Added 4th jobs to ea_job_system.txt (#8440)
Fixes #8431 Thanks to @Pokye
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@ -63,11 +63,12 @@ The eA Job System:
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EAJL_2 0x300
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- The third category is type. Classes can either be normal, rebirth/advanced,
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adopted, or third class.
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adopted, third class or fourth class.
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EAJL_UPPER 0x1000
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EAJL_BABY 0x2000
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EAJL_THIRD 0x4000
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EAJL_FOURTH 0x8000
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So using these three categories, any job class can be constructed from the
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others. Let's take a swordman, for example.
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@ -143,6 +144,11 @@ EAJL_THIRD:
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if(@eac&EAJL_THIRD)
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mes "Wow, you've really grown!";
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EAJL_FOURTH:
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Checks if a class is a fourth job.
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if(@eac&EAJL_FOURTH)
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mes "Wow, you've really grown!";
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EAJ_UPPERMASK:
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The upper mask can be used to "strip" the upper/baby characteristics of a
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class, used when you want to know if someone is a certain class regardless
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@ -169,13 +175,19 @@ EAJ_BASEMASK:
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check will always fail for the same reasons previously explained.
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EAJ_THIRDMASK:
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This mask strips 3rd class attributes. It will give the "normal" class of
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This mask strips 3rd class attributes. It will give the "normal" class of
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a third job, regardless of rebirth/adopted status. When used on non-third
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class characters, it will return the second job, or, if that also doesn't
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exist, the first.
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if ((@eac&EAJ_THIRDMASK) == EAJ_WARLOCK_T)
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mes "You've gone through rebirth, I see.";
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EAJ_FOURTHMASK:
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This mask strips 4th class attributes. Although currently there are none,
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it is suggested to use this for checking.
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if ((@eac&EAJ_FOURTHMASK) == EAJ_DRAGON_KNIGHT)
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mes "Oh you are a Dragon Knight, I see.";
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The script commands eaclass, roclass:
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-------------------------------------------------------------------------------
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