multi hit effect| +|123|EF_GRIMTOOTH|Grimtooth Cast| +|124|EF_VENOMDUST|Venom Dust| +|125|EF_ENCHANTPOISON|Enchant Poison| +|126|EF_POISONREACT|Poison React| +|127|EF_POISONREACT2|Small Posion React| +|128|EF_OVERTHRUST|Over Thrust| +|129|EF_SPLASHER|Venom Splasher Explosion| +|130|EF_TWOHANDQUICKEN|Two-Hand Quicken| +|131|EF_AUTOCOUNTER|Auto-Counter Hit| +|132|EF_GRIMTOOTHATK|Grimtooth Hit| +|133|EF_FREEZE|Ice Effect (Used by NPCs)| +|134|EF_FREEZED|Ice Effect (Used by NPCs)| +|135|EF_ICECRASH|Ice Effect (Used by NPCs)| +|136|EF_SLOWPOISON|Slow Poison| +|137|EF_BOTTOM2|Old Sanctuary Map Unit (unused)| +|138|EF_FIREPILLARON|Fire pillar| +|139|EF_SANDMAN|Sandman Trap| +|140|EF_REVIVE|Ressurection Aura| +|141|EF_PNEUMA|Pneuma| +|142|EF_HEAVENSDRIVE|Heaven's Drive| +|143|EF_SONICBLOW2|Sonic Blow (Part 2/2)| +|144|EF_BRANDISH2|Brandish Spear Pre-Hit Effect| +|145|EF_SHOCKWAVE|Shockwave Trap| +|146|EF_SHOCKWAVEHIT|Shockwave Trap Hit| +|147|EF_EARTHHIT|Pierce Hit| +|148|EF_PIERCESELF|Pierce Cast Animation| +|149|EF_BOWLINGSELF|Bowling Bash| +|150|EF_SPEARSTABSELF|Pierce Cast Animation| +|151|EF_SPEARBMRSELF|Spear Boomerang Cast| +|152|EF_HOLYHIT|Turn Undead| +|153|EF_CONCENTRATION|Increase Concentration| +|154|EF_REFINEOK|Refine Success| +|155|EF_REFINEFAIL|Refine Fail| +|156|EF_JOBCHANGE|jobchange.str not found error| +|157|EF_LVUP|levelup.str not found error| +|158|EF_JOBLVUP|Job Level Up| +|159|EF_TOPRANK|PvP circle| +|160|EF_PARTY|PvP Party Circle| +|161|EF_RAIN|(Nothing)| +|162|EF_SNOW|Snow| +|163|EF_SAKURA|White Sakura Leaves| +|164|EF_STATUS_STATE|(Nothing)| +|165|EF_BANJJAKII|Comodo Fireworks Ball| +|166|EF_MAKEBLUR|Energy Coat (Visual Effect)| +|167|EF_TAMINGSUCCESS|(Nothing)| +|168|EF_TAMINGFAILED|(Nothing)| +|169|EF_ENERGYCOAT|Energy Coat Animation| +|170|EF_CARTREVOLUTION|Cart Revolution| +|171|EF_VENOMDUST2|Venom Dust Map Unit| +|172|EF_CHANGEDARK|Change Element (Dark)| +|173|EF_CHANGEFIRE|Change Element (Fire)| +|174|EF_CHANGECOLD|Change Element (Water)| +|175|EF_CHANGEWIND|Change Element (Wind)| +|176|EF_CHANGEFLAME|Change Element (Fire)| +|177|EF_CHANGEEARTH|Change Element (Earth)| +|178|EF_CHAINGEHOLY|Change Element (Holy)| +|179|EF_CHANGEPOISON|Change Element (Poison)| +|180|EF_HITDARK|Darkness Attack| +|181|EF_MENTALBREAK|Mental Breaker| +|182|EF_MAGICALATTHIT|Magical Hit| +|183|EF_SUI_EXPLOSION|Self Destruction| +|184|EF_DARKATTACK|(Nothing)| +|185|EF_SUICIDE|(Nothing)| +|186|EF_COMBOATTACK1|Combo Attack 1| +|187|EF_COMBOATTACK2|Combo Attack 2| +|188|EF_COMBOATTACK3|Combo Attack 3| +|189|EF_COMBOATTACK4|Combo Attack 4| +|190|EF_COMBOATTACK5|Combo Attack 5| +|191|EF_GUIDEDATTACK|Guided Attack| +|192|EF_POISONATTACK|Poison Attack| +|193|EF_SILENCEATTACK|Silence Attack| +|194|EF_STUNATTACK|Stun Attack| +|195|EF_PETRIFYATTACK|Petrify Attack| +|196|EF_CURSEATTACK|Curse Attack| +|197|EF_SLEEPATTACK|Sleep Attack| +|198|EF_TELEKHIT|(Nothing)| +|199|EF_PONG| Small Popping Bubble Map Effect| +|200|EF_LEVEL99|Normal level 99 Aura (Middle)| +|201|EF_LEVEL99_2|Normal level 99 Aura (Bottom)| +|202|EF_LEVEL99_3|Lv 99 Aura Bubble| +|203|EF_GUMGANG|Fury (Visual Effect)| +|204|EF_POTION1|Red Herb/Potion| +|205|EF_POTION2|Orange Potion| +|206|EF_POTION3|Yellow Herb/Potion| +|207|EF_POTION4|White Herb/Potion| +|208|EF_POTION5|Blue Herb/Potion| +|209|EF_POTION6|Green Herb/Potion| +|210|EF_POTION7|Yellow Circle Healing Effect| +|211|EF_POTION8|Blue Circle Healing Effect| +|212|EF_DARKBREATH|Dark Breath| +|213|EF_DEFFENDER|Defender| +|214|EF_KEEPING|Keeping| +|215|EF_SUMMONSLAVE|Summon Slave| +|216|EF_BLOODDRAIN|Blood Drain| +|217|EF_ENERGYDRAIN|Energy Drain| +|218|EF_POTION_CON|Concentration Potion| +|219|EF_POTION_|Awakening Potion| +|220|EF_POTION_BERSERK|Berserk Potion| +|221|EF_POTIONPILLAR|Intense light beam| +|222|EF_DEFENDER|Defender (Crusader)| +|223|EF_GANBANTEIN|Holy Cast Aura| +|224|EF_WIND| Wind (Map effect)| +|225|EF_VOLCANO|Volcano casting effect| +|226|EF_GRANDCROSS|Grand Cross Effect| +|227|EF_INTIMIDATE|Snatch| +|228|EF_CHOOKGI|(Nothing)| +|229|EF_CLOUD|(Nothing)| +|230|EF_CLOUD2|(Nothing)| +|231|EF_MAPPILLAR|Map Light Pillar Animation 1| +|232|EF_LINELINK|Sacrifice (Visual Effect)| +|233|EF_CLOUD3|Fog| +|234|EF_SPELLBREAKER|Spell Breaker| +|235|EF_DISPELL|Dispell| +|236|EF_DELUGE|Deluge Cast Aura| +|237|EF_VIOLENTGALE|Violent Gale Cast Aura| +|238|EF_LANDPROTECTOR|Magnetic Earth Cast Aura| +|239|EF_BOTTOM_VO|Volcano (Visual Effect)| +|240|EF_BOTTOM_DE|Deluge (Visual Effect)| +|241|EF_BOTTOM_VI|Violent Gale (Visual Effect)| +|242|EF_BOTTOM_LA|Magnetic Earth (Visual Effect)| +|243|EF_FASTMOVE|(Invalid)| +|244|EF_MAGICROD|Magic Rod| +|245|EF_HOLYCROSS|Holy Cross| +|246|EF_SHIELDCHARGE|Shield Charge| +|247|EF_MAPPILLAR2|Map Light Pillar Animation 2| +|248|EF_PROVIDENCE|Resistant Souls| +|249|EF_SHIELDBOOMERANG|Shield Boomerang| +|250|EF_SPEARQUICKEN|Spear Quicken| +|251|EF_DEVOTION|Devotion| +|252|EF_REFLECTSHIELD|Reflect Shield| +|253|EF_ABSORBSPIRITS|Absorb Spirit Spheres| +|254|EF_STEELBODY|Mental Strength (Visual Effect)| +|255|EF_FLAMELAUNCHER|Elemental Endow (Fire)| +|256|EF_FROSTWEAPON|Elemental Endow (Water)| +|257|EF_LIGHTNINGLOADER|Elemental Endow (Wind)| +|258|EF_SEISMICWEAPON|Elemental Endow (Earth)| +|259|EF_MAPPILLAR3|Map Light Pillar Animation 3| +|260|EF_MAPPILLAR4|Map Light Pillar Animation 4| +|261|EF_GUMGANG2|Fury Cast Animation| +|262|EF_TEIHIT1|Raging Quadruple Blow| +|263|EF_GUMGANG3|Raging Quadruple Blow 2| +|264|EF_TEIHIT2|(Nothing)| +|265|EF_TANJI|Throw Spirit Sphere| +|266|EF_TEIHIT1X|Raging Quadruple Blow 3| +|267|EF_CHIMTO|Occult Impaction| +|268|EF_STEALCOIN|Steal Coin| +|269|EF_STRIPWEAPON|Divest Weapon| +|270|EF_STRIPSHIELD|Divest Shield| +|271|EF_STRIPARMOR|Divest Armor| +|272|EF_STRIPHELM|Divest Helm| +|273|EF_CHAINCOMBO|Raging Quadruple Blow 4| +|274|EF_RG_COIN|Steal Coin Animation| +|275|EF_BACKSTAP|Back Stab Animation| +|276|EF_TEIHIT3|Raging Thrust| +|277|EF_BOTTOM_DISSONANCE|Dissoance Map Unit| +|278|EF_BOTTOM_LULLABY|Lullaby Map Unit| +|279|EF_BOTTOM_RICHMANKIM|Mr Kim a Rich Man Map Unit| +|280|EF_BOTTOM_ETERNALCHAOS|Eternal Chaos Map Unit| +|281|EF_BOTTOM_DRUMBATTLEFIELD|A Drum on the Battlefield Map Unit| +|282|EF_BOTTOM_RINGNIBELUNGEN|The Ring Of Nibelungen Map Unit| +|283|EF_BOTTOM_ROKISWEIL|Loki's Veil Map Unit| +|284|EF_BOTTOM_INTOABYSS|Into the Abyss Map Unit| +|285|EF_BOTTOM_SIEGFRIED|Invunerable Siegfriend Map Unit| +|286|EF_BOTTOM_WHISTLE|A Wistle Map Unit| +|287|EF_BOTTOM_ASSASSINCROSS|Assassin Cross of Sunset Map Unit| +|288|EF_BOTTOM_POEMBRAGI|A Poem of Bragi Map Unit| +|289|EF_BOTTOM_APPLEIDUN|The Apple Of Idun Map Unit| +|290|EF_BOTTOM_UGLYDANCE|Ugly Dance Map Unit| +|291|EF_BOTTOM_HUMMING|Humming Map Unit| +|292|EF_BOTTOM_DONTFORGETME|Please don't Forget Me Map Unit| +|293|EF_BOTTOM_FORTUNEKISS|Fortune's Kiss Map Unit| +|294|EF_BOTTOM_SERVICEFORYOU|Service For You Map Unit| +|295|EF_TALK_FROSTJOKE|Frost Joke| +|296|EF_TALK_SCREAM|Scream| +|297|EF_POKJUK|Fire Works (Visual Effect)| +|298|EF_THROWITEM|Acid Terror Animnation| +|299|EF_THROWITEM2|(Nothing)| +|300|EF_CHEMICALPROTECTION|Chemical Protection| +|301|EF_POKJUK_SOUND|Fire Works (Sound Effect)| +|302|EF_DEMONSTRATION|Bomb| +|303|EF_CHEMICAL2|(Unused)| +|304|EF_TELEPORTATION2|Teleportation Animation| +|305|EF_PHARMACY_OK|Pharmacy Success| +|306|EF_PHARMACY_FAIL|Pharmacy Failed| +|307|EF_FORESTLIGHT|Forest Light 1| +|308|EF_THROWITEM3|Throw Stone| +|309|EF_FIRSTAID|First Aid| +|310|EF_SPRINKLESAND|Sprinkle Sand| +|311|EF_LOUD| Crazy Uproar| +|312|EF_HEAL| Heal Effect| +|313|EF_HEAL2|Heal Effect 2| +|314|EF_EXIT2|Old Map Exit effect (Unused)| +|315|EF_GLASSWALL2|Safety Wall| +|316|EF_READYPORTAL2|Warp Portal Animation 1| +|317|EF_PORTAL2|Warp Portal Animation 2| +|318|EF_BOTTOM_MAG|Magnus Exorcisimus Map Unit| +|319|EF_BOTTOM_SANC|Sanctuary Map Unit| +|320|EF_HEAL3|Offensive Heal| +|321|EF_WARPZONE2|Warp NPC| +|322|EF_FORESTLIGHT2|Forest Light 2| +|323|EF_FORESTLIGHT3|Forest Light 3| +|324|EF_FORESTLIGHT4|Forest Light 4| +|325|EF_HEAL4|Heal Effect 4| +|326|EF_FOOT| Chase Walk Left Foot| +|327|EF_FOOT2|Chse Walk Right Foot| +|328|EF_BEGINASURA|Monk Asura Strike| +|329|EF_TRIPLEATTACK|Triple Strike| +|330|EF_HITLINE|Combo Finish| +|331|EF_HPTIME|Natural HP Regeneration| +|332|EF_SPTIME|Natural SP Regeneration| +|333|EF_MAPLE|Autumn Leaves| +|334|EF_BLIND|Blind| +|335|EF_POISON|Poison| +|336|EF_GUARD|Kyrie Eleison/Parrying Shield| +|337|EF_JOBLVUP50|Class Change| +|338|EF_ANGEL2|Super Novice/Taekwon Level Up Angel| +|339|EF_MAGNUM2|Spiral Pierce| +|340|EF_CALLZONE|(Nothing)| +|341|EF_PORTAL3|Wedding Warp Portal| +|342|EF_COUPLECASTING|Wedding Skill| +|343|EF_HEARTCASTING|Another Merry Skill| +|344|EF_ENTRY2|Character map entry effect| +|345|EF_SAINTWING|Wings (Animated)| +|346|EF_SPHEREWIND|Like Moonlight But Blue| +|347|EF_COLORPAPER|Wedding Ceremony| +|348|EF_LIGHTSPHERE|Like 1000 Blade trepassing| +|349|EF_WATERFALL|Waterfall (Horizonatal)| +|350|EF_WATERFALL_90|Waterfall (Vertical)| +|351|EF_WATERFALL_SMALL|Small Waterfall (Horizonatal)| +|352|EF_WATERFALL_SMALL_90|Small Waterfall (Vertical)| +|353|EF_WATERFALL_T2|Dark Waterfall (Horizonatal)| +|354|EF_WATERFALL_T2_90|Dark Waterfall (Vertical)| +|355|EF_WATERFALL_SMALL_T2|Dark Small Waterfall (Horizonatal)| +|356|EF_WATERFALL_SMALL_T2_90|Dark Small Waterfall (Vertical)| +|357|EF_MINI_TETRIS|(Nothing)| +|358|EF_GHOST|Niflheim Ghost| +|359|EF_BAT| Niflheim Bat Slow| +|360|EF_BAT2| Niflheim Bat Fast| +|361|EF_SOULBREAKER|Soul Destroyer| +|362|EF_LEVEL99_4|Trancendant Level 99 Aura 1| +|363|EF_VALLENTINE|Valentine Day Heart With Wings| +|364|EF_VALLENTINE2|Valentine Day Heart| +|365|EF_PRESSURE|Gloria Domini| +|366|EF_BASH3D|Martyr's Reckoning| +|367|EF_AURABLADE|Aura Blade| +|368|EF_REDBODY|Berserk| +|369|EF_LKCONCENTRATION|Concentration| +|370|EF_BOTTOM_GOSPEL|Gospel Map Unit| +|371|EF_ANGEL|Level Up| +|372|EF_DEVIL|Death| +|373|EF_DRAGONSMOKE|House Smoke| +|374|EF_BOTTOM_BASILICA|Basilica| +|375|EF_ASSUMPTIO|Assumptio (Visual Effect)| +|376|EF_HITLINE2|Palm Strike| +|377|EF_BASH3D2|Matyr's Reckoning 2| +|378|EF_ENERGYDRAIN2|Soul Drain (1st Part)| +|379|EF_TRANSBLUEBODY|Soul Drain (2nd Part)| +|380|EF_MAGICCRASHER|Magic Crasher| +|381|EF_LIGHTSPHERE2|Blue Starburst (Unknown use)| +|382|EF_LIGHTBLADE|(Nothing)| +|383|EF_ENERGYDRAIN3|Health Conversion| +|384|EF_LINELINK2|Soul Change (Sound Effect)| +|385|EF_LINKLIGHT|Soul Change (Visual Effect)| +|386|EF_TRUESIGHT|True Sight| +|387|EF_FALCONASSAULT|Falcon Assault| +|388|EF_TRIPLEATTACK2|Focused Arrow Strike (Sound Effect)| +|389|EF_PORTAL4|Wind Walk| +|390|EF_MELTDOWN|Shattering Strike| +|391|EF_CARTBOOST|Cart Boost| +|392|EF_REJECTSWORD|Reject Sword| +|393|EF_TRIPLEATTACK3|Arrow Vulcan| +|394|EF_SPHEREWIND2|Sheltering Bliss| +|395|EF_LINELINK3|Marionette Control (Sound Effect)| +|396|EF_PINKBODY|Marionette Control (Visual Effect)| +|397|EF_LEVEL99_5|Trancended 99 Aura (Middle)| +|398|EF_LEVEL99_6|Trancended 99 Aura (Bottom)| +|399|EF_BASH3D3|Head Crush| +|400|EF_BASH3D4|Joint Beat| +|401|EF_NAPALMVALCAN|Napalm Vulcan Sound| +|402|EF_PORTAL5|Dangerous Soul Collect| +|403|EF_MAGICCRASHER2|Mind Breaker| +|404|EF_BOTTOM_SPIDER|Fiber Lock| +|405|EF_BOTTOM_FOGWALL|Wall Of Fog| +|406|EF_SOULBURN|Soul Burn| +|407|EF_SOULCHANGE|Soul Change| +|408|EF_BABY| Mom, Dad, I love you! (Baby Skill)| +|409|EF_SOULBREAKER2|Meteor Assault| +|410|EF_RAINBOW|Rainbow| +|411|EF_PEONG|Leap| +|412|EF_TANJI2|Like Throw Spirit Sphere| +|413|EF_PRESSEDBODY|Axe Kick| +|414|EF_SPINEDBODY|Round Kick| +|415|EF_KICKEDBODY|Counter Kick| +|416|EF_AIRTEXTURE|(Nothing)| +|417|EF_HITBODY|Flash| +|418|EF_DOUBLEGUMGANG|Warmth Lightning| +|419|EF_REFLECTBODY|Kaite (Visual Effect)| +|420|EF_BABYBODY|Eswoo (Small) (Visual Effect)| +|421|EF_BABYBODY2|Eswoo (Alt. Small) (Visual Effect)| +|422|EF_GIANTBODY|Eswoo (Normal) (Visual Effect)| +|423|EF_GIANTBODY2|Eswoo (Alt. Normal) (Visual Effect)| +|424|EF_ASURABODY|Spirit Link (Visual Effect)| +|425|EF_4WAYBODY|Esma Hit (Visual Effect)| +|426|EF_QUAKEBODY|Sprint Collision (Visual Effect)| +|427|EF_ASURABODY_MONSTER|(Nothing)| +|428|EF_HITLINE3|(Nothing)| +|429|EF_HITLINE4|Taekwon Kick Hit 1| +|430|EF_HITLINE5|Taekwon Kick Hit 2| +|431|EF_HITLINE6|Taekwon Kick Hit 3| +|432|EF_ELECTRIC|Solar, Lunar and Stellar Perception (Visual Effect)| +|433|EF_ELECTRIC2|Solar, Lunar and Stellar Opposition (Visual Effect)| +|434|EF_STORMKICK|Taekwon Kick Hit 4| +|435|EF_HITLINE7|Whirlwind Kick| +|436|EF_STORMKICK|White Barrier (Unused)| +|437|EF_HALFSPHERE|White barrier 2 (Unused)| +|438|EF_ATTACKENERGY|Kaite Reflect Animation| +|439|EF_ATTACKENERGY2|Flying Side Kick| +|440|EF_ASSUMPTIO2|Assumptio (Animation)| +|441|EF_BLUECASTING|Comfort Skills Cast Aura| +|442|EF_RUN|Foot Prints caused by Sprint.| +|443|EF_STOPRUN|(Nothing)| +|444|EF_STOPEFFECT|Sprint Stop Animation| +|445|EF_JUMPBODY|High Jump (Jump)| +|446|EF_LANDBODY|High Jump (Return Down)| +|447|EF_FOOT3|Running Left Foot| +|448|EF_FOOT4|Running Right Foot| +|449|EF_TAE_READY|KA-Spell (1st Part)| +|450|EF_GRANDCROSS2|Darkcross| +|451|EF_SOULSTRIKE2|Dark Strike| +|452|EF_YUFITEL2|Something Like Jupitel Thunder| +|453|EF_NPC_STOP|Paralized| +|454|EF_DARKCASTING|Like Blind| +|455|EF_GUMGANGNPC|Another Warmth Lightning| +|456|EF_AGIUP|Power Up| +|457|EF_JUMPKICK|Flying Side Kick (2nd Part)| +|458|EF_QUAKEBODY2|Running/Sprint (running into a wall)| +|459|EF_STORMKICK1|Brown tornado that spins sprite (unused)| +|460|EF_STORMKICK2|Green tornado (unused)| +|461|EF_STORMKICK3|Blue tornado (unused)| +|462|EF_STORMKICK4|Kaupe Dodge Effect| +|463|EF_STORMKICK5|Kaupe Dodge Effect| +|464|EF_STORMKICK6|White tornado (unused)| +|465|EF_STORMKICK7|Purple tornado (unused)| +|466|EF_SPINEDBODY2|Another Round Kick| +|467|EF_BEGINASURA1|Warm/Mild Wind (Earth)| +|468|EF_BEGINASURA2|Warm/Mild Wind (Wind)| +|469|EF_BEGINASURA3|Warm/Mild Wind (Water)| +|470|EF_BEGINASURA4|Warm/Mild Wind (Fire)| +|471|EF_BEGINASURA5|Warm/Mild Wind (Undead)| +|472|EF_BEGINASURA6|Warm/Mild Wind (Shadow)| +|473|EF_BEGINASURA7|Warm/Mild Wind (Holy)| +|474|EF_AURABLADE2|(Nothing)| +|475|EF_DEVIL1|Demon of The Sun Moon And Stars (Level 1)| +|476|EF_DEVIL2|Demon of The Sun Moon And Stars (Level 2)| +|477|EF_DEVIL3|Demon of The Sun Moon And Stars (Level 3)| +|478|EF_DEVIL4|Demon of The Sun Moon And Stars (Level 4)| +|479|EF_DEVIL5|Demon of The Sun Moon And Stars (Level 5)| +|480|EF_DEVIL6|Demon of The Sun Moon And Stars (Level 6)| +|481|EF_DEVIL7|Demon of The Sun Moon And Stars (Level 7)| +|482|EF_DEVIL8|Demon of The Sun Moon And Stars (Level 8)| +|483|EF_DEVIL9|Demon of The Sun Moon And Stars (Level 9)| +|484|EF_DEVIL10|Demon of The Sun Moon And Stars (Level 10)| +|485|EF_DOUBLEGUMGANG2|Mental Strength Lightning but White| +|486|EF_DOUBLEGUMGANG3|Mental Strength Lightning| +|487|EF_BLACKDEVIL|Demon of The Sun Moon And Stars Ground Effect| +|488|EF_FLOWERCAST|Comfort Skills| +|489|EF_FLOWERCAST2|(Nothing)| +|490|EF_FLOWERCAST3|(Nothing)| +|491|EF_MOCHI|Element Potions| +|492|EF_LAMADAN|Cooking Foods| +|493|EF_EDP| Enchant Deadly Poison| +|494|EF_SHIELDBOOMERANG2|Throwing Tomahawk| +|495|EF_RG_COIN2|Full Strip Sound| +|496|EF_GUARD2|Preserve| +|497|EF_SLIM| Twilight Alchemy 1| +|498|EF_SLIM2|Twilight Alchemy 2| +|499|EF_SLIM3|Twilight Alchemy 3| +|500|EF_CHEMICALBODY|Player Become Blue with Blue Aura| +|501|EF_CASTSPIN|Chase Walk Animation| +|502|EF_PIERCEBODY|Player Become Yellow with Yellow Aura| +|503|EF_SOULLINK|Soul Link Word| +|504|EF_CHOOKGI2|(Nothing)| +|505|EF_MEMORIZE|Memorize| +|506|EF_SOULLIGHT|(Nothing)| +|507|EF_MAPAE|Authoritative Badge| +|508|EF_ITEMPOKJUK|Fire Cracker| +|509|EF_05VAL|Valentine Day Hearth (Wings)| +|510|EF_BEGINASURA11|Champion Asura Strike| +|511|EF_NIGHT|(Nothing)| +|512|EF_CHEMICAL2DASH|Chain Crush Combo| +|513|EF_GROUNDSAMPLE|Area Cast| +|514|EF_GI_EXPLOSION|Really Big Circle| +|515|EF_CLOUD4|Einbroch Fog| +|516|EF_CLOUD5|Airship Cloud| +|517|EF_BOTTOM_HERMODE|(Nothing)| +|518|EF_CARTTER|Cart Termination| +|519|EF_ITEMFAST|Speed Down Potion| +|520|EF_SHIELDBOOMERANG3|Shield Bumerang| +|521|EF_DOUBLECASTBODY|Player Become Red with Red Aura| +|522|EF_GRAVITATION|Gravitation Field| +|523|EF_TAROTCARD1|Tarot Card of Fate (The Fool)| +|524|EF_TAROTCARD2|Tarot Card of Fate (The Magician)| +|525|EF_TAROTCARD3|Tarot Card of Fate (The High Priestess)| +|526|EF_TAROTCARD4|Tarot Card of Fate (The Chariot)| +|527|EF_TAROTCARD5|Tarot Card of Fate (Strength)| +|528|EF_TAROTCARD6|Tarot Card of Fate (The Lovers)| +|529|EF_TAROTCARD7|Tarot Card of Fate (The Wheel of Fortune)| +|530|EF_TAROTCARD8|Tarot Card of Fate (The Hanged Man)| +|531|EF_TAROTCARD9|Tarot Card of Fate (Death)| +|532|EF_TAROTCARD10|Tarot Card of Fate (Temperance)| +|533|EF_TAROTCARD11|Tarot Card of Fate (The Devil)| +|534|EF_TAROTCARD12|Tarot Card of Fate (The Tower)| +|535|EF_TAROTCARD13|Tarot Card of Fate (The Star)| +|536|EF_TAROTCARD14|Tarot Card of Fate (The Sun)| +|537|EF_ACIDDEMON|Acid Demonstration| +|538|EF_GREENBODY|Player Become Green with Green Aura| +|539|EF_THROWITEM4|Throw Random Bottle| +|540|EF_BABYBODY_BACK|Instant Small->Normal| +|541|EF_THROWITEM5|(Nothing)| +|542|EF_BLUEBODY|KA-Spell (1st Part)| +|543|EF_HATED|Kahii| +|544|EF_REDLIGHTBODY|Warmth Red Sprite| +|545|EF_RO2YEAR|Sound And... PUFF Client Crash :P| +|546|EF_SMA_READY|Kaupe| +|547|EF_STIN| Estin| +|548|EF_RED_HIT|Instant Red Sprite| +|549|EF_BLUE_HIT|Instant Blue Sprite| +|550|EF_QUAKEBODY3|Another Effect like Running Hit| +|551|EF_SMA |EFfect Like Estun but with Circle| +|552|EF_SMA2| (Nothing)| +|553|EF_STIN2|Esma| +|554|EF_HITTEXTURE|Large White Cloud| +|555|EF_STIN3|Estun| +|556|EF_SMA3| (Nothing)| +|557|EF_BLUEFALL|Juperos Energy Waterfall (Horizontal)| +|558|EF_BLUEFALL_90|Juperos Energy Waterfall (Vertical)| +|559|EF_FASTBLUEFALL|Juperos Energy Waterfall Fast (Horizontal)| +|560|EF_FASTBLUEFALL_90|Juperos Energy Waterfall Fast (Vertical)| +|561|EF_BIG_PORTAL|Juperos Warp| +|562|EF_BIG_PORTAL2|Juperos Warp| +|563|EF_SCREEN_QUAKE|Earthquake Effect (Juperos Elevator)| +|564|EF_HOMUNCASTING|Wedding Cast| +|565|EF_HFLIMOON1|Filir Moonlight Lvl 1| +|566|EF_HFLIMOON2|Filir Moonlight Lvl 2| +|567|EF_HFLIMOON3|Filir Moonlight Lvl 3| +|568|EF_HO_UP|Another Job Level Up| +|569|EF_HAMIDEFENCE|Amistr Bulwark| +|570|EF_HAMICASTLE|Amistr Castling| +|571|EF_HAMIBLOOD|Amistr Bloodlust| +|572|EF_HATED2|Warmth Soul| +|573|EF_TWILIGHT1|Twilight Alchemy 1| +|574|EF_TWILIGHT2|Twilight Alchemy 2| +|575|EF_TWILIGHT3|Twilight Alchemy 3| +|576|EF_ITEM_THUNDER|Box Effect (Thunder)| +|577|EF_ITEM_CLOUD|Box Effect (Cloud)| +|578|EF_ITEM_CURSE|Box Effect (Curse)| +|579|EF_ITEM_ZZZ|Box Effect (Sleep)| +|580|EF_ITEM_RAIN|Box Effect (Rain)| +|581|EF_ITEM_LIGHT|Box Effect (Sunlight)| +|582|EF_ANGEL3|Another Super Novice/Taekwon Angel| +|583|EF_M01| Warmth Hit| +|584|EF_M02| Full Buster| +|585|EF_M03| 5 Medium Size Explosion| +|586|EF_M04| Somatology Lab Mobs Aura| +|587|EF_M05| Big Purple Flame| +|588|EF_M06| Little Red Flame| +|589|EF_M07| Eswoo| +|590|EF_KAIZEL|Running Stop| +|591|EF_KAAHI|(Nothing)| +|592|EF_CLOUD6|Thanatos Tower Bloody Clouds| +|593|EF_FOOD01|Food Effect (STR)| +|594|EF_FOOD02|Food Effect (INT)| +|595|EF_FOOD03|Food Effect (VIT)| +|596|EF_FOOD04|Food Effect (AGI)| +|597|EF_FOOD05|Food Effect (DEX)| +|598|EF_FOOD06|Food Effect (LUK)| +|599|EF_SHRINK|Cast Time Sound and Flashing Animation on Player| +|600|EF_THROWITEM6|Throw Venom Knife| +|601|EF_SIGHT2|Sight Blaster| +|602|EF_QUAKEBODY4|Close Confine (Grab Effect)| +|603|EF_FIREHIT2|Spinning fire ball (like 50, but smaller)| +|604|EF_NPC_STOP2|Close Confine (Ground Effect)| +|605|EF_NPC_STOP2_DEL|(Nothing)| +|606|EF_FVOICE|Pang Voice (Visual Effect)| +|607|EF_WINK|Wink of Charm (Visual Effect)| +|608|EF_COOKING_OK|Cooking Success| +|609|EF_COOKING_FAIL|Cooking Failed| +|610|EF_TEMP_OK|Success| +|611|EF_TEMP_FAIL|Failed| +|612|EF_HAPGYEOK|Korean Words and /no1 Emoticon| +|613|EF_THROWITEM7|Throw Shuriken| +|614|EF_THROWITEM8|Throw Kunai| +|615|EF_THROWITEM9|Throw Fumma Shuriken| +|616|EF_THROWITEM10|Throw Money| +|617|EF_BUNSINJYUTSU|Illusionary Shadow| +|618|EF_KOUENKA|Crimson Fire Bolossom| +|619|EF_HYOUSENSOU|Lightning Spear Of Ice| +|620|EF_BOTTOM_SUITON|Water Escape Technique| +|621|EF_STIN4|Wind Blade| +|622|EF_THUNDERSTORM2|Lightning Crash| +|623|EF_CHEMICAL4|Piercing Shot| +|624|EF_STIN5|Kamaitachi| +|625|EF_MADNESS_BLUE|Madness Canceller| +|626|EF_MADNESS_RED|Adjustment| +|627|EF_RG_COIN3|Disarm (Sound Effect)| +|628|EF_BASH3D5|Dust| +|629|EF_CHOOKGI3|(Nothing)| +|630|EF_KIRIKAGE|Shadow Slash| +|631|EF_TATAMI|Reverse Tatami Map Unit| +|632|EF_KASUMIKIRI|Mist Slash| +|633|EF_ISSEN|Final Strike| +|634|EF_KAEN| Crimson Fire Formation| +|635|EF_BAKU| Dragon Fire Formation| +|636|EF_HYOUSYOURAKU|Falling Ice Pillar| +|637|EF_DESPERADO|Desperado| +|638|EF_LIGHTNING_S|Ground Drift Grenade| +|639|EF_BLIND_S|Ground Drift Grenade| +|640|EF_POISON_S|Ground Drift Grenade| +|641|EF_FREEZING_S|Ground Drift Grenade| +|642|EF_FLARE_S|Ground Drift Grenade| +|643|EF_RAPIDSHOWER|Rapid Shower| +|644|EF_MAGICALBULLET|Magic Bullet| +|645|EF_SPREADATTACK|Spread Attack| +|646|EF_TRACKCASTING|Tracking (Shown While Casting)| +|647|EF_TRACKING|Tracking| +|648|EF_TRIPLEACTION|Triple Action| +|649|EF_BULLSEYE|Bull's Eye| +|650|EF_MAP_MAGICZONE|Ice Cave Level 4 Circle| +|651|EF_MAP_MAGICZONE2|Ice Cave Level 4 Big Circle| +|652|EF_DAMAGE1|Like Regeneration Number but Red with a Sound| +|653|EF_DAMAGE1_2|Like Regeneration Number but Red| +|654|EF_DAMAGE1_3|Like Regeneration Number but Purple| +|655|EF_UNDEADBODY|Mobs Skill (Change Undead Element)| +|656|EF_UNDEADBODY_DEL|Last animation before Change Undead Element finish| +|657|EF_GREEN_NUMBER|(Nothing)| +|658|EF_BLUE_NUMBER|(Nothing)| +|659|EF_RED_NUMBER|(Nothing)| +|660|EF_PURPLE_NUMBER|(Nothing)| +|661|EF_BLACK_NUMBER|(Nothing)| +|662|EF_WHITE_NUMBER|(Nothing)| +|663|EF_YELLOW_NUMBER|(Nothing)| +|664|EF_PINK_NUMBER|(Nothing)| +|665|EF_BUBBLE_DROP|Little Blue Ball Falling From the Sky| +|666|EF_NPC_EARTHQUAKE|Earthquake| +|667|EF_DA_SPACE|(Nothing)| +|668|EF_DRAGONFEAR|Dragonfear| +|669|EF_BLEEDING|Wide Bleeding| +|670|EF_WIDECONFUSE|Dragon fear (Visual Effect)| +|671|EF_BOTTOM_RUNNER|The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground)| +|672|EF_BOTTOM_TRANSFER|The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground)| +|673|EF_CRYSTAL_BLUE|Map turns Blue (like Soul Link)| +|674|EF_BOTTOM_EVILLAND|Evil Land Cell| +|675|EF_GUARD3|Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece| +|676|EF_NPC_SLOWCAST|Slow Casting| +|677|EF_CRITICALWOUND|Critical Wounds/Bleeding Attack| +|678|EF_GREEN99_3|White 99 Aura Bubbles| +|679|EF_GREEN99_5|Green Aura (Middle)| +|680|EF_GREEN99_6|Green Aura (Bottom)| +|681|EF_MAPSPHERE|Dimensional Gorge Map Effect| +|682|EF_POK_LOVE|I Love You Banner| +|683|EF_POK_WHITE|Happy White Day Banner| +|684|EF_POK_VALEN|Happy Valentine Day Banner| +|685|EF_POK_BIRTH|Happy Birthday Banner| +|686|EF_POK_CHRISTMAS|Merry Christmas Banner| +|687|EF_MAP_MAGICZONE3|Cast Circle-Like effect 1| +|688|EF_MAP_MAGICZONE4|Cast Circle-Like effect 2| +|689|EF_DUST|Endless Tower Map Effect| +|690|EF_TORCH_RED|Burning Flame (Red)| +|691|EF_TORCH_GREEN|Burning Flame (Green)| +|692|EF_MAP_GHOST|Unknown Aura Bubbles (Small ghosts)| +|693|EF_GLOW1|Translucent yellow circle| +|694|EF_GLOW2|Translucent green circle| +|695|EF_GLOW4|Rotating green light| +|696|EF_TORCH_PURPLE|The same of 690 and 691 but Blue/Purple| +|697|EF_CLOUD7|(Nothing)| +|698|EF_CLOUD8|(Nothing)| +|699|EF_FLOWERLEAF|Fall of powder from the sky and raise of some leaf| +|700|EF_MAPSPHERE2|Big Colored Green Sphere.| +|701|EF_GLOW11|Huge Blue Sphere| +|702|EF_GLOW12|Little Colored Violet Sphere| +|703|EF_CIRCLELIGHT|Light Infiltration with fall of pownder| +|704|EF_ITEM315|Client Error (mobile_ef02.str)| +|705|EF_ITEM316|Client Error (mobile_ef01.str)| +|706|EF_ITEM317|Client Error (mobile_ef03.str)| +|707|EF_ITEM318|Client Crash :P| +|708|EF_STORM_MIN|Storm Gust (same as 89)| +|709|EF_POK_JAP|A Firework that split in 4 mini fireworks| +|710|EF_MAP_GREENLIGHT|A Sphere like Effect 701 but Green, and a bit more larger| +|711|EF_MAP_MAGICWALL|A big violet wall| +|712|EF_MAP_GREENLIGHT2|A Little Flame Sphere| +|713|EF_YELLOWFLY1|A lot of Very Small and Yellow Sphere| +|714|EF_YELLOWFLY2|(Nothing)| +|715|EF_BOTTOM_BLUE|Little blue Basilica| +|716|EF_BOTTOM_BLUE2|Same as 715| +|717|EF_WEWISH|Christmas Carol (copy of Angelus)| +|718|EF_FIREPILLARON2|Judex (Visual Effect)| +|719|EF_FORESTLIGHT5|Renovatio (light beam)| +|720|EF_SOULBREAKER3|Yellow version of Soul Breaker| +|721|EF_ADO_STR|Adoramus (lightning bolt)| +|722|EF_IGN_STR|Ignition Break (big explosion)| +|723|EF_CHIMTO2|Hundred Spear (sound effect)| +|724|EF_WINDCUTTER|Green version of Detecting| +|725|EF_DETECT2|Oratorio (like Detecting)| +|726|EF_FROSTMYSTY|Frost Misty (blue vapor and bubbles)| +|727|EF_CRIMSON_STR|Crimson Rock| +|728|EF_HELL_STR|Small fire (part of Hell Inferno)| +|729|EF_SPR_MASH|Marsh of Abyss (like Close Confine)| +|730|EF_SPR_SOULE|Small, cartoony explosion (part of Soul Expansion)| +|731|EF_DHOWL_STR|Dragon Howling (blinking, expanding circle)| +|732|EF_EARTHWALL|Spike from the ground| +|733|EF_SOULBREAKER4|Fluffy Ball flying by| +|734|EF_CHAINL_STR|Chain Lightning| +|735|EF_CHOOKGI_FIRE|(Nothing)| +|736|EF_CHOOKGI_WIND|(Nothing)| +|737|EF_CHOOKGI_WATER|(Nothing)| +|738|EF_CHOOKGI_GROUND|(Nothing)| +|739|EF_MAGENTA_TRAP|Old Magenta Trap| +|740|EF_COBALT_TRAP|Old Cobald Trap| +|741|EF_MAIZE_TRAP|Old Maize Trap| +|742|EF_VERDURE_TRAP|Old Verdure Trap| +|743|EF_NORMAL_TRAP|White Ranger Trap| +|744|EF_CLOAKING2|Camouflage| +|745|EF_AIMED_STR|Aimed Bolt (crosshairs)| +|746|EF_ARROWSTORM_STR|Arrow Storm| +|747|EF_LAULAMUS_STR|Falling white feathers| +|748|EF_LAUAGNUS_STR|Falling blue feathers| +|749|EF_MILSHIELD_STR|Millennium Shield| +|750|EF_CONCENTRATION2|Detonator (blue sparkles)| +|751|EF_FIREBALL2|Releasing summoned warlock spheres| +|752|EF_BUNSINJYUTSU2|Like Energy Coat, but not as dark| +|753|EF_CLEARTIME|Clearance| +|754|EF_GLASSWALL3|Green warp portal (root of Epiclesis)| +|755|EF_ORATIO|Oratio (spinning blue symbol)| +|756|EF_POTION_BERSERK2|Enchant Blade (like Berserk Potion)| +|757|EF_CIRCLEPOWER|Third Class Aura (Middle)| +|758|EF_ROLLING1|Rolling Cutter - Spin Count 1| +|759|EF_ROLLING2|Rolling Cutter - Spin Count 2| +|760|EF_ROLLING3|Rolling Cutter - Spin Count 3| +|761|EF_ROLLING4|Rolling Cutter - Spin Count 4| +|762|EF_ROLLING5|Rolling Cutter - Spin Count 5| +|763|EF_ROLLING6|Rolling Cutter - Spin Count 6| +|764|EF_ROLLING7|Rolling Cutter - Spin Count 7| +|765|EF_ROLLING8|Rolling Cutter - Spin Count 8| +|766|EF_ROLLING9|Rolling Cutter - Spin Count 9| +|767|EF_ROLLING10|Rolling Cutter - Spin Count 10| +|768|EF_PURPLEBODY|Blinking| +|769|EF_STIN6|Cross Ripper Slasher (flying knives)| +|770|EF_RG_COIN4|Strip sound| +|771|EF_POISONWAV|Poison sound| +|772|EF_POISONSMOKE|Poison particles| +|773|EF_GUMGANG4|Expanding purple aura (part of Phantom Menace)| +|774|EF_SHIELDBOOMERANG4|Axe Boomerang| +|775|EF_CASTSPIN2|Spinning character sprite| +|776|EF_VULCANWAV|Like Desperado sound effect| +|777|EF_AGIUP2|Faded light from the ground [S]| +|778|EF_DETECT3|Expanding white aura (like Clearance)| +|779|EF_AGIUP3|Faded light from the ground [S]| +|780|EF_DETECT4|Expanding red aura (from Infrared Scan)| +|781|EF_ELECTRIC3|Magnetic Field (purple chains)| +|782|EF_GUARD4|All-around shield [S]| +|783|EF_BOTTOM_BARRIER|Yellow shaft of light| +|784|EF_BOTTOM_STEALTH|White shaft of light| +|785|EF_REPAIRTIME|Upward flying wrenches| +|786|EF_NC_ANAL|Symbol with bleeping sound [S]| +|787|EF_FIRETHROW|Flare Launcher (line of fire)| +|788|EF_VENOMIMPRESS|Venom Impress (green skull)| +|789|EF_FROSTMISTY|Freezing Status Effect (two ancillas)| +|790|EF_BURNING|Burning Status Effect (flame symbol)| +|791|EF_COLDTHROW|Two ice shots| +|792|EF_MAKEHALLU|Upward streaming white particles| +|793|EF_HALLUTIME|Same, but more brief| +|794|EF_INFRAREDSCAN|Infrared Scan (red lasers)| +|795|EF_CRASHAXE|Power Swing (axe crash)| +|796|EF_GTHUNDER|Spinning blue triangles| +|797|EF_STONERING|Stapo| +|798|EF_INTIMIDATE2|Red triangles (like Intimidate)| +|799|EF_STASIS|Stasis (expanding blue mist) [S]| +|800|EF_REDLINE|Hell Inferno (red lights)| +|801|EF_FROSTDIVER3|Jack Frost unit (ice spikes)| +|802|EF_BOTTOM_BASILICA2|White Imprison| +|803|EF_RECOGNIZED|Recognized Spell| +|804|EF_TETRA|Tetra Vortex [S]| +|805|EF_TETRACASTING|Tetra Vortex cast animation (blinking colors)| +|806|EF_FIREBALL3|Flying by as fast as a rocket| +|807|EF_INTIMIDATE3|Kidnapping sound| +|808|EF_RECOGNIZED2|Like Recognized Spell, but one symbol| +|809|EF_CLOAKING3|Shadowy filter [S]| +|810|EF_INTIMIDATE4|Damp thud sound [S]| +|811|EF_STRETCH|Body Painting| +|812|EF_BLACKBODY|Black expanding aura| +|813|EF_ENERVATION|Masquerade - Enervation| +|814|EF_ENERVATION2|Masquerade - Groomy| +|815|EF_ENERVATION3|Masquerade - Ignorance| +|816|EF_ENERVATION4|Masquerade - Laziness| +|817|EF_ENERVATION5|Masquerade - Unlucky| +|818|EF_ENERVATION6|Masquerade - Weakness| +|819|EF_LINELINK4|(Nothing)| +|820|EF_RG_COIN5|Strip Accessory| +|821|EF_WATERFALL_ANI|Waterfall| +|822|EF_BOTTOM_MANHOLE|Dimension Door (spinning blue aura)| +|823|EF_MANHOLE|In-the-manhole effect| +|824|EF_MAKEFEINT|Some filter| +|825|EF_FORESTLIGHT6|Dimension Door (aura + blue light)| +|826|EF_DARKCASTING2|Expanding black casting anim.| +|827|EF_BOTTOM_ANI|Chaos Panic (spinning brown aura)| +|828|EF_BOTTOM_MAELSTROM|Maelstrom (spinning pink aura)| +|829|EF_BOTTOM_BLOODYLUST|Bloody Lust (spinning red aura)| +|830|EF_BEGINSPELL_N1|Blue aura (Arch Bishop cast animation)| +|831|EF_BEGINSPELL_N2|Blue cone [S]| +|832|EF_HEAL_N|Sonic Wave| +|833|EF_CHOOKGI_N|(Nothing)| +|834|EF_JOBLVUP50_2|Light shooting away circlish| +|835|EF_CHEMICAL2DASH2|Fastness yellow-reddish| +|836|EF_CHEMICAL2DASH3|Fastness yellow-pinkish| +|837|EF_ROLLINGCAST|Casting [S]| +|838|EF_WATER_BELOW|Watery aura| +|839|EF_WATER_FADE|[Client Error]| +|840|EF_BEGINSPELL_N3|Red cone| +|841|EF_BEGINSPELL_N4|Green cone| +|842|EF_BEGINSPELL_N5|Yellow cone| +|843|EF_BEGINSPELL_N6|White cone| +|844|EF_BEGINSPELL_N7|Purple cone| +|845|EF_BEGINSPELL_N8|light-bluish turquoise cone| +|846|EF_WATER_SMOKE|(Nothing)| +|847|EF_DANCE1|Gloomy Day (white/red light rays)| +|848|EF_DANCE2|Gloomy Day (white/blue light rays)| +|849|EF_LINKPARTICLE|(Nothing)| +|850|EF_SOULLIGHT2|(Nothing)| +|851|EF_SPR_PARTICLE|Green mushy-foggy stuff (dull)| +|852|EF_SPR_PARTICLE2|Green mushy-foggy stuff (bright)| +|853|EF_SPR_PLANT|Bright green flower area| +|854|EF_CHEMICAL_V|Blue beam of light with notes| +|855|EF_SHOOTPARTICLE|(Nothing)| +|856|EF_BOT_REVERB|Reverberation (red eighth notes)| +|857|EF_RAIN_PARTICLE|Severe Rainstorm (falling red and blue beams)| +|858|EF_CHEMICAL_V2|Deep Sleep Lullaby (two red beams and music notes)| +|859|EF_SECRA|Holograph of text (blue)| +|860|EF_BOT_REVERB2|Distorted note (blue)| +|861|EF_CIRCLEPOWER2|Green aura (from Circle of Life's Melody)| +|862|EF_SECRA2|Randomize Spell (holograph of text)| +|863|EF_CHEMICAL_V3|Dominion Impulse (two spears of light)| +|864|EF_ENERVATION7|Gloomy Day (colorful lines)| +|865|EF_CIRCLEPOWER3|Blue aura (from Song of Mana)| +|866|EF_SPR_PLANT2|Dance with a Warg (Wargs)| +|867|EF_CIRCLEPOWER4|Yellow aura (from Dance with a Warg)| +|868|EF_SPR_PLANT3|Song of Mana (Violies)| +|869|EF_RG_COIN6|Strip sound [S]| +|870|EF_SPR_PLANT4|Ghostly Succubuses of fire| +|871|EF_CIRCLEPOWER5|Red aura (from Lerad's Dew)| +|872|EF_SPR_PLANT5|Lerad's Dew (Minerals)| +|873|EF_CIRCLEPOWER6|Stargate-wormhole stuff (bright purple)| +|874|EF_SPR_PLANT6|Melody of Sink (Ktullanuxes)| +|875|EF_CIRCLEPOWER7|Stargate-wormhole stuff (bright turquoise)| +|876|EF_SPR_PLANT7|Warcry of Beyond (Garms)| +|877|EF_CIRCLEPOWER8|Stargate-wormhole stuff (white)| +|878|EF_SPR_PLANT8|Unlimited Humming Voice (Miyabi Ningyos)| +|879|EF_HEARTASURA|Siren's Voice (heart-like)| +|880|EF_BEGINSPELL_150|Bluish castish cone| +|881|EF_LEVEL99_150|Blue aura| +|882|EF_PRIMECHARGE|Whirl of fireflies (red)| +|883|EF_GLASSWALL4|Epiclesis (transparent green tree)| +|884|EF_GRADIUS_LASER|Green beam| +|885|EF_BASH3D6|Blue light beams| +|886|EF_GUMGANG5|Blue castish cone| +|887|EF_HITLINE8|Wavy sparks| +|888|EF_ELECTRIC4|Earth Shaker (same as 432)| +|889|EF_TEIHIT1T|Fast light beams| +|890|EF_SPINMOVE|Rotation| +|891|EF_FIREBALL4|Magic shots [S]| +|892|EF_TRIPLEATTACK4|Fastness with hitting sound[S]| +|893|EF_CHEMICAL3S|Blue-white light passing by| +|894|EF_GROUNDSHAKE|(Nothing)| +|895|EF_DQ9_CHARGE|Big wheel of flat light beams| +|896|EF_DQ9_CHARGE2|Still sun shaped lightning aura| +|897|EF_DQ9_CHARGE3|Animated sun shaped lightning aura| +|898|EF_DQ9_CHARGE4|Animated, curvy sun shaped lightning aura| +|899|EF_BLUELINE|White/red light shots from below| +|900|EF_SELFSCROLL|Animated, slow curvy sun shaped lightning aura| +|901|EF_SPR_LIGHTPRINT|Explosion| +|902|EF_PNG_TEST|Floating bedtable texture| +|903|EF_BEGINSPELL_YB| Castish flamey cone| +|904|EF_CHEMICAL2DASH4| Yellow/pink lights passing by| +|905|EF_GROUNDSHAKE2|Expanding circle| +|906|EF_PRESSURE2|Shield Press (falling shield)| +|907|EF_RG_COIN7|Chainy, metalish sound [S]| +|908|EF_PRIMECHARGE2|Prestige (sphere of yellow particles)| +|909|EF_PRIMECHARGE3|Banding (sphere of red particles)| +|910|EF_PRIMECHARGE4|Inspiration (sphere of blue particles)| +|911|EF_GREENCASTING|Green castish animation [S]| +|912|EF_WALLOFTHORN|Wall of Thorns unit (green fog cloud)| +|913|EF_FIREBALL5|Magic projectiles| +|914|EF_THROWITEM11|(Nothing)| +|915|EF_SPR_PLANT9|Crazy Weed| +|916|EF_DEMONICFIRE|Demonic Fire| +|917|EF_DEMONICFIRE2|More angry, demonic flames| +|918|EF_DEMONICFIRE3|Fire Insignia (demonic flames)| +|919|EF_HELLSPLANT|Hell's Plant (green snapping plant)| +|920|EF_FIREWALL2|Fire Walk unit| +|921|EF_VACUUM|Vacuum Extreme (whirlwind)| +|922|EF_SPR_PLANT10|Psychic Wave| +|923|EF_SPR_LIGHTPRINT2|Poison Buster| +|924|EF_POISONSMOKE2|Poisoning animation| +|925|EF_MAKEHALLU2|Some filter| +|926|EF_SHOCKWAVE2|Electric Walk unit| +|927|EF_SPR_PLANT11|Earth Grave (speary roots)| +|928|EF_COLDTHROW2|Ice cloud projectiles| +|929|EF_DEMONICFIRE4|Warmer (field of flames)| +|930|EF_PRESSURE3|Varetyr Spear (falling spear)| +|931|EF_LINKPARTICLE2| (Nothing)| +|932|EF_SOULLIGHT3|Firefly| +|933|EF_CHAREFFECT|[Client Crash]| +|934|EF_GUMGANG6|White, castishly expanding cone| +|935|EF_FIREBALL6|Green magic projectile| +|936|EF_GUMGANG7|Red, castishly expanding cone| +|937|EF_GUMGANG8|Yellow, castishly expanding cone| +|938|EF_GUMGANG9|Dark-red, castishly expanding cone| +|939|EF_BOTTOM_DE2|Blue, conish aura| +|940|EF_COLDSTATUS|Snow flake| +|941|EF_SPR_LIGHTPRINT3|Explosion of red, demonic fire| +|942|EF_WATERBALL3|Expanding, white dome| +|943|EF_HEAL_N2|Green, fluffy projectile| +|944|EF_RAIN_PARTICLE2|Falling gems| +|945|EF_CLOUD9|(Nothing)| +|946|EF_YELLOWFLY3|Floating lights| +|947|EF_EL_GUST|Blue lightning sphere| +|948|EF_EL_BLAST|Two blue lightning spheres| +|949|EF_EL_AQUAPLAY|Flat, spinning diamond| +|950|EF_EL_UPHEAVAL|Circling, planetlike spheres| +|951|EF_EL_WILD_STORM| Three lightning spheres| +|952|EF_EL_CHILLY_AIR| Flat, spinning gem and two lightning spheres| +|953|EF_EL_CURSED_SOIL| Spinning, planetlike spheres| +|954|EF_EL_COOLER|Two lightblue glowing spheres| +|955|EF_EL_TROPIC|Three spinning flame spheres| +|956|EF_EL_PYROTECHNIC| Flame| +|957|EF_EL_PETROLOGY|Spinning planetlike sphere| +|958|EF_EL_HEATER|Two flames| +|959|EF_POISON_MIST|Purple flame| +|960|EF_ERASER_CUTTER| Small yellow explosion| +|961|EF_SILENT_BREEZE| Cartoony whirlwind| +|962|EF_MAGMA_FLOW|Rising fire| +|963|EF_GRAYBODY|Dark filter (like Stone Curse)| +|964|EF_LAVA_SLIDE|Same as 920| +|965|EF_SONIC_CLAW|Small white explosion| +|966|EF_TINDER_BREAKER| Bone crack| +|967|EF_MIDNIGHT_FRENZY| Another little explosion| \ No newline at end of file diff --git a/doc/effect_list.txt b/doc/effect_list.txt deleted file mode 100644 index d13706eb75..0000000000 --- a/doc/effect_list.txt +++ /dev/null @@ -1,987 +0,0 @@ -//===== rAthena Documentation ================================ -//= Client Effects List -//===== By: ================================================== -//= rAthena Dev Team -//===== Current Version: ===================================== -//= 20231007 -//===== Description: ========================================= -//= A list of client-side effects sorted by ID. -//============================================================ - -The following is a compiled list of visual and sound effects which the client -can produce when receiving a packet with id 0x1f3 (01f3 .l .l). -Each list entry contains a number and a short description of the effect. -You can produce these effects ingame by doing "@effect ". -It's also possible to attach effects to item/npc scripts by using -'specialeffect/specialeffect2'. - -Number Constant Description ------- -------- ----------- -0. EF_HIT1 Regular Hit -1. EF_HIT2 Bash -2. EF_HIT3 Melee Skill Hit -3. EF_HIT4 Melee Skill Hit -4. EF_HIT5 Melee Skill Hit -5. EF_HIT6 Melee Skill Hit -6. EF_ENTRY Being Warped -7. EF_EXIT Item Heal effect -8. EF_WARP Yellow Ripple Effect -9. EF_ENHANCE Different Type of Heal -10. EF_COIN Mammonite -11. EF_ENDURE Endure -12. EF_BEGINSPELL Yellow cast aura -13. EF_GLASSWALL Blue Box -14. EF_HEALSP Blue restoring effect -15. EF_SOULSTRIKE Soul Strike -16. EF_BASH Hide -17. EF_MAGNUMBREAK Magnum Break -18. EF_STEAL Steal -19. EF_HIDING (Invalid) -20. EF_PATTACK Envenom/Poison -21. EF_DETOXICATION Detoxify -22. EF_SIGHT Sight -23. EF_STONECURSE Stone Curse -24. EF_FIREBALL Fire Ball -25. EF_FIREWALL Fire Wall -26. EF_ICEARROW A sound (a swipe?) -27. EF_FROSTDIVER Frost Diver (Traveling to Target) -28. EF_FROSTDIVER2 Frost Diver (Hitting) -29. EF_LIGHTBOLT Lightning Bolt -30. EF_THUNDERSTORM Thunder Storm -31. EF_FIREARROW Weird bubbles launching from feet -32. EF_NAPALMBEAT Small clustered explosions -33. EF_RUWACH Ruwach -34. EF_TELEPORTATION Old Map Exit Animation (unused) -35. EF_READYPORTAL Old Warp Portal (unused) -36. EF_PORTAL Old Warp Portal (unused) -37. EF_INCAGILITY AGI Up -38. EF_DECAGILITY AGI Down -39. EF_AQUA Aqua Benedicta -40. EF_SIGNUM Signum Crucis -41. EF_ANGELUS Angelus -42. EF_BLESSING Blessing -43. EF_INCAGIDEX Dex + Agi Up -44. EF_SMOKE Little Fog Smoke. -45. EF_FIREFLY Faint Little Ball Things. -46. EF_SANDWIND Sand Wind -47. EF_TORCH Torch -48. EF_SPRAYPOND Small Piece of Glass -49. EF_FIREHIT Firebolt/Wall Hits -50. EF_FIRESPLASHHIT Spinning Fire Thing -51. EF_COLDHIT Ice Elemental Hit -52. EF_WINDHIT Wind Elemental Hit -53. EF_POISONHIT Puff of Purpulish Smoke? -54. EF_BEGINSPELL2 Cast Initiation Aura (Water Element) -55. EF_BEGINSPELL3 Cast Initiation Aura (Fire Element) -56. EF_BEGINSPELL4 Cast Initiation Aura (Earth Element) -57. EF_BEGINSPELL5 Cast Initiation Aura (Wind Element) -58. EF_BEGINSPELL6 Cast Initiation Aura (Holy Element) -59. EF_BEGINSPELL7 Cast Initiation Aura (Poison Element) -60. EF_LOCKON Cast target circle -61. EF_WARPZONE Old Warp Portal (NPC Warp, unused) -62. EF_SIGHTRASHER Sight Trasher -63. EF_BARRIER Moonlight Sphere -64. EF_ARROWSHOT Something Like Puruple/Yellow Light Bullet -65. EF_INVENOM Something Like Absorb of Power -66. EF_CURE Cure -67. EF_PROVOKE Provoke -68. EF_MVP MVP Banner -69. EF_SKIDTRAP Skid Trap -70. EF_BRANDISHSPEAR Brandish Spear -71. EF_CONE Spiral White balls -72. EF_SPHERE Bigger Spiral White balls -73. EF_BOWLINGBASH Blue/White Small Aura -74. EF_ICEWALL Ice Wall -75. EF_GLORIA Gloria -76. EF_MAGNIFICAT Magnificat -77. EF_RESURRECTION Resurrection -78. EF_RECOVERY Status Recovery -79. EF_EARTHSPIKE Earth Spike -80. EF_SPEARBMR Spear Boomerang -81. EF_PIERCE Skill hit -82. EF_TURNUNDEAD Turn Undead -83. EF_SANCTUARY Sanctuary -84. EF_IMPOSITIO Impositio Manus -85. EF_LEXAETERNA Lex Aeterna -86. EF_ASPERSIO Aspersio -87. EF_LEXDIVINA Lex Divina -88. EF_SUFFRAGIUM Suffragium -89. EF_STORMGUST Storm Gust -90. EF_LORD Lord of Vermilion -91. EF_BENEDICTIO B. S. Sacramenti -92. EF_METEORSTORM Meteor Storm -93. EF_YUFITEL Jupitel Thunder (Ball) -94. EF_YUFITELHIT Jupitel Thunder (Hit) -95. EF_QUAGMIRE Quagmire -96. EF_FIREPILLAR Fire Pillar -97. EF_FIREPILLARBOMB Fire Pillar/Land Mine hit -98. EF_HASTEUP Adrenaline Rush -99. EF_FLASHER Flasher Trap -100. EF_REMOVETRAP Yellow ball fountain -101. EF_REPAIRWEAPON Weapon Repair -102. EF_CRASHEARTH Hammerfall -103. EF_PERFECTION Weapon Perfection -104. EF_MAXPOWER Maximize Power -105. EF_BLASTMINE (nothing) -106. EF_BLASTMINEBOMB Blast Mine Trap -107. EF_CLAYMORE Claymore Trap -108. EF_FREEZING Freezing Trap -109. EF_BUBBLE Bailaban Blue bubble Map Effect -110. EF_GASPUSH Trap Used by Giearth -111. EF_SPRINGTRAP Spring Trap -112. EF_KYRIE Kyrie Eleison -113. EF_MAGNUS Magnus Exorcismus -114. EF_BOTTOM Old Magnus Exorcismus Map Unit (unused) -115. EF_BLITZBEAT Blitz Beat -116. EF_WATERBALL Fling Watersphere -117. EF_WATERBALL2 Waterball -118. EF_FIREIVY Fling Firesphere -119. EF_DETECTING Detect -120. EF_CLOAKING Cloaking -121. EF_SONICBLOW Sonic Blow (Part 1/2) -122. EF_SONICBLOWHIT Multi hit effect -123. EF_GRIMTOOTH Grimtooth Cast -124. EF_VENOMDUST Venom Dust -125. EF_ENCHANTPOISON Enchant Poison -126. EF_POISONREACT Poison React -127. EF_POISONREACT2 Small Posion React -128. EF_OVERTHRUST Over Thrust -129. EF_SPLASHER Venom Splasher Explosion -130. EF_TWOHANDQUICKEN Two-Hand Quicken -131. EF_AUTOCOUNTER Auto-Counter Hit -132. EF_GRIMTOOTHATK Grimtooth Hit -133. EF_FREEZE Ice Effect (Used by NPCs) -134. EF_FREEZED Ice Effect (Used by NPCs) -135. EF_ICECRASH Ice Effect (Used by NPCs) -136. EF_SLOWPOISON Slow Poison -137. EF_BOTTOM2 Old Sanctuary Map Unit (unused) -138. EF_FIREPILLARON Fire pillar -139. EF_SANDMAN Sandman Trap -140. EF_REVIVE Ressurection Aura -141. EF_PNEUMA Pneuma -142. EF_HEAVENSDRIVE Heaven's Drive -143. EF_SONICBLOW2 Sonic Blow (Part 2/2) -144. EF_BRANDISH2 Brandish Spear Pre-Hit Effect -145. EF_SHOCKWAVE Shockwave Trap -146. EF_SHOCKWAVEHIT Shockwave Trap Hit -147. EF_EARTHHIT Pierce Hit -148. EF_PIERCESELF Pierce Cast Animation -149. EF_BOWLINGSELF Bowling Bash -150. EF_SPEARSTABSELF Pierce Cast Animation -151. EF_SPEARBMRSELF Spear Boomerang Cast -152. EF_HOLYHIT Turn Undead -153. EF_CONCENTRATION Increase Concentration -154. EF_REFINEOK Refine Success -155. EF_REFINEFAIL Refine Fail -156. EF_JOBCHANGE jobchange.str not found error -157. EF_LVUP levelup.str not found error -158. EF_JOBLVUP Job Level Up -159. EF_TOPRANK PvP circle -160. EF_PARTY PvP Party Circle -161. EF_RAIN (Nothing) -162. EF_SNOW Snow -163. EF_SAKURA White Sakura Leaves -164. EF_STATUS_STATE (Nothing) -165. EF_BANJJAKII Comodo Fireworks Ball -166. EF_MAKEBLUR Energy Coat (Visual Effect) -167. EF_TAMINGSUCCESS (Nothing) -168. EF_TAMINGFAILED (Nothing) -169. EF_ENERGYCOAT Energy Coat Animation -170. EF_CARTREVOLUTION Cart Revolution -171. EF_VENOMDUST2 Venom Dust Map Unit -172. EF_CHANGEDARK Change Element (Dark) -173. EF_CHANGEFIRE Change Element (Fire) -174. EF_CHANGECOLD Change Element (Water) -175. EF_CHANGEWIND Change Element (Wind) -176. EF_CHANGEFLAME Change Element (Fire) -177. EF_CHANGEEARTH Change Element (Earth) -178. EF_CHAINGEHOLY Change Element (Holy) -179. EF_CHANGEPOISON Change Element (Poison) -180. EF_HITDARK Darkness Attack -181. EF_MENTALBREAK Mental Breaker -182. EF_MAGICALATTHIT Magical Hit -183. EF_SUI_EXPLOSION Self Destruction -184. EF_DARKATTACK (Nothing) -185. EF_SUICIDE (Nothing) -186. EF_COMBOATTACK1 Combo Attack 1 -187. EF_COMBOATTACK2 Combo Attack 2 -188. EF_COMBOATTACK3 Combo Attack 3 -189. EF_COMBOATTACK4 Combo Attack 4 -190. EF_COMBOATTACK5 Combo Attack 5 -191. EF_GUIDEDATTACK Guided Attack -192. EF_POISONATTACK Poison Attack -193. EF_SILENCEATTACK Silence Attack -194. EF_STUNATTACK Stun Attack -195. EF_PETRIFYATTACK Petrify Attack -196. EF_CURSEATTACK Curse Attack -197. EF_SLEEPATTACK Sleep Attack -198. EF_TELEKHIT (Nothing) -199. EF_PONG Small Popping Bubble Map Effect -200. EF_LEVEL99 Normal level 99 Aura (Middle) -201. EF_LEVEL99_2 Normal level 99 Aura (Bottom) -202. EF_LEVEL99_3 Lv 99 Aura Bubble -203. EF_GUMGANG Fury (Visual Effect) -204. EF_POTION1 Red Herb/Potion -205. EF_POTION2 Orange Potion -206. EF_POTION3 Yellow Herb/Potion -207. EF_POTION4 White Herb/Potion -208. EF_POTION5 Blue Herb/Potion -209. EF_POTION6 Green Herb/Potion -210. EF_POTION7 Yellow Circle Healing Effect -211. EF_POTION8 Blue Circle Healing Effect -212. EF_DARKBREATH Dark Breath -213. EF_DEFFENDER Defender -214. EF_KEEPING Keeping -215. EF_SUMMONSLAVE Summon Slave -216. EF_BLOODDRAIN Blood Drain -217. EF_ENERGYDRAIN Energy Drain -218. EF_POTION_CON Concentration Potion -219. EF_POTION_ Awakening Potion -220. EF_POTION_BERSERK Berserk Potion -221. EF_POTIONPILLAR Intense light beam -222. EF_DEFENDER Defender (Crusader) -223. EF_GANBANTEIN Holy Cast Aura -224. EF_WIND Wind (Map effect) -225. EF_VOLCANO Volcano casting effect -226. EF_GRANDCROSS Grand Cross Effect -227. EF_INTIMIDATE Snatch -228. EF_CHOOKGI (Nothing) -229. EF_CLOUD (Nothing) -230. EF_CLOUD2 (Nothing) -231. EF_MAPPILLAR Map Light Pillar Animation 1 -232. EF_LINELINK Sacrifice (Visual Effect) -233. EF_CLOUD3 Fog -234. EF_SPELLBREAKER Spell Breaker -235. EF_DISPELL Dispell -236. EF_DELUGE Deluge Cast Aura -237. EF_VIOLENTGALE Violent Gale Cast Aura -238. EF_LANDPROTECTOR Magnetic Earth Cast Aura -239. EF_BOTTOM_VO Volcano (Visual Effect) -240. EF_BOTTOM_DE Deluge (Visual Effect) -241. EF_BOTTOM_VI Violent Gale (Visual Effect) -242. EF_BOTTOM_LA Magnetic Earth (Visual Effect) -243. EF_FASTMOVE (Invalid) -244. EF_MAGICROD Magic Rod -245. EF_HOLYCROSS Holy Cross -246. EF_SHIELDCHARGE Shield Charge -247. EF_MAPPILLAR2 Map Light Pillar Animation 2 -248. EF_PROVIDENCE Resistant Souls -249. EF_SHIELDBOOMERANG Shield Boomerang -250. EF_SPEARQUICKEN Spear Quicken -251. EF_DEVOTION Devotion -252. EF_REFLECTSHIELD Reflect Shield -253. EF_ABSORBSPIRITS Absorb Spirit Spheres -254. EF_STEELBODY Mental Strength (Visual Effect) -255. EF_FLAMELAUNCHER Elemental Endow (Fire) -256. EF_FROSTWEAPON Elemental Endow (Water) -257. EF_LIGHTNINGLOADER Elemental Endow (Wind) -258. EF_SEISMICWEAPON Elemental Endow (Earth) -259. EF_MAPPILLAR3 Map Light Pillar Animation 3 -260. EF_MAPPILLAR4 Map Light Pillar Animation 4 -261. EF_GUMGANG2 Fury Cast Animation -262. EF_TEIHIT1 Raging Quadruple Blow -263. EF_GUMGANG3 Raging Quadruple Blow 2 -264. EF_TEIHIT2 (Nothing) -265. EF_TANJI Throw Spirit Sphere -266. EF_TEIHIT1X Raging Quadruple Blow 3 -267. EF_CHIMTO Occult Impaction -268. EF_STEALCOIN Steal Coin -269. EF_STRIPWEAPON Divest Weapon -270. EF_STRIPSHIELD Divest Shield -271. EF_STRIPARMOR Divest Armor -272. EF_STRIPHELM Divest Helm -273. EF_CHAINCOMBO Raging Quadruple Blow 4 -274. EF_RG_COIN Steal Coin Animation -275. EF_BACKSTAP Back Stab Animation -276. EF_TEIHIT3 Raging Thrust -277. EF_BOTTOM_DISSONANCE Dissoance Map Unit -278. EF_BOTTOM_LULLABY Lullaby Map Unit -279. EF_BOTTOM_RICHMANKIM Mr Kim a Rich Man Map Unit -280. EF_BOTTOM_ETERNALCHAOS Eternal Chaos Map Unit -281. EF_BOTTOM_DRUMBATTLEFIELD A Drum on the Battlefield Map Unit -282. EF_BOTTOM_RINGNIBELUNGEN The Ring Of Nibelungen Map Unit -283. EF_BOTTOM_ROKISWEIL Loki's Veil Map Unit -284. EF_BOTTOM_INTOABYSS Into the Abyss Map Unit -285. EF_BOTTOM_SIEGFRIED Invunerable Siegfriend Map Unit -286. EF_BOTTOM_WHISTLE A Wistle Map Unit -287. EF_BOTTOM_ASSASSINCROSS Assassin Cross of Sunset Map Unit -288. EF_BOTTOM_POEMBRAGI A Poem of Bragi Map Unit -289. EF_BOTTOM_APPLEIDUN The Apple Of Idun Map Unit -290. EF_BOTTOM_UGLYDANCE Ugly Dance Map Unit -291. EF_BOTTOM_HUMMING Humming Map Unit -292. EF_BOTTOM_DONTFORGETME Please don't Forget Me Map Unit -293. EF_BOTTOM_FORTUNEKISS Fortune's Kiss Map Unit -294. EF_BOTTOM_SERVICEFORYOU Service For You Map Unit -295. EF_TALK_FROSTJOKE Frost Joke -296. EF_TALK_SCREAM Scream -297. EF_POKJUK Fire Works (Visual Effect) -298. EF_THROWITEM Acid Terror Animnation -299. EF_THROWITEM2 (Nothing) -300. EF_CHEMICALPROTECTION Chemical Protection -301. EF_POKJUK_SOUND Fire Works (Sound Effect) -302. EF_DEMONSTRATION Bomb -303. EF_CHEMICAL2 (Unused) -304. EF_TELEPORTATION2 Teleportation Animation -305. EF_PHARMACY_OK Pharmacy Success -306. EF_PHARMACY_FAIL Pharmacy Failed -307. EF_FORESTLIGHT Forest Light 1 -308. EF_THROWITEM3 Throw Stone -309. EF_FIRSTAID First Aid -310. EF_SPRINKLESAND Sprinkle Sand -311. EF_LOUD Crazy Uproar -312. EF_HEAL Heal Effect -313. EF_HEAL2 Heal Effect 2 -314. EF_EXIT2 Old Map Exit effect (Unused) -315. EF_GLASSWALL2 Safety Wall -316. EF_READYPORTAL2 Warp Portal Animation 1 -317. EF_PORTAL2 Warp Portal Animation 2 -318. EF_BOTTOM_MAG Magnus Exorcisimus Map Unit -319. EF_BOTTOM_SANC Sanctuary Map Unit -320. EF_HEAL3 Offensive Heal -321. EF_WARPZONE2 Warp NPC -322. EF_FORESTLIGHT2 Forest Light 2 -323. EF_FORESTLIGHT3 Forest Light 3 -324. EF_FORESTLIGHT4 Forest Light 4 -325. EF_HEAL4 Heal Effect 4 -326. EF_FOOT Chase Walk Left Foot -327. EF_FOOT2 Chse Walk Right Foot -328. EF_BEGINASURA Monk Asura Strike -329. EF_TRIPLEATTACK Triple Strike -330. EF_HITLINE Combo Finish -331. EF_HPTIME Natural HP Regeneration -332. EF_SPTIME Natural SP Regeneration -333. EF_MAPLE Autumn Leaves -334. EF_BLIND Blind -335. EF_POISON Poison -336. EF_GUARD Kyrie Eleison/Parrying Shield -337. EF_JOBLVUP50 Class Change -338. EF_ANGEL2 Super Novice/Taekwon Level Up Angel -339. EF_MAGNUM2 Spiral Pierce -340. EF_CALLZONE (Nothing) -341. EF_PORTAL3 Wedding Warp Portal -342. EF_COUPLECASTING Wedding Skill -343. EF_HEARTCASTING Another Merry Skill -344. EF_ENTRY2 Character map entry effect -345. EF_SAINTWING Wings (Animated) -346. EF_SPHEREWIND Like Moonlight But Blue -347. EF_COLORPAPER Wedding Ceremony -348. EF_LIGHTSPHERE Like 1000 Blade trepassing -349. EF_WATERFALL Waterfall (Horizonatal) -350. EF_WATERFALL_90 Waterfall (Vertical) -351. EF_WATERFALL_SMALL Small Waterfall (Horizonatal) -352. EF_WATERFALL_SMALL_90 Small Waterfall (Vertical) -353. EF_WATERFALL_T2 Dark Waterfall (Horizonatal) -354. EF_WATERFALL_T2_90 Dark Waterfall (Vertical) -355. EF_WATERFALL_SMALL_T2 Dark Small Waterfall (Horizonatal) -356. EF_WATERFALL_SMALL_T2_90 Dark Small Waterfall (Vertical) -357. EF_MINI_TETRIS (Nothing) -358. EF_GHOST Niflheim Ghost -359. EF_BAT Niflheim Bat Slow -360. EF_BAT2 Niflheim Bat Fast -361. EF_SOULBREAKER Soul Destroyer -362. EF_LEVEL99_4 Trancendant Level 99 Aura 1 -363. EF_VALLENTINE Valentine Day Heart With Wings -364. EF_VALLENTINE2 Valentine Day Heart -365. EF_PRESSURE Gloria Domini -366. EF_BASH3D Martyr's Reckoning -367. EF_AURABLADE Aura Blade -368. EF_REDBODY Berserk -369. EF_LKCONCENTRATION Concentration -370. EF_BOTTOM_GOSPEL Gospel Map Unit -371. EF_ANGEL Level Up -372. EF_DEVIL Death -373. EF_DRAGONSMOKE House Smoke -374. EF_BOTTOM_BASILICA Basilica -375. EF_ASSUMPTIO Assumptio (Visual Effect) -376. EF_HITLINE2 Palm Strike -377. EF_BASH3D2 Matyr's Reckoning 2 -378. EF_ENERGYDRAIN2 Soul Drain (1st Part) -379. EF_TRANSBLUEBODY Soul Drain (2nd Part) -380. EF_MAGICCRASHER Magic Crasher -381. EF_LIGHTSPHERE2 Blue Starburst (Unknown use) -382. EF_LIGHTBLADE (Nothing) -383. EF_ENERGYDRAIN3 Health Conversion -384. EF_LINELINK2 Soul Change (Sound Effect) -385. EF_LINKLIGHT Soul Change (Visual Effect) -386. EF_TRUESIGHT True Sight -387. EF_FALCONASSAULT Falcon Assault -388. EF_TRIPLEATTACK2 Focused Arrow Strike (Sound Effect) -389. EF_PORTAL4 Wind Walk -390. EF_MELTDOWN Shattering Strike -391. EF_CARTBOOST Cart Boost -392. EF_REJECTSWORD Reject Sword -393. EF_TRIPLEATTACK3 Arrow Vulcan -394. EF_SPHEREWIND2 Sheltering Bliss -395. EF_LINELINK3 Marionette Control (Sound Effect) -396. EF_PINKBODY Marionette Control (Visual Effect) -397. EF_LEVEL99_5 Trancended 99 Aura (Middle) -398. EF_LEVEL99_6 Trancended 99 Aura (Bottom) -399. EF_BASH3D3 Head Crush -400. EF_BASH3D4 Joint Beat -401. EF_NAPALMVALCAN Napalm Vulcan Sound -402. EF_PORTAL5 Dangerous Soul Collect -403. EF_MAGICCRASHER2 Mind Breaker -404. EF_BOTTOM_SPIDER Fiber Lock -405. EF_BOTTOM_FOGWALL Wall Of Fog -406. EF_SOULBURN Soul Burn -407. EF_SOULCHANGE Soul Change -408. EF_BABY Mom, Dad, I love you! (Baby Skill) -409. EF_SOULBREAKER2 Meteor Assault -410. EF_RAINBOW Rainbow -411. EF_PEONG Leap -412. EF_TANJI2 Like Throw Spirit Sphere -413. EF_PRESSEDBODY Axe Kick -414. EF_SPINEDBODY Round Kick -415. EF_KICKEDBODY Counter Kick -416. EF_AIRTEXTURE (Nothing) -417. EF_HITBODY Flash -418. EF_DOUBLEGUMGANG Warmth Lightning -419. EF_REFLECTBODY Kaite (Visual Effect) -420. EF_BABYBODY Eswoo (Small) (Visual Effect) -421. EF_BABYBODY2 Eswoo (Alt. Small) (Visual Effect) -422. EF_GIANTBODY Eswoo (Normal) (Visual Effect) -423. EF_GIANTBODY2 Eswoo (Alt. Normal) (Visual Effect) -424. EF_ASURABODY Spirit Link (Visual Effect) -425. EF_4WAYBODY Esma Hit (Visual Effect) -426. EF_QUAKEBODY Sprint Collision (Visual Effect) -427. EF_ASURABODY_MONSTER (Nothing) -428. EF_HITLINE3 (Nothing) -429. EF_HITLINE4 Taekwon Kick Hit 1 -430. EF_HITLINE5 Taekwon Kick Hit 2 -431. EF_HITLINE6 Taekwon Kick Hit 3 -432. EF_ELECTRIC Solar, Lunar and Stellar Perception (Visual Effect) -433. EF_ELECTRIC2 Solar, Lunar and Stellar Opposition (Visual Effect) -434. EF_STORMKICK Taekwon Kick Hit 4 -435. EF_HITLINE7 Whirlwind Kick -436. EF_STORMKICK White Barrier (Unused) -437. EF_HALFSPHERE White barrier 2 (Unused) -438. EF_ATTACKENERGY Kaite Reflect Animation -439. EF_ATTACKENERGY2 Flying Side Kick -440. EF_ASSUMPTIO2 Assumptio (Animation) -441. EF_BLUECASTING Comfort Skills Cast Aura -442. EF_RUN Foot Prints caused by Sprint. -443. EF_STOPRUN (Nothing) -444. EF_STOPEFFECT Sprint Stop Animation -445. EF_JUMPBODY High Jump (Jump) -446. EF_LANDBODY High Jump (Return Down) -447. EF_FOOT3 Running Left Foot -448. EF_FOOT4 Running Right Foot -449. EF_TAE_READY KA-Spell (1st Part) -450. EF_GRANDCROSS2 Darkcross -451. EF_SOULSTRIKE2 Dark Strike -452. EF_YUFITEL2 Something Like Jupitel Thunder -453. EF_NPC_STOP Paralized -454. EF_DARKCASTING Like Blind -455. EF_GUMGANGNPC Another Warmth Lightning -456. EF_AGIUP Power Up -457. EF_JUMPKICK Flying Side Kick (2nd Part) -458. EF_QUAKEBODY2 Running/Sprint (running into a wall) -459. EF_STORMKICK1 Brown tornado that spins sprite (unused) -460. EF_STORMKICK2 Green tornado (unused) -461. EF_STORMKICK3 Blue tornado (unused) -462. EF_STORMKICK4 Kaupe Dodge Effect -463. EF_STORMKICK5 Kaupe Dodge Effect -464. EF_STORMKICK6 White tornado (unused) -465. EF_STORMKICK7 Purple tornado (unused) -466. EF_SPINEDBODY2 Another Round Kick -467. EF_BEGINASURA1 Warm/Mild Wind (Earth) -468. EF_BEGINASURA2 Warm/Mild Wind (Wind) -469. EF_BEGINASURA3 Warm/Mild Wind (Water) -470. EF_BEGINASURA4 Warm/Mild Wind (Fire) -471. EF_BEGINASURA5 Warm/Mild Wind (Undead) -472. EF_BEGINASURA6 Warm/Mild Wind (Shadow) -473. EF_BEGINASURA7 Warm/Mild Wind (Holy) -474. EF_AURABLADE2 (Nothing) -475. EF_DEVIL1 Demon of The Sun Moon And Stars (Level 1) -476. EF_DEVIL2 Demon of The Sun Moon And Stars (Level 2) -477. EF_DEVIL3 Demon of The Sun Moon And Stars (Level 3) -478. EF_DEVIL4 Demon of The Sun Moon And Stars (Level 4) -479. EF_DEVIL5 Demon of The Sun Moon And Stars (Level 5) -480. EF_DEVIL6 Demon of The Sun Moon And Stars (Level 6) -481. EF_DEVIL7 Demon of The Sun Moon And Stars (Level 7) -482. EF_DEVIL8 Demon of The Sun Moon And Stars (Level 8) -483. EF_DEVIL9 Demon of The Sun Moon And Stars (Level 9) -484. EF_DEVIL10 Demon of The Sun Moon And Stars (Level 10) -485. EF_DOUBLEGUMGANG2 Mental Strength Lightning but White -486. EF_DOUBLEGUMGANG3 Mental Strength Lightning -487. EF_BLACKDEVIL Demon of The Sun Moon And Stars Ground Effect -488. EF_FLOWERCAST Comfort Skills -489. EF_FLOWERCAST2 (Nothing) -490. EF_FLOWERCAST3 (Nothing) -491. EF_MOCHI Element Potions -492. EF_LAMADAN Cooking Foods -493. EF_EDP Enchant Deadly Poison -494. EF_SHIELDBOOMERANG2 Throwing Tomahawk -495. EF_RG_COIN2 Full Strip Sound -496. EF_GUARD2 Preserve -497. EF_SLIM Twilight Alchemy 1 -498. EF_SLIM2 Twilight Alchemy 2 -499. EF_SLIM3 Twilight Alchemy 3 -500. EF_CHEMICALBODY Player Become Blue with Blue Aura -501. EF_CASTSPIN Chase Walk Animation -502. EF_PIERCEBODY Player Become Yellow with Yellow Aura -503. EF_SOULLINK Soul Link Word -504. EF_CHOOKGI2 (Nothing) -505. EF_MEMORIZE Memorize -506. EF_SOULLIGHT (Nothing) -507. EF_MAPAE Authoritative Badge -508. EF_ITEMPOKJUK Fire Cracker -509. EF_05VAL Valentine Day Hearth (Wings) -510. EF_BEGINASURA11 Champion Asura Strike -511. EF_NIGHT (Nothing) -512. EF_CHEMICAL2DASH Chain Crush Combo -513. EF_GROUNDSAMPLE Area Cast -514. EF_GI_EXPLOSION Really Big Circle -515. EF_CLOUD4 Einbroch Fog -516. EF_CLOUD5 Airship Cloud -517. EF_BOTTOM_HERMODE (Nothing) -518. EF_CARTTER Cart Termination -519. EF_ITEMFAST Speed Down Potion -520. EF_SHIELDBOOMERANG3 Shield Bumerang -521. EF_DOUBLECASTBODY Player Become Red with Red Aura -522. EF_GRAVITATION Gravitation Field -523. EF_TAROTCARD1 Tarot Card of Fate (The Fool) -524. EF_TAROTCARD2 Tarot Card of Fate (The Magician) -525. EF_TAROTCARD3 Tarot Card of Fate (The High Priestess) -526. EF_TAROTCARD4 Tarot Card of Fate (The Chariot) -527. EF_TAROTCARD5 Tarot Card of Fate (Strength) -528. EF_TAROTCARD6 Tarot Card of Fate (The Lovers) -529. EF_TAROTCARD7 Tarot Card of Fate (The Wheel of Fortune) -530. EF_TAROTCARD8 Tarot Card of Fate (The Hanged Man) -531. EF_TAROTCARD9 Tarot Card of Fate (Death) -532. EF_TAROTCARD10 Tarot Card of Fate (Temperance) -533. EF_TAROTCARD11 Tarot Card of Fate (The Devil) -534. EF_TAROTCARD12 Tarot Card of Fate (The Tower) -535. EF_TAROTCARD13 Tarot Card of Fate (The Star) -536. EF_TAROTCARD14 Tarot Card of Fate (The Sun) -537. EF_ACIDDEMON Acid Demonstration -538. EF_GREENBODY Player Become Green with Green Aura -539. EF_THROWITEM4 Throw Random Bottle -540. EF_BABYBODY_BACK Instant Small->Normal -541. EF_THROWITEM5 (Nothing) -542. EF_BLUEBODY KA-Spell (1st Part) -543. EF_HATED Kahii -544. EF_REDLIGHTBODY Warmth Red Sprite -545. EF_RO2YEAR Sound And... PUFF Client Crash :P -546. EF_SMA_READY Kaupe -547. EF_STIN Estin -548. EF_RED_HIT Instant Red Sprite -549. EF_BLUE_HIT Instant Blue Sprite -550. EF_QUAKEBODY3 Another Effect like Running Hit -551. EF_SMA Effect Like Estun but with Circle -552. EF_SMA2 (Nothing) -553. EF_STIN2 Esma -554. EF_HITTEXTURE Large White Cloud -555. EF_STIN3 Estun -556. EF_SMA3 (Nothing) -557. EF_BLUEFALL Juperos Energy Waterfall (Horizontal) -558. EF_BLUEFALL_90 Juperos Energy Waterfall (Vertical) -559. EF_FASTBLUEFALL Juperos Energy Waterfall Fast (Horizontal) -560. EF_FASTBLUEFALL_90 Juperos Energy Waterfall Fast (Vertical) -561. EF_BIG_PORTAL Juperos Warp -562. EF_BIG_PORTAL2 Juperos Warp -563. EF_SCREEN_QUAKE Earthquake Effect (Juperos Elevator) -564. EF_HOMUNCASTING Wedding Cast -565. EF_HFLIMOON1 Filir Moonlight Lvl 1 -566. EF_HFLIMOON2 Filir Moonlight Lvl 2 -567. EF_HFLIMOON3 Filir Moonlight Lvl 3 -568. EF_HO_UP Another Job Level Up -569. EF_HAMIDEFENCE Amistr Bulwark -570. EF_HAMICASTLE Amistr Castling -571. EF_HAMIBLOOD Amistr Bloodlust -572. EF_HATED2 Warmth Soul -573. EF_TWILIGHT1 Twilight Alchemy 1 -574. EF_TWILIGHT2 Twilight Alchemy 2 -575. EF_TWILIGHT3 Twilight Alchemy 3 -576. EF_ITEM_THUNDER Box Effect (Thunder) -577. EF_ITEM_CLOUD Box Effect (Cloud) -578. EF_ITEM_CURSE Box Effect (Curse) -579. EF_ITEM_ZZZ Box Effect (Sleep) -580. EF_ITEM_RAIN Box Effect (Rain) -581. EF_ITEM_LIGHT Box Effect (Sunlight) -582. EF_ANGEL3 Another Super Novice/Taekwon Angel -583. EF_M01 Warmth Hit -584. EF_M02 Full Buster -585. EF_M03 5 Medium Size Explosion -586. EF_M04 Somatology Lab Mobs Aura -587. EF_M05 Big Purple Flame -588. EF_M06 Little Red Flame -589. EF_M07 Eswoo -590. EF_KAIZEL Running Stop -591. EF_KAAHI (Nothing) -592. EF_CLOUD6 Thanatos Tower Bloody Clouds -593. EF_FOOD01 Food Effect (STR) -594. EF_FOOD02 Food Effect (INT) -595. EF_FOOD03 Food Effect (VIT) -596. EF_FOOD04 Food Effect (AGI) -597. EF_FOOD05 Food Effect (DEX) -598. EF_FOOD06 Food Effect (LUK) -599. EF_SHRINK Cast Time Sound and Flashing Animation on Player -600. EF_THROWITEM6 Throw Venom Knife -601. EF_SIGHT2 Sight Blaster -602. EF_QUAKEBODY4 Close Confine (Grab Effect) -603. EF_FIREHIT2 Spinning fire ball (like 50, but smaller) -604. EF_NPC_STOP2 Close Confine (Ground Effect) -605. EF_NPC_STOP2_DEL (Nothing) -606. EF_FVOICE Pang Voice (Visual Effect) -607. EF_WINK Wink of Charm (Visual Effect) -608. EF_COOKING_OK Cooking Success -609. EF_COOKING_FAIL Cooking Failed -610. EF_TEMP_OK Success -611. EF_TEMP_FAIL Failed -612. EF_HAPGYEOK Korean Words and /no1 Emoticon -613. EF_THROWITEM7 Throw Shuriken -614. EF_THROWITEM8 Throw Kunai -615. EF_THROWITEM9 Throw Fumma Shuriken -616. EF_THROWITEM10 Throw Money -617. EF_BUNSINJYUTSU Illusionary Shadow -618. EF_KOUENKA Crimson Fire Bolossom -619. EF_HYOUSENSOU Lightning Spear Of Ice -620. EF_BOTTOM_SUITON Water Escape Technique -621. EF_STIN4 Wind Blade -622. EF_THUNDERSTORM2 Lightning Crash -623. EF_CHEMICAL4 Piercing Shot -624. EF_STIN5 Kamaitachi -625. EF_MADNESS_BLUE Madness Canceller -626. EF_MADNESS_RED Adjustment -627. EF_RG_COIN3 Disarm (Sound Effect) -628. EF_BASH3D5 Dust -629. EF_CHOOKGI3 (Nothing) -630. EF_KIRIKAGE Shadow Slash -631. EF_TATAMI Reverse Tatami Map Unit -632. EF_KASUMIKIRI Mist Slash -633. EF_ISSEN Final Strike -634. EF_KAEN Crimson Fire Formation -635. EF_BAKU Dragon Fire Formation -636. EF_HYOUSYOURAKU Falling Ice Pillar -637. EF_DESPERADO Desperado -638. EF_LIGHTNING_S Ground Drift Grenade -639. EF_BLIND_S Ground Drift Grenade -640. EF_POISON_S Ground Drift Grenade -641. EF_FREEZING_S Ground Drift Grenade -642. EF_FLARE_S Ground Drift Grenade -643. EF_RAPIDSHOWER Rapid Shower -644. EF_MAGICALBULLET Magic Bullet -645. EF_SPREADATTACK Spread Attack -646. EF_TRACKCASTING Tracking (Shown While Casting) -647. EF_TRACKING Tracking -648. EF_TRIPLEACTION Triple Action -649. EF_BULLSEYE Bull's Eye -650. EF_MAP_MAGICZONE Ice Cave Level 4 Circle -651. EF_MAP_MAGICZONE2 Ice Cave Level 4 Big Circle -652. EF_DAMAGE1 Like Regeneration Number but Red with a Sound -653. EF_DAMAGE1_2 Like Regeneration Number but Red -654. EF_DAMAGE1_3 Like Regeneration Number but Purple -655. EF_UNDEADBODY Mobs Skill (Change Undead Element) -656. EF_UNDEADBODY_DEL Last animation before Change Undead Element finish -657. EF_GREEN_NUMBER (Nothing) -658. EF_BLUE_NUMBER (Nothing) -659. EF_RED_NUMBER (Nothing) -660. EF_PURPLE_NUMBER (Nothing) -661. EF_BLACK_NUMBER (Nothing) -662. EF_WHITE_NUMBER (Nothing) -663. EF_YELLOW_NUMBER (Nothing) -664. EF_PINK_NUMBER (Nothing) -665. EF_BUBBLE_DROP Little Blue Ball Falling From the Sky -666. EF_NPC_EARTHQUAKE Earthquake -667. EF_DA_SPACE (Nothing) -668. EF_DRAGONFEAR Dragonfear -669. EF_BLEEDING Wide Bleeding -670. EF_WIDECONFUSE Dragon fear (Visual Effect) -671. EF_BOTTOM_RUNNER The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground) -672. EF_BOTTOM_TRANSFER The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground) -673. EF_CRYSTAL_BLUE Map turns Blue (like Soul Link) -674. EF_BOTTOM_EVILLAND Evil Land Cell -675. EF_GUARD3 Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier piece -676. EF_NPC_SLOWCAST Slow Casting -677. EF_CRITICALWOUND Critical Wounds/Bleeding Attack -678. EF_GREEN99_3 White 99 Aura Bubbles -679. EF_GREEN99_5 Green Aura (Middle) -680. EF_GREEN99_6 Green Aura (Bottom) -681. EF_MAPSPHERE Dimensional Gorge Map Effect -682. EF_POK_LOVE I Love You Banner -683. EF_POK_WHITE Happy White Day Banner -684. EF_POK_VALEN Happy Valentine Day Banner -685. EF_POK_BIRTH Happy Birthday Banner -686. EF_POK_CHRISTMAS Merry Christmas Banner -687. EF_MAP_MAGICZONE3 Cast Circle-Like effect 1 -688. EF_MAP_MAGICZONE4 Cast Circle-Like effect 2 -689. EF_DUST Endless Tower Map Effect -690. EF_TORCH_RED Burning Flame (Red) -691. EF_TORCH_GREEN Burning Flame (Green) -692. EF_MAP_GHOST Unknown Aura Bubbles (Small ghosts) -693. EF_GLOW1 Translucent yellow circle -694. EF_GLOW2 Translucent green circle -695. EF_GLOW4 Rotating green light -696. EF_TORCH_PURPLE The same of 690 and 691 but Blue/Purple -697. EF_CLOUD7 (Nothing) -698. EF_CLOUD8 (Nothing) -699. EF_FLOWERLEAF Fall of powder from the sky and raise of some leaf -700. EF_MAPSPHERE2 Big Colored Green Sphere. -701. EF_GLOW11 Huge Blue Sphere -702. EF_GLOW12 Little Colored Violet Sphere -703. EF_CIRCLELIGHT Light Infiltration with fall of pownder -704. EF_ITEM315 Client Error (mobile_ef02.str) -705. EF_ITEM316 Client Error (mobile_ef01.str) -706. EF_ITEM317 Client Error (mobile_ef03.str) -707. EF_ITEM318 Client Crash :P -708. EF_STORM_MIN Storm Gust (same as 89) -709. EF_POK_JAP A Firework that split in 4 mini fireworks -710. EF_MAP_GREENLIGHT A Sphere like Effect 701 but Green, and a bit more larger -711. EF_MAP_MAGICWALL A big violet wall -712. EF_MAP_GREENLIGHT2 A Little Flame Sphere -713. EF_YELLOWFLY1 A lot of Very Small and Yellow Sphere -714. EF_YELLOWFLY2 (Nothing) -715. EF_BOTTOM_BLUE Little blue Basilica -716. EF_BOTTOM_BLUE2 Same as 715 -717. EF_WEWISH Christmas Carol (copy of Angelus) -718. EF_FIREPILLARON2 Judex (Visual Effect) -719. EF_FORESTLIGHT5 Renovatio (light beam) -720. EF_SOULBREAKER3 Yellow version of Soul Breaker -721. EF_ADO_STR Adoramus (lightning bolt) -722. EF_IGN_STR Ignition Break (big explosion) -723. EF_CHIMTO2 Hundred Spear (sound effect) -724. EF_WINDCUTTER Green version of Detecting -725. EF_DETECT2 Oratorio (like Detecting) -726. EF_FROSTMYSTY Frost Misty (blue vapor and bubbles) -727. EF_CRIMSON_STR Crimson Rock -728. EF_HELL_STR Small fire (part of Hell Inferno) -729. EF_SPR_MASH Marsh of Abyss (like Close Confine) -730. EF_SPR_SOULE Small, cartoony explosion (part of Soul Expansion) -731. EF_DHOWL_STR Dragon Howling (blinking, expanding circle) -732. EF_EARTHWALL Spike from the ground -733. EF_SOULBREAKER4 Fluffy Ball flying by -734. EF_CHAINL_STR Chain Lightning -735. EF_CHOOKGI_FIRE (Nothing) -736. EF_CHOOKGI_WIND (Nothing) -737. EF_CHOOKGI_WATER (Nothing) -738. EF_CHOOKGI_GROUND (Nothing) -739. EF_MAGENTA_TRAP Old Magenta Trap -740. EF_COBALT_TRAP Old Cobald Trap -741. EF_MAIZE_TRAP Old Maize Trap -742. EF_VERDURE_TRAP Old Verdure Trap -743. EF_NORMAL_TRAP White Ranger Trap -744. EF_CLOAKING2 Camouflage -745. EF_AIMED_STR Aimed Bolt (crosshairs) -746. EF_ARROWSTORM_STR Arrow Storm -747. EF_LAULAMUS_STR Falling white feathers -748. EF_LAUAGNUS_STR Falling blue feathers -749. EF_MILSHIELD_STR Millennium Shield -750. EF_CONCENTRATION2 Detonator (blue sparkles) -751. EF_FIREBALL2 Releasing summoned warlock spheres -752. EF_BUNSINJYUTSU2 Like Energy Coat, but not as dark -753. EF_CLEARTIME Clearance -754. EF_GLASSWALL3 Green warp portal (root of Epiclesis) -755. EF_ORATIO Oratio (spinning blue symbol) -756. EF_POTION_BERSERK2 Enchant Blade (like Berserk Potion) -757. EF_CIRCLEPOWER Third Class Aura (Middle) -758. EF_ROLLING1 Rolling Cutter - Spin Count 1 -759. EF_ROLLING2 Rolling Cutter - Spin Count 2 -760. EF_ROLLING3 Rolling Cutter - Spin Count 3 -761. EF_ROLLING4 Rolling Cutter - Spin Count 4 -762. EF_ROLLING5 Rolling Cutter - Spin Count 5 -763. EF_ROLLING6 Rolling Cutter - Spin Count 6 -764. EF_ROLLING7 Rolling Cutter - Spin Count 7 -765. EF_ROLLING8 Rolling Cutter - Spin Count 8 -766. EF_ROLLING9 Rolling Cutter - Spin Count 9 -767. EF_ROLLING10 Rolling Cutter - Spin Count 10 -768. EF_PURPLEBODY Blinking -769. EF_STIN6 Cross Ripper Slasher (flying knives) -770. EF_RG_COIN4 Strip sound -771. EF_POISONWAV Poison sound -772. EF_POISONSMOKE Poison particles -773. EF_GUMGANG4 Expanding purple aura (part of Phantom Menace) -774. EF_SHIELDBOOMERANG4 Axe Boomerang -775. EF_CASTSPIN2 Spinning character sprite -776. EF_VULCANWAV Like Desperado sound effect -777. EF_AGIUP2 Faded light from the ground [S] -778. EF_DETECT3 Expanding white aura (like Clearance) -779. EF_AGIUP3 Faded light from the ground [S] -780. EF_DETECT4 Expanding red aura (from Infrared Scan) -781. EF_ELECTRIC3 Magnetic Field (purple chains) -782. EF_GUARD4 All-around shield [S] -783. EF_BOTTOM_BARRIER Yellow shaft of light -784. EF_BOTTOM_STEALTH White shaft of light -785. EF_REPAIRTIME Upward flying wrenches -786. EF_NC_ANAL Symbol with bleeping sound [S] -787. EF_FIRETHROW Flare Launcher (line of fire) -788. EF_VENOMIMPRESS Venom Impress (green skull) -789. EF_FROSTMISTY Freezing Status Effect (two ancillas) -790. EF_BURNING Burning Status Effect (flame symbol) -791. EF_COLDTHROW Two ice shots -792. EF_MAKEHALLU Upward streaming white particles -793. EF_HALLUTIME Same, but more brief -794. EF_INFRAREDSCAN Infrared Scan (red lasers) -795. EF_CRASHAXE Power Swing (axe crash) -796. EF_GTHUNDER Spinning blue triangles -797. EF_STONERING Stapo -798. EF_INTIMIDATE2 Red triangles (like Intimidate) -799. EF_STASIS Stasis (expanding blue mist) [S] -800. EF_REDLINE Hell Inferno (red lights) -801. EF_FROSTDIVER3 Jack Frost unit (ice spikes) -802. EF_BOTTOM_BASILICA2 White Imprison -803. EF_RECOGNIZED Recognized Spell -804. EF_TETRA Tetra Vortex [S] -805. EF_TETRACASTING Tetra Vortex cast animation (blinking colors) -806. EF_FIREBALL3 Flying by as fast as a rocket -807. EF_INTIMIDATE3 Kidnapping sound -808. EF_RECOGNIZED2 Like Recognized Spell, but one symbol -809. EF_CLOAKING3 Shadowy filter [S] -810. EF_INTIMIDATE4 Damp thud sound [S] -811. EF_STRETCH Body Painting -812. EF_BLACKBODY Black expanding aura -813. EF_ENERVATION Masquerade - Enervation -814. EF_ENERVATION2 Masquerade - Groomy -815. EF_ENERVATION3 Masquerade - Ignorance -816. EF_ENERVATION4 Masquerade - Laziness -817. EF_ENERVATION5 Masquerade - Unlucky -818. EF_ENERVATION6 Masquerade - Weakness -819. EF_LINELINK4 (Nothing) -820. EF_RG_COIN5 Strip Accessory -821. EF_WATERFALL_ANI Waterfall -822. EF_BOTTOM_MANHOLE Dimension Door (spinning blue aura) -823. EF_MANHOLE In-the-manhole effect -824. EF_MAKEFEINT Some filter -825. EF_FORESTLIGHT6 Dimension Door (aura + blue light) -826. EF_DARKCASTING2 Expanding black casting anim. -827. EF_BOTTOM_ANI Chaos Panic (spinning brown aura) -828. EF_BOTTOM_MAELSTROM Maelstrom (spinning pink aura) -829. EF_BOTTOM_BLOODYLUST Bloody Lust (spinning red aura) -830. EF_BEGINSPELL_N1 Blue aura (Arch Bishop cast animation) -831. EF_BEGINSPELL_N2 Blue cone [S] -832. EF_HEAL_N Sonic Wave -833. EF_CHOOKGI_N (Nothing) -834. EF_JOBLVUP50_2 Light shooting away circlish -835. EF_CHEMICAL2DASH2 Fastness yellow-reddish -836. EF_CHEMICAL2DASH3 Fastness yellow-pinkish -837. EF_ROLLINGCAST Casting [S] -838. EF_WATER_BELOW Watery aura -839. EF_WATER_FADE [Client Error] -840. EF_BEGINSPELL_N3 Red cone -841. EF_BEGINSPELL_N4 Green cone -842. EF_BEGINSPELL_N5 Yellow cone -843. EF_BEGINSPELL_N6 White cone -844. EF_BEGINSPELL_N7 Purple cone -845. EF_BEGINSPELL_N8 light-bluish turquoise cone -846. EF_WATER_SMOKE (Nothing) -847. EF_DANCE1 Gloomy Day (white/red light rays) -848. EF_DANCE2 Gloomy Day (white/blue light rays) -849. EF_LINKPARTICLE (Nothing) -850. EF_SOULLIGHT2 (Nothing) -851. EF_SPR_PARTICLE Green mushy-foggy stuff (dull) -852. EF_SPR_PARTICLE2 Green mushy-foggy stuff (bright) -853. EF_SPR_PLANT Bright green flower area -854. EF_CHEMICAL_V Blue beam of light with notes -855. EF_SHOOTPARTICLE (Nothing) -856. EF_BOT_REVERB Reverberation (red eighth notes) -857. EF_RAIN_PARTICLE Severe Rainstorm (falling red and blue beams) -858. EF_CHEMICAL_V2 Deep Sleep Lullaby (two red beams and music notes) -859. EF_SECRA Holograph of text (blue) -860. EF_BOT_REVERB2 Distorted note (blue) -861. EF_CIRCLEPOWER2 Green aura (from Circle of Life's Melody) -862. EF_SECRA2 Randomize Spell (holograph of text) -863. EF_CHEMICAL_V3 Dominion Impulse (two spears of light) -864. EF_ENERVATION7 Gloomy Day (colorful lines) -865. EF_CIRCLEPOWER3 Blue aura (from Song of Mana) -866. EF_SPR_PLANT2 Dance with a Warg (Wargs) -867. EF_CIRCLEPOWER4 Yellow aura (from Dance with a Warg) -868. EF_SPR_PLANT3 Song of Mana (Violies) -869. EF_RG_COIN6 Strip sound [S] -870. EF_SPR_PLANT4 Ghostly Succubuses of fire -871. EF_CIRCLEPOWER5 Red aura (from Lerad's Dew) -872. EF_SPR_PLANT5 Lerad's Dew (Minerals) -873. EF_CIRCLEPOWER6 Stargate-wormhole stuff (bright purple) -874. EF_SPR_PLANT6 Melody of Sink (Ktullanuxes) -875. EF_CIRCLEPOWER7 Stargate-wormhole stuff (bright turquoise) -876. EF_SPR_PLANT7 Warcry of Beyond (Garms) -877. EF_CIRCLEPOWER8 Stargate-wormhole stuff (white) -878. EF_SPR_PLANT8 Unlimited Humming Voice (Miyabi Ningyos) -879. EF_HEARTASURA Siren's Voice (heart-like) -880. EF_BEGINSPELL_150 Bluish castish cone -881. EF_LEVEL99_150 Blue aura -882. EF_PRIMECHARGE Whirl of fireflies (red) -883. EF_GLASSWALL4 Epiclesis (transparent green tree) -884. EF_GRADIUS_LASER Green beam -885. EF_BASH3D6 Blue light beams -886. EF_GUMGANG5 Blue castish cone -887. EF_HITLINE8 Wavy sparks -888. EF_ELECTRIC4 Earth Shaker (same as 432) -889. EF_TEIHIT1T Fast light beams -890. EF_SPINMOVE Rotation -891. EF_FIREBALL4 Magic shots [S] -892. EF_TRIPLEATTACK4 Fastness with hitting sound[S] -893. EF_CHEMICAL3S Blue-white light passing by -894. EF_GROUNDSHAKE (Nothing) -895. EF_DQ9_CHARGE Big wheel of flat light beams -896. EF_DQ9_CHARGE2 Still sun shaped lightning aura -897. EF_DQ9_CHARGE3 Animated sun shaped lightning aura -898. EF_DQ9_CHARGE4 Animated, curvy sun shaped lightning aura -899. EF_BLUELINE White/red light shots from below -900. EF_SELFSCROLL Animated, slow curvy sun shaped lightning aura -901. EF_SPR_LIGHTPRINT Explosion -902. EF_PNG_TEST Floating bedtable texture -903. EF_BEGINSPELL_YB Castish flamey cone -904. EF_CHEMICAL2DASH4 Yellow/pink lights passing by -905. EF_GROUNDSHAKE2 Expanding circle -906. EF_PRESSURE2 Shield Press (falling shield) -907. EF_RG_COIN7 Chainy, metalish sound [S] -908. EF_PRIMECHARGE2 Prestige (sphere of yellow particles) -909. EF_PRIMECHARGE3 Banding (sphere of red particles) -910. EF_PRIMECHARGE4 Inspiration (sphere of blue particles) -911. EF_GREENCASTING Green castish animation [S] -912. EF_WALLOFTHORN Wall of Thorns unit (green fog cloud) -913. EF_FIREBALL5 Magic projectiles -914. EF_THROWITEM11 (Nothing) -915. EF_SPR_PLANT9 Crazy Weed -916. EF_DEMONICFIRE Demonic Fire -917. EF_DEMONICFIRE2 More angry, demonic flames -918. EF_DEMONICFIRE3 Fire Insignia (demonic flames) -919. EF_HELLSPLANT Hell's Plant (green snapping plant) -920. EF_FIREWALL2 Fire Walk unit -921. EF_VACUUM Vacuum Extreme (whirlwind) -922. EF_SPR_PLANT10 Psychic Wave -923. EF_SPR_LIGHTPRINT2 Poison Buster -924. EF_POISONSMOKE2 Poisoning animation -925. EF_MAKEHALLU2 Some filter -926. EF_SHOCKWAVE2 Electric Walk unit -927. EF_SPR_PLANT11 Earth Grave (speary roots) -928. EF_COLDTHROW2 Ice cloud projectiles -929. EF_DEMONICFIRE4 Warmer (field of flames) -930. EF_PRESSURE3 Varetyr Spear (falling spear) -931. EF_LINKPARTICLE2 (Nothing) -932. EF_SOULLIGHT3 Firefly -933. EF_CHAREFFECT [Client Crash] -934. EF_GUMGANG6 White, castishly expanding cone -935. EF_FIREBALL6 Green magic projectile -936. EF_GUMGANG7 Red, castishly expanding cone -937. EF_GUMGANG8 Yellow, castishly expanding cone -938. EF_GUMGANG9 Dark-red, castishly expanding cone -939. EF_BOTTOM_DE2 Blue, conish aura -940. EF_COLDSTATUS Snow flake -941. EF_SPR_LIGHTPRINT3 Explosion of red, demonic fire -942. EF_WATERBALL3 Expanding, white dome -943. EF_HEAL_N2 Green, fluffy projectile -944. EF_RAIN_PARTICLE2 Falling gems -945. EF_CLOUD9 (Nothing) -946. EF_YELLOWFLY3 Floating lights -947. EF_EL_GUST Blue lightning sphere -948. EF_EL_BLAST Two blue lightning spheres -949. EF_EL_AQUAPLAY Flat, spinning diamond -950. EF_EL_UPHEAVAL Circling, planetlike spheres -951. EF_EL_WILD_STORM Three lightning spheres -952. EF_EL_CHILLY_AIR Flat, spinning gem and two lightning spheres -953. EF_EL_CURSED_SOIL Spinning, planetlike spheres -954. EF_EL_COOLER Two lightblue glowing spheres -955. EF_EL_TROPIC Three spinning flame spheres -956. EF_EL_PYROTECHNIC Flame -957. EF_EL_PETROLOGY Spinning planetlike sphere -958. EF_EL_HEATER Two flames -959. EF_POISON_MIST Purple flame -960. EF_ERASER_CUTTER Small yellow explosion -961. EF_SILENT_BREEZE Cartoony whirlwind -962. EF_MAGMA_FLOW Rising fire -963. EF_GRAYBODY Dark filter (like Stone Curse) -964. EF_LAVA_SLIDE Same as 920 -965. EF_SONIC_CLAW Small white explosion -966. EF_TINDER_BREAKER Bone crack -967. EF_MIDNIGHT_FRENZY Another little explosion diff --git a/doc/packet_struct_notation.md b/doc/packet_struct_notation.md new file mode 100644 index 0000000000..3ea07ee427 --- /dev/null +++ b/doc/packet_struct_notation.md @@ -0,0 +1,132 @@ +# Packet Structure Notation + +This document specifies how packets are and should be documented, to +keep packet structure comments consistent in the entire codebase. It +also serves as a guide to those, who are unfamiliar with the general +packet layout. + +All mentioned data types are assumed to be little-endian (least- +significant byte first, least significant bit last) and of same size +regardless of architecture. + +### Typical description of a packet + +``` +Notifies the client about entering a chatroom. +00db .W .L { .L .24B }* (ZC_ENTER_ROOM) +role: + 0 = owner (menu) + 1 = normal +``` + +The first line contains a brief description of what the packet does, +or what it is good for, followed by it's `AEGIS` name in parentheses; +first two letters of the `AEGIS` name specify origin (first letter) +and destination (second letter) of the packet. If the packet's name +is not known or is not applicable (rAthena server-server packets), +specify at least these two letters to indicate the direction of the +packet. Do not use `S(end)/R(ecv)` for this, as it is inaccurate and +location dependent (if the description is copied to different server +or other RO-related projects, it might change it's meaning). + +If there are multiple versions of the packet, the `AEGIS` name is +appended to the end of the packet's structure instead. If the name +did not change between versions, a `PACKETVER` expression is appended, +such as `(PACKETVER >= 20111111)`. + +Second line describes the packet's field structure, beginning with a +`%04x` formatted packet type, followed by the individual fields and +their types. Each field begins with it's name enclosed in angle +brackets ( `` ) followed by a dot and the data size type. +Field names should be lower-case and without underscores. If other +packets already have a field in common, use that name, rather than +inventing your own (ex. "packet len" and "account id"). Repeated and +optional fields are designated with curly and square brackets +respectively, padded with a single space at each side. + +Further lines are optional and either include details about the +the packet's mechanics or further explanation on the packet fields' +values. + +### Packet field data size type + + |Field name|Field description|Field size| + |---|---|---| + |B|byte|1 byte| + |W|word|2 bytes| + |L|long, dword|4 bytes| + |F|float|4 bytes| + |Q|quad|8 bytes| + +### Variable cases + + |Field name|Field description| + |---|---| + |nB|n bytes| + |?B|variable/unknown amount of bytes| + |nS|n bytes, zero-terminated| + |?S|variable/unknown amount of bytes, zero-terminated| + +### Repetition of packet fields + + |Field name|Field description| + |---|---| + |{}|repeated block| + |{}*|variable/unknown amount of consecutive blocks| + |{}*n|n times repeated block| + |[]|optional fields| + +### Packet origin and destination letters + + |Origin|Destination| + |---|---| + |A|Account (Login)| + |C|Client| + |H|Character| + |I|Inter| + |S|Server (any type of server)| + |Z|Zone (Map)| + +### Examples + +- Packet with nested repetition blocks: + +``` +/// Presents a textual list of producable items. +/// 018d .W { .W { .W }*3 }* (ZC_MAKABLEITEMLIST) +/// material id: +/// unused by the client +``` + +- Packet with multiple versions identified with different AEGIS names: + +``` +/// Request for server's tick. +/// 007e .L (CZ_REQUEST_TIME) +/// 0360 .L (CZ_REQUEST_TIME2) +``` + +- Packet with multiple versions identified with same AEGIS name: + +``` +/// Cashshop Buy Ack. +/// 0289 .L .W (ZC_PC_CASH_POINT_UPDATE) +/// 0289 .L .L .W (PACKETVER >= 20070711) (ZC_PC_CASH_POINT_UPDATE) +``` + +- Packet with combination of both different AEGIS names and different versions with same name: + +``` +/// Sends hotkey bar. +/// 02b9 { .B .L .W }*27 (ZC_SHORTCUT_KEY_LIST) +/// 07d9 { .B .L .W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603) +/// 07d9 { .B .L .W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617) +``` + +- Packet for a client command: + +``` +/// /item /monster. +/// Request to make items or spawn monsters. +/// 013f .24B (CZ_ITEM_CREATE) +``` diff --git a/doc/packet_struct_notation.txt b/doc/packet_struct_notation.txt deleted file mode 100644 index 4657baa40c..0000000000 --- a/doc/packet_struct_notation.txt +++ /dev/null @@ -1,119 +0,0 @@ -//===== rAthena Documentation ================================ -//= Packet Structure Notation -//===== By: ================================================== -//= Ai4rei -//===== Last Updated: ======================================== -//= 20120810 -//===== Description: ========================================= -//= Explanation how packets are and should be documented. -//============================================================ - -This document specifies how packets are and should be documented, to -keep packet structure comments consistent in the entire codebase. It -also serves as a guide to those, who are unfamiliar with the general -packet layout. - -All mentioned data types are assumed to be little-endian (least- -significant byte first, least significant bit last) and of same size -regardless of architecture. - -= Typical description of a packet = - - /// Notifies the client about entering a chatroom (ZC_ENTER_ROOM). - /// 00db .W .L { .L .24B }* - /// role: - /// 0 = owner (menu) - /// 1 = normal - -The first line contains a brief description of what the packet does, -or what it is good for, followed by it's AEGIS name in parentheses; -first two letters of the AEGIS name specify origin (first letter) -and destination (second letter) of the packet. If the packet's name -is not known or is not applicable (rAthena server-server packets), -specify at least these two letters to indicate the direction of the -packet. Do not use S(end)/R(ecv) for this, as it is inaccurate and -location dependent (if the description is copied to different server -or other RO-related projects, it might change it's meaning). - -If there are multiple versions of the packet, the AEGIS name is -appended to the end of the packet's structure instead. If the name -did not change between versions, a PACKETVER expression is appended, -such as (PACKETVER >= 20111111). - -Second line describes the packet's field structure, beginning with a -%04x formatted packet type, followed by the individual fields and -their types. Each field begins with it's name enclosed in angle -brackets ( ) followed by a dot and the data size type. -Field names should be lower-case and without underscores. If other -packets already have a field in common, use that name, rather than -inventing your own (ex. "packet len" and "account id"). Repeated and -optional fields are designated with curly and square brackets -respectively, padded with a single space at each side. - -Further lines are optional and either include details about the -the packet's mechanics or further explanation on the packet fields' -values. - -= Packet field data size type = - - B = 1 byte (byte) - W = 2 bytes (word) - L = 4 bytes (long, dword) - F = 4 bytes (float) - Q = 8 bytes (quad) - - nB = n bytes - ?B = variable/unknown amount of bytes - nS = n bytes, zero-terminated - ?S = variable/unknown amount of bytes, zero-terminated - -= Repetition of packet fields = - - {} = repeated block - {}* = variable/unknown amount of consecutive blocks - {}*n = n times repeated block - [] = optional fields - -= Packet origin and destination letters = - - A = Account (Login) - C = Client - H = Character - I = Inter - S = Server (any type of server) - Z = Zone (Map) - -= Examples = - -Packet with nested repetition blocks: - - /// Presents a textual list of producable items (ZC_MAKABLEITEMLIST). - /// 018d .W { .W { .W }*3 }* - /// material id: - /// unused by the client - -Packet with multiple versions identified with different AEGIS names: - - /// Request for server's tick. - /// 007e .L (CZ_REQUEST_TIME) - /// 0360 .L (CZ_REQUEST_TIME2) - -Packet with multiple versions identified with same AEGIS name: - - /// Cashshop Buy Ack (ZC_PC_CASH_POINT_UPDATE). - /// 0289 .L .W - /// 0289 .L .L .W (PACKETVER >= 20070711) - -Packet with combination of both different AEGIS names and different -versions with same name: - - /// Sends hotkey bar. - /// 02b9 { .B .L .W }*27 (ZC_SHORTCUT_KEY_LIST) - /// 07d9 { .B .L .W }*36 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090603) - /// 07d9 { .B .L .W }*38 (ZC_SHORTCUT_KEY_LIST_V2, PACKETVER >= 20090617) - -Packet for a client command: - - /// /item /monster (CZ_ITEM_CREATE). - /// Request to make items or spawn monsters. - /// 013f .24B